oublier de bouger mon destroyer de 91 a 96 pis celui de 98 a 97 sa me laisse pas remover celui dans 96 en edit mode, pending move.
need scramble orders for 112 & 97.
sa va me prompter pour scramble ou ces dans edit ?
oublier de bouger mon destroyer de 91 a 96 pis celui de 98 a 97 sa me laisse pas remover celui dans 96 en edit mode, pending move.
need scramble orders for 112 & 97.
sa va me prompter pour scramble ou ces dans edit ?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Combat Move - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to 112 Sea Zone: 1 destroyer
            EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 112 Sea Zone
            1 fighter moved from Scotland to 112 Sea Zone
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 mech_infantry moved from Egypt to Ethiopia
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to Ethiopia
            1 artillery moved from 76 Sea Zone to Ethiopia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
            2 infantry moved from Kweichow to Hunan
            1 fighter moved from Szechwan to Hunan
Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hunan, round 1 :  1/4 hits
                    Japanese roll dice for 2 infantry in Hunan, round 1 :  1/2 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 :  0/3 hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 :  1/2 hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
            6 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
            4 infantry placed in Yunnan
Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Dice Statistics:
Total
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 3,133
        Median : 3,000
        Variance : 0,500
        Standard Deviation : 0,707
        Total rolls : 15
Null / Other
            2 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4,000
        Median : 4,000
        Variance : 2,000
        Standard Deviation : 1,414
        Total rolls : 2
Japanese Combat
            1 was rolled 2 times
            3 was rolled 1 times
            5 was rolled 1 times
        Average roll : 2,500
        Median : 2,000
        Variance : 2,000
        Standard Deviation : 1,414
        Total rolls : 4
Chinese Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 3 times
            5 was rolled 2 times
        Average roll : 3,222
        Median : 4,000
        Variance : 0,875
        Standard Deviation : 0,935
        Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Research Technology - Americans
            Americans spend 5 on tech rolls
            Americans removing all Technology Tokens after successful research.
            Americans discover Jet Power
Activate Technology - Americans
            Americans activating Jet Power
Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
Non Combat Move - Americans
            1 armour, 1 bomber, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
            1 fighter placed in Western United States
            1 bomber placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :1
Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
            1 infantry moved from Archangel to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 artillery and 1 infantry moved from Western Ukraine to Ukraine
            1 armour and 1 mech_infantry moved from Volgograd to Ukraine
            1 armour and 1 mech_infantry moved from Russia to Ukraine
            1 artillery and 1 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            6 infantry moved from Amur to Sakha
            6 infantry moved from Buryatia to Sakha
Place Units - Russians
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs total