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    Posts made by Maddogmadrid21

    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 11 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Vologda to Archangel
                    Russians take Archangel from Germans
              4 infantry moved from Evenkiyskiy to Yenisey
                    Russians take Yenisey from Japanese
              1 infantry moved from Evenkiyskiy to Yenisey
              1 infantry moved from Western Ukraine to Eastern Poland
              1 artillery moved from Western Ukraine to Eastern Poland
              1 infantry moved from Bessarabia to Eastern Poland
              1 mech_infantry moved from Bryansk to Eastern Poland
              3 fighters moved from Bryansk to Eastern Poland
              2 armour moved from Bryansk to Belarus
              1 infantry moved from Bryansk to Belarus
              1 armour moved from Russia to Belarus
              1 fighter moved from Russia to Belarus
              1 fighter moved from Russia to Belarus
      
          Combat - Russians
              Battle in Belarus
                  Russians attack with 3 armour, 2 fighters and 1 infantry
                  Germans defend with 3 infantry
                      Russians roll dice for 3 armour, 2 fighters and 1 infantry in Belarus, round 2 : 5/6 hits, 2.67 expected hits
                      Germans roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 3 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                  Casualties for Germans: 3 infantry
              Battle in Eastern Poland
                  Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
                  Germans defend with 1 artillery and 2 infantry
                      Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 3/7 hits, 2.50 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Eastern Poland
                  Russians win, taking Eastern Poland from Germans with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 artillery and 2 infantry
      
          Non Combat Move - Russians
              3 fighters moved from Eastern Poland to Bryansk
              2 fighters moved from Belarus to Russia
              2 artilleries moved from Ukraine to Western Ukraine
              1 infantry moved from Ukraine to Western Ukraine
      
          Place Units - Russians
              3 infantry placed in Ukraine
              8 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.00
      Russians : 2.83
      

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
              1 infantry moved from 42 Sea Zone to Java
              1 destroyer moved from 62 Sea Zone to 42 Sea Zone
              1 submarine moved from 62 Sea Zone to 45 Sea Zone
      
          Combat - ANZAC
              Battle in Java
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 destroyer moved from 71 Sea Zone to 81 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
              1 infantry moved from 42 Sea Zone to Java
              1 destroyer moved from 62 Sea Zone to 42 Sea Zone
              1 submarine moved from 62 Sea Zone to 45 Sea Zone
      
          Combat - ANZAC
              Battle in Java
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 artillery, 1 infantry and 2 transports moved from 26 Sea Zone to 16 Sea Zone
              1 carrier moved from 26 Sea Zone to 16 Sea Zone
              1 battleship, 2 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
              1 fighter moved from Midway to 16 Sea Zone
              1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                    Americans take 22 Sea Zone from Japanese
              1 cruiser moved from 26 Sea Zone to 23 Sea Zone
              1 destroyer moved from 25 Sea Zone to 32 Sea Zone
      
          Combat - Americans
              Battle in 16 Sea Zone
                  Americans attack with 1 artillery, 1 battleship, 1 carrier, 3 fighters, 1 infantry, 1 submarine and 2 transports
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 battleship, 1 carrier, 3 fighters and 2 transports in 16 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 battleship, 1 carrier, 3 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
              1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour moved from 91 Sea Zone to Morocco
              3 mech_infantrys moved from 91 Sea Zone to Morocco
              5 infantry moved from 91 Sea Zone to Morocco
              1 artillery moved from 91 Sea Zone to Morocco
              1 bomber moved from Hawaiian Islands to New South Wales
              2 fighters moved from Hawaiian Islands to Queensland
              1 tactical_bomber moved from Hawaiian Islands to Queensland
              1 fighter moved from 16 Sea Zone to Midway
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              1 transport placed in 101 Sea Zone
              Americans undo move 1.
              1 transport placed in 101 Sea Zone
              1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
              2 fighters and 5 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kansu to Tsinghai
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 4 PUs
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 destroyer moved from 39 Sea Zone to 41 Sea Zone
      
          Combat - British
              Battle in 41 Sea Zone
                  British attack with 1 destroyer
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 41 Sea Zone
                  British win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - British
              1 infantry moved from Iraq to Trans-Jordan
              1 armour moved from Kenya to Egypt
              2 infantry moved from Union of South Africa to 71 Sea Zone
              2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
              2 infantry moved from 81 Sea Zone to Egypt
              3 infantry moved from India to Burma
              2 artilleries moved from India to Burma
      
          Place Units - UK_Pacific
              3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 8 PUs
              Some Units in India change ownership: 3 infantry
      

      Combat Hit Differential Summary :

      Americans : 1.50
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 artillery, 1 infantry and 2 transports moved from 26 Sea Zone to 16 Sea Zone
              1 carrier moved from 26 Sea Zone to 16 Sea Zone
              1 battleship, 2 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
              1 fighter moved from Midway to 16 Sea Zone
              1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                    Americans take 22 Sea Zone from Japanese
              1 cruiser moved from 26 Sea Zone to 23 Sea Zone
              1 destroyer moved from 25 Sea Zone to 32 Sea Zone
      
          Combat - Americans
              Battle in 16 Sea Zone
                  Americans attack with 1 artillery, 1 battleship, 1 carrier, 3 fighters, 1 infantry, 1 submarine and 2 transports
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 battleship, 1 carrier, 3 fighters and 2 transports in 16 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 battleship, 1 carrier, 3 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
              1 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour moved from 91 Sea Zone to Morocco
              3 mech_infantrys moved from 91 Sea Zone to Morocco
              5 infantry moved from 91 Sea Zone to Morocco
              1 artillery moved from 91 Sea Zone to Morocco
              1 bomber moved from Hawaiian Islands to New South Wales
              2 fighters moved from Hawaiian Islands to Queensland
              1 tactical_bomber moved from Hawaiian Islands to Queensland
              1 fighter moved from 16 Sea Zone to Midway
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              1 transport placed in 101 Sea Zone
              Americans undo move 1.
              1 transport placed in 101 Sea Zone
              1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
              2 fighters and 5 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Americans : 1.50
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Bryansk to Belarus
              1 infantry moved from Bryansk to Belarus
              2 fighters moved from Russia to Belarus
              1 fighter moved from Russia to Baltic States
              1 fighter moved from Russia to Eastern Poland
              1 tactical_bomber moved from Russia to Novgorod
              1 fighter moved from Russia to Eastern Poland
              1 infantry moved from Western Ukraine to Eastern Poland
              1 infantry moved from Bessarabia to Eastern Poland
      
          Combat - Russians
              Strategic bombing raid in Novgorod
                      AA fire in Novgorod : 0/1 hits, 0.17 expected hits
                  Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: airfield
                  Bombing raid in Novgorod causes 5 damage total. 
              Battle in Baltic States
                  Russians attack with 1 fighter
                  Germans defend with 1 aaGun
                      AA fire in Baltic States : 0/1 hits, 0.17 expected hits
                      1 aaGun owned by the Germans lost in Baltic States
                  Russians win with 1 fighter remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 aaGun
              Battle in Eastern Poland
                  Russians attack with 2 fighters and 2 infantry
                  Italians defend with 1 infantry
                      Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                  Russians win, taking Eastern Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Italians: 1 infantry
              Battle in Belarus
                  Russians attack with 2 fighters and 3 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 2 fighters and 3 infantry in Belarus, round 2 : 2/5 hits, 1.50 expected hits
                      Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - Russians
              4 infantry moved from Yenisey to Evenkiyskiy
              1 infantry moved from Urals to Evenkiyskiy
              1 mech_infantry moved from Ukraine to Bryansk
              1 armour moved from Ukraine to Bryansk
              1 infantry moved from Western Ukraine to Bessarabia
              1 armour moved from Western Ukraine to Bryansk
              2 fighters moved from Eastern Poland to Bryansk
              2 fighters moved from Belarus to Russia
              1 fighter moved from Baltic States to Bryansk
              2 aaGuns moved from Smolensk to Russia
              2 infantry moved from Russia to Vologda
              1 tactical_bomber moved from Novgorod to Bryansk
      
