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    Posts made by LuckyLindy

    • RE: 11L '41 Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9) No Tech

      will you lose the sub or cruiser?

      posted in League
      L
      LuckyLindy
    • RE: 11L '41 Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9) No Tech

      Z6 round 2
      A - sub
      DiceRolls: 1@2; Total Hits: 11@2: (1)
      D - sub and cruiser
      DiceRolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (3)

      posted in League
      L
      LuckyLindy
    • RE: 11L '41 Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9) No Tech

      BST taken with artillery

      Z6
      A - submarine
      DiceRolls: 1@2; Total Hits: 01@2: (5)
      D - submarine and cruiser
      DiceRolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)

      posted in League
      L
      LuckyLindy
    • RE: 11L '41 Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9) No Tech

      BST
      A - infantry, artillery
      DiceRolls: 2@2; Total Hits: 12@2: (2, 3)
      D - infantry
      DiceRolls: 1@2; Total Hits: 11@2: (1)

      posted in League
      L
      LuckyLindy
    • RE: 11L '41 Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9) No Tech

      Mighty Russia turn 1

      Purchase

      30 IPC

      4 infantry, 2 artillery, 2 tanks

      Combat Moves

      BST (artillery) v infantry, artillery from KAR
      FIN (empty) v infantry from KAR
      Z6 (submarine, cruiser) v submarine from Z4 - I have to ask if your submarine will submerge or not?

      dice

      posted in League
      L
      LuckyLindy
    • RE: 11L '41 Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9) No Tech

      Your map shows a fighter in BST.  I do not think your typing shows where it will land?

      posted in League
      L
      LuckyLindy
    • RE: 11L '41 Ol' Blood&Guts (Axis) vs. LuckyLindy (Allies+9) No Tech

      @Ol’:

      Here is the initial set-up….good luck!

      Awaiting g1!

      posted in League
      L
      LuckyLindy
    • RE: 11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC

      oops forgot to tpye placement

      Placement

      chinese infantry in SIK
      all US units in Z56

      the map i posted should be correct

      posted in League
      L
      LuckyLindy
    • RE: 11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC

      America turn 2

      Purchase

      55 IPC

      2 fighters
      aircraft carrier
      2 submarines
      destroyer

      save 1 IPC

      China with 2 territories gets 1 infantry

      Combat Moves

      none this turn

      Noncombat Moves

      infantry and artillery from EUS to BRA
      transport, aircraft carrier and destroyer from Z10 to Z18
      fighter from Z56 and bomber from WCA to AUS

      Income

      44 + 5 NO + 1 saved = 49

      11L_LuckyL_v_JWW_02fU.AAM

      posted in League
      L
      LuckyLindy
    • RE: 11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC

      Combat Results

      FIN taken with 2 infantry, artillery, tank, bomber
      Z16 taken with fighter
      NWY taken with infantry, tank

      Noncombat Moves

      destroyer, cruiser, aircraft carrier from Z2 to Z6
      fighter from Z16 to PER
      bomber from NWY to GBR
      fighter from GBR to Z6
      4 infantry, artillery, tank from TRJ to PER
      2 infantry from RHO to SAF
      transport from Z45 to Z56
      destroyer from Z45 to Z48

      Placement

      3 infantry and artillery in GBR
      cruiser and 2 transports in Z6

      Income

      31

      As I understand, Japan cant attack Austrailia on turn 3 with the 2 infantry and artillery in PHI or bombard with the cruiser and battleship from Z50 since the UK destroyer blocks their way.  Pleaes let me know if this is somehow not right and if so I may want to change the move.

      Cheers

      11L_LuckyL_v_JWW_02dB.AAM

      posted in League
      L
      LuckyLindy
    • RE: 11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC

      FIN
      attackers:
      DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (6)2@2: (2, 3)1@3: (3)1@4: (4)
      defenders:
      DiceRolls: 3@2; Total Hits: 03@2: (5, 6, 3)

      posted in League
      L
      LuckyLindy
    • RE: 11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC

      Britain turn 2

      Purchase

      39 IPC

      3 infantry
      artillery
      cruiser
      2 transports

      Combat Moves

      NWY (empty) v infantry, tank (GBR) from Z6
      Z16 (transprot) v fighter (TRJ)
      FIN (3 infantry) v 2 infantry, artillery, tank, bomber (GBR)

      dice

      posted in League
      L
      LuckyLindy
    • RE: 11L - RD (axis) v LL (allies), 10 bid, NO, - tech

      if anything is different between my typing and the map, use the map.

