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    Best posts made by majikforce

    • RE: Wiz (X) vs MajiK (L+16) BM3 G1

      @wizmark Belarus grrrrrrrr!

      posted in League
      majikforceM
      majikforce
    • RE: Wiz (X) vs MajiK (L+16) BM3 G1

      @wizmark assumed no scramble in 97.

      posted in League
      majikforceM
      majikforce
    • RE: Wiz (X) vs MajiK (L+16) BM3 G1

      @wizmark Working on this turn still. A lot of moving parts!

      posted in League
      majikforceM
      majikforce
    • RE: Wiz (X) vs MajiK (L+16) BM3 G1

      @wizmark also realized my 2 US fighters were in Cyprus instead of on the carrier. So I made the edit. Hope that’s okay.

      posted in League
      majikforceM
      majikforce
    • RE: Post League Game Results Here

      @wizmark Wiz defeats Majik in a tough one. The allies were on the comeback trail until one missed NCM. Stupid brain! A lot of fun though, frustrating ending.
      https://www.axisandallies.org/forums/topic/35700/wiz-x-vs-majik-l-16-bm3-g1/271

      posted in League
      majikforceM
      majikforce
    • RE: L21 Bretters (axis) VS majikforce (allies +12) BM3

      @bretters said in L21 Bretters (axis) VS majikforce (allies +12) BM3:

      oops… sorry forgot to check the box to post turn summary on combat phase so you wont be seeing Germanys combat move summary- but im assuming no scramble … your only opportunity for scramble is to SZ 110 and I’m coming in with 2 sub, 3 fighter, 3 tac, 2 bomber

      GL HF! Just a friendly piece of advice. You should never assume scrambles for round 1 no matter what the odds say. Its too many important decisions that you don’t want to assume for your opponent. I say this help you in future league games. It would really rankle some guys to no end. In our game it was the right decision. But depending on your purchase and CM’s some guys would of scrambled. It just saves a future headache for you to have to possibly re-roll battles. Also I should inform you of my edit policy. I am okay with most edits unless it involves dice outcomes (obviously). I do however not allow edits after a turn has posted and an opposing powers turn has posted as well. I also will not ask for these kinds of edits as well. (just lost a game due to that) Happy gaming and have fun!

      posted in League
      majikforceM
      majikforce
    • RE: L20 BM3 majikforce (L+12) vs AetV (X)

      @aequitas-et-veritas said in L20 BM3 majikforce (L+12) vs AetV (X):

      @majikforce Fröhliche Weihnachten from Germany!
      I wish you Love,Strength and Peace for this Season and the next Year!

      Thank you my friend! Many blessings to you and your family and have a wonderful new year!

      posted in League
      majikforceM
      majikforce
    • RE: L21 Bretters (axis) VS majikforce (allies +12) BM3

      @bretters Thanks for the heads up. Enjoy the vacation!

      posted in League
      majikforceM
      majikforce
    • RE: League General Discussion Thread

      @farmboy @Amon-Sul In my playoff experience I have always played that the higher seed starts the bidding. But I don’t know if that is official.

      posted in League
      majikforceM
      majikforce
    • RE: L21 Bretters (axis) VS majikforce (allies +12) BM3

      @bretters said in L21 Bretters (axis) VS majikforce (allies +12) BM3:

      @majikforce i concede

      GG. Yeah bad dice for you in that battle. But you were in big trouble in the Pacific and Russia was gonna start to push you back to Germany.

      posted in League
      majikforceM
      majikforce
    • RE: 20 Playoffs BM3 Majik vs WindowWasher +20

      @WindowWasher So freaking lucky! You’d better make sure MARTI’s check is in the mail.

      posted in League
      majikforceM
      majikforce
    • RE: 20 Playoffs BM3 Majik vs WindowWasher +20

      @windowwasher said in 20 Playoffs BM3 Majik vs WindowWasher +20:

      @majikforce I thought the same thing, but in the bonus it says enemy warships and japan and russia arent at war

      Yep that makes sense. Add 2 back to Russia. I like BM but some of the Russian NO’s make no sense to me.

      posted in League
      majikforceM
      majikforce
    • RE: 20 Playoffs BM3 Majik vs WindowWasher +20

      @windowwasher No thanks. Also you have to unload any and all units you load during the combat phase. So the transports in the channel have to unload everything or you have to wait for the NCM to load the rest. The way you have it now you would have to use 2 transports each with 1 Inf to unload into Holland and Normandy.

      posted in League
      majikforceM
      majikforce
    • RE: 20 Playoffs BM3 Majik vs WindowWasher +20

      @windowwasher said in 20 Playoffs BM3 Majik vs WindowWasher +20:

      I totally thought you’d hit my fleet. I missed those bombers when originally looking so if im not mistaken you had like an 80+% shot.

