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    Topics created by lukef17

    • L

      Toronto

      Player Locator
      • • • lukef17
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      elrojo33E

      Hey, I am in the GTA (Vaughan) and always looking for a game (A&A board game, any variant).

      elrojo33

    • L

      Worth it?

      Axis & Allies 1942 2nd Edition
      • • • lukef17
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      L

      I’ve got 41, for quick casual games, and introducing new players.
      I’ve got global for epic weekend marathons  :-D.
      And AA50, has served as my main game.

      I just can’t think of a situation where I’d play this instead of AA50.

      Maybe for consistency in rules? Anti-aircraft, etc.
      I’m wondering then, what the main difference are, and if I could add them to AA50 as house rules? Pick up some colour coded AA guns and whatnot.
      Think it’d disturb the balance too much?

    • L

      Quick question: multinational defense

      Axis & Allies Global 1940
      • • • lukef17
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      R

      @Gargantua:

      Niether did the Invasion of Poland.

      The typical German thing to do, was to attack between 2 and 4 in the morning.  Whilst on the previous day, trying to come to “on the surface” conclusive peace talks.

      It worked handidly in the favour, against the smaller countries.

      Ironically, France and the UK (along with many other allied nations) declared war on Germany before Germany did.  Not much happened for a while after that, though.

    • L

      Tactical battleboard?

      House Rules
      • • • lukef17
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      RaederR

      We use Memoir 44 as a companion piece to A&A. Whenever there is a battle that we would like to play out at the tactical level, we use M44. Some minor tweaks had to be made to make it work though.

      Also, we use a system where you can promote successful units with a M44 badge on the A&A board. In the A&A setting, it only gives the unit the ability to absorb an extra hit, signifying it’s elite. On the M44 board though, it is used in the same way as the badges are used in that game, i.e. Marines, Paratroopers, Snipers, etc.

    • L

      Battle system

      Axis & Allies Anniversary Edition
      • • • lukef17
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      KrieghundK

      The combat system is pretty much like Revised.  There are no random casualties.  The biggest difference is that transports don’t fight in naval battles.  They don’t roll and they can’t be taken as casualties.  They are automatically destroyed if their side loses the fight.

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