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    Posts made by Maddogmadrid21

    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      triplea_34560_brit2.tsvg

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      Scramble?[0_1580666107333_triplea_34560_brit2.tsvg](Uploading 100%)

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Yunnan
              5 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
              1 infantry moved from Kweichow to Yunnan
              1 infantry moved from Kweichow to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 8 infantry
                  Japanese defend with 1 artillery and 3 infantry
                      Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 3/9 hits, 1.83 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                      3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1.67 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 10
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery and 3 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Shensi
              1 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              4 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Chinese : 1.50
      Japanese : -0.67
      

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 5 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 submarine moved from 35 Sea Zone to 54 Sea Zone
              1 destroyer moved from 35 Sea Zone to 54 Sea Zone
              1 fighter moved from Philippines to Guam
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Hawaiian Islands to Midway
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 fighter moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Western United States to 26 Sea Zone
              1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
              1 bomber moved from Central United States to Hawaiian Islands
              1 mech_infantry moved from Central United States to Eastern United States
              1 mech_infantry moved from Central United States to Eastern United States
              1 mech_infantry moved from Central United States to Eastern United States
              1 infantry moved from Central United States to Eastern United States
              1 armour moved from Central United States to Eastern United States
      
          Place Units - Americans
              1 carrier and 2 transports placed in 101 Sea Zone
              1 destroyer placed in 101 Sea Zone
              2 infantry placed in Eastern United States
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 57 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 infantry moved from Russia to Vologda
              1 infantry moved from Ukraine to Western Ukraine
              1 infantry moved from Ukraine to Western Ukraine
              1 mech_infantry moved from Volgograd to Ukraine
              1 armour moved from Volgograd to Ukraine
              1 infantry moved from Caucasus to Rostov
              1 infantry moved from Caucasus to Rostov
              1 infantry moved from Eastern Poland to Western Ukraine
              1 infantry moved from Bessarabia to Western Ukraine
              1 infantry moved from Ukraine to Western Ukraine
              1 infantry moved from Novgorod to Belarus
              5 infantry moved from Novgorod to Belarus
              1 artillery moved from Novgorod to Belarus
              1 aaGun moved from Novgorod to Belarus
              1 aaGun moved from Novgorod to Belarus
              1 infantry moved from Karelia to Novgorod
              1 infantry moved from Karelia to Novgorod
              1 infantry moved from Vyborg to Novgorod
              1 infantry moved from Vyborg to Novgorod
              1 infantry moved from Vyborg to Novgorod
              1 armour moved from Russia to Belarus
              1 mech_infantry moved from Russia to Western Ukraine
              1 tactical_bomber moved from Russia to Western Ukraine
              1 fighter moved from Russia to Belarus
              1 artillery moved from Russia to Bryansk
              1 infantry moved from Baltic States to Belarus
              1 infantry moved from Baltic States to Belarus
              1 submarine moved from 127 Sea Zone to 124 Sea Zone
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
              1 submarine moved from 115 Sea Zone to 113 Sea Zone
              6 infantry moved from Sakha to Amur
              6 infantry moved from Buryatia to Amur
              1 aaGun moved from Sakha to Amur
              1 aaGun moved from Sakha to Amur
      
          Place Units - Russians
              3 infantry placed in Ukraine
              1 fighter and 2 infantry placed in Novgorod
              1 armour and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Allies) vs MadDogMadrid (Axis) G40 2E - Game 3

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 transport moved from 61 Sea Zone to 62 Sea Zone
              1 destroyer moved from 61 Sea Zone to 62 Sea Zone
              1 cruiser moved from 61 Sea Zone to 62 Sea Zone
              2 fighters moved from New South Wales to 62 Sea Zone
              1 fighter moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 carrier placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Syria to Trans-Jordan
              1 infantry moved from French Central Africa to French Equatorial Africa
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Allies) vs MadDogMadrid (Axis) G40 2E - Game 3

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 transport moved from 61 Sea Zone to 62 Sea Zone
              1 destroyer moved from 61 Sea Zone to 62 Sea Zone
              1 cruiser moved from 61 Sea Zone to 62 Sea Zone
              2 fighters moved from New South Wales to 62 Sea Zone
              1 fighter moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 carrier placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Allies) vs MadDogMadrid (Axis) G40 2E - Game 3

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 bombers, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 fighter moved from Philippines to Guam
              1 submarine moved from 35 Sea Zone to 54 Sea Zone
              1 destroyer moved from 35 Sea Zone to 54 Sea Zone
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 armour moved from Eastern United States to Western United States
      
          Place Units - Americans
              1 artillery, 1 bomber and 1 infantry placed in Eastern United States
              1 bomber and 1 infantry placed in Central United States
              1 destroyer placed in 101 Sea Zone
              1 destroyer placed in 10 Sea Zone
              1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 6 infantry moved from Shensi to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 2 : 2/7 hits, 1.50 expected hits
                      Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Suiyuyan to Shensi
              1 fighter moved from Kweichow to Shensi
      
          Place Units - Chinese
              5 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
      
          Purchase Units - British
              British repair damage of 4x harbour, 1x airfield; Remaining resources: 29 PUs; 
              British buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Politics - British
              British takes Political Action: Political Action British To War With Japanese
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
      
          Combat Move - British
              1 armour moved from Ethiopia to Italian Somaliland
                    British take Italian Somaliland from Italians
              1 armour moved from Italian Somaliland to Kenya
              1 mech_infantry moved from Ethiopia to Kenya
              2 infantry moved from Ethiopia to Anglo Egyptian Sudan
              2 infantry moved from Kwangtung to Kiangsi
                    Chinese take Kiangsi from Japanese
              2 infantry moved from Burma to Yunnan
              1 artillery moved from Burma to Yunnan
              1 tactical_bomber moved from India to Yunnan
              1 fighter moved from India to Yunnan
      
          Combat - British
              British creates battle in territory 106 Sea Zone
              Battle in Yunnan
                  British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                  Japanese defend with 2 artilleries and 1 infantry
                      British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.00 expected hits
                      Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                      British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits, 1.83 expected hits
                      Japanese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                      2 artilleries owned by the Japanese lost in Yunnan
                  British win, taking Yunnan from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 2 artilleries and 1 infantry
              Battle in Kenya
                  British attack with 1 armour and 1 mech_infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
                  British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is -1
                  Casualties for British: 1 mech_infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              1 infantry moved from Eastern Persia to Persia
                    British take Persia from Neutral_Allies
              1 tactical_bomber moved from Yunnan to India
              1 fighter moved from Yunnan to India
              1 infantry moved from Shan State to Burma
              1 infantry moved from Malaya to Shan State
              1 infantry moved from Malaya to Shan State
              1 transport moved from 76 Sea Zone to 71 Sea Zone
              1 destroyer moved from 76 Sea Zone to 80 Sea Zone
              2 infantry moved from Scotland to United Kingdom
              1 aaGun moved from Scotland to United Kingdom
      
          Place Units - British
              2 destroyers and 1 transport placed in 106 Sea Zone
              1 submarine placed in 71 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
              British collect 30 PUs (1 lost to blockades); end with 30 PUs
      
          Place Units - UK_Pacific
              1 armour, 1 artillery and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,6,4,1,4,3,1,6,6
              UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
              Some Units in India change ownership: 1 armour, 1 artillery and 3 infantry
      

      Combat Hit Differential Summary :

      British : -0.50
      Italians : 0.67
      Chinese : 0.50
      Japanese : -1.33
      

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Allies) vs MadDogMadrid (Axis) G40 2E - Game 3

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 6 infantry moved from Shensi to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 2 : 2/7 hits, 1.50 expected hits
                      Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Suiyuyan to Shensi
              1 fighter moved from Kweichow to Shensi
      
          Place Units - Chinese
              5 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.50
      Japanese : -0.67
      

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Allies) vs MadDogMadrid (Axis) G40 2E - Game 3

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 bombers, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 fighter moved from Philippines to Guam
              1 submarine moved from 35 Sea Zone to 54 Sea Zone
              1 destroyer moved from 35 Sea Zone to 54 Sea Zone
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 armour moved from Eastern United States to Western United States
      
          Place Units - Americans
              1 artillery, 1 bomber and 1 infantry placed in Eastern United States
              1 bomber and 1 infantry placed in Central United States
              1 destroyer placed in 101 Sea Zone
              1 destroyer placed in 10 Sea Zone
              1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Allies) vs MadDogMadrid (Axis) G40 2E - Game 3

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians repair damage of 5x factory_minor; Remaining resources: 33 PUs; 
              Russians buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 2 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              1 infantry moved from Bessarabia to Eastern Poland
                    Russians take Eastern Poland from Germans
      
