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    Posts made by MadWolf

    • RE: G40 Atease (Axis) vs MadWolf (Allies)

      oublier de bouger mon destroyer de 91 a 96 pis celui de 98 a 97 sa me laisse pas remover celui dans 96 en edit mode, pending move.

      need scramble orders for 112 & 97.

      sa va me prompter pour scramble ou ces dans edit ?

      posted in Play Boardgames
      M
      MadWolf
    • RE: G40 Atease (Axis) vs MadWolf (Allies)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round :1

      Combat Move - British
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to 112 Sea Zone: 1 destroyer
                  EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
                  EDIT: Turning off Edit Mode
                  1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 112 Sea Zone
                  1 fighter moved from Scotland to 112 Sea Zone
                  2 fighters moved from United Kingdom to 112 Sea Zone
                  1 bomber moved from United Kingdom to 97 Sea Zone
                  1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                  1 carrier moved from 98 Sea Zone to 97 Sea Zone
                  1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 mech_infantry moved from Egypt to Ethiopia
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 infantry moved from Alexandria to 98 Sea Zone
                  1 artillery moved from Alexandria to 98 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                  1 infantry moved from 76 Sea Zone to Ethiopia
                  1 artillery moved from 76 Sea Zone to Ethiopia

      posted in Play Boardgames
      M
      MadWolf
    • RE: G40 Atease (Axis) vs MadWolf (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round :1

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Yunnan to Hunan
                  2 infantry moved from Kweichow to Hunan
                  1 fighter moved from Szechwan to Hunan

      Combat - Chinese
                  Battle in Hunan
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 2 infantry
                          Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 1 :  1/4 hits
                          Japanese roll dice for 2 infantry in Hunan, round 1 :  1/2 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                          Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 :  0/3 hits
                          Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                          1 infantry owned by the Chinese lost in Hunan
                          Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 :  1/2 hits
                          Japanese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                          1 infantry owned by the Japanese lost in Hunan
                      Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 2 infantry
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Hunan to Yunnan
                  6 infantry moved from Szechwan to Yunnan
                  1 infantry moved from Shensi to Suiyuyan

      Place Units - Chinese
                  4 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 10 PUs; end with 10 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

      Dice Statistics:

      Total
                  1 was rolled 4 times
                  2 was rolled 2 times
                  3 was rolled 2 times
                  4 was rolled 3 times
                  5 was rolled 3 times
                  6 was rolled 1 times
              Average roll : 3,133
              Median : 3,000
              Variance : 0,500
              Standard Deviation : 0,707
              Total rolls : 15

      Null / Other
                  2 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 4,000
              Median : 4,000
              Variance : 2,000
              Standard Deviation : 1,414
              Total rolls : 2

      Japanese Combat
                  1 was rolled 2 times
                  3 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 2,500
              Median : 2,000
              Variance : 2,000
              Standard Deviation : 1,414
              Total rolls : 4

      Chinese Combat
                  1 was rolled 2 times
                  2 was rolled 1 times
                  3 was rolled 1 times
                  4 was rolled 3 times
                  5 was rolled 2 times
              Average roll : 3,222
              Median : 4,000
              Variance : 0,875
              Standard Deviation : 0,935
              Total rolls : 9

      posted in Play Boardgames
      M
      MadWolf
    • RE: G40 Atease (Axis) vs MadWolf (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round :1

      Research Technology - Americans
                  Americans spend 5 on tech rolls
                  Americans removing all Technology Tokens after successful research.
                  Americans discover Jet Power

      Activate Technology - Americans
                  Americans activating Jet Power

      Purchase Units - Americans
                  Americans buy 1 bomber, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 armour, 1 bomber, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
                  1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 transport moved from 26 Sea Zone to 10 Sea Zone
                  1 fighter moved from Western United States to Hawaiian Islands

      Place Units - Americans
                  1 fighter placed in Western United States
                  1 bomber placed in Eastern United States
                  1 carrier placed in 10 Sea Zone
                  1 destroyer placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 53 PUs total

      posted in Play Boardgames
      M
      MadWolf
    • RE: G40 Atease (Axis) vs MadWolf (Allies)

      gangnam style

      posted in Play Boardgames
      M
      MadWolf
    • RE: G40 Atease (Axis) vs MadWolf (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round :1

      Purchase Units - Russians
                  Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  1 infantry moved from Archangel to Novgorod
                  1 infantry moved from Belarus to Novgorod
                  1 artillery and 1 infantry moved from Western Ukraine to Ukraine
                  1 armour and 1 mech_infantry moved from Volgograd to Ukraine
                  1 armour and 1 mech_infantry moved from Russia to Ukraine
                  1 artillery and 1 infantry moved from Russia to Bryansk
                  1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone
                  6 infantry moved from Amur to Sakha
                  6 infantry moved from Buryatia to Sakha

      Place Units - Russians
                  1 artillery and 2 infantry placed in Novgorod
                  1 artillery and 2 infantry placed in Ukraine
                  2 artilleries and 3 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in Play Boardgames
      M
      MadWolf
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