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    Posts made by mainah

    • RE: BM4 WindowWasher X vs Mainah + 23

      Edits:
      Had pie in the sky idea, then realised Japan can declare war against uk/anzac only and ignore the us units for a turn.

      posted in League
      M
      mainah
    • RE: BM4 WindowWasher X vs Mainah + 23

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              Turning on Edit Mode
              EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
              EDIT: Adding units owned by British to 61 Sea Zone: 1 battleship
              EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
              EDIT: Adding units owned by Americans to 56 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
              ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 aaGuns and 2 infantry moved from New South Wales to Queensland
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
              1 infantry moved from 46 Sea Zone to New Guinea
              2 fighters moved from New Zealand to Queensland
              1 cruiser moved from 63 Sea Zone to 61 Sea Zone
              1 destroyer moved from 62 Sea Zone to 61 Sea Zone
              1 infantry moved from Malaya to Shan State
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 14 PUs
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
              Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 72 Sea Zone to 80 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      M
      mainah
    • RE: L24 BM4 Mainah X v Avner L+19

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery and 3 infantry moved from Kwangsi to Yunnan
              1 infantry moved from Kiangsi to Hunan
              1 fighter moved from Formosa to Hunan
              1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
              2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
              2 bombers moved from Japan to Yunnan
      
          Combat - Japanese
              Battle in Hunan
                  Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 2/6 hits, 3.00 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                      2 infantry owned by the Chinese lost in Hunan
                  Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantry
              Battle in Yunnan
                  Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                  Chinese defend with 4 infantry
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits
                      Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                      3 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/8 hits, 3.50 expected hits
                      Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      1 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Chinese: 4 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Jehol: 2 infantry
              EDIT: Changing ownership of Chahar from Chinese to Japanese
              EDIT: Changing ownership of Anhwe from Chinese to Japanese
              EDIT: Adding units owned by Japanese to Chahar: 1 infantry
              EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
              EDIT: Turning off Edit Mode
              2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
              3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
              1 artillery and 2 infantry moved from Kiangsi to Kwangsi
              1 artillery moved from Jehol to Anhwe
              1 artillery and 3 infantry moved from Shantung to Anhwe
              1 artillery and 3 infantry moved from Kiangsu to Anhwe
              1 mech_infantry moved from Manchuria to Anhwe
              1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
              1 aaGun and 5 infantry moved from Manchuria to Jehol
              4 infantry moved from Korea to Manchuria
              1 armour moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
              1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
              1 transport moved from 20 Sea Zone to 37 Sea Zone
              1 cruiser moved from 20 Sea Zone to 6 Sea Zone
              1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
              1 submarine moved from 6 Sea Zone to 36 Sea Zone
              1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
              1 carrier moved from 6 Sea Zone to 33 Sea Zone
              1 fighter moved from Korea to 33 Sea Zone
              1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
              2 fighters moved from Japan to Kwangsi
              2 tactical_bombers moved from Japan to Kwangsi
              1 fighter moved from 6 Sea Zone to Kwangsi
              1 fighter moved from Okinawa to Kwangsi
              1 battleship, 1 cruiser and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
      
          Place Units - Japanese
              3 transports placed in 6 Sea Zone
              1 marine placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 29 PUs; end with 29 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Japanese regular : -3.00
      

      Savegame

      posted in League
      M
      mainah
    • RE: L24 BM4 Mainah X v Avner L+19

      Sometimes, when I play, my wife likes to demand my attention, and I miss things.

      Since it’s J1, and the missed things are the walk-on battles of Chahar and Anhwe, I am going to edit those.

      posted in League
      M
      mainah
    • RE: L24 PTV ArtofWar (Ax+10) v Mainah (Al)

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 1 armour, 2 fighters and 4 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
      
          Combat - Russians
      
          Non Combat Move - Russians
              2 aaGuns, 1 armour, 5 artilleries, 16 infantry and 1 mech_infantry moved from Ukraine to Rostov
              2 infantry moved from Smolensk to Novgorod
              2 aaGuns, 2 armour, 2 artilleries, 29 infantry and 2 mech_infantrys moved from Vologda to Novgorod
              2 fighters and 2 tactical_bombers moved from Russia to Novgorod
              3 armour and 3 mech_infantrys moved from Vologda to Russia
              1 artillery moved from Siberia to Amur
              2 infantry moved from Amur to Siberia
      
          Place Units - Russians
              1 armour, 2 fighters and 4 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 38 PUs; end with 39 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      M
      mainah
    • RE: L24 BM4 Mainah X v Avner L+19

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Germans To War With Chinese
                  Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
      
          Combat Move - Germans
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 118 Sea Zone to 106 Sea Zone
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 fighter moved from Norway to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
              2 bombers moved from Germany to 110 Sea Zone
              3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
              1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
              3 armour moved from Greater Southern Germany to France
      
          Combat - Germans
              Battle in 106 Sea Zone
                  Germans attack with 2 submarines
                  British defend with 1 destroyer and 1 transport
                      Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                  British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                  Casualties for Germans: 2 submarines
              Battle in 110 Sea Zone
                  Germans attack with 2 bombers, 4 fighters, 2 submarines and 3 tactical_bombers
                  British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                      Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                  Units damaged: 1 battleship owned by the British
                      Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/9 hits, 5.33 expected hits
                      British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      2 submarines owned by the Germans lost in 110 Sea Zone
                      1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                  Germans win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
                  Casualties for Germans: 2 submarines
                  Casualties for British: 1 battleship and 1 cruiser
                  Casualties for French: 1 cruiser
              Battle in France
                  Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                  British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                      Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 7/20 hits, 6.33 expected hits
                      French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
                      4 infantry owned by the Germans lost in France
                      1 aaGun owned by the French and 6 infantry owned by the French lost in France
                      Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 : 8/16 hits, 5.67 expected hits
                      French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 1/5 hits, 2.33 expected hits
                      1 infantry owned by the Germans lost in France
                      1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 38
                  Casualties for Germans: 5 infantry
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Casualties for British: 1 armour and 1 artillery
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
              triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
      
          Non Combat Move - Germans
              1 submarine moved from 124 Sea Zone to 112 Sea Zone
              3 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              1 transport moved from 114 Sea Zone to 113 Sea Zone
              2 infantry moved from Denmark to 113 Sea Zone
              2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
              1 tactical_bomber moved from Germany to Poland
              1 armour moved from Slovakia Hungary to Poland
              1 armour moved from Romania to Poland
              3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
              1 aaGun moved from Western Germany to Germany
              1 battleship moved from 113 Sea Zone to 114 Sea Zone
              2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
              1 infantry moved from Romania to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
              2 infantry moved from Slovakia Hungary to Romania
              2 bombers, 4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
              1 fighter moved from Slovakia Hungary to Southern Italy
      
          Place Units - Germans
              1 armour and 6 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Germans collect 37 PUs; end with 56 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      French regular : -1.67
      Germans regular : 2.00
      British regular : 1.67
      

      Savegame

      posted in League
      M
      mainah
    • RE: BM4 WindowWasher X vs Mainah + 23

      @WindowWasher
      Sorry for the NCM edits, clicked through w/o thinking

      posted in League
      M
      mainah
    • RE: Total World War Mainah X v Dawg L

      @dawgoneit
      Let’s leave it as default, no sharing. Upon reflection, I figure its best to keep the same as the team game so you and I don’t get confused.

      I was pondering G1 last night, which got me debating about whether we should consider allowing edits for the train pick up and drop off due to the TripleA issues mention on the team game, and that’s when I realized that the more we make it different, being both new at the board, from a simultaneous game, the harder it’s going to be.

