@Wittmann Si certo…assolutamente. A dopo
Posts made by Maffezza
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RE: Witt plays, a fellow self isolating Italian, Maffezza
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RE: Witt plays, a fellow self isolating Italian, Maffezza
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 armour moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Sakha to Yakut S.S.R. 4 submarines moved from 6 Sea Zone to 20 Sea Zone 3 fighters moved from 6 Sea Zone to 20 Sea Zone 6 armour, 2 artilleries and 11 infantry moved from Kiangsi to Kwangsi 3 artilleries, 2 bombers, 10 fighters, 6 infantry and 5 tactical_bombers moved from Kwangtung to Kwangsi Combat - Japanese Battle in 20 Sea Zone Japanese attack with 3 fighters and 4 submarines ANZAC defend with 1 destroyer Japanese roll dice for 4 submarines in 20 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win with 3 fighters and 3 submarines remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Kwangsi Japanese attack with 6 armour, 5 artilleries, 2 bombers, 10 fighters, 17 infantry and 5 tactical_bombers British defend with 2 aaGuns, 1 artillery, 1 fighter, 13 infantry, 3 mech_infantrys and 1 tactical_bomber; ANZAC defend with 3 fighters; Chinese defend with 11 artilleries and 13 infantry AA fire in Kwangsi : 2/6 hits, 1,00 expected hits 2 fighters owned by the Japanese lost in Kwangsi Japanese roll dice for 6 armour, 5 artilleries, 2 bombers, 8 fighters, 17 infantry and 5 tactical_bombers in Kwangsi, round 2 : 22/43 hits, 17,00 expected hits Chinese roll dice for 2 aaGuns, 12 artilleries, 4 fighters, 26 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 15/46 hits, 16,83 expected hits 15 infantry owned by the Japanese, 2 aaGuns owned by the British, 13 infantry owned by the Chinese and 7 infantry owned by the British lost in Kwangsi Japanese roll dice for 6 armour, 5 artilleries, 2 bombers, 8 fighters, 2 infantry and 5 tactical_bombers in Kwangsi, round 3 : 9/28 hits, 14,00 expected hits Chinese roll dice for 12 artilleries, 4 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 3 : 10/26 hits, 10,17 expected hits 2 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 3 mech_infantrys owned by the British, 3 armour owned by the Japanese and 6 infantry owned by the British lost in Kwangsi 3 armour owned by the Japanese retreated to Kwangtung Chinese win with 12 artilleries, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9 Casualties for Japanese: 3 armour, 5 artilleries, 2 fighters and 17 infantry Casualties for British: 2 aaGuns, 13 infantry and 3 mech_infantrys Casualties for Chinese: 13 infantry Non Combat Move - Japanese 2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Kwangtung 2 infantry moved from Korea to Manchuria 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 3 fighters moved from 20 Sea Zone to 6 Sea Zone 1 aaGun moved from Kiangsi to Kwangtung Place Units - Japanese 2 destroyers and 1 transport placed in 6 Sea Zone 3 armour placed in Korea 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5,4,4 Japanese collect 43 PUs (2 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 AA fire in Kwangsi : : 1,00 Chinese : -2,00 Japanese : -0,33
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RE: Witt plays, a fellow self isolating Italian, Maffezza
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by French from 112 Sea Zone: 4 infantry EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 112 Sea Zone: 1 transport EDIT: Adding units owned by French to Norway: 2 infantry EDIT: Turning off Edit Mode Germans buy 4 armour, 2 cruisers and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Germany to Ukraine 5 mech_infantrys moved from Eastern Poland to Ukraine 1 armour moved from Romania to Ukraine 2 artilleries and 1 infantry moved from Novgorod to Archangel 2 bombers moved from Belarus to Ukraine 5 fighters and 5 tactical_bombers moved from Belarus to Archangel Combat - Germans Battle in Ukraine Germans attack with 1 armour, 3 bombers and 5 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 3 bombers and 5 mech_infantrys in Ukraine, round 2 : 3/9 hits, 3,33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 3 bombers and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 artilleries, 5 fighters, 1 infantry and 5 tactical_bombers Russians defend with 1 armour Germans roll dice for 2 artilleries, 5 fighters, 1 infantry and 5 tactical_bombers in Archangel, round 2 : 6/13 hits, 6,83 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 artilleries, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Germans 5 fighters and 5 tactical_bombers moved from Archangel to Novgorod 2 aaGuns, 15 armour and 4 infantry moved from Belarus to Novgorod 2 infantry moved from Eastern Poland to Western Ukraine 2 bombers moved from Ukraine to Novgorod 1 bomber moved from Ukraine to Eastern Poland 3 armour moved from Western Germany to Yugoslavia 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 2 cruisers and 1 transport placed in 113 Sea Zone 4 armour placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Germans collect 43 PUs (2 lost to blockades); end with 44 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -1,17 Russians : -0,83
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RE: Witt plays, a fellow self isolating Italian, Maffezza
TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 armour and 4 infantry moved from Bessarabia to Western Ukraine 1 bomber moved from Slovakia Hungary to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 2 armour, 1 bomber and 4 infantry Russians defend with 2 infantry Italians roll dice for 2 armour, 1 bomber and 4 infantry in Western Ukraine, round 2 : 4/7 hits, 2,33 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 2 armour moved from Northern Italy to Romania 1 bomber moved from Western Ukraine to Slovakia Hungary Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,1,4,2,6,3,3,1,5,6,3,5,4 Italians collect 5 PUs (10 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : 1,67 Russians : -0,67
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RE: Witt plays, a fellow self isolating Italian, Maffezza
