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    m2k

    @m2k

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    Latest posts made by m2k

    • RE: 1968 Cold War

      Map

      CW1968_V8_colocation.pdf

      posted in Other Axis & Allies Variants
      M
      m2k
    • RE: 1968 Cold War

      Piece and Flags PDF

      Pieces simplyv2.pdf

      posted in Other Axis & Allies Variants
      M
      m2k
    • RE: 1968 Cold War

      Players Start Piece Guide:
      The Guerrilla:
      Nicaragua: 1Infantry
      Peru: 2 Infantry, 1 Tank
      Chile:3 Infantry, 1 MPADS,1 Helicopter, 2 Aircraft, 1 Strategic Bombardier, 1 I. Complex
      South Chile; 2 Infantry
      Angola: 3 Infantry, 1 Tank, 1 AA
      Cuba: 3 Infantry, 1 MPADS, 1 Tank, 2 Aircraft, 1 Air-Transport 1 I. Complex.
      Sea Zone 30: 1 Naval Transport
      Sea Zone 12: 1 Cruiser, 1 Naval Transport
      Start IPC: 15

      Dictatorships
      Mexico: 1 Tank
      Panama: 1 Tank
      Colombian: 1 Infantry
      Venezuela: 1 Infantry
      Bolivia: 1 Infantry
      North Argentina: 1 Infantry
      Argentina: 1 Infantry,  1 Helicopter, 1 Aircraft, 1 I. Complex
      Patagonian: 2 Infantry
      Brazil: 1Infantry, 1MPADS, 1 Tank, 1AA, 1 Aircraft, 1 Strategic Bombardier, 1 I. Complex
      Indonesia: 2 Infantry, 1AA
      Sea Zone 56: 1 Cruiser, 1 Naval Transport with 1 Infantry
      Sea Zone  30: 1 Cruiser
      Start IPC: 20

      Panarabiar Socialist:
      Argelia: 1 Infantry, 1 Tank
      Libya: 2 Infantry, 1 Tank, 1 Helicopter, 1 Aircraft, 1 I. Complex
      Egypt: 1 Tank
      Mali: 2 Infantry
      Yemen: 1 Infantry
      Somalia: 1MPDS
      Tanzania: 1 Infantry
      Mozambique: 1 Infantry
      Madagascar: 1 Infantry, 1 Tank, 1 AA
      Iran: 1 Infantry
      Sea Zone 39: 1 Cruiser
      Sea Zone 46: 1 Naval Transport
      Start IPC: 16

      UK
      Turkey: 5 Infantry, 1 Tank, 1AA, 2 Aircraft, 1 I. Complex
      Pakistan: 2 Infantry
      Saudi Arabia: 1 Infantry
      Sudan: 2 Infantry
      Ethiopia: 1 Infantry
      Democratic Republic of Congo: 1 Infantry, 1 Tank
      Nigerian: 1 Infantry
      Ghana: 1 Infantry
      Philiphines: 1 Infantry, 1 Aircraft
      Rodesia:  1 Infantry
      Marroco: 1 Infantry
      South Africa: 4 Infantry, 1 MPADS, 1 Tank, 2 Helicopter, 1 Aircraft, 1 I. Complex.
      Sea Zone 48: Naval Transport
      Sea zone 37: 2 Cruiser
      Start IPC: 19

      SSR
      East-Europe: 1 Infantry
      Ucranian: 2 Infantry, 1 Tank
      Russia: 6 Infantry, 2 Tank, 1 AA, 1 Air Transport, 1 I. Complex
      Central Russia: 2 Infantry
      Kazajastan: 1 Infantry, 1 Tank
      Kamchapka: 6 Infantry, 2 Aircaft, 1 Strategic Bombardier, 1 Air Transport, 1 I.Complex
      Congo: 1 Infantry
      Sea Zone 21: 1 Cruiser with 1 Helicopter, 1 Naval Transport With 1 Infantry and 1 AA
      Sea Zone 52:  1  Cruiser with 1 Helicopter, 1 Aircraft Carrier with 1 Aircaft
      Sea Zone 29: 1 Cruiser, 1 Naval Transport with 1 Infantry and 1 Tank
      Start IPC: 33

      USA
      Alaska: 1 Tank
      West Coast USA: 5 Infantry, 1 Tank, 1 Air Transport, 1 I. Complex
      Missouri: 1 Infantry, 1 Strategic Bombardier
      Texas: 2 Helicopter, 1 Aircraft
      Easter USA: 3 Infantry, 1 MPADS, 2 Tank, 1 AA, 1 Air Transport
      West Europe: 1 Infantry, 1 Tank
      South Vietnam: 6 Infantry, 1 Tank, 5 Helicopter, 2 Aircraft, 1 I. Complex.
      Haiti: 1 Infantry
      South Corea: 2 Infantry, 1 MPADS, 1AA ,1 Tank, 2 Helicopter
      Sea Zone 57: 1 Cruiser, 1 Aircraft Carrier with 2 Aircraft
      Sea Zone 19: 1 Cruiser, 1 Aircraft Carrier with 1 Aircraft
      Sea Zone 3: 1 Cruiser, 1 Naval Transport
      Start IPD: 44

      Asian Comunist
      North Corea: 3 Infantry, 1 AA, 1 Aircraft
      China: 2 Infantry, 1 AA, 2 Helicopter, 1 Aircraft, 1 Strategic Bombardier, 1 I. Complex
      North Vietnam: 5 Infantry, 3 MPADS, 2 Tank, 1 AA
      Myanmar: 3 Infantry
      India: 1 Tank
      Sea Zone 51: 1 Cruiser
      Start IPC: 14

      posted in Other Axis & Allies Variants
      M
      m2k
    • RE: 1968 Cold War

      How to Win
      There are NATO 6 City, 2 or them Capital, and the others conquest city and Warsaw pact 6 city 3 of them Capital. Washington and Moscow are no valid city in game, they can be con quested. You win wen you conquer at least 4 enemy city.

      Second Alternative win rule.
      Total conquest; you must conquest all of city’s except Washington and Moscow.
      Third Alternative win rule
      Nuclear War; After conquest 4 enemy city you can use nuclear force, in this case the objective will be Washington and Moscow like capital city. To use Nuclear power in USA or SSR turn you can choice one territory and retire all of the piece there. If in that territory are fabrics, it will have +6 damage points.

      Players Turn:
      The Guerrilla
      Dictatorships
      Panarabic socialist
      UK
      SSR
      USA
      Asian Comunist

      posted in Other Axis & Allies Variants
      M
      m2k
    • RE: 1968 Cold War

      Thank You Oztea for your suggestion, it is apreciated. Anyway i think there are no way to represent Cold War with maps of WWII, The cold war was a high mobility war and focused in South. So i have a new map. Nato never figth until cold war was present. France was important colonization territories in Africa, but in the end of 60`s mostly of them were independent, maybe was very good idea for a firts years of Cold War, 1946-1966, Very focused in Asia.
      I will continue with explanations, i hope see you again and coment what do you think about.
      –-
      Piece Background

      Infantry:
      In Cold War infantry was very important resource, especially in the war of guerrilla, that is because heavy tanks are more useful in defense that in the attack. The Guerrilla can be hidden for an enemy and infiltrate into territories. They are more powerful with helicopters that was heavy used in wars like Vietnam, to transport and attack.
      Air Units:
      The most important this years were the air war. With new Aircraft, and with new generation of missiles the war in the air against hidden guerrilla was very intense. With the first interplay engines the transport of troops was very fast. And with the directional missiles against helicopters or Aircraft more dangerous too.
      Naval Units:
      With the first generations of missiles the war in the sea should you avoid it. The Ships are very slow to missiles and very easy to destroy it, like it happens in Maldivians was. The Ships are used to transport Air units and troops, and some time land into enemy territories like in Cuba. I don,t forgot heavy submarine war in cold war, but they never be used in real war, they only was a strategic nuclear submarines.

      Game Piece Guide

      Cost Move Attack Defense
      Infantry 3 1 1 2
      MPADS* Infantry 4 1 1 2
      Tank 6 2 2 3
      Aircraft Artillery Missile 7 1 2
      Helicopter 8 2 2 3
      Aircraft 10 2 3 4
      Strategic Bomber 12 4 4 1
      Air Transport 15 6
      Cruiser 13 2 3 2
      Aircraft Carrier 17 2 1 2
      Naval Transport 6 2
      Hidden Guerrilla 1
      Factory 15 1

      *(Man-portable air-defense systems)

      Piece Special Abilities
      MPADS* Infantry: If you are defending you can use MPADS attack against Helicopters before the first attack. Launch 2 rolls and if you have 1 or less you made 1 hit over helicopter. After that the piece can not continue attacking, but it can be taken like drop. If Helicopter have an Infantry inside, the two pieces must be retired.
      You can use too in attack this special ability, in this case Helicopter can not have infantry inside. Anyway you can use this piece like a normal Infantry without using MPADS.
      Aircraft Artillery Missile: This piece launch 3 Missile that can fall any air piece. Drop the rolls before the battle and it cause damage with 2 or less. After missile launched the piece is retired, you must buy it more of them.
      Helicopter: Helicopter can transport 1 Infantry and it can help in attack. This Infantry have +1 in attack, so a Helicopter with Infantry attack with 2 rolls and damage with 2 or less. The infantry can be retired independently from Helicopter. But if Helicopter is damaged with Air Misile or MPADS the helicopter fall down with infantry.
      Strategic Bomber: Can damage Factory,s and it have a radar too to reveal hidden guerrilla inside your territory, but in that case it can not attack, you must use other pieces to that.
      Air Transport: it have the same capacity of naval transport. And it can be used like fuel refuel with Aircraft and Strategic Bomber. To refuel in air your Air Transport have 6 to move and you will have land with that 6 in 2 turns. The Aircraft must wait in the territory one turn and it can,t be attacked. After the turn returns the Aircraft have again their own move spaces, to attack or land. And The Air Transport will land to the previous selected territory. If that Territory if conquer by hostile power, you can try to land in another, if our can not, you will lost the transport. If you use like fuel transport you can not carry any piece. Any aircraft must land in friendly territory.
      Cruiser: The Cruiser can transport one Helicopter inside. In a naval war, if you are in the coast of friendly territory and there are Air units, you can use it to defend it, but remember it must be land option.
      Aircraft Carrier: Can transport Helicopters, Aircraft, Strategic Bomber. Any Ship can be attacked by any air unit. It Can transport 2 units.
      Hidden Guerrilla: One Back Piece that can be used with infantry and MPADS Infantry. One piece for each piece that you want use like Guerrilla. You can walk into enemy territory without be detected. You will be reveal if you attack or with an enemy Strategic Bomber.
      |

