@newpaintbrush:
Look, you can’t just always buy ONE thing and have it ALWAYS be a good investment. That just isn’t the way things work, in real life, or in a balanced board game. Otherwise, the game becomes a total no-brainer.
Also - bombers are NOT bad investments. There are times and places for bomber buys. You shouldn’t just stock up blindly on bombers, but you can’t ignore their power either.
Well, if navies are “no good”, then why are you now saying you need to buy navy? Why don’t you just stock up on ground units if they’re so good? I mean, I don’t agree with that line of play, but maybe 13 infantry on US1 is a good idea.
Well, Larry Harris wasn’t the ONLY person that helped make Axis and Allies. There were others that contributed. And obviously, SOMEBODY thought tech was a good idea, because it’s in both Classic AND Revised.
As far as having something always be a good investment - see what I wrote above.
2 hit AC is nuts at 16 IPC.
I said that u have to move units to mainland, if u can read…
Generally the best units compared with cost/ability are tanks, art, inf.
All u have to do is to get these units to the mainland of afr, europe etc.
Tactics is another issue.
3 powers must buy IC or trannies to ship units.
Apart from that naval units are not useful.
But, if the opponent kills your fleet then u can’t move units to mainland…
If the opponent does not attack your lone trans, or 4-5 trans together, it would be stupid to buy protection.
I don’t regard trannies as naval units. Trans are a necessity to bring units from point a to point b.
For discussions I guess it’s most convenient also to regard trannies as naval units, but I see trannies the same way
as I see IC’s. And IC’s are not the same as tanks and infantry…? U can’t kill enemy forces or occupy land TT’s with IC’s.