          Combat - Russians
      
          Non Combat Move - Russians
              1 infantry moved from Dzavhan to Yakut S.S.R.
              1 infantry moved from Ulaanbaatar to Yakut S.S.R.
              1 infantry moved from Olgiy to Dzavhan
              1 infantry moved from Olgiy to Dzavhan
              1 mech_infantry moved from Caucasus to Bryansk
              1 armour moved from Caucasus to Bryansk
              1 infantry moved from Caucasus to Rostov
              1 infantry moved from Caucasus to Rostov
              1 infantry moved from Ukraine to Bessarabia
              1 artillery moved from Western Ukraine to Bryansk
              1 infantry moved from Ukraine to Bryansk
              1 infantry moved from Ukraine to Bryansk
              1 infantry moved from Ukraine to Bryansk
              1 infantry moved from Western Ukraine to Bryansk
              1 infantry moved from Western Ukraine to Bryansk
              1 aaGun and 7 infantry moved from Russia to Bryansk
              2 aaGuns, 1 artillery and 8 infantry moved from Belarus to Bryansk
              2 mech_infantrys moved from Russia to Smolensk
              4 infantry moved from Novgorod to Archangel
              1 fighter moved from Novgorod to Russia
      
          Place Units - Russians
              3 infantry placed in Ukraine
              1 armour, 1 fighter and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 34 PUs; end with 36 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Allies) vs MadDogMadrid (Axis) G40 2E - Game 3

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy nothing; Remaining resources: 10 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser moved from 63 Sea Zone to 61 Sea Zone
              1 transport moved from 62 Sea Zone to 61 Sea Zone
              1 destroyer moved from 62 Sea Zone to 61 Sea Zone
              1 fighter moved from Queensland to New South Wales
              2 infantry moved from Queensland to New South Wales
              1 artillery moved from Queensland to New South Wales
              2 fighters moved from New Zealand to New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 20 PUs
      
          Politics - French
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - French
      
          Non Combat Move - French
              2 infantry moved from United Kingdom to Scotland
              1 infantry moved from Algeria to Morocco
              1 infantry moved from French West Africa to French Central Africa
              1 destroyer moved from 72 Sea Zone to 76 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Allies) vs MadDogMadrid (Axis) G40 2E - Game 3

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy nothing; Remaining resources: 10 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser moved from 63 Sea Zone to 61 Sea Zone
              1 transport moved from 62 Sea Zone to 61 Sea Zone
              1 destroyer moved from 62 Sea Zone to 61 Sea Zone
              1 fighter moved from Queensland to New South Wales
              2 infantry moved from Queensland to New South Wales
              1 artillery moved from Queensland to New South Wales
              2 fighters moved from New Zealand to New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Allies) vs MadDogMadrid (Axis) G40 2E - Game 3

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 5 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 cruiser moved from 10 Sea Zone to 26 Sea Zone
              1 battleship moved from 10 Sea Zone to 26 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from 10 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to Hawaiian Islands
              1 bomber moved from Central United States to Eastern United States
              1 infantry moved from Central United States to Eastern United States
              1 armour moved from Central United States to Eastern United States
              3 mech_infantrys moved from Central United States to Eastern United States
      
          Place Units - Americans
              1 carrier and 2 transports placed in 101 Sea Zone
              1 destroyer placed in 101 Sea Zone
              2 infantry placed in Eastern United States
              Americans undo move 3.
              2 infantry placed in Eastern United States
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 57 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              6 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
              1 infantry moved from Kweichow to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 7 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits, 1.67 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 2/6 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Shensi
              1 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              4 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 2 PUs; 
      
          Politics - British
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 destroyer moved from 109 Sea Zone to 106 Sea Zone
              1 fighter moved from United Kingdom to 110 Sea Zone
              1 fighter moved from Scotland to 110 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser moved from 98 Sea Zone to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 infantry moved from Anglo Egyptian Sudan to Ethiopia
              1 mech_infantry moved from Egypt to Ethiopia
              1 armour moved from Alexandria to 98 Sea Zone
              1 infantry moved from Alexandria to 98 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
              1 infantry moved from 76 Sea Zone to Ethiopia
              1 armour moved from 76 Sea Zone to Ethiopia
      
          Combat - British
              Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
              Battle in Ethiopia
                  British attack with 1 armour, 2 infantry and 1 mech_infantry
                  Italians defend with 1 artillery and 2 infantry
                      British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 3/4 hits, 1.00 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1.00 expected hits
                      1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ethiopia
                  British win, taking Ethiopia from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                  Casualties for Italians: 1 artillery and 2 infantry
              Battle in 106 Sea Zone
                  British attack with 1 destroyer
                  Germans defend with 1 submarine
                      British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                  Germans win with no units remaining. Battle score for attacker is -2
                  Casualties for British: 1 destroyer
                  Casualties for Germans: 1 submarine
              Battle in 110 Sea Zone
                  British attack with 2 fighters
                  Germans defend with 1 battleship
                      British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the Germans lost in 110 Sea Zone
                  British win with 2 fighters remaining. Battle score for attacker is 20
                  Casualties for Germans: 1 battleship
              Battle in 96 Sea Zone
                  British attack with 1 fighter
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 96 Sea Zone
                      1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                  Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits
                      1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                      British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
                      Italians roll dice for 1 battleship, 3 fighters and 1 transport in 97 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
                      1 tactical_bomber owned by the British and 1 bomber owned by the British lost in 97 Sea Zone
                   retreated to 97 Sea Zone
                  Italians win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -47
                  Casualties for British: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
                  Casualties for Italians: 1 cruiser
              Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
              Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
              Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
      
          Non Combat Move - British
              1 fighter moved from 97 Sea Zone to Malta
              2 fighters moved from 110 Sea Zone to United Kingdom
              1 transport moved from 109 Sea Zone to 106 Sea Zone
              1 infantry moved from Ontario to Quebec
              1 artillery moved from Ontario to Quebec
              1 infantry moved from Alexandria to Egypt
              1 artillery moved from Alexandria to Egypt
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 fighter moved from Burma to India
              1 artillery moved from India to Burma
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              1 infantry moved from Malaya to Shan State
              1 fighter moved from 96 Sea Zone to Malta
              1 destroyer moved from 71 Sea Zone to 76 Sea Zone
      
          Place Units - British
              1 armour, 1 fighter and 4 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 29 PUs; end with 29 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
      
          Place Units - UK_Pacific
              1 armour and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 19 PUs
              Some Units in India change ownership: 1 armour and 3 infantry
      

      Combat Hit Differential Summary :

      Germans : 0.17
      British : 0.67
      Italians : -1.17
      Chinese : 1.00
      Japanese : 0.67
      

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Allies) vs MadDogMadrid (Axis) G40 2E - Game 3

      TripleA Move Summary: British round 1

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Politics - British
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 destroyer moved from 109 Sea Zone to 106 Sea Zone
              1 fighter moved from United Kingdom to 110 Sea Zone
              1 fighter moved from Scotland to 110 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser moved from 98 Sea Zone to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 infantry moved from Anglo Egyptian Sudan to Ethiopia
              1 mech_infantry moved from Egypt to Ethiopia
              1 armour moved from Alexandria to 98 Sea Zone
              1 infantry moved from Alexandria to 98 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
              1 infantry moved from 76 Sea Zone to Ethiopia
              1 armour moved from 76 Sea Zone to Ethiopia
      

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Allies) vs MadDogMadrid (Axis) G40 2E - Game 3

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              6 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
              1 infantry moved from Kweichow to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 7 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits, 1.67 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 2/6 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Shensi
              1 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              4 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Chinese : 1.00
      Japanese : 0.67
      

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Allies) vs MadDogMadrid (Axis) G40 2E - Game 3

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 5 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 cruiser moved from 10 Sea Zone to 26 Sea Zone
              1 battleship moved from 10 Sea Zone to 26 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from 10 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to Hawaiian Islands
              1 bomber moved from Central United States to Eastern United States
              1 infantry moved from Central United States to Eastern United States
              1 armour moved from Central United States to Eastern United States
              3 mech_infantrys moved from Central United States to Eastern United States
      
          Place Units - Americans
              1 carrier and 2 transports placed in 101 Sea Zone
              1 destroyer placed in 101 Sea Zone
              2 infantry placed in Eastern United States
              Americans undo move 3.
              2 infantry placed in Eastern United States
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 57 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Allies) vs MadDogMadrid (Axis) G40 2E - Game 3

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 2:11:21 PM
      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Allies) vs MadDogMadrid (Axis) G40 2E - Game 3

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 12:08:06 PM
      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Allies) vs MadDogMadrid (Axis) G40 2E - Game 3

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 infantry moved from Baltic States to Belarus
              1 infantry moved from Baltic States to Belarus
              1 infantry moved from Eastern Poland to Western Ukraine
              1 infantry moved from Eastern Poland to Western Ukraine
              1 infantry moved from Bessarabia to Ukraine
              1 mech_infantry moved from Volgograd to Caucasus
              1 armour moved from Volgograd to Caucasus
              1 armour moved from Russia to Bryansk
              1 mech_infantry moved from Russia to Bryansk
              1 artillery moved from Russia to Bryansk
              6 infantry moved from Novgorod to Belarus
              1 artillery moved from Novgorod to Belarus
              2 aaGuns moved from Novgorod to Belarus
              3 infantry moved from Vyborg to Novgorod
              2 infantry moved from Karelia to Novgorod
              2 aaGuns and 6 infantry moved from Sakha to Amur
              6 infantry moved from Buryatia to Amur
              1 submarine moved from 127 Sea Zone to 112 Sea Zone
      
          Place Units - Russians
              1 fighter, 6 infantry and 2 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Savegame

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