          Place Units - Russians
              2 artilleries and 1 infantry placed in Ukraine
              1 armour and 6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 30 PUs; end with 30 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.00
      AA fire in Baltic States : : -0.17
      Russians : 1.17
      AA fire in Novgorod : : -0.17
      

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      TripleA Move Summary: French round 3

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Combat Move - French
              1 infantry moved from Trans-Jordan to Egypt
              1 destroyer moved from 76 Sea Zone to 71 Sea Zone
      

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 submarine moved from 56 Sea Zone to 62 Sea Zone
              3 fighters moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 2 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
      
          Non Combat Move - Americans
              1 fighter moved from Wake Island to Hawaiian Islands
              1 bomber moved from Hawaiian Islands to Queensland
              1 bomber moved from Western United States to Hawaiian Islands
              1 fighter moved from Midway to Hawaiian Islands
      
          Place Units - Americans
              1 battleship, 1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kansu to Suiyuyan
                    Chinese take Suiyuyan from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 destroyers; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 mech_infantry moved from Ethiopia to Kenya
              1 armour moved from Ethiopia to Italian Somaliland
                    British take Italian Somaliland from Italians
              1 armour moved from Italian Somaliland to Kenya
              3 infantry moved from Persia to Iraq
              1 bomber moved from Egypt to Iraq
              1 tactical_bomber moved from Egypt to Iraq
              2 fighters moved from Egypt to Iraq
              1 destroyer moved from 39 Sea Zone to 43 Sea Zone
              1 infantry moved from India to 39 Sea Zone
              1 infantry moved from India to 39 Sea Zone
              2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
              1 infantry moved from Burma to Yunnan
                    Chinese take Yunnan from Japanese
      
          Combat - British
              Battle in 43 Sea Zone
                  British attack with 1 destroyer, 2 infantry and 1 transport
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  British win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Kenya
                  British attack with 1 armour and 1 mech_infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 : 2/2 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
                  British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is -1
                  Casualties for British: 1 mech_infantry
                  Casualties for Italians: 1 infantry
              Battle in Iraq
                  British attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.83 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                      2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                      British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 3/6 hits, 2.67 expected hits
                      Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 2 infantry
                  Casualties for Neutral_Axis: 3 infantry
      
          Non Combat Move - British
              2 fighters moved from Iraq to Egypt
              1 tactical_bomber moved from Iraq to Egypt
              1 bomber moved from Iraq to Egypt
              1 transport moved from 76 Sea Zone to 71 Sea Zone
      
          Place Units - UK_Pacific
              2 destroyers placed in 39 Sea Zone
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 10 PUs; end with 11 PUs
              Some Units in 39 Sea Zone change ownership: 2 destroyers
      

      Combat Hit Differential Summary :

      British : 0.83
      Italians : 0.67
      Neutral_Axis : 0.67
      

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 2 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
      
          Non Combat Move - Americans
              1 fighter moved from Wake Island to Hawaiian Islands
              1 bomber moved from Hawaiian Islands to Queensland
              1 bomber moved from Western United States to Hawaiian Islands
              1 fighter moved from Midway to Hawaiian Islands
      
          Place Units - Americans
              1 battleship, 1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Italians
                  Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Combat Move - Russians
              3 infantry moved from Ukraine to Western Ukraine
              1 artillery moved from Bryansk to Western Ukraine
              4 infantry moved from Bryansk to Western Ukraine
              1 armour moved from Bryansk to Western Ukraine
              1 infantry moved from Karelia to Finland
                    Russians take Finland from Germans
              1 infantry moved from Novgorod to Belarus
              1 infantry moved from Archangel to Belarus
              1 armour moved from Russia to Belarus
              1 fighter and 1 tactical_bomber moved from Russia to Belarus
              1 fighter moved from Russia to Western Ukraine
              1 fighter moved from Russia to Western Ukraine
      
