Romulus, you mentioned several factors on my “list”.
First, luck is irrellevant because I meant only those things that humans can intefere with.
And logistics are very important too, but in my observations on gameplay variations between different players, I
include only the thinking and decision making that lies behind different moves and actions in a game.
Tactics.
Very important. I.e. blocking naval units, blocking the G stack of 20/10 tanks/inf with 1 inf in WRU….
Probabilities evaluation. I would not use such words, but english is not my first language.
I would say judgement, it’s the same thing anyway.
In tripleA you can use the battlecalc. I’m not using it often, but when stacks are getting big there’s too large numbers
for my brain to figure out the outcome of a possible attack. You have to know if your enemy can take WE or Caucus.
In reg dice games this is tricky, if the battlecalc says 51%…will your forces be attacked…?
Concentration. This is one of the most important issues for newbies. Like me.
If you’re attacking Berlin with everything UK has got, then you certainly lose your planes if you know for certain that you will take the capital.
But if you forget for a second that it’s Berlin and not WE, in WE you always retreat planes if your not taking it, or
you got crappy dice. And you always choose tanks or inf as casualities instead of ftrs.
Not so if you’re knocking on the door to Hitlers bunker.
Sometimes I even forget to move stuff from NY to Canada, or from Canada to UK/Algeria.
AA guns, probably not the most important detail, but if you move them around instead of giving them to your
opponent, he might lose some ftrs, and you might save some.
About experience, better to have than to have not, but not all players learn from experience…and many
don’t learn what decisions that causes either axis or allies to lose.
I wouldn’t consider experience a skill on its own, it’s rather experience that may cause some players to posess more
skill in several ways, than other players.
On my list there is also, overview. Visual “intelligence”. May overlap with concentration, but the difference is that
when lacking concentration skills you are forgetting things that you have planned to do.
When not noticing that G can strike your UK fleet with 1 AC, 2 subs, DD+trans, 6 ftrs + bmr, then this is lack of
overview, or not looking at the map at all. This may not happen often in boardgames, but in tripleA this seems to be
a common problem :-)
I’ve been there, and I also bought the t-shirt…that t-shirt could cost about 100 ipc in naval units :-(
And don’t forget sealion G2!
Next one is dead zone territory swapping.
This one is really easy with lowluck.
All here probably knows about the d.z.t.t.swapping routine, but I got comments like: “why keep taking WE when G takes it back every turn?”. :lol: