TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Algeria to Tunisia
Italians take Tunisia from French
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 96 Sea Zone
2 bombers and 1 fighter moved from Southern Italy to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
3 mech_infantrys moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Italians win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 2 bombers and 1 fighter
British defend with 1 destroyer
Italians win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
2 bombers moved from 99 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Rostov to Caucasus
Place Units - Italians
1 transport placed in 95 Sea Zone
3 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs