Posts made by mainah
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RE: L24 BM4 Mainah X v Avner L+19posted in League
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Germans buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France Combat - GermansCombat Hit Differential Summary :
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RE: L24 BM4 Mainah X v Avner L+19posted in League
Testing Forum poster
Test summary from TripleA, engine version: 2.6.14319, time: 5:21:27 PM
Savegame -
L24 BM4 Mainah X v Avner L+19posted in League
Standard rules
TripleA 2.6.14319
Bid of 19
SS 98 91
Inf Egypt
Art SudanGL and HF!
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RE: L24 PTV ArtofWar (Ax+10) v Mainah (Al)posted in League
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 submarine and 1 tactical_bomber; Remaining resources: 3 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 artillery and 2 infantry moved from Queensland to South Australia 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from Belgian Congo to French Equatorial Africa 1 infantry moved from Italian Somaliland to Ethiopia Place Units - ANZAC 1 armour and 1 tactical_bomber placed in New South Wales 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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RE: BM4 WindowWasher X vs Mainah + 23posted in League
@WindowWasher
Using the second file.Friendly reminder about the Mongolian rule - it is independent of if and who declares war. It will activate the Mongolians as Russians if Japan takes a Russian territory adjacent to a Mongolian one (so you can take Siberia or Kazakhstan, and they will stay neutral, but if you take amur or Timguska, they become Russian). They will become permanently neutral if the Russians attack Korea or a Japanese-held Manchuria or Kansu.
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RE: BM4 WindowWasher X vs Mainah + 23posted in League
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Non Combat Move - Russians 6 infantry moved from Amur to Sakha 6 infantry moved from Buryatia to Sakha 2 fighters and 1 tactical_bomber moved from Russia to Yunnan 1 fighter moved from Volgograd to Yunnan 1 armour and 1 mech_infantry moved from Volgograd to Sikang 2 infantry moved from Caucasus to Rostov 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 armour and 1 mech_infantry moved from Russia to Bryansk 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 infantry moved from Archangel to Belarus 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 3 infantry moved from Baltic States to Belarus 1 submarine moved from 127 Sea Zone to 125 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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RE: Total World War Mainah X v Dawg Lposted in Play Boardgames
@dawgoneit
No - that is not the version I used.I’ll try that.
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RE: BM4 WindowWasher X vs Mainah + 23posted in League
@WindowWasher
That’s a harsh G1 result for your first game back.
Why don’t you do a reroll. Same CM, just redo combat. -
RE: Total World War Mainah X v Dawg Lposted in Play Boardgames
@dawgoneit
So germany stars with no money? the engine gives it, and then immediately takes it away prior to research. I cant find anything in the rule book about this.Your thoughts? I tried different Triple A versions, and both the Total War 2.8 and 3.0

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RE: Total World War Mainah X v Dawg Lposted in Play Boardgames
TripleA Manual Gamesave Post: Germany round 1
TripleA Manual Gamesave Post for game: Total World War: December 1941 3.0
Game History
Round: 1 Research Technology - Germany Note to players Germany: <body><img src="winterstart.png"/></body> Note to players Germany: <body><img src="startgermany.png"/></body>Combat Hit Differential Summary :
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RE: Total World War Mainah X v Dawg Lposted in Play Boardgames
Testing Forum poster
Test summary from TripleA, engine version: 2.6.14319, time: 9:43:39 PM
Savegame -
Total World War Mainah X v Dawg Lposted in Play Boardgames
Let’s have some fun while we figure this board out
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RE: BM4 WindowWasher X vs Mainah + 23posted in League
@WindowWasher
Also - standings are now life time, based on an ELO score (similar to chess). Among the benefits it removes the need to place a cap on number of games with 1 opponent. Big long discussion of it in the League discussion thread over this winter, went into effect Jan 1 of this year. -
RE: BM4 WindowWasher X vs Mainah + 23posted in League
@WindowWasher
No scramble. Semi common, you’ll see why at end of R1. Relatively recent bid/move, but quickly adopted. I cannot take credit for it in any way, I shamelessly copied it the moment I saw it. -
RE: L24 OOB GeneralDisarry X v Mainah L+ 56posted in League
