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    Posts made by LuckyLindy

    • RE: '12L souL (Axis) v. LuckyLindy (Allies +9)

      Z62 cleared

      Noncombat Moves

      7 transports from Z50 to Z62
      AA gun from FAR to Z63
      10 fighters from Z62 to BRY

      Mobilize

      destroyer in Z8
      destroyer in Z7

      Income

      24 + 5 NO + 3 saved = 32

      souLvLLindy46dB.AAM

      posted in League
      L
      LuckyLindy
    • RE: '12L souL (Axis) v. LuckyLindy (Allies +9)

      Britain turn 46

      Purchase

      29 IPC

      10 repair to GBR
      2 destroyers

      save 3 IPC

      Combat Moves

      Z62 (destroyer) v 7 ac, destroyer, 2 cruisers, 10 fighters, 7 battleships (Z50)

      dice…

      Z62
      A - 7 ac, destroyer, 2 cruisers, 10 fighters, 7 battleships
      DiceRolls: 7@1 1@2 12@3 7@4; Total Hits: 157@1: (1, 6, 6, 2, 3, 1, 1)1@2: (2)12@3: (3, 2, 4, 6, 1, 6, 2, 5, 4, 6, 5, 6)7@4: (2, 1, 2, 3, 4, 4, 3)
      D - destroyer
      DiceRolls: 1@2; Total Hits: 01@2: (4)

      posted in League
      L
      LuckyLindy
    • RE: '12L souL (Axis) v. LuckyLindy (Allies +9)

      souL, there is still a British ac and US fighter in Z7.  Did you forget they were there?  I think the rules say that you can not load transports in a sea zone that has an enemy ship, so you can not pick up Germans in Z7 for the attack of GBR.  Also, since the sea zone has an enemy ship, you can not fire support shots from Z7.  You could pick up 18 troops from ALG and attack from Z8.  If you want to do so, you can use the same bombardment hits since it would not change your attack power.

      I could be wrong but that is my understanding.

      Cheers

      posted in League
      L
      LuckyLindy
    • RE: '12L souL (Axis) v. LuckyLindy (Allies +9)

      Noncombat Moves

      fighter from Z12 to Z7
      AA from EUS to ECA
      infantry, AA gun from ALA to BRY
      2 fighters from BRY to Z50
      2 fighters from WCA to Z50
      6 destroyers, 2 cruisers, 3 ac, fighter from Z53 to Z52
      2 fighters from WCA to Z52
      39 submarines from Z46 to Z50
      18 fighters from ECA to WCA
      20 infantry from WCA to ALA
      10 infantry from WUS to WCA
      artillery from Z50 to PHI

      Mobilize

      10 tanks in WUS
      2 infantry in PHI

      Income

      42 + 15 NO + 1 saved = 58

      Ok you are cleared to move.  :-)

      souLvLLindy45fUSA.AAM

      posted in League
      L
      LuckyLindy
    • RE: '12L souL (Axis) v. LuckyLindy (Allies +9)

      :|

      Sorry, I need to slow down my moves a little bit.  I move quickly because I think the game is nearly over, but I want to give you my best effort.  So let me look a little longer at this noncombat and I will let you know when you are ok to move.

      Cheers

      posted in League
      L
      LuckyLindy
    • RE: '12L souL (Axis) v. LuckyLindy (Allies +9)

      Whoah, hold on a second.  I may not want the American fleet going to Z50.

      posted in League
      L
      LuckyLindy
    • RE: '12L souL (Axis) v. LuckyLindy (Allies +9)

      And all the fighters from ECA land in WCA (none in ALA)

      souLvLLindy45fUSA.AAM

      posted in League
      L
      LuckyLindy
    • RE: '12L souL (Axis) v. LuckyLindy (Allies +9)

      Mobilize the 2 infantry in PHI instead of EUS

      souLvLLindy45fUSA.AAM

      posted in League
      L
      LuckyLindy
    • RE: '12L souL (Axis) v. LuckyLindy (Allies +9)