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 battleships; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 armour moved from Korea to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 1 armour moved from Korea to Sakha Japanese take Sakha from Russians 1 armour moved from Korea to Siberia Japanese take Siberia from Russians 2 artilleries moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians Combat - Japanese Battle in Sumatra Non Combat Move - Japanese 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone 3 armour moved from Jehol to Kiangsi 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 2 bombers moved from Chahar to Kwangtung 9 fighters and 5 tactical_bombers moved from Anhwe to Kwangtung 1 fighter moved from Japan to Kwangtung 1 aaGun, 1 artillery and 7 infantry moved from Anhwe to Kiangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 2 battleships placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3 Japanese collect 43 PUs (4 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
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RE: Witt plays, a fellow self isolating Italian, Maffezza
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship, 1 cruiser and 2 destroyers moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from Novgorod to Archangel 1 bomber moved from Belarus to Archangel 1 fighter moved from Belarus to Archangel 1 fighter moved from Belarus to Archangel 1 tactical_bomber moved from Belarus to Archangel 1 tactical_bomber moved from Belarus to Archangel 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter moved from Belarus to Western Ukraine 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter moved from Belarus to Western Ukraine 1 tactical_bomber moved from Belarus to Archangel 1 fighter moved from Belarus to Archangel 1 bomber moved from Belarus to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 5/7 hits, 3,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 mech_infantry Germans roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Archangel, round 2 : 7/9 hits, 4,50 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 115 Sea Zone Germans attack with 1 battleship, 1 cruiser and 2 destroyers Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 cruiser and 2 destroyers in 115 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 2 infantry moved from Poland to Eastern Poland 3 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Yugoslavia to Eastern Poland 1 bomber, 2 fighters and 2 tactical_bombers moved from Western Ukraine to Belarus 1 bomber, 3 fighters and 3 tactical_bombers moved from Archangel to Belarus 1 aaGun and 3 armour moved from Novgorod to Belarus 1 transport moved from 114 Sea Zone to 115 Sea Zone 5 infantry moved from Western Germany to Denmark 1 armour moved from Northern Italy to Romania Place Units - Germans 1 bomber placed in Germany 2 artilleries and 1 infantry placed in Novgorod 3 armour and 4 infantry placed in Germany Germans undo move 3. 3 armour and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 5,00 Russians : -0,83
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RE: Witt plays, a fellow self isolating Italian, Maffezza
TripleA Manual Gamesave Post: Italians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 armour; Remaining resources: 2 PUs; Combat Move - Italians 2 armour and 5 infantry moved from Romania to Bessarabia 1 bomber moved from Greater Southern Germany to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 2 armour, 1 bomber and 5 infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 5 infantry in Bessarabia, round 2 : 2/8 hits, 2,50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia Italians win, taking Bessarabia from Russians with 2 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bessarabia to Slovakia Hungary 1 infantry and 1 mech_infantry moved from Northern Italy to Yugoslavia Place Units - Italians 2 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,6,6,2 Italians collect 6 PUs (7 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : -0,50 Russians : 0,67
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RE: Witt plays, a fellow self isolating Italian, Maffezza
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 artillery moved from Kansu to Tsinghai 1 mech_infantry moved from Kansu to Sikang 2 artilleries and 3 infantry moved from Shensi to Sikang 2 bombers moved from Anhwe to Sikang 2 carriers, 1 cruiser, 2 fighters, 4 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Sikang Japanese attack with 2 artilleries, 2 bombers, 3 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 2 bombers, 3 infantry and 1 mech_infantry in Sikang, round 2 : 5/8 hits, 3,00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 artilleries, 2 bombers, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Sikang to Chahar 1 infantry moved from Anhwe to Hopei 5 infantry moved from Jehol to Anhwe 3 armour moved from Jehol to Kiangsi 3 armour moved from Korea to Jehol 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone Place Units - Japanese 3 armour placed in Korea 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans : -0,67 Chinese : -0,33 Japanese : 1,67
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RE: Witt plays, a fellow self isolating Italian, Maffezza
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Novgorod to Archangel 2 bombers, 5 fighters and 5 tactical_bombers moved from Eastern Poland to Archangel 1 battleship, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 114 Sea Zone Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 1 cruiser and 2 destroyers Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 cruiser and 2 destroyers in 114 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Archangel Germans attack with 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers in Archangel, round 2 : 8/16 hits, 7,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers, 5 fighters and 5 tactical_bombers moved from Archangel to Belarus 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 1 aaGun, 9 armour and 5 infantry moved from Eastern Poland to Belarus 1 artillery moved from Slovakia Hungary to Eastern Poland 2 infantry moved from Karelia to Novgorod 3 infantry moved from Western Germany to Northern Italy 1 infantry moved from France to Southern France 2 mech_infantrys moved from France to Yugoslavia Place Units - Germans 3 armour placed in Novgorod 3 mech_infantrys placed in Germany 3 infantry placed in Normandy Bordeaux 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Germans collect 43 PUs (3 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -0,83
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RE: Witt plays, a fellow self isolating Italian, Maffezza
TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Belgian Congo: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry EDIT: Turning off Edit Mode Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour and 5 infantry moved from Yugoslavia to Romania 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 mech_infantry placed in Northern Italy 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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RE: Witt plays, a fellow self isolating Italian, Maffezza
TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 armour, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Kansu 2 artilleries and 6 infantry moved from Hopei to Shensi 1 fighter moved from 36 Sea Zone to 45 Sea Zone 2 battleships, 1 carrier, 2 cruisers, 4 destroyers and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from Jehol to 19 Sea Zone 1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 2 artilleries and 5 infantry moved from Kwangsi to Kwangtung 2 artilleries and 3 infantry moved from Hunan to Kiangsi 2 bombers moved from Chahar to Kansu 2 fighters moved from Anhwe to Shensi 2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsi 2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung 3 fighters and 1 tactical_bomber moved from Anhwe to Shensi Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 armour, 3 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/2 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 3 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kansu Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Kansu, round 2 : 2/6 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kiangsi, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Kiangsi, round 2 : 6/12 hits, 4,33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 2 artilleries, 5 fighters, 6 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 5 fighters, 6 infantry and 1 tactical_bomber in Shensi, round 2 : 6/14 hits, 5,17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from 45 Sea Zone to 20 Sea Zone 2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Kiangsi to Anhwe 2 fighters and 2 tactical_bombers moved from Kwangtung to Anhwe 5 fighters and 1 tactical_bomber moved from Shensi to Anhwe 2 bombers moved from Kansu to Anhwe 1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe 5 infantry moved from Manchuria to Jehol 3 armour moved from Korea to Jehol Place Units - Japanese 3 armour placed in Korea 1 infantry placed in Japan 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1 Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs
Combat Hit Differential Summary :
Chinese : 0,00 UK_Pacific : -0,33 Japanese : 1,83
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RE: Witt plays, a fellow self isolating Italian, Maffezza
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Finland to Karelia Germans take Karelia from Russians 5 infantry moved from Vyborg to Novgorod 2 bombers moved from Eastern Poland to Novgorod 5 fighters moved from Eastern Poland to Novgorod 3 armour, 3 artilleries and 13 infantry moved from Baltic States to Belarus 2 artilleries and 6 infantry moved from Eastern Poland to Belarus Combat - Germans Battle in Novgorod Germans attack with 2 bombers, 5 fighters and 5 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers, 5 fighters and 5 infantry in Novgorod, round 2 : 5/12 hits, 4,67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 bombers, 5 fighters and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 3 armour, 5 artilleries and 19 infantry Russians defend with 1 aaGun and 1 infantry Germans roll dice for 3 armour, 5 artilleries and 19 infantry in Belarus, round 2 : 10/27 hits, 7,17 expected hits Russians roll dice for 1 aaGun and 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 3 armour, 5 artilleries and 19 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Non Combat Move - Germans 2 bombers and 5 fighters moved from Novgorod to Eastern Poland 1 aaGun moved from Baltic States to Novgorod 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Poland to Eastern Poland 9 armour moved from Germany to Eastern Poland 6 infantry moved from Romania to Eastern Poland 1 artillery moved from Germany to Slovakia Hungary 2 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 2 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France 1 armour moved from Holland Belgium to Southern France 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 armour moved from Western Germany to Southern Italy 1 armour moved from Western Germany to Northern Italy 2 artilleries moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Holland Belgium Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 infantry and 2 mech_infantrys placed in France 3 infantry placed in Normandy Bordeaux 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Germans collect 44 PUs (1 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 3,17 Russians : 0,33
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RE: Witt plays, a fellow self isolating Italian, Maffezza
TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Bulgaria to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Southern France to Yugoslavia 1 bomber and 3 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Southern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 2 armour, 1 bomber, 1 fighter and 5 infantry Neutral_Allies defend with 5 infantry Italians roll dice for 2 armour, 1 bomber, 1 fighter and 5 infantry in Yugoslavia, round 2 : 5/9 hits, 3,00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1,67 expected hits 5 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Non Combat Move - Italians 2 artilleries and 2 infantry moved from Southern France to Northern Italy 1 fighter moved from Yugoslavia to Southern Italy 1 aaGun moved from Northern Italy to Yugoslavia 1 aaGun moved from Southern Italy to Northern Italy 1 bomber moved from Yugoslavia to Greater Southern Germany Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 2,00 Neutral_Allies : -1,67
