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    Posts made by MadWolf

    • RE: G40 Atease (Axis) vs MadWolf (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round :1

      Politics - British
                  Turning on Edit Mode
                  EDIT: Adding units owned by Americans to Eastern United States: 1 armour, 1 infantry and 3 mech_infantrys
                  EDIT: Removing units owned by Americans from Central United States: 1 armour, 1 infantry and 3 mech_infantrys
                  EDIT: Turning off Edit Mode

      Purchase Units - British
                  British buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 2 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;

      Combat Move - British
                  1 unit repaired.
                  1 bomber moved from United Kingdom to 97 Sea Zone
                  1 infantry moved from Alexandria to 98 Sea Zone
                  1 artillery moved from Alexandria to 98 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                  1 infantry moved from 76 Sea Zone to Ethiopia
                  1 artillery moved from 76 Sea Zone to Ethiopia
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 mech_infantry moved from Egypt to Ethiopia
                  1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 fighter moved from United Kingdom to 112 Sea Zone
                  1 battleship moved from 110 Sea Zone to 112 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                  1 transport moved from 109 Sea Zone to 110 Sea Zone
                  1 infantry moved from United Kingdom to 110 Sea Zone
                  1 infantry moved from 110 Sea Zone to Holland Belgium
                  1 fighter moved from Gibraltar to 97 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 fighter moved from Malta to 96 Sea Zone
                  1 infantry moved from India to 39 Sea Zone
                  1 artillery moved from India to 39 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                  1 artillery moved from 76 Sea Zone to Italian Somaliland
                  1 infantry moved from 76 Sea Zone to Italian Somaliland
                  2 infantry moved from Burma to Shan State

      Combat - British
                  Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                  Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                  Battle in 96 Sea Zone
                      British attack with 1 cruiser and 1 fighter
                      Italians defend with 1 destroyer and 1 transport
                          British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 1 :  2/2 hits
                          Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 :  0/1 hits
                          1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                      British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                      Casualties for Italians: 1 destroyer and 1 transport
                  Battle in Holland Belgium
                  Battle in Ethiopia
                      British attack with 1 artillery, 2 infantry and 1 mech_infantry
                      Italians defend with 1 artillery and 2 infantry
                          British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 1 :  0/4 hits
                          Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 :  1/3 hits
                          1 infantry owned by the British lost in Ethiopia
                          British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 2 :  1/3 hits
                          Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 :  0/3 hits
                          1 infantry owned by the Italians lost in Ethiopia
                          British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 3 :  1/3 hits
                          Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 :  0/2 hits
                          1 infantry owned by the Italians lost in Ethiopia
                          British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 4 :  1/3 hits
                          Italians roll dice for 1 artillery in Ethiopia, round 4 :  0/1 hits
                          1 artillery owned by the Italians lost in Ethiopia
                      British win, taking Holland Belgium from Germans, taking Ethiopia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 artillery and 2 infantry
                  Battle in 112 Sea Zone
                      British attack with 1 battleship, 1 destroyer and 1 fighter
                      Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
                          British roll dice for 1 battleship, 1 destroyer and 1 fighter in 112 Sea Zone, round 1 :  2/3 hits
                          Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 1 :  5/6 hits
                          1 cruiser owned by the Germans , 1 fighter owned by the British , 1 battleship owned by the British , 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
                      Germans win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -18
                      Casualties for Germans: 1 cruiser and 1 destroyer
                      Casualties for British: 1 battleship, 1 destroyer and 1 fighter
                  Battle in 97 Sea Zone
                      British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                      Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                          British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 :  3/5 hits
                          Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 1 :  3/4 hits
                          1 bomber owned by the British , 1 cruiser owned by the British , 1 battleship owned by the Italians , 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
                          British roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 :  1/2 hits
                          Italians roll dice for 2 fighters and 1 transport in 97 Sea Zone, round 2 :  0/2 hits
                          1 fighter owned by the Italians lost in 97 Sea Zone
                          British roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 :  1/2 hits
                          Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 :  0/1 hits
                          1 fighter owned by the Italians lost in 97 Sea Zone
                          1 transport owned by the Italians lost in 97 Sea Zone
                      British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
                      Casualties for British: 1 bomber, 1 cruiser and 1 destroyer
                      Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
                  Battle in Italian Somaliland
                      British attack with 1 artillery and 1 infantry
                      Italians defend with 1 infantry
                          British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 1 :  0/2 hits
                          Italians roll dice for 1 infantry in Italian Somaliland, round 1 :  1/1 hits
                          1 infantry owned by the British lost in Italian Somaliland
                          British roll dice for 1 artillery in Italian Somaliland, round 2 :  0/1 hits
                          Italians roll dice for 1 infantry in Italian Somaliland, round 2 :  1/1 hits
                          1 artillery owned by the British lost in Italian Somaliland
                      Italians win with 1 infantry remaining. Battle score for attacker is -7
                      Casualties for British: 1 artillery and 1 infantry
                  Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                  Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                  Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

      Non Combat Move - British
                  1 fighter moved from 96 Sea Zone to Egypt
                  1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                  1 infantry moved from Union of South Africa to Rhodesia
                  1 infantry moved from Union of South Africa to Rhodesia
                  1 artillery and 1 infantry moved from Ontario to Quebec
                  1 fighter moved from Burma to India
                  1 infantry moved from West India to Eastern Persia
                        British take Eastern Persia from Neutral_Allies

      Place Units - British
                  1 artillery and 2 infantry placed in Union of South Africa
                  1 fighter and 2 infantry placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,6
                  British collect 32 PUs; end with 34 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

      Place Units - UK_Pacific
                  1 artillery and 4 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                  UK_Pacific collect 10 PUs; end with 11 PUs total
                  Some Units in India change ownership: 1 artillery and 4 infantry

      Dice Statistics:

      Total
                  1 was rolled 15 times
                  2 was rolled 16 times
                  3 was rolled 19 times
                  4 was rolled 12 times
                  5 was rolled 15 times
                  6 was rolled 20 times
              Average roll : 3,577
              Median : 3,000
              Variance : 0,448
              Standard Deviation : 0,669
              Total rolls : 97

      Null / Other
                  1 was rolled 4 times
                  2 was rolled 2 times
                  3 was rolled 3 times
                  4 was rolled 2 times
                  5 was rolled 2 times
                  6 was rolled 3 times
              Average roll : 3,312
              Median : 3,000
              Variance : 0,400
              Standard Deviation : 0,632
              Total rolls : 16

      Japanese Combat
                  1 was rolled 4 times
                  2 was rolled 2 times
                  3 was rolled 3 times
                  4 was rolled 2 times
                  5 was rolled 2 times
                  6 was rolled 3 times
              Average roll : 3,312
              Median : 3,000
              Variance : 0,400
              Standard Deviation : 0,632
              Total rolls : 16

      Germans Combat
                  1 was rolled 1 times
                  2 was rolled 2 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 1 times
                  6 was rolled 2 times
              Average roll : 3,625
              Median : 3,500
              Variance : 0,286
              Standard Deviation : 0,535
              Total rolls : 8

      British Combat
                  1 was rolled 3 times
                  2 was rolled 6 times
                  3 was rolled 5 times
                  4 was rolled 5 times
                  5 was rolled 6 times
                  6 was rolled 5 times
              Average roll : 3,667
              Median : 4,000
              Variance : 0,207
              Standard Deviation : 0,455
              Total rolls : 30

      Italians Combat
                  1 was rolled 3 times
                  2 was rolled 2 times
                  3 was rolled 5 times
                  4 was rolled 2 times
                  5 was rolled 4 times
                  6 was rolled 3 times
              Average roll : 3,579
              Median : 3,000
              Variance : 0,389
              Standard Deviation : 0,624
              Total rolls : 19

      Chinese Combat
                  2 was rolled 2 times
                  3 was rolled 2 times
                  6 was rolled 4 times
              Average roll : 4,250
              Median : 4,500
              Variance : 2,000
              Standard Deviation : 1,414
              Total rolls : 8

      posted in Play Boardgames
      M
      MadWolf
    • RE: MadWolf (Axis) Vs. Atease (Allies) Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round :1

      Purchase Units - Italians
                  Italians buy 1 fighter; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 infantry moved from Northern Italy to Southern France
                  1 armour moved from Northern Italy to Southern France
                  1 artillery moved from Northern Italy to Southern France
                  1 artillery moved from Libya to Tunisia
                  1 infantry moved from Libya to Tunisia
                  1 armour moved from Tobruk to Tunisia
                  1 infantry moved from Italian Somaliland to Kenya
                        Italians take Kenya from British
                  1 submarine moved from 95 Sea Zone to 96 Sea Zone
                  1 cruiser moved from 95 Sea Zone to 93 Sea Zone
                  1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                  1 bomber moved from Northern Italy to 93 Sea Zone
                  1 infantry moved from Southern Italy to 95 Sea Zone
                  1 artillery moved from Northern Italy to 95 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                  1 artillery moved from 99 Sea Zone to Syria
                  1 infantry moved from 99 Sea Zone to Syria

