Ok, I see you’re correct.
ANZAC gets extra money for being at war so I did it and I was thinking your fleet is blocked because you can’t go through the American destroyer yet I see now that’s incorrect. Japan can occupy the same SZ as America since Japan & America are currently neutral. My bad, to correct how about you just edit the ANZAC destroyer from SZ 65 to SZ 55?
Posts made by luckysocks6969
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RE: PTV first game Surfer (X) vs. Jack (L+12)posted in Play Boardgames
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RE: PTV first game Surfer (X) vs. Jack (L+12)posted in Play Boardgames
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns and 2 infantry moved from New South Wales to Queensland 1 fighter moved from New Zealand to Queensland 1 fighter moved from New Zealand to Queensland 1 destroyer and 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 68 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Morocco 1 infantry moved from Syria to Trans-Jordan 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 destroyer moved from 74 Sea Zone to 83 Sea Zone Combat - French Battle in Southern France French attack with 1 artillery and 1 infantry Italians defend with 1 aaGun, 1 armour, 1 factory_minor and 1 harbour French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 aaGun and 1 armour in Southern France, round 2 : 1/1 hits, 0.50 expected hits 1 aaGun owned by the Italians and 1 infantry owned by the French lost in Southern France 1 artillery owned by the French retreated to Normandy Bordeaux Italians win with 1 armour remaining. Battle score for attacker is 2 Casualties for French: 1 infantry Casualties for Italians: 1 aaGun Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : 0.50 French regular : 0.33 -
RE: PTV first game Surfer (X) vs. Jack (L+12)posted in Play Boardgames
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns and 2 infantry moved from New South Wales to Queensland 1 fighter moved from New Zealand to Queensland 1 fighter moved from New Zealand to Queensland 1 destroyer and 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 1 infantry and 1 transport moved from 65 Sea Zone to 68 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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RE: PTV first game Surfer (X) vs. Jack (L+12)posted in Play Boardgames
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 marine moved from Western United States to 11 Sea Zone 1 artillery moved from Western United States to 11 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 artillery moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 submarine moved from 36 Sea Zone to 24 Sea Zone 1 fighter moved from Davao to Guam 1 infantry moved from Davao to Manilla Place Units - Americans 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 submarine placed in 11 Sea Zone 2 fighters placed in 104 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai 1 infantry moved from Eastern Sinkiang to Tsinghai 3 infantry moved from Kansu to Tsinghai 2 infantry moved from Inner Mongolia to Tsinghai 2 infantry moved from Hopei to Tsinghai Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 carrier and 1 fighter; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 112 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Holland Belgium 1 battleship moved from 114 Sea Zone to 113 Sea Zone 1 cruiser moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from Eastern India to 40 Sea Zone 1 artillery moved from Eastern India to 40 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 82 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 78 Sea Zone 1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia 1 infantry moved from Anglo-Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 infantry moved from Alexandria to 100 Sea Zone 1 infantry and 1 transport moved from 100 Sea Zone to 82 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Alexandria to Egypt 1 tactical_bomber moved from 100 Sea Zone to Ethiopia 1 cruiser moved from 100 Sea Zone to 78 Sea Zone 1 destroyer moved from 73 Sea Zone to 82 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 bomber moved from United Kingdom to France 1 destroyer moved from 100 Sea Zone to 98 Sea Zone Combat - British Strategic bombing raid in France Germans roll AA dice in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in Holland Belgium Battle in 98 Sea Zone British attack with 1 destroyer Italians defend with 1 destroyer and 1 transport British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking Holland Belgium from Germans with 1 transport remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer Battle in Ethiopia British attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/5 hits, 1.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 3 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 4 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 aaGun moved from Scotland to United Kingdom 1 fighter moved from Scotland to United Kingdom 2 infantry moved from Scotland to United Kingdom 1 fighter moved from Gibraltar to 113 Sea Zone 1 infantry moved from 82 Sea Zone to Southern Persia British take Southern Persia from Neutral_Allies 1 battleship moved from 132 Sea Zone to 40 Sea Zone 5 infantry moved from Eastern India to Burma 1 infantry moved from Western India to Eastern India 1 aaGun moved from Eastern India to Burma 1 aaGun moved from Eastern India to Burma 1 tactical_bomber moved from Eastern India to Burma 1 fighter moved from Eastern India to Burma 1 carrier moved from 100 Sea Zone to 83 Sea Zone 1 fighter moved from Malta to 83 Sea Zone 1 tactical_bomber moved from Ethiopia to Anglo-Egyptian Sudan Place Units - British 1 carrier placed in 113 Sea Zone 1 fighter placed in 113 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4 British collect 34 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India 1 destroyer placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in Eastern India change ownership: 3 infantry Some Units in 40 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Chinese regular : 0.50 Italians regular : 0.67 Japanese regular : 0.67 Germans AA : 0.83 British regular : 0.17 -
RE: PTV first game Surfer (X) vs. Jack (L+12)posted in Play Boardgames
@luckysocks6969 so I edited your Italian transport away because I thought I had my malta fighter as part of the battle (visually, it was floating on the water next to the transport and hence I thought part of the fight but, in fact, still on malta). based upon the rolls, the transport would have died with the fighter present. I think it’s fair but perhaps you’ll have heartburn.
