/greand stone
The way tech rolls now work, you get to keep tech rolls you buy to the next turn. So if a nation buys two tech rolls/turn, they will get 2 tech rolls the first turn and FOUR tech rolls the next turn if they don’t succeed the first turn. So you’ll get a tech every 2nd turn -> US will only have to wait 6 turns to get HBMBs w. 10 IPCs/turn investment on average.
/Romulus
The idea with tech to counter HBMBs is to get the tech before you get hit by a massive bombing campaign. Investment from turn 1.
/axis_roll
I’m basically with you in your critique of HBMB rules, but I also think I understand Krieghund’s position. He’s been recruited to be an answer guy for AA50, and not discuss the rule changes critically. From what he’s written so far, I understand that Jets won’t have any interception function, and I now edit that out from my starting post.
Balance-wise, it may be that the national objectives saves the Axis. Either to put money into techs to counter HBMBs or to win a victory on VCs before those HBMBs will able to put into effect. Take a look at the thread on NOs that I started, Germany and Japan will get 5-15 IPCs extra EACH TURN just by taking historically conquered territories. Maybe the idea is that US needs to be able to get HBMBs to counter that?