      Combat - Italians
                  Battle in 96 Sea Zone
                      Italians attack with 1 submarine
                      British defend with 1 cruiser
                      British win with 1 cruiser remaining. Battle score for attacker is -6
                      Casualties for Italians: 1 submarine
                  Battle in 93 Sea Zone
                      Italians attack with 1 bomber, 1 cruiser and 1 destroyer
                      French defend with 1 cruiser and 1 destroyer
                      French win with 1 cruiser remaining. Battle score for attacker is -24
                      Casualties for French: 1 destroyer
                      Casualties for Italians: 1 bomber, 1 cruiser and 1 destroyer
                  Battle in Syria
                      Italians attack with 1 artillery and 1 infantry
                      French defend with 1 infantry
                      Italians win, taking Syria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for French: 1 infantry
                  Battle in Tunisia
                      Italians attack with 1 armour, 1 artillery and 1 infantry
                      French defend with 1 infantry
                      Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for French: 1 infantry
                  Battle in Southern France
                      Italians attack with 1 armour, 1 artillery and 1 infantry
                      French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Italians win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                      Casualties for French: 1 artillery and 1 infantry
                      Casualties for Italians: 1 infantry

      Non Combat Move - Italians
                  1 infantry moved from Albania to Bulgaria
                        Italians take Bulgaria from Neutral_Axis
                  1 infantry moved from Northern Italy to Southern Italy
                  1 aaGun moved from Northern Italy to Southern Italy

      Place Units - Italians
                  1 fighter placed in Southern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
                      Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                  Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total

      posted in Play Boardgames
      M
      MadWolf
    • RE: G40 Atease (Axis) vs MadWolf (Allies)

      order of lost in Kwangsi? Bombers, tb, fighters ?

      posted in Play Boardgames
      M
      MadWolf
    • RE: G40 Atease (Axis) vs MadWolf (Allies)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round :1

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 infantry moved from Yunnan to Kwangsi
                  1 fighter moved from Szechwan to Kwangsi
                  2 infantry moved from Kweichow to Hunan

      posted in Play Boardgames
      M
      MadWolf
    • RE: G40 Atease (Axis) vs MadWolf (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round :1

      Politics - Americans
                  Americans takes Political Action: Political Action Americans To War With Germans
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans takes Political Action: Political Action Americans To War With Italians
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Purchase Units - Americans
                  Americans buy 5 destroyers and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans

      Non Combat Move - Americans
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 fighter moved from Western United States to Hawaiian Islands
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery moved from 26 Sea Zone to Hawaiian Islands
                  1 bomber moved from Central United States to United Kingdom
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 infantry moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies

      Place Units - Americans
                  2 destroyers and 1 submarine placed in 101 Sea Zone
                  3 destroyers and 1 submarine placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      posted in Play Boardgames
      M
      MadWolf
    • RE: MadWolf (Axis) Vs. Atease (Allies) Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round :1

      Purchase Units - Japanese
                  Japanese buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 mech_infantry moved from Manchuria to Chahar
                        Japanese take Chahar from Chinese
                  1 artillery and 2 infantry moved from Jehol to Chahar
                  1 artillery and 3 infantry moved from Shantung to Anhwe
                        Japanese take Anhwe from Chinese
                  1 artillery and 3 infantry moved from Kwangsi to Yunnan
                  1 tactical_bomber moved from Kiangsu to Yunnan
                  1 fighter moved from Kiangsu to Yunnan
                  2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                  1 artillery and 3 infantry moved from Kiangsi to Hunan
                  1 artillery and 3 infantry moved from Kiangsu to Anhwe
                  1 fighter moved from Formosa to Hunan

      Combat - Japanese
                  Battle in Hunan
                      Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                      Chinese defend with 2 infantry
                      Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for Chinese: 2 infantry
                  Battle in Yunnan
                      Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                      Chinese defend with 4 infantry
                      Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 3 infantry
                      Casualties for Chinese: 4 infantry

      Non Combat Move - Japanese
                  1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                  3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                  1 fighter and 4 infantry moved from Korea to Manchuria
                  2 bombers moved from Japan to Kwangsi
                  2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
                  1 infantry moved from Japan to 6 Sea Zone
                  1 armour moved from Japan to 6 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                  1 armour moved from 20 Sea Zone to Kiangsi
                  1 infantry moved from 20 Sea Zone to Kiangsi
                  1 transport moved from 19 Sea Zone to 6 Sea Zone
                  1 infantry moved from Japan to 6 Sea Zone
                  1 artillery moved from Japan to 6 Sea Zone
                  1 infantry moved from 6 Sea Zone to Korea
                  1 artillery moved from 6 Sea Zone to Korea
                  1 transport moved from 20 Sea Zone to 6 Sea Zone
                  1 infantry moved from Japan to 6 Sea Zone
                  1 artillery moved from Japan to 6 Sea Zone
                  1 infantry moved from 6 Sea Zone to Korea
                  1 artillery moved from 6 Sea Zone to Korea
                  1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                  1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
                  1 fighter moved from Okinawa to Kwangsi

      Place Units - Japanese
                  1 factory_minor placed in Kiangsu
                  1 submarine and 1 transport placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 30 PUs; end with 31 PUs total
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs

      posted in Play Boardgames
      M
      MadWolf
    • RE: G40 Atease (Axis) vs MadWolf (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round :1

      Purchase Units - Russians
                  Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Combat - Russians

      Non Combat Move - Russians
                  1 infantry moved from Caucasus to Northwest Persia
                        Russians take Northwest Persia from Neutral_Allies
                  1 artillery and 1 infantry moved from Western Ukraine to Ukraine
                  3 infantry moved from Vyborg to Novgorod
                  2 infantry moved from Karelia to Novgorod
                  1 infantry moved from Archangel to Novgorod
                  1 fighter moved from Russia to Novgorod
                  1 tactical_bomber moved from Russia to Novgorod
                  1 armour moved from Russia to Belarus
                  1 mech_infantry moved from Russia to Belarus
                  1 artillery and 1 infantry moved from Russia to Smolensk
                  2 aaGuns moved from Russia to Tambov
                  6 infantry moved from Amur to Sakha
                  6 infantry moved from Buryatia to Sakha
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone

      Place Units - Russians
                  2 artilleries and 1 infantry placed in Novgorod
                  2 artilleries and 1 infantry placed in Ukraine
                  5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 35 PUs; end with 35 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

      posted in Play Boardgames
      M
      MadWolf
    • RE: MadWolf (Axis) Vs. Atease (Allies) Global

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round :1

      Purchase Units - Germans
                  Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 bomber moved from Germany to United Kingdom
                  1 bomber moved from Germany to United Kingdom
                  1 fighter moved from Norway to 110 Sea Zone
                  1 fighter moved from Holland Belgium to United Kingdom
                  1 fighter moved from Western Germany to United Kingdom
                  1 fighter moved from Western Germany to 110 Sea Zone
                  3 tactical_bombers moved from Western Germany to 110 Sea Zone
                  1 tactical_bomber moved from Germany to 110 Sea Zone
                  1 battleship moved from 113 Sea Zone to 110 Sea Zone
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                  3 armour moved from Greater Southern Germany to France
                  1 infantry moved from Slovakia Hungary to Yugoslavia
                  1 infantry moved from Greater Southern Germany to Yugoslavia
                  1 infantry moved from Greater Southern Germany to Yugoslavia
                  1 artillery moved from Greater Southern Germany to Yugoslavia
                  1 artillery moved from Greater Southern Germany to Yugoslavia
                  1 fighter moved from Slovakia Hungary to Yugoslavia
                  1 submarine moved from 124 Sea Zone to 109 Sea Zone
                  1 submarine moved from 103 Sea Zone to 110 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 submarine moved from 118 Sea Zone to 109 Sea Zone
                  1 submarine moved from 117 Sea Zone to 109 Sea Zone

      Combat - Germans
                  British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
                  Battle in France
                      Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                      French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                      Germans captures 19PUs while taking French capital
                      Germans converts factory_major into different units
                      Germans win, taking France from French with 6 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 24
                      Casualties for Germans: 7 infantry and 2 mech_infantrys
                      Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                      Casualties for British: 1 armour and 1 artillery
                  Battle in Yugoslavia
                      Germans attack with 2 artilleries, 1 fighter and 3 infantry
                      Neutral_Allies defend with 5 infantry
                      2 artilleries owned by the Germans retreated to Greater Southern Germany
                      Neutral_Allies win with 4 infantry remaining. Battle score for attacker is -6
                      Casualties for Neutral_Allies: 1 infantry
                      Casualties for Germans: 3 infantry
                  Battle in 109 Sea Zone
                      Germans attack with 3 submarines
                      British defend with 1 destroyer, 1 fighter and 1 transport
                      British win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -18
                      Casualties for Germans: 3 submarines
                  Battle in 110 Sea Zone
                      Germans attack with 1 battleship, 2 fighters, 2 submarines and 4 tactical_bombers
                      French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                      Units damaged: 1 battleship owned by the Germans
                      Germans win with 1 battleship, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 32
                      Casualties for Germans: 2 submarines
                      Casualties for French: 1 cruiser
                      Casualties for British: 1 battleship and 1 cruiser
                  Air Battle in United Kingdom
                      Germans attacks with 4 units heading to United Kingdom
                      Air Battle is over, the remaining Bombers go on to their targets
                  Strategic bombing raid in United Kingdom
                      2 bombers killed by AA guns
                      Bombing raid in United Kingdom causes 0 damage total.
                  Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
                  Cleaning up after air battles
                  Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

      Non Combat Move - Germans
                  2 fighters moved from 110 Sea Zone to Holland Belgium
                  2 fighters moved from United Kingdom to Holland Belgium
                  1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone
                  1 fighter moved from Yugoslavia to Southern Italy
                  4 tactical_bombers moved from 110 Sea Zone to Holland Belgium
                  2 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
                  6 infantry moved from Germany to Western Germany
                  1 infantry moved from Greater Southern Germany to Northern Italy
                  1 infantry moved from Norway to Finland
                        Germans take Finland from Neutral_Axis

      Place Units - Germans
                  1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone

      Turn Complete - Germans
                  Germans collect 36 PUs; end with 55 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

      posted in Play Boardgames
      M
      MadWolf
    • RE: MadWolf (Axis) Vs. Atease (Allies) Global

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round :1

      Purchase Units - Germans
                  Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 bomber moved from Germany to United Kingdom
                  1 bomber moved from Germany to United Kingdom
                  1 fighter moved from Norway to 110 Sea Zone
                  1 fighter moved from Holland Belgium to United Kingdom
                  1 fighter moved from Western Germany to United Kingdom
                  1 fighter moved from Western Germany to 110 Sea Zone
                  3 tactical_bombers moved from Western Germany to 110 Sea Zone
                  1 tactical_bomber moved from Germany to 110 Sea Zone
                  1 battleship moved from 113 Sea Zone to 110 Sea Zone
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                  3 armour moved from Greater Southern Germany to France
                  1 infantry moved from Slovakia Hungary to Yugoslavia
                  1 infantry moved from Greater Southern Germany to Yugoslavia
                  1 infantry moved from Greater Southern Germany to Yugoslavia
                  1 artillery moved from Greater Southern Germany to Yugoslavia
                  1 artillery moved from Greater Southern Germany to Yugoslavia
                  1 fighter moved from Slovakia Hungary to Yugoslavia
                  1 submarine moved from 124 Sea Zone to 109 Sea Zone
                  1 submarine moved from 103 Sea Zone to 110 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 submarine moved from 118 Sea Zone to 109 Sea Zone
                  1 submarine moved from 117 Sea Zone to 109 Sea Zone

      posted in Play Boardgames
      M
      MadWolf
    • RE: G40 Atease (Axis) vs MadWolf (Allies)

      Max scramble please

      posted in Play Boardgames
      M
      MadWolf
    • RE: G40 Atease (Axis) vs MadWolf (Allies)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round :1

      Purchase Units - Germans
                  Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                  3 armour moved from Greater Southern Germany to France
                  2 infantry moved from Slovakia Hungary to Yugoslavia
                  1 infantry moved from Greater Southern Germany to Yugoslavia
                  1 artillery moved from Greater Southern Germany to Yugoslavia
                  1 submarine moved from 103 Sea Zone to 110 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 submarine moved from 118 Sea Zone to 109 Sea Zone
                  1 submarine moved from 117 Sea Zone to 109 Sea Zone
                  1 submarine moved from 124 Sea Zone to 109 Sea Zone
                  2 bombers moved from Germany to United Kingdom
                  1 fighter moved from Holland Belgium to United Kingdom
                  1 fighter moved from Norway to 110 Sea Zone
                  1 fighter moved from Western Germany to United Kingdom
                  1 fighter moved from Western Germany to 110 Sea Zone
                  1 tactical_bomber moved from Germany to 110 Sea Zone
                  3 tactical_bombers moved from Western Germany to 110 Sea Zone
                  1 battleship moved from 113 Sea Zone to 110 Sea Zone

      posted in Play Boardgames
      M
      MadWolf
    • RE: G40 Atease (Axis) vs MadWolf (Allies)

      Test summary from TripleA, engine version: 1.6.1.4, time: 14:10:29

      posted in Play Boardgames
      M
      MadWolf
    • MadWolf (Axis) Vs. Atease (Allies) Global

      I declare war

      posted in Play Boardgames
      M
      MadWolf
    • RE: G40 Atease (Axis) vs MadWolf (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round :4

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from Anglo Egyptian Sudan to Egypt

      Turn Complete - French

      posted in Play Boardgames
      M
      MadWolf
    • RE: G40 Atease (Axis) vs MadWolf (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round :4

      Purchase Units - ANZAC
                  ANZAC buy 3 destroyers; Remaining resources: 5 PUs;

      Combat Move - ANZAC
                  1 cruiser, 1 destroyer and 4 submarines moved from 42 Sea Zone to 36 Sea Zone
                  3 fighters moved from Java to India
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone

      Combat - ANZAC

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  3 destroyers placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 18 PUs; end with 23 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

      posted in Play Boardgames
      M
      MadWolf
    • RE: G40 Atease (Axis) vs MadWolf (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round :4

      Purchase Units - British
                  British buy 2 infantry and 2 transports; Remaining resources: 7 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific repair 6 damage on 6 factory_majors; Remaining resources: 4 PUs;
                  UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;

      Combat Move - British
                  1 armour, 2 infantry and 1 mech_infantry moved from Tanganyika Territory to Kenya
                  1 fighter moved from Union of South Africa to Kenya
                  1 infantry moved from Burma to Shan State
                  1 infantry moved from Burma to Shan State
                  1 artillery moved from Burma to Shan State
                  3 armour moved from India to Shan State
                  1 infantry moved from Burma to Shan State
                  1 infantry moved from Burma to Shan State

      Combat - British
                  Battle in Kenya
                      British attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
                      Italians defend with 1 infantry
                          British roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kenya, round 1 :  2/5 hits
                          Italians roll dice for 1 infantry in Kenya, round 1 :  0/1 hits
                          1 infantry owned by the Italians lost in Kenya
                      British win, taking Kenya from Italians with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry
                  Battle in Shan State
                      British attack with 3 armour, 1 artillery and 4 infantry
                      Japanese defend with 1 infantry
                          British roll dice for 3 armour, 1 artillery and 4 infantry in Shan State, round 1 :  3/8 hits
                          Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                          1 infantry owned by the Japanese lost in Shan State
                      British win, taking Shan State from Japanese with 3 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - British
                  1 aaGun moved from Burma to Shan State
                  2 aaGuns, 3 artilleries and 10 infantry moved from Burma to India
                  1 battleship moved from 42 Sea Zone to 36 Sea Zone
                  1 fighter moved from Kenya to Tanganyika Territory
                  1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                  1 transport moved from 72 Sea Zone to 71 Sea Zone
                  1 transport moved from 81 Sea Zone to 71 Sea Zone

      Place Units - British
                  2 transports placed in 106 Sea Zone
                  2 infantry placed in Union of South Africa

      Turn Complete - British
                  British collect 28 PUs; end with 35 PUs total

      Place Units - UK_Pacific
                  1 artillery placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,6,2,5,2,6,2,4,2,5,3,1,2,6,2,1,2,4,1,6,6
                  UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                  Some Units in India change ownership: 1 artillery

      Dice Statistics:

      Total
                  1 was rolled 17 times
                  2 was rolled 27 times
                  3 was rolled 13 times
                  4 was rolled 12 times
                  5 was rolled 17 times
                  6 was rolled 22 times
              Average roll : 3,472
              Median : 3,000
              Variance : 1,495
              Standard Deviation : 1,223
              Total rolls : 108

      Null / Other
                  1 was rolled 3 times
                  2 was rolled 8 times
                  3 was rolled 2 times
                  4 was rolled 4 times
                  5 was rolled 4 times
                  6 was rolled 7 times
              Average roll : 3,679
              Median : 4,000
              Variance : 1,111
              Standard Deviation : 1,054
              Total rolls : 28

      Japanese Combat
                  1 was rolled 3 times
                  2 was rolled 8 times
                  3 was rolled 2 times
                  4 was rolled 4 times
                  5 was rolled 4 times
                  6 was rolled 7 times
              Average roll : 3,679
              Median : 4,000
              Variance : 1,111
              Standard Deviation : 1,054
              Total rolls : 28

      Germans Combat
                  1 was rolled 5 times
                  2 was rolled 3 times
                  3 was rolled 2 times
                  4 was rolled 1 times
                  5 was rolled 2 times
                  6 was rolled 2 times
              Average roll : 2,867
              Median : 2,000
              Variance : 0,786
              Standard Deviation : 0,886
              Total rolls : 15

      British Combat
                  1 was rolled 1 times
                  2 was rolled 5 times
                  3 was rolled 4 times
                  4 was rolled 1 times
                  5 was rolled 2 times
              Average roll : 2,846
              Median : 3,000
              Variance : 1,583
              Standard Deviation : 1,258
              Total rolls : 13

      Italians Combat
                  3 was rolled 1 times
              Average roll : 3,000
              Median : 3,000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Americans Combat
                  1 was rolled 5 times
                  2 was rolled 3 times
                  3 was rolled 2 times
                  4 was rolled 2 times
                  5 was rolled 5 times
                  6 was rolled 6 times
              Average roll : 3,739
              Median : 4,000
              Variance : 0,864
              Standard Deviation : 0,929
              Total rolls : 23

      posted in Play Boardgames
      M
      MadWolf
    • RE: G40 Atease (Axis) vs MadWolf (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round :4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Sikang

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 4 PUs total

      Dice Statistics:

      Total
                  1 was rolled 10 times
                  2 was rolled 7 times
                  3 was rolled 4 times
                  4 was rolled 5 times
                  5 was rolled 7 times
                  6 was rolled 10 times
              Average roll : 3,512
              Median : 4,000
              Variance : 0,738
              Standard Deviation : 0,859
              Total rolls : 43

      Japanese Combat
                  2 was rolled 1 times
                  4 was rolled 2 times
                  6 was rolled 2 times
              Average roll : 4,400
              Median : 4,000
              Variance : 2,250
              Standard Deviation : 1,500
              Total rolls : 5

      Germans Combat
                  1 was rolled 5 times
                  2 was rolled 3 times
                  3 was rolled 2 times
                  4 was rolled 1 times
                  5 was rolled 2 times
                  6 was rolled 2 times
              Average roll : 2,867
              Median : 2,000
              Variance : 0,786
              Standard Deviation : 0,886
              Total rolls : 15

      Americans Combat
                  1 was rolled 5 times
                  2 was rolled 3 times
                  3 was rolled 2 times
                  4 was rolled 2 times
                  5 was rolled 5 times
                  6 was rolled 6 times
              Average roll : 3,739
              Median : 4,000
              Variance : 0,864
              Standard Deviation : 0,929
              Total rolls : 23

      posted in Play Boardgames
      M
      MadWolf
    • RE: G40 Atease (Axis) vs MadWolf (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round :4

      Purchase Units - Americans
                  Americans buy 1 battleship, 1 carrier, 4 destroyers and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;

      Combat Move - Americans
                  1 carrier and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
                  1 fighter moved from Eastern United States to 91 Sea Zone
                  1 fighter moved from Iceland to 91 Sea Zone
                  2 bombers moved from United Kingdom to 91 Sea Zone
                  1 infantry moved from Java to 42 Sea Zone
                  1 mech_infantry moved from Java to 42 Sea Zone
                  1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                  1 fighter moved from 36 Sea Zone to French Indo China
                  1 fighter moved from 36 Sea Zone to French Indo China
                  1 infantry moved from 36 Sea Zone to French Indo China
                  1 mech_infantry moved from 36 Sea Zone to French Indo China

      Combat - Americans
                  Battle in French Indo China
                      Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                      Japanese defend with 3 armour and 1 factory_minor
                          Americans roll dice for 1 battleship and 1 cruiser in French Indo China, round 1 :  1/2 hits
                          Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in French Indo China, round 1 :  0/4 hits
                          Japanese roll dice for 3 armour in French Indo China, round 1 :  0/3 hits
                          1 armour owned by the Japanese lost in French Indo China
                          Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in French Indo China, round 2 :  2/4 hits
                          Japanese roll dice for 2 armour in French Indo China, round 2 :  1/2 hits
                          1 mech_infantry owned by the Americans and 2 armour owned by the Japanese lost in French Indo China
                      Americans win, taking French Indo China from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 14
                      Casualties for Japanese: 3 armour
                      Casualties for Americans: 1 mech_infantry
                  Battle in 91 Sea Zone
                      Americans attack with 2 bombers, 1 carrier, 3 destroyers and 2 fighters
                      Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
                          Germans roll dice for 2 submarines in 91 Sea Zone, round 1 :  0/2 hits
                          Americans roll dice for 2 bombers, 1 carrier, 3 destroyers and 2 fighters in 91 Sea Zone, round 1 :  4/7 hits
                      Units damaged: 1 carrier owned by the Germans
                          Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 91 Sea Zone, round 1 :  4/6 hits
                      Units damaged: 1 carrier owned by the Americans
                          3 destroyers owned by the Americans , 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
                          Americans roll dice for 2 bombers, 1 carrier and 2 fighters in 91 Sea Zone, round 2 :  3/4 hits
                          Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 :  3/5 hits
                          2 fighters owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Germans , 1 carrier owned by the Germans and 1 destroyer owned by the Germans lost in 91 Sea Zone
                          Americans roll dice for 2 bombers in 91 Sea Zone, round 3 :  1/2 hits
                          Germans roll dice for 2 fighters in 91 Sea Zone, round 3 :  2/2 hits
                          2 bombers owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
                      Germans win with 1 fighter remaining. Battle score for attacker is -18
                      Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
                      Casualties for Americans: 2 bombers, 1 carrier, 3 destroyers and 2 fighters
                      1 fighter owned by the Germans forced to land in Gibraltar

      Non Combat Move - Americans
                  1 infantry moved from Brazil to 86 Sea Zone
                  1 infantry moved from Brazil to 86 Sea Zone
                  2 infantry and 1 transport moved from 86 Sea Zone to 68 Sea Zone
                  1 fighter moved from French Indo China to 36 Sea Zone
                  1 fighter moved from French Indo China to 36 Sea Zone
                  1 tactical_bomber moved from Java to India
                  1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone

      Place Units - Americans
                  1 carrier placed in 10 Sea Zone
                  1 battleship, 4 destroyers and 1 submarine placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 54 PUs; end with 55 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

      Dice Statistics:

      Total
                  1 was rolled 10 times
                  2 was rolled 7 times
                  3 was rolled 4 times
                  4 was rolled 5 times
                  5 was rolled 7 times
                  6 was rolled 10 times
              Average roll : 3,512
              Median : 4,000
              Variance : 0,738
              Standard Deviation : 0,859
              Total rolls : 43

      Japanese Combat
                  2 was rolled 1 times
                  4 was rolled 2 times
                  6 was rolled 2 times
              Average roll : 4,400
              Median : 4,000
              Variance : 2,250
              Standard Deviation : 1,500
              Total rolls : 5