      I’m going to go to work today to print a set of the rules. Having to toggle between that PDF screen and the game screen is really gumming up the brain cells. Used to have a printer here at home but printed so rarely that the $60 ink cartridge always dried out before I got a dozen pages out of it.

      posted in Play Boardgames
      M
      mainah
    • RE: BM4 WindowWasher X vs Mainah + 23

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 3 carriers; Remaining resources: 4 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 cruiser and 1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
              1 bomber moved from Central United States to Hawaiian Islands
              1 fighter moved from Western United States to Hawaiian Islands
              1 fighter moved from Eastern United States to Western United States
              2 aaGuns moved from Western United States to Central United States
              2 aaGuns moved from Eastern United States to Central United States
              1 submarine moved from 35 Sea Zone to 41 Sea Zone
              1 destroyer moved from 35 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              3 carriers placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 56 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              2 infantry moved from Suiyuyan to Shensi
              2 infantry moved from Kweichow to Shensi
              5 infantry moved from Yunnan to Szechwan
      
          Place Units - Chinese
              3 artilleries placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      
          Purchase Units - British
              British buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
              1 fighter moved from Malta to 96 Sea Zone
      
          Combat - British
              Battle in 96 Sea Zone
                  British attack with 1 fighter and 1 tactical_bomber
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
      
          Non Combat Move - British
              1 tactical_bomber moved from 96 Sea Zone to Egypt
              1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 transport moved from 98 Sea Zone to 80 Sea Zone
              1 artillery moved from India to 39 Sea Zone
              1 artillery and 1 transport moved from 39 Sea Zone to 80 Sea Zone
              1 artillery moved from 80 Sea Zone to Persia
                    British take Persia from Neutral_Allies
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              3 aaGuns, 1 fighter, 6 infantry and 1 tactical_bomber moved from India to Burma
              3 infantry moved from Malaya to Shan State
              1 fighter moved from 96 Sea Zone to 92 Sea Zone
              1 fighter moved from Gibraltar to 92 Sea Zone
              1 cruiser moved from 91 Sea Zone to 92 Sea Zone
              1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
              1 destroyer moved from 109 Sea Zone to 92 Sea Zone
              1 infantry moved from Scotland to 109 Sea Zone
              1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone
              1 infantry moved from 88 Sea Zone to British Guiana
              1 aaGun and 1 infantry moved from Scotland to United Kingdom
              1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 123 Sea Zone
              1 fighter moved from Scotland to Iceland
              1 fighter moved from United Kingdom to Iceland
              1 bomber moved from United Kingdom to Gibraltar
              1 artillery and 1 infantry moved from Ontario to Quebec
      
          Place Units - British
              1 fighter and 4 infantry placed in United Kingdom
              1 submarine placed in 109 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,4
              British collect 30 PUs; end with 30 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 3 infantry placed in India
              Turning on Edit Mode
              EDIT: Removing units owned by British from 37 Sea Zone: 1 battleship
              EDIT: Adding units owned by British to 54 Sea Zone: 1 battleship
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by British from 71 Sea Zone: 1 destroyer
              EDIT: Adding units owned by British to 80 Sea Zone: 1 destroyer
              EDIT: Removing units owned by British from Union of South Africa: 2 infantry
              EDIT: Adding units owned by British to Rhodesia: 2 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Some Units in India change ownership: 2 artilleries and 3 infantry
      

      Combat Hit Differential Summary :

      Italians regular : -0.33
      British regular : 0.83
      

      Savegame

      posted in League
      M
      mainah
    • RE: BM4 WindowWasher X vs Mainah + 23

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              2 infantry moved from Suiyuyan to Shensi
              2 infantry moved from Kweichow to Shensi
              5 infantry moved from Yunnan to Szechwan
      
          Place Units - Chinese
              3 artilleries placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      M
      mainah
    • RE: BM4 WindowWasher X vs Mainah + 23

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 3 carriers; Remaining resources: 4 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 cruiser and 1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
              1 bomber moved from Central United States to Hawaiian Islands
              1 fighter moved from Western United States to Hawaiian Islands
              1 fighter moved from Eastern United States to Western United States
              2 aaGuns moved from Western United States to Central United States
              2 aaGuns moved from Eastern United States to Central United States
              1 submarine moved from 35 Sea Zone to 41 Sea Zone
              1 destroyer moved from 35 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              3 carriers placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      M
      mainah
    • RE: L24 OOB GeneralDisarry X v Mainah L+ 56

      @mainah said in L24 OOB GeneralDisarry X v Mainah L+ 56:

      @GeneralDisarray
      Scramble to SZ 95?

