defense
DD
Fig
Tac
[dice1d6<=2]
[dice 1d6<=3]
[dice 1d6<=4]
defense
DD
Fig
Tac
[dice1d6<=2]
[dice 1d6<=3]
[dice 1d6<=4]
Just finished placing my units, and realized I forgot the Charge of the Light Submarine. Rolling here.
Fighters to right of them,
Tacticals to left of them
Destroyers in front of them,
Vollyed and thundered,
Stormed at with depth charges and bombs,
Boldy they steamed and well,
Into the jaws of Death,
Into the mouth of hell
Steamed the 36…
[dice 1d6=>2]
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 3 transports; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Novosibirsk to Yenisey
Italians take Timguska from Russians
Italians take Yenisey from Russians
1 armour moved from Bryansk to Vologda
Italians take Smolensk from Russians
Italians take Vologda from Russians
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 aaGuns, 4 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
4 armour and 3 mech_infantrys moved from France to Western Germany
1 artillery moved from Western Germany to Northern Italy
2 bombers and 3 fighters moved from Western Germany to Southern Italy
1 artillery and 2 infantry moved from Eastern Poland to Romania
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
Place Units - Italians
1 destroyer placed in 110 Sea Zone
3 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 31 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 6 infantry and 3 submarines; Remaining resources: 5 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Suiyuyan to Kansu
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsi
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans submerged
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Kansu, round 4 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Kansu
1 infantry owned by the Chinese lost in Kansu
Chinese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
UK_Pacific win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 3 infantry and 4 transports moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 20 Sea Zone to 19 Sea Zone
4 infantry moved from Hopei to Anhwe
3 infantry and 4 mech_infantrys moved from Shantung to Anhwe
1 aaGun, 2 artilleries and 5 infantry moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Kiangsi to Anhwe
1 fighter moved from 43 Sea Zone to 19 Sea Zone
2 battleships, 3 carriers, 2 destroyers, 2 fighters and 2 submarines moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Korea
1 fighter moved from Japan to Anhwe
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
Japanese collect 33 PUs (2 lost to blockades); end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -1.17
UK_Pacific regular : 1.33
Edited my casualty selection for the Belarus battle. Clicked through too fast.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Neutral_Axis
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
1 infantry moved from Kenya to Belgian Congo
British take Belgian Congo from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry and 1 marine moved from New South Wales to Queensland
1 cruiser and 1 submarine moved from 64 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,1,4,4,3
ANZAC collect 11 PUs (2 lost to blockades); end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Neutral_Axis
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
1 infantry moved from Kenya to Belgian Congo
British take Belgian Congo from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry and 1 marine moved from New South Wales to Queensland
1 cruiser and 1 submarine moved from 64 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,1,4,4,3
ANZAC collect 11 PUs (2 lost to blockades); end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
8 artilleries, 2 fighters, 21 infantry, 7 mech_infantrys and 2 tactical_bombers moved from Tambov to Russia
10 mech_infantrys moved from Volgograd to Russia
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
9 fighters and 3 tactical_bombers moved from Novgorod to Russia
1 artillery moved from Novgorod to 115 Sea Zone
1 artillery moved from Finland to 115 Sea Zone
1 artillery and 6 mech_infantrys moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to 115 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from 114 Sea Zone to Poland
3 mech_infantrys moved from Western Germany to Poland
8 bombers moved from Western Germany to Russia
1 armour and 1 mech_infantry moved from Persia to Iraq
1 mech_infantry moved from Persia to Iraq
Combat - Germans
Battle in Poland
Germans attack with 2 artilleries, 2 infantry and 3 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 cruiser in Poland, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in Poland, round 2 : 0/7 hits, 1.83 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Poland, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in Poland
1 mech_infantry owned by the Russians lost in Poland
Germans roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Poland, round 3 : 1/6 hits, 1.67 expected hits
Russians roll dice for 1 armour in Poland, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Baltic States
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery and 6 mech_infantrys
Americans defend with 1 bomber; Russians defend with 1 infantry
Germans roll dice for 1 artillery and 6 mech_infantrys in Belarus, round 2 : 2/7 hits, 1.50 expected hits
Russians roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 2/2 hits, 0.50 expected hits
2 mech_infantrys owned by the Germans lost in Belarus
1 infantry owned by the Russians and 1 bomber owned by the Americans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 bomber
Casualties for Russians: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 artillery
EDIT: Adding units owned by Germans to Belarus: 1 mech_infantry
EDIT: Turning off Edit Mode
Battle in Russia
Germans attack with 8 artilleries, 8 bombers, 13 fighters, 21 infantry, 17 mech_infantrys and 6 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 2 armour, 11 artilleries, 1 factory_major, 2 fighters, 29 infantry, 15 mech_infantrys and 1 tactical_bomber
Russians roll AA dice in Russia : 2/9 hits, 1.50 expected hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 8 artilleries, 8 bombers, 11 fighters, 21 infantry, 17 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 23/71 hits, 25.17 expected hits
Russians roll dice for 3 aaGuns, 2 armour, 11 artilleries, 2 fighters, 29 infantry, 15 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 24/60 hits, 21.17 expected hits
21 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
20 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Russia
Germans roll dice for 8 artilleries, 8 bombers, 11 fighters, 14 mech_infantrys and 6 tactical_bombers in Russia, round 3 : 18/47 hits, 21.17 expected hits
Russians roll dice for 2 armour, 11 artilleries, 2 fighters, 9 infantry, 15 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 16/40 hits, 14.50 expected hits
5 artilleries owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia
9 mech_infantrys owned by the Russians and 9 infantry owned by the Russians lost in Russia
Germans roll dice for 3 artilleries, 8 bombers, 11 fighters, 3 mech_infantrys and 6 tactical_bombers in Russia, round 4 : 15/31 hits, 16.83 expected hits
Russians roll dice for 2 armour, 11 artilleries, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 7/22 hits, 8.50 expected hits
2 artilleries owned by the Germans, 2 fighters owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
6 mech_infantrys owned by the Russians and 9 artilleries owned by the Russians lost in Russia
Germans roll dice for 1 artillery, 8 bombers, 9 fighters and 6 tactical_bombers in Russia, round 5 : 17/24 hits, 14.17 expected hits
Russians roll dice for 2 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 5 : 4/7 hits, 3.50 expected hits
3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians and 2 artilleries owned by the Russians lost in Russia
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 artillery, 8 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 7 artilleries, 7 fighters, 21 infantry, 17 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 3 aaGuns, 2 armour, 11 artilleries, 2 fighters, 29 infantry, 15 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
1 aaGun moved from Tambov to Bryansk
1 infantry moved from Ukraine to Bryansk
8 bombers, 6 fighters and 5 tactical_bombers moved from Russia to Bryansk
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
1 aaGun moved from Volgograd to Caucasus
Place Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 bombers and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 57 PUs (3 lost to blockades); end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs
Combat Hit Differential Summary :
Russians regular : 4.17
Germans regular : -5.67
Russians AA : 0.50
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 marine; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Anglo-Egyptian Sudan
Combat - ANZAC
Battle in Anglo-Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Anglo-Egyptian Sudan
ANZAC roll dice for 1 infantry in Anglo-Egyptian Sudan, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Anglo-Egyptian Sudan
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from New Zealand to Queensland
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 cruiser moved from 65 Sea Zone to 55 Sea Zone
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 74 Sea Zone to 82 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 1.00
ANZAC regular : -0.83
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 fighter moved from 27 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
1 destroyer moved from 63 Sea Zone to 55 Sea Zone
2 fighters moved from 104 Sea Zone to Eastern United States
Place Units - Americans
3 submarines placed in 104 Sea Zone
3 submarines placed in 104 Sea Zone
1 bomber placed in Western United States
1 submarine placed in 11 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,1,3,3,6,1,6,5,4
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Inner Mongolia to Honan
1 fighter moved from Inner Mongolia to Honan
18 infantry moved from Inner Mongolia to Tsinghai
Combat - Chinese
Battle in Honan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Honan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Chinese attack with 18 infantry
Japanese defend with 1 infantry
Chinese roll dice for 18 infantry in Tsinghai, round 2 : 1/18 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 17 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Honan to Northern Sinkiang
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 bomber moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Tanganyika Territory to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Egypt to Belgian Congo
1 tactical_bomber moved from 83 Sea Zone to British Somaliland
1 artillery moved from Union of South Africa to 73 Sea Zone
1 artillery and 1 transport moved from 73 Sea Zone to 74 Sea Zone
1 infantry moved from Tanganyika Territory to 74 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 78 Sea Zone