      Germans Combat
                  1 was rolled 5 times
                  2 was rolled 3 times
                  3 was rolled 2 times
                  4 was rolled 1 times
                  5 was rolled 2 times
                  6 was rolled 2 times
              Average roll : 2,867
              Median : 2,000
              Variance : 0,786
              Standard Deviation : 0,886
              Total rolls : 15

      Americans Combat
                  1 was rolled 5 times
                  2 was rolled 3 times
                  3 was rolled 2 times
                  4 was rolled 2 times
                  5 was rolled 5 times
                  6 was rolled 6 times
              Average roll : 3,739
              Median : 4,000
              Variance : 0,864
              Standard Deviation : 0,929
              Total rolls : 23

      posted in Play Boardgames
      M
      MadWolf
    • RE: G40 Atease (Axis) vs MadWolf (Allies)

      Q. Let’s say I attack a sea zone that contains both enemy subs and surface warships. If at some point during the battle, all of the enemy surface warships are sunk and only subs remain, can I ignore the subs and end the battle?
      A. No. Subs (and/or transports) can only be ignored during movement, and you can only ignore them when there are no surface warships in the sea zone with them. When you attack a sea zone, you attack all of the enemy units in that sea zone.

      sur le site de wizard ya un FAQ pour 2nd edition

      un peu explicite dans le fait que si c’est sub contre sub, tu peu pas ignoré le combat sinon il aurait dit que sa change rien car sub contre sub il submerge. Aussi oublie pas de me demander si je submerge mes subs avant un combat si tu a pas de destroyer.

      posted in Play Boardgames
      M
      MadWolf
    • RE: G40 Atease (Axis) vs MadWolf (Allies)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round :4

      Purchase Units - Russians
                  Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  21 infantry moved from Novgorod to Karelia
                  2 fighters moved from Novgorod to Karelia
                  1 tactical_bomber moved from Novgorod to Karelia
                  5 artilleries moved from Novgorod to Karelia
                  1 infantry moved from Western Ukraine to Bessarabia
                  1 artillery moved from Ukraine to Bessarabia

      Combat - Russians
                  Russians creates battle in territory 125 Sea Zone
                  Battle in Karelia
                      Russians attack with 5 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber
                      Germans defend with 9 infantry
                          Russians roll dice for 5 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber in Karelia, round 1 :  11/29 hits
                          Germans roll dice for 9 infantry in Karelia, round 1 :  1/9 hits
                          1 infantry owned by the Russians and 9 infantry owned by the Germans lost in Karelia
                      Russians win, taking Karelia from Germans with 5 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
                      Casualties for Germans: 9 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Bessarabia
                      Russians attack with 1 artillery and 1 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 1 :  2/2 hits
                          Germans roll dice for 1 infantry in Bessarabia, round 1 :  1/1 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                      Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in 125 Sea Zone
                      Russians attack with 1 submarine
                      Germans defend with 1 submarine
                          Russians roll dice for 1 submarine in 125 Sea Zone, round 1 :  1/1 hits
                          Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                          1 submarine owned by the Germans lost in 125 Sea Zone
                      Russians win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine

      Non Combat Move - Russians
                  1 fighter moved from Karelia to Novgorod
                  1 tactical_bomber moved from Karelia to Novgorod
                  1 fighter moved from Karelia to Novgorod
                  1 infantry moved from Russia to Smolensk
                  1 artillery moved from Russia to Smolensk
                  2 armour moved from Russia to Smolensk
                  1 artillery moved from Russia to Smolensk
                  2 aaGuns moved from Russia to Bryansk
                  1 artillery and 2 infantry moved from Volgograd to Rostov
                  2 aaGuns and 18 infantry moved from Sakha to Amur

      Place Units - Russians
                  3 infantry placed in Novgorod
                  3 infantry placed in Volgograd
                  2 artilleries and 6 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs

      Dice Statistics:

      Total
                  1 was rolled 11 times
                  2 was rolled 7 times
                  3 was rolled 6 times
                  4 was rolled 6 times
                  5 was rolled 6 times
                  6 was rolled 7 times
              Average roll : 3,233
              Median : 3,000
              Variance : 0,452
              Standard Deviation : 0,673
              Total rolls : 43

      Germans Combat
                  1 was rolled 1 times
                  2 was rolled 1 times
                  3 was rolled 3 times
                  4 was rolled 1 times
                  5 was rolled 3 times
                  6 was rolled 2 times
              Average roll : 3,909
              Median : 4,000
              Variance : 0,900
              Standard Deviation : 0,949
              Total rolls : 11

      Russians Combat
                  1 was rolled 10 times
                  2 was rolled 6 times
                  3 was rolled 3 times
                  4 was rolled 5 times
                  5 was rolled 3 times
                  6 was rolled 5 times
              Average roll : 3,000
              Median : 2,500
              Variance : 1,097
              Standard Deviation : 1,047
              Total rolls : 32

      posted in Play Boardgames
      M
      MadWolf
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