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Non Combat Move - Russians 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 3 infantry moved from Baltic States to Belarus 2 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Caucasus to Rostov 1 fighter moved from Volgograd to Yunnan 2 fighters and 1 tactical_bomber moved from Russia to Yunnan 1 armour and 1 mech_infantry moved from Volgograd to Sikang 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 2 infantry moved from Eastern Poland to Belarus 1 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Russia to Western Ukraine 1 submarine moved from 127 Sea Zone to 125 Sea Zone 6 infantry moved from Amur to Sakha 6 infantry moved from Buryatia to Sakha 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bryansk Place Units - Russians 1 infantry placed in Novgorod 3 infantry placed in Ukraine 8 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :
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RE: L24 PTV ArtofWar (Ax+10) v Mainah (Al)posted in League
@ArtofWar1947
2 edits, 1 NCM from china, NCM for US, during UK turn. The china one seems good to me as no dice rolled during the UK turn, but the US sub move was after dice was rolled in China. Not sure what your editing policy is, let me know. -
RE: L24 PTV ArtofWar (Ax+10) v Mainah (Al)posted in League
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from Southern Manchuria: 1 infantry EDIT: Adding units owned by Japanese to Chahar: 1 infantry EDIT: Turning off Edit Mode 1 bomber moved from Hawaiian Islands to 56 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone 1 submarine moved from 27 Sea Zone to 47 Sea Zone 2 fighters moved from Hawaiian Islands to 47 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 56 Sea Zone 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 47 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 47 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 47 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 47 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 47 Sea Zone 1 destroyer owned by the Japanese lost in 47 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry and 1 marine moved from Hawaiian Islands to 27 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 2 marines and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 submarine moved from 11 Sea Zone to 27 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 artillery moved from Central United States to 104 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 7 submarines and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 3 fighters moved from Eastern United States to 88 Sea Zone 2 aaGuns moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 artillery, 2 infantry and 1 marine moved from 55 Sea Zone to Queensland 2 fighters moved from 47 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 55 Sea Zone 1 bomber moved from 56 Sea Zone to 55 Sea Zone 1 bomber moved from 55 Sea Zone to Queensland Place Units - Americans 2 carriers, 2 destroyers and 2 submarines placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in 11 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Hopei 4 infantry moved from Tsinghai to Inner Mongolia 1 fighter moved from Northern Sinkiang to Hopei 2 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Inner Mongolia Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Inner Mongolia, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 submarine; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 1 artillery and 1 infantry moved from British Somaliland to 78 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 74 Sea Zone 1 artillery and 1 infantry moved from 74 Sea Zone to French Madagascar Combat - British Battle in French Madagascar Non Combat Move - British 1 armour and 1 infantry moved from Eastern United States to 104 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 104 Sea Zone to 88 Sea Zone 1 armour and 1 infantry moved from 88 Sea Zone to Brazil 1 fighter moved from United Kingdom to 88 Sea Zone 1 bomber moved from United Kingdom to French Equatorial Africa 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter and 1 tactical_bomber moved from Union of South Africa to Egypt 1 fighter moved from Egypt to 83 Sea Zone 1 tactical_bomber moved from 83 Sea Zone to Egypt 1 artillery and 5 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Northeast Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 cruiser and 1 destroyer moved from 78 Sea Zone to 83 Sea Zone 1 fighter moved from Eastern India to Tsinghai Place Units - British 1 submarine placed in 83 Sea Zone 1 airfield placed in Egypt 1 factory_minor placed in Southern Persia Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Inner Mongolia: 1 infantry EDIT: Removing units owned by Americans from 60 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 79 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - British British collect 34 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 4 infantryCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.33 Japanese regular : 1.00