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    Topics created by MaherC

    • MaherCM

      Not seeing it

      Axis & Allies Global 1940
      • • • MaherC
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      K

      If two turns of fleet building for the US is messing you up to the point of losing then you need to alter your plans.  Start building more carriers and subs earlier.  Make your decisive engagements with the British and anzac forces as soon as you can, then move your fleet to better strategic positions.  New air and naval bases should be built so you can set up areas that you can hit from many different places, and still use your planes on the mainland.  Once the DEI are under control and the uk is making 6ish ipc’s and anzac 10, your BBs/CRs are better used as warships instead of for bombards.  The carolines is a great strategic location to use to split the allies as is anything in sz37 (malaya).  A transport chain can give you a solid flow of land troops and then make attacks on back to back turns without buying IC’s.  Spend the first 1-3 turns positioning yourself for a big push and spread around your transports so that each fleet has at least one so not only can the allies not predict where you’ll land but you can take advantage of oppenings.  Use the islands to your advantage so your land based planes can team up with your fleet and have a place to land.  Give yourself a couple extra bombers for their superb range.  In Global Japan seems like a complex power to play, alwya needing to watch it’s back, but good positioning and the fact that the US is far from any territory of worth (except japan itself, but 10 inf and a few planes is a HARD nut to crack.  Hunt down any UK/anzac navy early, so that you can use blocking destroyers to slow down the US fleets to great advantage.

      I’m recruiting for a new multiplayer forum game so I can finaly put my Pac40 skills to the test in Global, so if you want to know what I mean come see that game.  Or better yet, join us.  :)

    • MaherCM

      TripleA needs your help

      Axis & Allies Global 1940
      • • • MaherC
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      MaherCM

      /holding breath

    • MaherCM

      Help get the '40 Ruleset into TripleA

      Axis & Allies Europe 1940
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      MaherCM

      We’re at the point where we need a donation drive

      Veqryn:  Help us get Global 1940 rules coded, by donating to triplea:  http://bit.ly/bJaZQF

    • MaherCM

      Help Us Get TripleA running the '40 Ruleset

      Axis & Allies Pacific 1940
      • • • MaherC
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      FieldMarshalGamesF

      Let’s support this effort.

      Are there any updates?  Are they working on this now?

    • MaherCM

      G1 Major Fact In Romania

      Axis & Allies Global 1940
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      calvinhobbeslikerC

      @Razor:

      @MaherC:

      G1.  Take all 3 French Territories in Europe.

      If Germany take Southern France too, then Italy will never get the 5 IPC NO.

      Yes they will. The AXIS have to control Vichy, Greece, and Egypt. Hell, Japan can take Greece and fulfil the reqs

    • MaherCM

      3 thoughts to slow the allies

      Axis & Allies Global 1940
      • • • MaherC
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      Well you wanted to know how to slow the allies down. Fucking around with the USA would do it.

    • MaherCM

      I've balanced Global, now 50/50 wins

      Axis & Allies Global 1940
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      That’s how it is in the Hearts of Iron series, USSR + Mongolia = Comintern. So it would be the Comintern vs. Axis vs. Allies. I like that idea because then you could have a Cold War set up too if USSR takes out Germany and the Allies take out Italy and Japan.

      I wonder if anyone has done a cold war situation after an allied(or Axis) win.

    • MaherCM

      Does anyone know (AAA)

      Axis & Allies Global 1940
      • • • MaherC
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      Check http://triplea.sourceforge.net

      A P40 module is available, but it lacks certain mechanics that require  a complete overhaul of the AAA engine.
      So we wont be seeing a complete P/E/G40 anytime soon, unless you know java coding and can help.

    • MaherCM

      Ok We Give Up

      Axis & Allies Pacific 1940
      • • • MaherC
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      Hawk2440H

      Maher,

      While I personally haven’t played against a J1 attack (only J2), I wouldn’t change my general Allies strategy too much.

      With America I’m getting destroyers and subs.  When wartime kicks in, I get a few of everything: always 1 - 3 subs and destroyers, change up every other turn with a cruiser and battleship or cruiser and bomber.  I also try to have a transport with every fleet group at Hawaii and Australia.  This keeps Japan honest with Japan and mainland Asia defense.  I use the convey belt strategy and see what opportunities present themselves with SZ 6, Iwo and Okinawa, the DEI, and the Philippines.  With ANZAC I’m getting fighters for island defense or subs and destroyers to nip away at Japan, getting the NOs, and maybe snatch one of the DEI from Japan.  With UK, make India a fortress (use ANZAC and US planes as well) so Japan has to keep cranking out infantry and tanks to capture it.

      Thats a general outline. I hope it helps.  Its hard to cover everything with this game because there are so many scenarios and little details.  The bottom line is Japan can’t be everywhere, and if you build correctly with the Allies and make Japan always have to worry about 4 or so different problems, you can win.  I say can because nothing is guaranteed when dice rolls determine the outcome!

    • MaherCM

      TripleA and Pac40

      Axis & Allies Pacific 1940
      • • • MaherC
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      W

      @Subotai:

      @KH:

      I understand how hard it is to get everything right, that will take a lot of effort and time. But…is it also hard/difficult to create a version in which you can move all units to where-ever you want? That would ofcourse not be a good playable version, but a very nice strategy-try out version. I could then move ships and planes according to the rules (airbases, navalbases, scrambling etc.) by myself.

      Like to hear the (im)possibilities.

      Thanks a lot.

      There is an edit version, which if you turn it on, you can remove and add units, and some other features.

      …such as changing territory ownership, every nation’s amount of IPC’s etc.

      It works great to save an unfinished game when your playgroup gets tired, or…as you are looking for…to test certain strats.

      The one thing I do miss is to edit tech and damage.

    • MaherCM

      Rulebook PDF

      Axis & Allies Pacific 1940
      • • • MaherC
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      VeqrynV

      could i, pretty please, ask that someone scan their own personal copy of the rule book and post it here…. please?
      i know their are typos, but i am sure i can still read it with them in it.

    • MaherCM

      Mech inf blitz

      Axis & Allies Pacific 1940
      • • • MaherC
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      V

      as well as make the tank completely worthless, as opposed to its current mostly worthless status  :-P

    • MaherCM

      UK IPCs 15 not 16?

      Axis & Allies Pacific 1940
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      MaherCM

      good call :)  2am :)

    • MaherCM

      Just got 40' for xmas

      Axis & Allies Pacific 1940
      • • • MaherC
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      allboxcarsA

      @MaherC:

      what if this is the first game someone buys?   They have 4 US battleships and Japan gets 8 in their box?  Come on.   Anzac has 2 flattops and US gets 4? really?  put some more damn plastic in is all I was saying.  for $90 you should get more pieces than you will ever need (Like how china has 4x the infantry than they will ever need)

      Yeah you got my vote.
      Presuming everybody has previous editions to fall back on is pretty dumb.

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