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RE: PTV first game Surfer (X) vs. Jack (L+12)posted in Play Boardgames
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 marine moved from Western United States to 11 Sea Zone 1 artillery moved from Western United States to 11 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 artillery moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 submarine moved from 36 Sea Zone to 24 Sea Zone 1 fighter moved from Davao to Guam 1 infantry moved from Davao to Manilla Place Units - Americans 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 submarine placed in 11 Sea Zone 2 fighters placed in 104 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai 1 infantry moved from Eastern Sinkiang to Tsinghai 3 infantry moved from Kansu to Tsinghai 2 infantry moved from Inner Mongolia to Tsinghai 2 infantry moved from Hopei to Tsinghai Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 carrier and 1 fighter; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 112 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Holland Belgium 1 battleship moved from 114 Sea Zone to 113 Sea Zone 1 cruiser moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from Eastern India to 40 Sea Zone 1 artillery moved from Eastern India to 40 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 82 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 78 Sea Zone 1 artillery and 1 infantry moved from 78 Sea Zone to Ethiopia 1 infantry moved from Anglo-Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 infantry moved from Alexandria to 100 Sea Zone 1 infantry and 1 transport moved from 100 Sea Zone to 82 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Alexandria to Egypt 1 tactical_bomber moved from 100 Sea Zone to Ethiopia 1 cruiser moved from 100 Sea Zone to 78 Sea Zone 1 destroyer moved from 73 Sea Zone to 82 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 bomber moved from United Kingdom to France 1 destroyer moved from 100 Sea Zone to 98 Sea Zone Combat - British Strategic bombing raid in France Germans roll AA dice in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in Holland Belgium Battle in 98 Sea Zone British attack with 1 destroyer Italians defend with 1 destroyer and 1 transport British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking Holland Belgium from Germans with 1 transport remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer Battle in Ethiopia British attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/5 hits, 1.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 3 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 4 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 aaGun moved from Scotland to United Kingdom 1 fighter moved from Scotland to United Kingdom 2 infantry moved from Scotland to United Kingdom 1 fighter moved from Gibraltar to 113 Sea Zone 1 infantry moved from 82 Sea Zone to Southern Persia British take Southern Persia from Neutral_Allies 1 battleship moved from 132 Sea Zone to 40 Sea Zone 5 infantry moved from Eastern India to Burma 1 infantry moved from Western India to Eastern India 1 aaGun moved from Eastern India to Burma 1 aaGun moved from Eastern India to Burma 1 tactical_bomber moved from Eastern India to Burma 1 fighter moved from Eastern India to Burma 1 carrier moved from 100 Sea Zone to 83 Sea Zone 1 fighter moved from Malta to 83 Sea Zone 1 tactical_bomber moved from Ethiopia to Anglo-Egyptian Sudan Place Units - British 1 carrier placed in 113 Sea Zone 1 fighter placed in 113 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4 British collect 34 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India 1 destroyer placed in 40 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in Eastern India change ownership: 3 infantry Some Units in 40 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Chinese regular : 0.50 Italians regular : 0.67 Japanese regular : 0.67 Germans AA : 0.83 British regular : 0.17 -
RE: PTV first game Surfer (X) vs. Jack (L+12)posted in Play Boardgames
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai 1 infantry moved from Eastern Sinkiang to Tsinghai 3 infantry moved from Kansu to Tsinghai 2 infantry moved from Inner Mongolia to Tsinghai 2 infantry moved from Hopei to Tsinghai Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.67 -
RE: PTV first game Surfer (X) vs. Jack (L+12)posted in Play Boardgames
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 marine moved from Western United States to 11 Sea Zone 1 artillery moved from Western United States to 11 Sea Zone 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 artillery moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 submarine moved from 36 Sea Zone to 24 Sea Zone 1 fighter moved from Davao to Guam 1 infantry moved from Davao to Manilla Place Units - Americans 1 destroyer placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 submarine placed in 11 Sea Zone 2 fighters placed in 104 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUsCombat Hit Differential Summary :
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RE: PTV first game Surfer (X) vs. Jack (L+12)posted in Play Boardgames
@surfer ok; you can edit back please. Leave the dude where he started please
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RE: PTV first game Surfer (X) vs. Jack (L+12)posted in Play Boardgames
Would you also please upvote (heart icon I think) 3 of my posts?