          Combat - Russians
              Battle in Western Ukraine
                  Russians attack with 1 armour, 1 artillery, 2 fighters and 7 infantry
                  Germans defend with 2 artilleries and 3 infantry
                      Russians roll dice for 1 armour, 1 artillery, 2 fighters and 7 infantry in Western Ukraine, round 2 : 2/11 hits, 3.17 expected hits
                      Germans roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 2/5 hits, 1.67 expected hits
                      2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
                      Russians roll dice for 1 armour, 1 artillery, 2 fighters and 5 infantry in Western Ukraine, round 3 : 3/9 hits, 2.83 expected hits
                      Germans roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 3 : 3/3 hits, 1.00 expected hits
                      3 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 2
                  Casualties for Russians: 5 infantry
                  Casualties for Germans: 2 artilleries and 3 infantry
              Battle in Belarus
                  Russians attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 2.00 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                      Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Belarus, round 3 : 1/3 hits, 1.67 expected hits
                      Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 artillery and 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Belarus to Russia
              1 tactical_bomber moved from Belarus to Russia
              1 infantry moved from Karelia to Novgorod
              1 fighter moved from Western Ukraine to Russia
              1 fighter moved from Western Ukraine to Russia
              1 infantry moved from Vologda to Urals
              4 infantry moved from Russia to Bryansk
              1 infantry moved from Bessarabia to Western Ukraine
              1 infantry moved from Yakut S.S.R. to Yenisey
      
          Place Units - Russians
              3 infantry placed in Novgorod
              1 armour and 1 mech_infantry placed in Ukraine
              1 fighter and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 32 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Germans : 3.33
      Russians : -2.67
      

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery moved from Queensland to New South Wales
              2 infantry moved from New South Wales to 62 Sea Zone
              1 cruiser moved from 62 Sea Zone to 56 Sea Zone
              1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 56 Sea Zone
      
          Place Units - ANZAC
              1 infantry placed in New South Wales
              1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 4 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 fighter moved from Hawaiian Islands to Midway
              1 fighter moved from Eastern United States to 101 Sea Zone
              1 fighter moved from Guam to Wake Island
              1 submarine moved from 54 Sea Zone to 62 Sea Zone
              1 destroyer moved from 54 Sea Zone to 62 Sea Zone
      
          Place Units - Americans
              1 infantry placed in Eastern United States
              1 destroyer and 2 transports placed in 101 Sea Zone
              1 fighter and 1 submarine placed in 101 Sea Zone
              1 bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 56 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 7 infantry moved from Shensi to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 7 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 2 : 2/8 hits, 1.67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Kansu
      
          Place Units - Chinese
              5 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
      
          Purchase Units - British
              British repair damage of 6x factory_major, 4x airfield; Remaining resources: 21 PUs; 
              British buy 7 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 armour; Remaining resources: 0 PUs; 
      
          Combat Move - British
      
          Combat - British
      
          Non Combat Move - British
              1 bomber moved from Malta to Egypt
              1 tactical_bomber moved from Malta to Egypt
              1 fighter moved from Malta to Egypt
              1 fighter moved from Malta to Egypt
              1 destroyer moved from 76 Sea Zone to 98 Sea Zone
              1 infantry moved from Eastern Persia to Persia
                    British take Persia from Neutral_Allies
              1 infantry moved from Shan State to Burma
      
          Place Units - British
              5 infantry placed in United Kingdom
              2 infantry placed in Egypt
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              3 armour placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Some Units in India change ownership: 3 armour
      

      Combat Hit Differential Summary :