1 artillery and 1 infantry moved from 78 Sea Zone to British Somaliland
1 cruiser moved from 82 Sea Zone to 78 Sea Zone
Combat - British
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in British Somaliland
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 cruiser in British Somaliland, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in British Somaliland, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Belgian Congo
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 3/5 hits, 2.33 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Belgian Congo
1 infantry owned by the Italians lost in Belgian Congo
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Fukien from Japanese to Chinese
EDIT: Adding units owned by British to Fukien: 1 infantry
EDIT: Removing units owned by British from Kwangtung: 1 infantry
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from Belgian Congo to Egypt
1 tactical_bomber moved from British Somaliland to 83 Sea Zone
2 infantry moved from Southern Persia to 82 Sea Zone
2 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Southern Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 bomber moved from Normandy Bordeaux to United Kingdom
3 infantry moved from Burma to Eastern India
1 destroyer moved from 83 Sea Zone to 78 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,6,2,4,1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,6,3,2,5,5,4,2,6
UK_Pacific collect 10 PUs (7 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in Eastern India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -2.67
Italians regular : 0.33
Japanese regular : 1.33
Germans AA : -0.17
British regular : -0.00
@avandoo said in L24 PTV Mainah X+10 v Avandoo L:
@mainah ill probably concede to that unless you let me edit my combined navies to the egypt SZ
I have been thinking hard about this since the hour you posted.
I like to be generous with edits - more so than most. Sometimes, I’ll even point out to my opponent small missed but obvious NCM movements that he/she overlooked (an ANZAC CA forgotten to join the US fleet, or Russian AA guns not moved).
But this is a heavy request. I went through history a couple of times, trying to look at it from different angles, and I don’t see how this was a forgotten move or a misunderstanding. You even moved the Indian ocean squadron into SZ 100, but then decided to move it back. You re-enforced Gib with a fig, but a fig alone. Which would have been very unwise if you had intended to stack your navy in SZ 100. By your positioning, your fleets were safe from attack from the Italians, doing a German air assault on the SZ 94 fleet would have been a pyrrhic victory for the Axis, and an assault on Egypt would have resulted in the loss of the Italian fleet IF Transjordan had not been taken. You missed that in planning your move. I doubt you will miss it again any time soon.
To me all of this seems like an error in your play, not a simple “I forgot an NCM.” One that was only revealed after I did my move. With that logic, any battle that showed a missed opportunity could result in an edit of the entire turn before and a redo. That’s not a game. Amongst players of equal caliber, there are only 2 factors that determine the winner - lopsided dice, and unforced errors (I lump a bad strategy in this, as, in the end, that is error only made by the player themselves). This is an unforced error, as I see it.
HOWEVER, I don’t like the idea of getting a win on this turn alone. I don’t think the overall situation for the Allies is that bad. I have played out both sides of the board a few times, 2 rounds out, just to see if it was futile to continue or not. The allies are in a tough position, no doubt, but I don’t see it hopeless at all.
I’d like to play out, but it’s your call. If you don’t see any hope, it’s not going to be fun for you, and I don’t want that. I’d be happy to start another game right off the bat if you do call it, or not. No hard feelings any way you decide.
If you do decide to play it out - you had a TT that you bought for the UK Europe but did not place last turn. By OOB rules, which stand in PTV unless there is a specific rule otherwise, you don’t have to place it, but it is returned “to the box” and the IPC value is returned to your treasury. We will want to make that edit.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 marine; Remaining resources: 5 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Anglo-Egyptian Sudan
Combat - ANZAC
Battle in Anglo-Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Anglo-Egyptian Sudan, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Anglo-Egyptian Sudan
ANZAC roll dice for 1 infantry in Anglo-Egyptian Sudan, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Anglo-Egyptian Sudan
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from New Zealand to Queensland
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 cruiser moved from 65 Sea Zone to 55 Sea Zone
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
ANZAC regular : -0.83
@kilroynothere said in kilroynothere X vs Mainah P2V Game1:
@mainah ive never actually done it, but I’ve never had a strong Italian navy either! The UK move into southern France really forced the Italians into a posture didn’t really want to be in and lost some fleet because of it. The French took a lot of the Italian army too. It sure if this is your feeling g, but in my experience, for whatever reason, the Italians simply roll badly. Computer or face to face. Lovers not fighters?!?!?
It’s a feeling. I have an OOB game going right now, Round 7, and the Italian African army is still intact even after 3 battles.
I like the anti vichy move. Can’t always do it and have it turn worthwhile - but it can be very disruptive if the board allows it. Forces the axis to go off script, which is worth at least 10ipcs at a wack if done well during the first few rounds of the game. I am learning to do this type of move more. Now I just need to learn when and when not to.
@kilroynothere
Damn!
I have,myself, thought of holding on to the money I1. Curious to see why you did, when the time comes.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Romania to Baltic States
Italians take Eastern Poland from Russians
Italians take Baltic States from Russians
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Libya to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Egypt
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Egypt
1 marine moved from Northern Italy to 99 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 marine moved from 99 Sea Zone to 100 Sea Zone
1 marine moved from 100 Sea Zone to Trans-Jordan
1 bomber and 2 fighters moved from Southern Italy to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Kenya to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
Combat - Italians
Battle in Trans-Jordan
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
British defend with 1 armour, 2 artilleries, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 : 4/13 hits, 4.67 expected hits
British roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/10 hits, 4.17 expected hits
3 infantry owned by the Italians lost in Egypt
2 infantry owned by the ANZAC, 2 artilleries owned by the British and 2 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Egypt, round 3 : 4/10 hits, 4.00 expected hits
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 1/4 hits, 2.17 expected hits
1 infantry owned by the Italians lost in Egypt
1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Egypt
Italians win, taking Trans-Jordan from British, taking Egypt from British with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 39
Casualties for Italians: 4 infantry
Casualties for British: 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone
Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
1 bomber moved from Egypt to Greece
2 fighters moved from Egypt to Alexandria
1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
Place Units - Italians
1 fighter placed in Northern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
Italians undo move 1.
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun and 2 infantry
EDIT: Turning off Edit Mode
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 21 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : -2.33
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 4
Research Technology - Italy
Trigger italianaTIDS: Italy gains access to ImprovedDefensiveStructures
Trigger italianaTIL: Italy gains access to ImprovedLogistics
Italy spend 0 on tech rolls
Italy rolls : 0/1 hits, 0.00 expected hits
Combat Move - Italy
Trigger italianTank1: Setting isLandTransportable to false for unitAttachment attached to italianTank
Trigger italianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to italianHeavyTank
Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
Trigger italianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting attack to 1 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to italianAirTransport
Trigger italianL4: Setting movement to 6 for unitAttachment attached to Train
Trigger italianMecht3: Setting isLandTransportable to false for unitAttachment attached to italianMech.Infantry
Trigger italianMecht4: Setting isLandTransportable to true for unitAttachment attached to italianMech.Infantry
Trigger italianTank2: Setting isLandTransportable to true for unitAttachment attached to italianTank
Trigger italianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to italianHeavyTank
Non Combat Move - Italy
Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
Trigger IncomeRegulationEA2: Setting switch to false for conditionAttachmentYesEA attached to ExiledAllies
Trigger italianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting attack to 0 for unitAttachment attached to italianAirTransport
Trigger italianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Italy for unitAttachment attached to italianAirTransport
Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
Trigger italianL5: Setting movement to 5 for unitAttachment attached to Train
Trigger italianProd: Italy has 1 Material placed in Rome
1 Train moved from Southern Ukraine to Rome
2 italianFighters moved from Northern Italy to Crete