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RE: Witt plays, a fellow self isolating Italian, Maffezza
TripleA Manual Gamesave Post: Japanese round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 armour, 1 cruiser and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan 2 bombers moved from Jehol to Suiyuyan 2 artilleries and 6 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French Combat - Japanese Battle in Suiyuyan Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 2/6 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 armour moved from Korea to Jehol 6 infantry moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 aaGun and 1 artillery moved from Manchuria to Jehol 5 infantry moved from Korea to Manchuria 2 bombers moved from Suiyuyan to Chahar 2 fighters and 2 tactical_bombers moved from Jehol to Anhwe 2 fighters and 2 tactical_bombers moved from Manchuria to Anhwe 1 fighter moved from Korea to Anhwe 1 fighter moved from Japan to Anhwe 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 2 submarines moved from 35 Sea Zone to 22 Sea Zone 2 carriers, 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 22 Sea Zone 3 fighters and 1 tactical_bomber moved from Kwangsi to Anhwe Place Units - Japanese 3 armour placed in Korea 1 cruiser placed in 6 Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese : -0,33 Japanese : -0,33
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RE: Witt plays, a fellow self isolating Italian, Maffezza
TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 armour moved from Eastern Poland to Baltic States 3 infantry moved from Eastern Poland to Baltic States 1 armour moved from Romania to Baltic States 3 artilleries and 11 infantry moved from Poland to Baltic States 1 submarine moved from 122 Sea Zone to 123 Sea Zone 1 submarine moved from 106 Sea Zone to 123 Sea Zone Combat - Germans Battle in Baltic States Germans attack with 3 armour, 3 artilleries and 14 infantry Russians defend with 1 infantry Germans roll dice for 3 armour, 3 artilleries and 14 infantry in Baltic States, round 2 : 3/20 hits, 5,33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour, 3 artilleries and 13 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 123 Sea Zone Germans attack with 2 submarines British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 123 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 123 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 123 Sea Zone Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 battleship and 1 destroyer in 123 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 battleship and 1 destroyer in 123 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 battleship and 1 destroyer in 123 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 0 Casualties for Germans: 2 submarines Casualties for British: 1 cruiser Non Combat Move - Germans 2 infantry moved from Norway to Finland 2 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland 5 infantry moved from Bulgaria to Romania 1 aaGun moved from Poland to Baltic States 1 aaGun moved from Poland to Eastern Poland 2 infantry moved from Western Germany to Denmark 1 aaGun moved from Germany to Poland 2 bombers moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland 4 fighters and 4 tactical_bombers moved from Holland Belgium to Eastern Poland 5 armour moved from France to Germany 1 artillery moved from Western Germany to Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 armour moved from Western Germany to Holland Belgium 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from France to Normandy Bordeaux Place Units - Germans 3 infantry placed in Normandy Bordeaux 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys placed in Western Germany 1 armour placed in Western Germany 4 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Germans collect 38 PUs (3 lost to blockades); end with 38 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -2,00 British : -1,50 Russians : 0,67
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RE: Witt plays, a fellow self isolating Italian, Maffezza
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11.29.44
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RE: Witt plays, a fellow self isolating Italian, Maffezza
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11.17.30
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RE: Witt plays, a fellow self isolating Italian, Maffezza
TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Manchuria to Chahar 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan Combat - Japanese Battle in Hunan Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 2 : 4/7 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Formosa to Kwangsi 1 fighter moved from Okinawa to Kwangsi 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 2 bombers, 2 fighters and 2 tactical_bombers moved from Japan to Jehol 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 battleship moved from 19 Sea Zone to 36 Sea Zone 1 battleship moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 2 carriers moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone Place Units - Japanese 1 factory_minor placed in Korea 1 artillery and 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : 1,33
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RE: Witt plays, a fellow self isolating Italian, Maffezza
TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Manchuria to Chahar 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
Combat Hit Differential Summary :
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RE: Witt plays, a fellow self isolating Italian, Maffezza
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10.49.21
Savegame