      ECA taken with 57 infantry, 15 artillery, 13 tanks, 18 fighters

      Noncombat Moves

      fighter from Z12 to Z7
      AA from EUS to ECA
      infantry, AA gun from ALA to BRY
      2 fighters from BRY to Z50
      4 fighters from WCA to Z50
      6 destroyers, 2 cruisers, 3 ac, fighter from Z53 to Z50 (4 fighters on 2 British ac)
      39 submarines from Z46 to Z50
      8 fighters from ECA to ALA
      10 fighters from ECA to WCA
      20 infantry from WCA to ALA
      10 infantry from WUS to WCA

      Mobilize

      10 tanks in WUS
      2 infantry in EUS

      Income

      42 + 15 NO = 57

      souLvLLindy45fUSA.AAM

      posted in League
      L
      LuckyLindy
    • RE: '12L souL (Axis) v. LuckyLindy (Allies +9)

      I know, I agree with you.  It is still fun to play it out…  You will definitely get the win, there is little doubt of that.

      posted in League
      L
      LuckyLindy
    • RE: '12L souL (Axis) v. LuckyLindy (Allies +9)

      :-)

      BRY taken with 50 infantry, 15 artillery, 3 tanks, 2 fighters

      ECA
      A - 58 infantry, 10 artillery, 13 tanks, 18 fighters
      DiceRolls: 48@1 20@2 31@3; Total Hits: 3648@1: (4, 4, 6, 1, 2, 4, 6, 3, 4, 6, 4, 5, 5, 6, 3, 1, 4, 2, 1, 5, 4, 2, 5, 1, 5, 6, 1, 6, 6, 1, 1, 3, 5, 1, 3, 6, 4, 2, 3, 1, 2, 6, 6, 1, 6, 2, 1, 4)20@2: (4, 1, 3, 2, 2, 1, 2, 1, 1, 3, 1, 6, 4, 1, 3, 2, 2, 6, 2, 5)31@3: (1, 4, 6, 3, 4, 5, 3, 4, 1, 3, 1, 4, 4, 4, 6, 6, 4, 1, 6, 4, 4, 6, 4, 1, 1, 6, 2, 2, 5, 3, 1)
      D - bomber, 2 infantry
      DiceRolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (1, 6)

      posted in League
      L
      LuckyLindy
    • RE: '12L souL (Axis) v. LuckyLindy (Allies +9)

      America turn 45

      Purchase

      57 IPC

      2 infantry
      10 tanks

      save 1 IPC

      Combat Moves

      BRY (infantry) v 30 infantry, 14 artillery, 3 tanks (FAR), 21 infantry, artillery (ALA), *support shots with 22 battleships
      ECA (bomber, 2 infantry) v 58 infantry, 10 artillery, 13 tanks, 18 fighters (EUS)
      Z12 (26 transports) v fighter (EUS)

      dice…

      BRY
      A - 51 infantry, 15 artillery, 3 tanks, 2 fighters, 22 battleships
      DiceRolls: 36@1 30@2 5@3 22@4; Total Hits: 3736@1: (2, 4, 5, 5, 5, 1, 2, 6, 3, 5, 3, 6, 2, 4, 6, 5, 3, 6, 6, 5, 6, 5, 3, 2, 5, 2, 6, 4, 5, 4, 3, 1, 1, 2, 5, 5)30@2: (2, 1, 5, 5, 5, 1, 4, 1, 5, 4, 5, 1, 3, 4, 5, 2, 2, 1, 4, 1, 3, 3, 4, 2, 1, 1, 2, 1, 2, 1)5@3: (5, 4, 1, 4, 2)22@4: (6, 4, 6, 6, 2, 3, 4, 2, 5, 1, 6, 1, 3, 1, 4, 3, 4, 1, 1, 5, 1, 2)
      D - infantry
      DiceRolls: 1@2; Total Hits: 11@2: (1)

      posted in League
      L
      LuckyLindy
    • RE: '12L souL (Axis) v. LuckyLindy (Allies +9)

      I moved rather quickly but then realized that I could sink the transports in Z12.  What happened was I did not actually notice that you had sunk the transports in Z65 until I was looking at the map later  :-o

      When I realized that you had sunk the Z65 transports, I then saw that I could also sink the transports in Z12 by giving up an ac and a US fighter.  Again, as you might say, this only delays the inevitable.