      Cheers

      posted in League
      L
      LuckyLindy
    • RE: 11L - RD (axis) v LL (allies), 10 bid, NO, - tech

      sorry, i posted that wrong.  there was only one combat move, the attack of Z62.  i accidentally deleted the wrong lines.  i was thinking to attack FIN and UKR but decided against it.  here is the correct post.

      Mighty Soviets turn 1

      Purchase
      30 IPC

      4 infantry
      2 artillery
      2 tanks

      Combat Moves

      Z62 (transport) v fighter (BRY)

      Noncombat Moves

      5 infantry, artillery, AA gun from KAR to ARC
      2 infantry from ARC and 2 infantry from BEL and 2 infantry from NOV to RUS
      2 infantry from KAX and 3 infantry, artillery, tank from RUS to CAU
      infantry from EVE to URA
      infantry from YAK to EVE
      2 infantry from FAR and 2 infantry from STC to BRY
      fighter from Z62 to YAK
      sub from Z4 to Z2

      Placement

      4 infantry in CAU
      2 artillery, 2 tanks in RUS

      Income

      26 + 5 NO = 31

      I also moved your france infantry to italy instead of germany.  map should be right now.

      11L_RD_v_LL_01bR.AAM

      posted in League
      L
      LuckyLindy
    • RE: 11L - RD (axis) v LL (allies), 10 bid, NO, - tech

      Mighty Soviets turn 1

      Purchase
      30 IPC

      4 infantry
      2 artillery
      2 tanks

      Combat Moves

      UKR (2 infantry, artillery, 2 tanks) v 4 infantry (CAU), infantry (EUK), tank (RUS)

      Noncombat Moves

      5 infantry, artillery, AA gun from KAR to ARC
      2 infantry from ARC and 2 infantry from BEL and 2 infantry from NOV to RUS
      2 infantry from KAX and 3 infantry, artillery, tank from RUS to CAU
      infantry from EVE to URA
      infantry from YAK to EVE
      2 infantry from FAR and 2 infantry from STC to BRY
      fighter from Z62 to YAK
      sub from Z4 to Z2

      Placement

      4 infantry in CAU
      2 artillery, 2 tanks in RUS

      Income

      26 + 5 NO = 31

      11L_RD_v_LL_01bR.AAM

      posted in League
      L
      LuckyLindy
    • RE: 11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC

      UKR taken with 5 infantry and 3 tanks

      Noncombat Moves

      infantry from URA to RUS
      infantry from EVE to NOV
      3 infantry from RUS to BEL
      fighter from YAK to CAU
      7 infantry from BRY to STC
      submarine from Z6 to Z12

      Placement

      3 infantry, artillery in CAU
      5 infantry, tank in RUS

      Income

      30 + 5 NO = 35

      11L_LuckyL_v_JWW_02bR.AAM

      posted in League
      L
      LuckyLindy
    • RE: 11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC

      EPL taken with 2 infantry

      UKR
      attackers:
      DiceRolls: 6@1 3@3; Total Hits: 16@1: (2, 6, 6, 5, 1, 3)3@3: (4, 5, 6)
      defenders:
      DiceRolls: 1@3; Total Hits: 11@3: (1)

      posted in League
      L
      LuckyLindy
    • RE: 11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC

      BST taken with infantry and artillery

      EPL
      attackers:
      DiceRolls: 2@1; Total Hits: 12@1: (1, 5)
      defenders:
      DiceRolls: 1@2; Total Hits: 01@2: (6)

      posted in League
      L
      LuckyLindy
    • RE: 11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC

      KAR taken with artillery

      BST
      attackers:
      DiceRolls: 2@2; Total Hits: 12@2: (5, 1)
      defenders:
      DiceRolls: 1@2; Total Hits: 01@2: (4)

      posted in League
      L
      LuckyLindy
    • RE: 11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC

      KAR 4
      attackers:
      DiceRolls: 1@2; Total Hits: 11@2: (2)
      defenders:
      DiceRolls: 1@2; Total Hits: 01@2: (4)

      posted in League
      L
      LuckyLindy
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