1 italianTransport moved from 51 Sea Zone to 48 Sea Zone
2 italianMarines moved from Malta to 48 Sea Zone
2 italianMarines and 1 italianTransport moved from 48 Sea Zone to 51 Sea Zone
2 italianMarines moved from 51 Sea Zone to Western Egypt
1 Truck moved from Tobruk to Western Egypt
1 italianCombatEngineer moved from Cyrenaica to Tripolitania
1 italianTransport moved from 51 Sea Zone to 48 Sea Zone
1 italianParatrooper moved from Malta to 48 Sea Zone
1 italianParatrooper and 1 italianTransport moved from 48 Sea Zone to 50 Sea Zone
1 italianParatrooper moved from 50 Sea Zone to Sicily
1 italianAirTransport moved from Southern Italy to Sicily
1 Material and 1 Truck moved from Rome to Northern Italy
1 Truck moved from Northern Italy to Rome
4 italianInfantrys moved from Rome to Southern Italy
1 italianTransport moved from 51 Sea Zone to 50 Sea Zone
1 italianTransport moved from 51 Sea Zone to 49 Sea Zone
Purchase Units - Italy
Italy buy 1 italianBarracks, 1 italianEntrenchment, 1 italianFighter, 2 italianInfantrys, 2 italianMarines and 1 italianTank; Remaining resources: 0 PUs; 6 techTokens;
Place Units - Italy
Units in Tripolitania being upgraded or consumed: 1 Material
1 italianEntrenchment placed in Tripolitania
Units in Northern Italy being upgraded or consumed: 2 Materials
1 italianBarracks, 1 italianFighter and 1 italianTank placed in Northern Italy
2 italianInfantrys and 2 italianMarines placed in Rome
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 31 PUs
Units generate 6 techTokens; Italy end with 12 techTokens
Combat Hit Differential Summary :
Italy rolls : 0.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 armour and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Kursk
2 infantry moved from Rostov to Kursk
2 aaGuns moved from Bryansk to Kursk
3 infantry moved from Stalingrad to Rostov
1 artillery and 9 infantry moved from Western Ukraine to Ukraine
2 aaGuns, 2 artilleries and 18 infantry moved from Northern Belarus to Novgorod
6 infantry moved from Smolensk to Novgorod
7 infantry moved from Leningrad to Novgorod
1 armour and 1 mech_infantry moved from Leningrad to Novgorod
2 fighters and 1 tactical_bomber moved from Leningrad to Russia
1 submarine moved from 126 Sea Zone to 109 Sea Zone
1 cruiser moved from 118 Sea Zone to 117 Sea Zone
Place Units - Russians
4 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
4 armour, 3 fighters and 3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 artillery and 2 infantry moved from Romania to Eastern Poland
2 bombers moved from Southern Italy to Eastern Poland
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 armour and 1 mech_infantry moved from Tambov to Bryansk
1 armour moved from Tambov to Novosibirsk
Italians take Samara from Russians
Italians take Novosibirsk from Russians
Combat - Italians
Battle in Libya
Battle in Normandy Bordeaux
Italians attack with 4 armour, 3 artilleries, 3 fighters, 3 infantry and 3 mech_infantrys
British defend with 1 aaGun, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
British roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
Italians roll dice for 4 armour, 3 artilleries, 3 fighters, 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 8/16 hits, 6.00 expected hits
British roll dice for 1 aaGun, 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Italians lost in Normandy Bordeaux
1 aaGun owned by the British, 3 artilleries owned by the British and 4 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Libya from French, taking Normandy Bordeaux from British with 4 armour, 3 artilleries, 3 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 23
Casualties for Italians: 2 infantry
Casualties for British: 1 aaGun, 3 artilleries and 4 infantry
Battle in Bryansk
Italians attack with 3 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 3 armour and 2 mech_infantrys in Bryansk, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 3 infantry
Italians roll dice for 1 artillery, 2 bombers and 2 infantry in Eastern Poland, round 2 : 4/5 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Removing units owned by Italians from Italian Somaliland: 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Kenya: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
2 bombers moved from Eastern Poland to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
2 aaGuns moved from France to Normandy Bordeaux
1 artillery and 9 infantry moved from Northern Italy to Western Germany
1 battleship, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 96 Sea Zone
Place Units - Italians
2 artilleries and 6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : 3.00
British AA : -0.50
Russians regular : -1.33
British regular : -0.33