      And does the sub submerge or fight

      posted in League
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      mainah
    • RE: L24 OOB GeneralDisarry X v Mainah L+ 56

      @GeneralDisarray
      Scramble to SZ 95?

      posted in League
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      mainah
    • RE: L24 OOB GeneralDisarry X v Mainah L+ 56

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Combat Move - British
              1 cruiser and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
              1 destroyer and 1 submarine moved from 98 Sea Zone to 96 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
              1 fighter moved from Malta to 95 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              2 bombers and 2 fighters moved from United Kingdom to 95 Sea Zone
              1 fighter moved from Burma to French Indo China
              1 fighter and 1 tactical_bomber moved from India to French Indo China
      
          Combat - British
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      mainah
    • RE: L24 OOB GeneralDisarry X v Mainah L+ 56

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 5 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              2 infantry moved from Suiyuyan to Shensi
              2 infantry moved from Kweichow to Shensi
              1 fighter and 6 infantry moved from Szechwan to Yunnan
      
          Place Units - Chinese
              2 artilleries placed in Shensi
              3 artilleries placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 11 PUs; end with 11 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      M
      mainah
    • RE: L24 OOB GeneralDisarry X v Mainah L+ 56

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
      
          Combat - Americans
      
          Non Combat Move - Americans
              1 armour moved from Central United States to 101 Sea Zone
              1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 armour moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 cruiser moved from 101 Sea Zone to 123 Sea Zone
              1 fighter moved from Eastern United States to Iceland
              1 bomber moved from Central United States to United Kingdom
              2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to Hawaiian Islands
              2 aaGuns, 1 infantry and 1 mech_infantry moved from Western United States to Central United States
      
          Place Units - Americans
              2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      M
      mainah
    • RE: L24 OOB GeneralDisarry X v Mainah L+ 56

      @GeneralDisarray
      Yes, scramble

      posted in League
      M
      mainah
    • RE: Total World War Mainah X v Dawg L

      @dawgoneit
      The air movement underlies the importance of using trucks, material, and engineers, as they can build airfields to increase that to 4

      posted in Play Boardgames
      M
      mainah
    • RE: Total World War Mainah X v Dawg L

      @dawgoneit said in Total World War Mainah X v Dawg L:

      @mainah its something i haven’t had to consider before. i wish i new more about the game so i could make that choice.
      do you have an opinion on that?

      I think it would be an interesting addition. Or scary, depending. Unsure. It was an option when I was setting it up. Seems more advantageous to the allies due to Japan being left out. On the flip side, it would help Italy a lot in the med.

      Overall, the game seems to have integrated tech as a true part of the game rather than a fun make it different side option.

      I can see why uk took an hour. Not being familiar with the game either, and just looking at the whole board instead of just Italy, I see uk, followed by us, and then Japan have a lot of thinking to do. So many more complications vs A&A. Got quickly overwhelmed. The whole train, truck, and material stuff is hard to wrap my head around. But I am starting to think that stuff is key.

      posted in Play Boardgames
      M
      mainah
    • RE: Total World War Mainah X v Dawg L

      So i played it to the end of turn, you are right - Germany starts with money. 35.

      Still working on the G1. Really appreciate Ceaser1’s predicament - a lot to think about. Even more so with the eastern front troops frozen. You’d think that would give you less to think about, but really, it gives you more - you cant attack, cant retreat, cant reenforce, so you have to decide how you can deter an attack with the potential counter attack.

      I think Avner is right in that you have to have a plan and accept that you are not going to make any big adjustments to your plan mid game - its sink or swim.

      Would you like to have the option of having US/UK and Ger/Italy share technologies?

      posted in Play Boardgames
      M
      mainah
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