      Chinese : 0.33
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 7 infantry moved from Shensi to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 7 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 2 : 2/8 hits, 1.67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Kansu
      
          Place Units - Chinese
              5 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.33
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 4 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 fighter moved from Hawaiian Islands to Midway
              1 fighter moved from Eastern United States to 101 Sea Zone
              1 fighter moved from Guam to Wake Island
              1 submarine moved from 54 Sea Zone to 62 Sea Zone
              1 destroyer moved from 54 Sea Zone to 62 Sea Zone
      
          Place Units - Americans
              1 infantry placed in Eastern United States
              1 destroyer and 2 transports placed in 101 Sea Zone
              1 fighter and 1 submarine placed in 101 Sea Zone
              1 bomber placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              1 armour moved from Ukraine to Eastern Poland
              1 mech_infantry moved from Ukraine to Eastern Poland
              1 mech_infantry moved from Western Ukraine to Eastern Poland
              1 tactical_bomber moved from Western Ukraine to Eastern Poland
              6 infantry moved from Western Ukraine to Eastern Poland
              1 artillery moved from Western Ukraine to Eastern Poland
              1 infantry moved from Baltic States to Eastern Poland
              2 fighters moved from Novgorod to Eastern Poland
              1 armour, 1 artillery, 1 fighter and 9 infantry moved from Belarus to Eastern Poland
              3 infantry moved from Ukraine to Bessarabia
              4 infantry moved from Novgorod to Karelia
      
          Combat - Russians
              Battle in Eastern Poland
                  Russians attack with 2 armour, 2 artilleries, 3 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 2 aaGuns, 3 armour, 3 artilleries and 19 infantry
                      AA fire in Eastern Poland : 0/4 hits, 0.67 expected hits
                      Russians roll dice for 2 armour, 2 artilleries, 3 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 6/26 hits, 7.17 expected hits
                      Germans roll dice for 2 aaGuns, 3 armour, 3 artilleries and 19 infantry in Eastern Poland, round 2 : 9/25 hits, 8.83 expected hits
                      9 infantry owned by the Russians, 2 aaGuns owned by the Germans and 4 infantry owned by the Germans lost in Eastern Poland
                      Russians roll dice for 2 armour, 2 artilleries, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 6/17 hits, 5.67 expected hits
                      Germans roll dice for 3 armour, 3 artilleries and 15 infantry in Eastern Poland, round 3 : 8/21 hits, 7.50 expected hits
                      1 mech_infantry owned by the Russians, 7 infantry owned by the Russians and 6 infantry owned by the Germans lost in Eastern Poland
                  1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Western Ukraine
                  Germans win with 3 armour, 3 artilleries and 9 infantry remaining. Battle score for attacker is -12
                  Casualties for Russians: 16 infantry and 1 mech_infantry
                  Casualties for Germans: 2 aaGuns and 10 infantry
              Battle in Karelia
                  Russians attack with 4 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 4 infantry in Karelia, round 2 : 0/4 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Karelia
                      Russians roll dice for 3 infantry in Karelia, round 3 : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 3 infantry in Karelia, round 4 : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 3 infantry in Karelia, round 5 : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Karelia
                      Russians roll dice for 2 infantry in Karelia, round 6 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 6 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in Karelia, round 7 : 1/2 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 7 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Karelia
                  Russians win, taking Karelia from Germans with 2 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 infantry
              Battle in Bessarabia
                  Russians attack with 3 infantry
                  Germans defend with 1 artillery
                      Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 0.50 expected hits
                      Germans roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Bessarabia
                      Russians roll dice for 2 infantry in Bessarabia, round 3 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in Bessarabia, round 4 : 0/2 hits, 0.33 expected hits
                      Germans roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in Bessarabia, round 5 : 1/2 hits, 0.33 expected hits
                      Germans roll dice for 1 artillery in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Bessarabia
                  Russians win, taking Bessarabia from Germans with 2 infantry remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 artillery
      