      Missed it too. For some reason I had the bombers not being able to reach. Oh well. Slow and steady wins the race right?

      posted in League
      majikforceM
      majikforce
    • RE: 20 Playoffs BM3 Majik vs WindowWasher +20

      @WindowWasher Forgot a NCM. Use 2nd file please.

      posted in League
      majikforceM
      majikforce
    • RE: 20 Playoffs BM3 Majik vs WindowWasher +20

      @WindowWasher Figured you’d want to submerge after I killed the DD.

      posted in League
      majikforceM
      majikforce
    • RE: League General Discussion Thread

      @gamerman01 said in League General Discussion Thread:

      Yes you should be able to retreat to 34 and Triple A lets you select 34 and retreat, it just crashes after that point (for me also). Use edit mode to remove the units from both sides and to get the US units to 34

      Thanks Gamerman just wanted to check.

      posted in League
      majikforceM
      majikforce
    • RE: 20 Playoffs BM3 Majik vs WindowWasher +20

      @WindowWasher Snake eyes? Nice for you. I don’t even know why I bother to bomb. I can get endlessly bombed round after round with no losses and the first bombing run I make with a bomber always gets killed.

      posted in League
      majikforceM
      majikforce
    • RE: 20 Playoffs BM3 Majik vs WindowWasher +20

      TripleA Turn Summary: Germans round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 12
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 bomber, 7 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 infantry moved from Novgorod to Archangel
              1 mech_infantry moved from Volgograd to Vologda
              1 infantry moved from Samara to Vologda
              1 tactical_bomber moved from Bryansk to Vologda
              1 tactical_bomber moved from Bryansk to Archangel
              1 fighter moved from Novgorod to Archangel
              2 mech_infantrys moved from Volgograd to Novosibirsk
              1 bomber moved from Caucasus to Novosibirsk
              2 infantry moved from Novgorod to Karelia
              1 fighter moved from Novgorod to Karelia
              2 infantry moved from Novgorod to Vyborg
              1 fighter moved from Novgorod to Vyborg
              2 infantry moved from Western Germany to 113 Sea Zone
              2 infantry moved from 113 Sea Zone to Norway
              2 infantry moved from Western Germany to 113 Sea Zone
              2 infantry moved from 113 Sea Zone to Norway
              2 fighters moved from 113 Sea Zone to Norway
              1 fighter moved from Germany to Norway
              3 bombers and 2 fighters moved from Western Germany to Norway
      
          Combat - Germans
              Battle in Norway
                  Germans attack with 3 bombers, 5 fighters and 4 infantry
                  Americans defend with 1 factory_minor and 2 infantry
                      Germans roll dice for 3 bombers, 5 fighters and 4 infantry in Norway, round 2 : 4/12 hits, 5.17 expected hits
                      Americans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Americans lost in Norway
                  Germans win, taking Norway from Americans with 3 bombers, 5 fighters and 4 infantry remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
              Battle in Vyborg
                  Germans attack with 1 fighter and 2 infantry
                  British defend with 1 infantry
                      Germans roll dice for 1 fighter and 2 infantry in Vyborg, round 2 : 1/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Vyborg
                  Germans win, taking Vyborg from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Archangel
                  Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                  Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Vologda
                  Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Russians defend with 1 artillery
                      Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 0.83 expected hits
                      Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians lost in Vologda
                  Germans win, taking Vologda from Russians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 artillery
              Battle in Karelia
                  Germans attack with 1 fighter and 2 infantry
                  British defend with 1 infantry
                      Germans roll dice for 1 fighter and 2 infantry in Karelia, round 2 : 0/3 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Karelia
                      Germans roll dice for 1 fighter and 1 infantry in Karelia, round 3 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 fighter and 1 infantry in Karelia, round 4 : 1/2 hits, 0.67 expected hits
                      Russians roll dice for 1 infantry in Karelia, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia
                  Germans win with 1 fighter remaining. Battle score for attacker is -3
                  Casualties for Germans: 2 infantry
                  Casualties for British: 1 infantry
              Battle in Novosibirsk
                  Germans attack with 1 bomber and 2 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Novosibirsk
                  Germans win, taking Novosibirsk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Novosibirsk to Bryansk
              1 armour moved from Northwest Persia to Volgograd
              1 infantry moved from Caucasus to Northwest Persia
              1 infantry moved from Turkmenistan to Kazakhstan
              3 armour moved from Ukraine to Bryansk
              1 tactical_bomber moved from Vologda to Bryansk
              3 bombers moved from Norway to Western Germany
              2 mech_infantrys moved from Germany to Eastern Poland
              1 mech_infantry moved from Western Germany to Poland
              1 fighter moved from Norway to 113 Sea Zone
              1 fighter moved from Norway to 113 Sea Zone
              3 fighters moved from Norway to Western Germany
              1 fighter moved from Archangel to Novgorod
              1 fighter moved from Vyborg to Novgorod
              1 tactical_bomber moved from Archangel to Bryansk
              10 mech_infantrys moved from Novgorod to Bryansk
              1 fighter moved from Karelia to Novgorod
              1 mech_infantry moved from Novgorod to Archangel
              1 mech_infantry moved from Evenkiyskiy to Yenisey
              1 armour moved from Timguska to Yenisey
              1 armour moved from Amur to Yakut S.S.R.
      
          Place Units - Germans
              1 bomber and 4 infantry placed in Western Germany
              3 mech_infantrys placed in Ukraine
              3 mech_infantrys placed in Volgograd
              3 infantry placed in Novgorod
              6 mech_infantrys placed in Germany
              Germans undo move 5.
              5 mech_infantrys placed in Western Germany
              1 mech_infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 58 PUs; end with 58 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
              Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
              Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.67
      Russians regular : 0.67
      Germans regular : -0.50
      

      Savegame

      posted in League
      majikforceM
      majikforce
    • RE: 20 Playoffs BM3 Majik vs WindowWasher +20

      @windowwasher Assumptions and edits look good. Just a word of advice be mindful of separating your combat and non-combat moves. I know it takes more time but I just don’t want you to get in a situation where you make an illegal move and it gets a little dodgy with the edits. It can get tricky especially with all the transport loading and unloading.

      posted in League
      majikforceM
      majikforce
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