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    Posts made by mainah

    • RE: Wiz (X) vs Mainah (L+17) BM3

      TripleA Move Summary: Russians round 3

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour moved from Belarus to Poland
                    Russians take Baltic States from Germans
                    Russians take Poland from Germans
              1 infantry moved from Novgorod to Karelia
              1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
      

      Savegame

      posted in Play Boardgames
      M
      mainah
    • RE: Wiz (X) vs Mainah (L+17) BM3

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
              1 artillery moved from New South Wales to Queensland
              1 infantry moved from New South Wales to Queensland
              1 infantry moved from New South Wales to South Australia
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 14 PUs
      
          Combat Move - French
              Turning on Edit Mode
              EDIT: Removing units owned by Chinese from Burma: 1 fighter
              EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
              EDIT: Turning off Edit Mode
              1 destroyer moved from 76 Sea Zone to 79 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      mainah
    • RE: Wiz (X) vs Mainah (L+17) BM3

      @wizmark
      Aussie aussie aussie
      Oi Oi Oi !!!

      posted in Play Boardgames
      M
      mainah
    • RE: Wiz (X) vs Mainah (L+17) BM3

      Worked better on the test plays.
      :)

      posted in Play Boardgames
      M
      mainah
    • RE: Wiz (X) vs Mainah (L+17) BM3

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              2 marines moved from Western United States to 10 Sea Zone
              1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
              1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              2 marines moved from 26 Sea Zone to Hawaiian Islands
              1 aaGun moved from 26 Sea Zone to Hawaiian Islands
              1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 101 Sea Zone
              1 fighter placed in Eastern United States
              1 carrier and 1 destroyer placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 54 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              4 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 3 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits
                      Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 3/5 hits, 1.17 expected hits
                      Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                      3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 3 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Burma
      
          Place Units - Chinese
              1 infantry placed in Kansu
              1 infantry placed in Shensi
              2 infantry placed in Szechwan
              Chinese undo move 2.
              1 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
      
          Purchase Units - British
              British buy 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 bomber moved from New Brunswick Nova Scotia to 109 Sea Zone
              1 destroyer moved from 106 Sea Zone to 109 Sea Zone
              5 fighters moved from United Kingdom to 109 Sea Zone
              1 armour moved from Ethiopia to Italian Somaliland
                    British take Italian Somaliland from Italians
              1 armour moved from Italian Somaliland to Kenya
              1 artillery moved from Ethiopia to Kenya
              1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya
              1 infantry moved from Ethiopia to 76 Sea Zone
              1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
              1 infantry moved from 72 Sea Zone to French Madagascar
              1 tactical_bomber moved from 80 Sea Zone to Syria
              1 fighter moved from Egypt to Syria
              1 infantry moved from Iraq to Syria
      
          Combat - British
              Battle in French Madagascar
              Battle in 109 Sea Zone
                  British attack with 1 bomber, 1 destroyer and 5 fighters
                  Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
                      British roll dice for 1 bomber, 1 destroyer and 5 fighters in 109 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                      Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
                      1 destroyer owned by the Germans, 1 destroyer owned by the British, 1 fighter owned by the Germans, 1 cruiser owned by the Germans and 4 fighters owned by the British lost in 109 Sea Zone
                   retreated to 109 Sea Zone
                  Germans win, taking French Madagascar from Neutral_Axis with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -18
                  Casualties for British: 1 destroyer and 4 fighters
                  Casualties for Germans: 1 cruiser, 1 destroyer and 1 fighter
              Battle in Kenya
                  British attack with 1 armour, 1 artillery and 1 tactical_bomber
                  Italians defend with 1 infantry
                      British roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Kenya, round 2 : 1/3 hits, 1.50 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Kenya
                  British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Syria
                  British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Neutral_Axis defend with 1 infantry
                      British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 2 : 1/3 hits, 1.33 expected hits
                      Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Syria
                  British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Neutral_Axis: 1 infantry
      