          Non Combat Move - Russians
              2 infantry moved from Olgiy to Yenisey
              1 infantry moved from Dzavhan to Yenisey
              1 infantry moved from Ulaanbaatar to Yakut S.S.R.
              2 infantry moved from Buyant-Uhaa to Central Mongolia
              1 infantry moved from Novgorod to Baltic States
              2 aaGuns moved from Belarus to Smolensk
              1 infantry moved from Novgorod to Belarus
              1 armour moved from Russia to Bryansk
              1 infantry moved from Russia to Bryansk
              1 infantry moved from Russia to Bryansk
              2 infantry moved from Rostov to Bryansk
              3 fighters moved from Eastern Poland to Russia
              1 tactical_bomber moved from Eastern Poland to Russia
      
          Place Units - Russians
              3 infantry placed in Ukraine
              1 armour, 1 fighter and 4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 35 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.33
      AA fire in Eastern Poland : : -0.67
      Russians : -3.17
      

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      TripleA Move Summary: Russians round 2

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              1 armour moved from Ukraine to Eastern Poland
              1 mech_infantry moved from Ukraine to Eastern Poland
              1 mech_infantry moved from Western Ukraine to Eastern Poland
              1 tactical_bomber moved from Western Ukraine to Eastern Poland
              6 infantry moved from Western Ukraine to Eastern Poland
              1 artillery moved from Western Ukraine to Eastern Poland
              1 infantry moved from Baltic States to Eastern Poland
              2 fighters moved from Novgorod to Eastern Poland
              1 armour, 1 artillery, 1 fighter and 9 infantry moved from Belarus to Eastern Poland
              3 infantry moved from Ukraine to Bessarabia
              4 infantry moved from Novgorod to Karelia
      

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
              1 fighter moved from New Zealand to New South Wales
              1 fighter moved from New Zealand to New South Wales
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
              1 infantry moved from 62 Sea Zone to New South Wales
              1 fighter moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
      
          Politics - French
              Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - French
              1 infantry moved from French West Africa to French Central Africa
      
          Non Combat Move - French
              1 destroyer moved from 72 Sea Zone to 76 Sea Zone
              1 infantry moved from Syria to Trans-Jordan
              1 infantry moved from Algeria to Morocco
              2 infantry moved from United Kingdom to Scotland
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
              1 fighter moved from New Zealand to New South Wales
              1 fighter moved from New Zealand to New South Wales
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
              1 infantry moved from 62 Sea Zone to New South Wales
              1 fighter moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Maddogmadrid21M
      Maddogmadrid21
    • RE: Kilroynothere (Axis) vs MadDogMadrid (Allies) G40 2E - Game 4

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 5 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 submarine moved from 35 Sea Zone to 54 Sea Zone
              1 destroyer moved from 35 Sea Zone to 54 Sea Zone
              1 fighter moved from Philippines to Guam
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 carrier moved from 10 Sea Zone to 26 Sea Zone
              1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Hawaiian Islands to Midway
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 fighter moved from 10 Sea Zone to 26 Sea Zone
              1 fighter moved from Western United States to 26 Sea Zone
              1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
              1 bomber moved from Central United States to Hawaiian Islands
              1 mech_infantry moved from Central United States to Eastern United States
              1 mech_infantry moved from Central United States to Eastern United States
              1 mech_infantry moved from Central United States to Eastern United States
              1 infantry moved from Central United States to Eastern United States
              1 armour moved from Central United States to Eastern United States
      
          Place Units - Americans
              1 carrier and 2 transports placed in 101 Sea Zone
              1 destroyer placed in 101 Sea Zone
              2 infantry placed in Eastern United States
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 57 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Szechwan to Yunnan
              5 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
              1 infantry moved from Kweichow to Yunnan
              1 infantry moved from Kweichow to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 8 infantry
                  Japanese defend with 1 artillery and 3 infantry
                      Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 3/9 hits, 1.83 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                      3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1.67 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 10
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery and 3 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Shensi
              1 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              4 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      
          Purchase Units - British
              British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; 
      