      Cheers

      posted in League
      L
      LuckyLindy
    • RE: '12L souL (Axis) v. LuckyLindy (Allies +9)

      souL did you notice that I changed my move?

      posted in League
      L
      LuckyLindy
    • RE: 12L AA50-41 Tyzoq (Axis) vs LuckyLindy (Allies +9) +NOs -Tech

      Z50 taken with destroyer, 8 fighters, 5 bombers

      Noncombat Moves

      5 bombers from Z59 to SOL
      fighter from IWO to CAR
      infantry, AA gun from HAW to WAK
      2 infantry from IWO to HAW
      transport from Z56 to Z52
      transport from Z59 to Z53
      infantry, AA gun from IWO to WAK
      fleet from Z59 to Z52
      8 fighters from Z50 to Z52
      4 fighters from WUS to Z56

      Mobilize

      2 ac, battleship in Z56

      Income

      38 + 10 NO + 1 saved = 49

      Tyzoq_v_LuckyLindy_10fUSA.AAM

      posted in League
      L
      LuckyLindy
    • RE: 12L AA50-41 Tyzoq (Axis) vs LuckyLindy (Allies +9) +NOs -Tech

      America turn 10

      Purchase

      49 IPC

      2 ac
      battleship

      save 1 IPC

      Combat Moves

      Z50 (submarine) v destroyer, 8 fighters (Z59), 5 bombers (IWO)

      dice…

      Z50
      A - destroyer, 8 fighters, 5 bombers
      DiceRolls: 1@1 8@3 5@4; Total Hits: 61@1: (6)8@3: (3, 6, 1, 3, 4, 4, 5, 5)5@4: (1, 2, 2, 5, 6)
      D - submarine
      DiceRolls: 1@1; Total Hits: 01@1: (2)

      posted in League
      L
      LuckyLindy
    • RE: '12L souL (Axis) v. LuckyLindy (Allies +9)

      Britain turn 45

      Purchase

      30 IPC

      2 repair to GBR
      4 infantry
      ac

      save 2 IPC

      Combat Moves

      none

      Noncombat Moves

      fleet from Z38 to Z50
      5 infantry, AA gun from SUM to PHI
      4 infantry, AA gun from BOR to PHI
      fighter from Z53 to WCA

      Mobilize

      4 infantry in GBR
      ac in Z7

      Income

      23 + 5 NO + s saved = 30

      I sure wish I had thought of this move last turn and had seen your move to kill the transports in Z65!  You are ok to move now.

      Cheers

      souLvLLindy45dB.AAM

      posted in League
      L
      LuckyLindy
    • RE: '12L souL (Axis) v. LuckyLindy (Allies +9)

      Hold on soul, i am going to change that move.

      Cheers

      posted in League
      L
      LuckyLindy
    • RE: '12L souL (Axis) v. LuckyLindy (Allies +9)

      Britain turn 45

      Purchase

      30 IPC

      5 repair to GBR
      8 infantry

      save 1 IPC

      Combat Moves

      none

      Noncombat Moves

      fleet from Z38 to Z50
      5 infantry, AA gun from SUM to PHI
      4 infantry, AA gun from BOR to PHI
      fighter from Z53 to WCA

      Mobilize

      8 infantry in GBR

      Income

      23 + 5 NO + 1 saved = 29

      souLvLLindy45dB.AAM

      posted in League
      L
      LuckyLindy
    • RE: 12L AA50-41 Tyzoq (Axis) vs LuckyLindy (Allies +9) +NOs -Tech

      SUD cleared

      Noncombat Moves

      4 infantry, 2 tanks from GBR to KAR
      2 infantry from NWY to KAR
      4 infantry from BST to BEL
      4 tanks from BST to RUS
      2 tanks from EPL to CAU
      3 fighters from TRJ to LIB
      2 fighters from SUD to LIB
      AA gun from PER to CAU
      tank from IWO to WAK
      transport from Z59 to Z52
      destroyer from Z53 to Z52
      bomber from SOL to WAK
      submarine from Z24 to Z18

      Mobilize

      7 infantry, tank in GBR
      2 infantry, tank in NWY

      Income

      33 + 10 NO = 43

      Tyzoq_v_LuckyLindy_10dB.AAM

      posted in League
      L
      LuckyLindy
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