          Non Combat Move - British
              1 tactical_bomber moved from Syria to Trans-Jordan
              2 infantry moved from Egypt to Trans-Jordan
              2 artilleries moved from Egypt to Trans-Jordan
              1 armour moved from Iraq to Trans-Jordan
              1 mech_infantry moved from Iraq to Trans-Jordan
              1 destroyer moved from 39 Sea Zone to 37 Sea Zone
              3 infantry moved from India to Burma
              2 artilleries moved from India to Burma
              1 fighter moved from 80 Sea Zone to Burma
              3 infantry moved from Persia to 80 Sea Zone
              1 infantry moved from Eastern Persia to 80 Sea Zone
              4 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
              4 infantry moved from 81 Sea Zone to Trans-Jordan
              1 cruiser moved from 80 Sea Zone to 81 Sea Zone
              1 carrier moved from 80 Sea Zone to 81 Sea Zone
              1 cruiser moved from 76 Sea Zone to 81 Sea Zone
              1 destroyer moved from 76 Sea Zone to 81 Sea Zone
              1 fighter moved from Syria to 81 Sea Zone
              1 tactical_bomber moved from Kenya to Trans-Jordan
              1 fighter moved from 109 Sea Zone to United Kingdom
              1 bomber moved from 109 Sea Zone to United Kingdom
              1 armour and 1 infantry moved from Quebec to 106 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
      
          Place Units - British
              1 factory_minor placed in Persia
              1 fighter placed in United Kingdom
              1 fighter placed in United Kingdom
              2 infantry placed in Union of South Africa
              British undo move 4.
              2 infantry placed in Quebec
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,6
              British collect 31 PUs (3 lost to blockades); end with 32 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Some Units in India change ownership: 2 artilleries and 3 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0.67
      Italians regular : -0.33
      Japanese regular : -1.00
      Germans regular : 1.83
      Neutral_Axis regular : 0.67
      British regular : -1.33
      

      Savegame

      posted in Play Boardgames
      M
      mainah
    • RE: Wiz (X) vs Mainah (L+17) BM3

      Oh - and I am not sure if the Chinese Fighter in Burma is legal as UK is not at war with Japan. I did it with out really thinking about it. You can edit to Szechwan if it isn’t.

      posted in Play Boardgames
      M
      mainah
    • RE: Wiz (X) vs Mainah (L+17) BM3

      @wizmark
      Agonized quite a bit about 109 - but I figure I got to. What do you want your OOL to be - or, if we are doing it by each round, I can ensure to be at my computer 2130 your time M-F this week, what ever day works.

      1 DD 5 Fig 1 Bom vs 1 tipped BB, 1 CV, 1 DD, 1CA, 2 Figs.

      I’m really hoping the dice gods are nice to me. . . .

      posted in Play Boardgames
      M
      mainah
    • RE: Wiz (X) vs Mainah (L+17) BM3

      TripleA Move Summary: British round 2

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Combat Move - British
              1 bomber moved from New Brunswick Nova Scotia to 109 Sea Zone
              1 destroyer moved from 106 Sea Zone to 109 Sea Zone
              5 fighters moved from United Kingdom to 109 Sea Zone
              1 armour moved from Ethiopia to Italian Somaliland
                    British take Italian Somaliland from Italians
              1 armour moved from Italian Somaliland to Kenya
              1 artillery moved from Ethiopia to Kenya
              1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya
              1 infantry moved from Ethiopia to 76 Sea Zone
              1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
              1 infantry moved from 72 Sea Zone to French Madagascar
              1 tactical_bomber moved from 80 Sea Zone to Syria
              1 fighter moved from Egypt to Syria
              1 infantry moved from Iraq to Syria
      

      Savegame

      posted in Play Boardgames
      M
      mainah
    • RE: Wiz (X) vs Mainah (L+17) BM3

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              4 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 3 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits
                      Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 3/5 hits, 1.17 expected hits
                      Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1.00 expected hits
                      3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 3 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Burma
      
          Place Units - Chinese
              1 infantry placed in Kansu
              1 infantry placed in Shensi
              2 infantry placed in Szechwan
              Chinese undo move 2.
              1 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.67
      Japanese regular : -1.00
      