Until I have 3 reputation, the forum won’t let me post but 1x every 90 seconds which has already proved annoying. Cheers. -
RE: PTV first game Surfer (X) vs. Jack (L+12)posted in Play Boardgames
I edited because the game wouldn’t let Russia take the Pro-Allies territory. A Whopping 0 PU benefit.
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RE: PTV first game Surfer (X) vs. Jack (L+12)posted in Play Boardgames
TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1 Purchase Units - JapaneseCombat Hit Differential Summary :
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RE: PTV first game Surfer (X) vs. Jack (L+12)posted in Play Boardgames
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 1 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Northwest Persia from Neutral_Allies to Russians EDIT: Turning off Edit Mode 3 infantry moved from Amur to Siberia 1 infantry moved from Sakha to Buryatia 1 infantry moved from Sakha to Buryatia 2 aaGuns and 4 infantry moved from Sakha to Siberia 1 infantry moved from Southern Caucasus to Northwest Persia 1 infantry moved from Southern Caucasus to Northern Caucasus 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 3 infantry moved from Vyborg to Karelia 1 infantry moved from Archangel to Karelia 1 submarine moved from 118 Sea Zone to 116 Sea Zone 1 submarine moved from 130 Sea Zone to 128 Sea Zone 1 fighter moved from Russia to Leningrad 1 tactical_bomber moved from Russia to Leningrad 1 artillery moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Stalingrad to Ukraine 1 armour and 1 mech_infantry moved from Russia to Southern Belarus 3 infantry moved from Baltic States to Northern Belarus 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Northern Belarus Place Units - Russians 3 infantry placed in Siberia 1 artillery and 2 infantry placed in Ukraine 2 artilleries and 1 infantry placed in Leningrad 2 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUsDice Statistics:
Total 1 was rolled 23 times 2 was rolled 17 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 14 times 6 was rolled 15 times Average roll : 3.265 Median : 3.000 Variance : 0.653 Standard Deviation : 0.808 Total rolls : 98 Germans Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 6 times 4 was rolled 14 times 5 was rolled 9 times 6 was rolled 10 times Average roll : 3.359 Median : 4.000 Variance : 0.751 Standard Deviation : 0.867 Total rolls : 64 British Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 2.583 Median : 2.000 Variance : 0.727 Standard Deviation : 0.853 Total rolls : 12 French Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.000 Median : 3.000 Variance : 0.564 Standard Deviation : 0.751 Total rolls : 14 Neutral_Allies Combat 1 was rolled 2 times 3 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 4.000 Median : 5.000 Variance : 1.048 Standard Deviation : 1.024 Total rolls : 8 -
RE: PTV first game Surfer (X) vs. Jack (L+12)posted in Play Boardgames
Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 10:43:56 PM
Savegame -
RE: PTV first game Surfer (X) vs. Jack (L+12)posted in Play Boardgames
@surfer
Thanks; kill all boats first before any fighters please -
RE: PTV first game Surfer (X) vs. Jack (L+12)posted in Play Boardgames
Sorry for the delay – probably should have warned you…there’s gonna be some periods where I’ll be super slow. I’ll try not to be 3 weeks like this for most moves.
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RE: PTV first game Surfer (X) vs. Jack (L+12)posted in Play Boardgames
SZ 114 = no scramble
SZ 113 = 3 fighter scramble