          Politics - British
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 destroyer moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser moved from 98 Sea Zone to 97 Sea Zone
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 fighter moved from United Kingdom to 97 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 fighter moved from United Kingdom to 110 Sea Zone
              1 fighter moved from Scotland to 110 Sea Zone
              1 mech_infantry moved from Egypt to Ethiopia
              1 armour moved from Alexandria to 98 Sea Zone
              1 infantry moved from Alexandria to 98 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
              1 infantry moved from 76 Sea Zone to Ethiopia
              1 armour moved from 76 Sea Zone to Ethiopia
              1 infantry moved from Anglo Egyptian Sudan to Ethiopia
              1 destroyer moved from 71 Sea Zone to 76 Sea Zone
      
          Combat - British
              Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
              Battle in 96 Sea Zone
                  British attack with 1 fighter
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 96 Sea Zone
                      1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 110 Sea Zone
                  British attack with 1 destroyer and 2 fighters
                  Germans defend with 1 battleship and 1 submarine
                      British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                      Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 destroyer owned by the British lost in 110 Sea Zone
                  1 submarine owned by the Germans Submerged
                      British roll dice for 2 fighters in 110 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                      1 battleship owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 2
                  Casualties for British: 1 destroyer and 1 fighter
                  Casualties for Germans: 1 battleship
              Battle in Ethiopia
                  British attack with 1 armour, 2 infantry and 1 mech_infantry
                  Italians defend with 1 artillery and 2 infantry
                      British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/4 hits, 1.00 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                      British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 0/3 hits, 0.83 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ethiopia, round 4 : 0/3 hits, 0.83 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ethiopia, round 5 : 1/3 hits, 0.83 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 5 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                      British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 6 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery in Ethiopia, round 6 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 7 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery in Ethiopia, round 7 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians lost in Ethiopia
                  British win, taking Ethiopia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for British: 2 infantry
                  Casualties for Italians: 1 artillery and 2 infantry
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                  Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 1 fighter and 1 transport
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
                      1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 fighter owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone
                      British roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
                      Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                      1 transport owned by the Italians, 1 fighter owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
                  British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
                  Casualties for British: 1 carrier, 1 destroyer and 1 fighter
                  Casualties for Germans: 1 fighter
                  Casualties for Italians: 1 battleship, 1 cruiser, 1 fighter and 1 transport
      
          Non Combat Move - British
              1 transport moved from 109 Sea Zone to 102 Sea Zone
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 fighter moved from 96 Sea Zone to Malta
              1 fighter moved from 97 Sea Zone to Malta
              1 tactical_bomber moved from 97 Sea Zone to Malta
              1 bomber moved from 97 Sea Zone to Malta
              1 artillery moved from Alexandria to Egypt
              1 infantry moved from Alexandria to Egypt
              1 fighter moved from Burma to India
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              2 infantry moved from Malaya to Shan State
              1 infantry moved from Burma to India
              1 infantry moved from Ontario to Quebec
              1 artillery moved from Ontario to Quebec
              1 infantry moved from Scotland to United Kingdom
              1 infantry moved from Scotland to United Kingdom
              1 aaGun moved from Scotland to United Kingdom
              1 fighter moved from 110 Sea Zone to United Kingdom
      
          Place Units - British
              1 fighter and 2 infantry placed in United Kingdom
              1 factory_minor placed in Egypt
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,4
              British collect 26 PUs (3 lost to blockades); end with 26 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs
      
          Place Units - UK_Pacific
              1 artillery and 4 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 18 PUs
              Some Units in India change ownership: 1 artillery and 4 infantry
      

      Combat Hit Differential Summary :

      Germans : 0.50
      British : -2.17
      Italians : -2.17
      Chinese : 1.50
      Japanese : -0.67
      

      Savegame

      posted in Play Boardgames
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