      Savegame

      posted in Play Boardgames
      M
      mainah
    • RE: Wiz (X) vs Mainah (L+17) BM3

      TripleA Move Summary: Chinese round 2

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              4 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      

      Savegame

      posted in Play Boardgames
      M
      mainah
    • RE: Wiz (X) vs Mainah (L+17) BM3

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              2 marines moved from Western United States to 10 Sea Zone
              1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
              1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              2 marines moved from 26 Sea Zone to Hawaiian Islands
              1 aaGun moved from 26 Sea Zone to Hawaiian Islands
              1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
      
          Place Units - Americans
              1 carrier placed in 101 Sea Zone
              1 fighter placed in Eastern United States
              1 carrier and 1 destroyer placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      mainah
    • RE: Wiz (X) vs Mainah (L+17) BM3

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              5 infantry moved from Russia to Bryansk
              1 artillery moved from Russia to Bryansk
              2 infantry moved from Rostov to Ukraine
              1 mech_infantry moved from Caucasus to Bryansk
              2 armour moved from Bryansk to Belarus
              3 infantry moved from Western Ukraine to Bryansk
              1 infantry moved from Western Ukraine to Bryansk
              1 artillery moved from Western Ukraine to Bryansk
              6 infantry moved from Yakut S.S.R. to Yenisey
      
          Place Units - Russians
              2 mech_infantrys placed in Novgorod
              2 artilleries and 7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      mainah
    • RE: Wiz (X) vs Mainah (L+17) BM3

      @wizmark
      Nope.

      posted in Play Boardgames
      M
      mainah
    • RE: Wiz (X) vs Mainah (L+17) BM3

      @wizmark
      Honestly - I was surprised to see I1 tonight

      posted in Play Boardgames
      M
      mainah
    • RE: Wiz (X) vs Mainah (L+17) BM3

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              2 fighters moved from New Zealand to Queensland
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 artillery and 2 infantry moved from Queensland to South Australia
              1 infantry moved from New South Wales to Queensland
              1 aaGun moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
              Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 72 Sea Zone to 76 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      mainah
    • RE: Wiz (X) vs Mainah (L+17) BM3

      @wizmark
      Been struggling with that. The AI is not a good teacher in general (its free - I’m not complaining) so I havent quite figured out who that pans out in grand strategy.
      I went from Classic with some hard core ex-US navy players, to playing/learning Global against my 7 y/o son, who loves it, but you can see where that goes. COVID has precluded any play with the old team . . . . . .

      Been lurking hard for about 6 months - but the Vichy thing I wasn’t able to glean much about. I see it both ways - Easier Allied money, but really simplifies the I1 turn. Makes Taranto much riskier in the long run . . . . .

      posted in Play Boardgames
      M
      mainah
    • RE: Wiz (X) vs Mainah (L+17) BM3

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              2 fighters moved from New Zealand to Queensland
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 artillery and 2 infantry moved from Queensland to South Australia
              1 infantry moved from New South Wales to Queensland
              1 aaGun moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      M
      mainah
    • RE: Wiz (X) vs Mainah (L+17) BM3

      @wizmark
      Yeah -
      Damn. Was kinda hoping that wasn’t the answer!

      posted in Play Boardgames
      M
      mainah
    • RE: Wiz (X) vs Mainah (L+17) BM3

      @wizmark
      Not sure how the Vichy trigger works - does it go automatically, or is one of us supposed to manually do it.
      Just asking before I post ANZAC.
      I am assuming that is was your expecting; why else leave the French Fleet.

      posted in Play Boardgames
      M
      mainah
    • RE: Wiz (X) vs Mainah (L+17) BM3

      @wizmark
      Forgot that - and that sub in SZ 110.

      Nah - I want to roll with both. Hard lessons are better teachers. I’ll save my mulligans for when I start playing league games.

      Kinda hard to ask for one right now anyways - dice have been quite kind on round 1 for the allies.

      posted in Play Boardgames
      M
      mainah
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