      posted in Other Axis & Allies Variants
      M
      m2k
    • 1968 Cold War

      In Workig in this variant. Please help me with any error, sugestion or anything that can you see in this variant.
      Thank you:

      1968 Cold War ®
      Historic Background

      After the WWII the Allies pact in Yalt a teatry of non-aggression and consequences of the victory. This teatry will be crucial for the next 50 years. In 1946 the world was exhausted, it was impossible star a new war, but the biggest winner powers (USSR-USA) star increasing a preventive rearmament, especially with the new nuclear power. For the 60s decade the nuclear power was so great that can be possibility the complete destroy of the world with it. So the Two power was freezed by nuclear power and Yalt pact. The war has become with the continuous decolonization of old European powers, specifically in Africa an Asia. South America was free since time ago, but their level of poverty  was very high in contrast with they high rich soil. So the war between two powers was played in this situation. We can understand that this low level war need long time, but there are some decades that we can consider. 40-50s the reinforce of USSR and USA. 60-70s the flight for freedom (from old colonies), and, or, socialism in contrast with the struggle to maintain capitalism. And 80-90s the freeze and end of socialism theatre (specially in Europe) and the end of hardest capitalism dictatorships.

      I have choose the date 1968 because is The year of may 68 in France, Vietnam was in the middle of war, etc. is an important year but it want to represent the decades between the end of the 60s and the 70s. I want to review one by one the three most important continents for the cold war.

      South America;
      The most of the South countries have a democratic countries near to USA, some of them, like Chile, choose a Non-allied communist democracy or Cuba, with it revolution, was the first countries that want socialist spaces, most of the South Countries have in the next years a lot of tries of become Soviet allied, Nicaragua, Guyana, Colombia, Bolivia, Peru, etc. With the help of USA and in trying to stop this change they promoted a lot of dictadure in the region, Brasil, Chile, Argentina, Uruguay.

      Africa;
      The continent has still a colony of Europe, but in the decades after WWII a lot of country has become independent from European Colonialist Countries, some of them, specially in the north-medde orient, allied with Communist (Libya, Afghanistan, Algeria, etc.), like in South America, USA and Europe promote dictatorial states, some of them was very near to Islamic Guerrilla. They found hard help in Turkey, South-Africa, Saudi Arabia, etc.

      Asia;
      The victory of Mao in China was a very hard influence in Asia, anyway USA helps some country that maintain a Democratic USA-Allied, like South-Corea, Taiwan, Indonesia, and they found help in the rest of Asia with the years, despite the defeat in Vietnam.

      Game Forces

      Team 1 (NATO)
      -USA
      -Dictatorships
      -UK
      Team 2 (Warsaw pact)
      -URSS
      -The Guerrilla
      -Asian Communist
      -Panarabic Socialist

      more soon…

      posted in Other Axis & Allies Variants
      M
      m2k
    • RE: Oil production

      Somebody have test 2 diferent IPC value, like oil? For example;
      Infantry 5ipc
      Tank 10ipc+5oil

      posted in House Rules
      M
      m2k
    • RE: New players some stuff

      i will do it, thank you. :wink:

      posted in Axis & Allies 1942 2nd Edition
      M
      m2k
    • New players some stuff

      Hi guys, i have made some print stuff to new players in A&A 1942(2nd). There are some print help, one mini book ready to print in 2 sides and staple it. And more advanced mini table of units. It?s a good help for play with rookie people. In the mini book are some help that general instructions are not very clear to understand it, and i found solutions in this forum. I have made it in Spanish, i think that is very complex to me explain it in english, but, if somebody can translate good to another languaje he can send me the translate and i will add it with new languaje.

      (as add links? i can not add links! :-P help please, are only 2 PDF housed in rapidshare, Thanks!!)

      i hope can be usefull to semebody.
      best regards.

      posted in Axis & Allies 1942 2nd Edition
      M
      m2k