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    Posts made by lthaut

    • RE: Fan Edit 1940 Map Re-Painted

      I sent an official request form in through Wizards of the Coast so hopefully I’ll hear back from them soon.

      posted in Customizations
      lthautL
      lthaut
    • RE: Fan Edit 1940 Map Re-Painted

      Received permission from Mark over at Oxford Game Design to use their victory point system. Still need to make adjustments but these are the country specific victory medals (from various close combat mods) worth up to 3 points with 100 points on the map. I have no idea why but photo bucket seems to add a ton of color saturation without letting me edit so I went with an effects filter.

      posted in Customizations
      lthautL
      lthaut
    • RE: John Brown's Painted Axis and Allies Pieces

      Really nice work John I’m loving the uboats. I wonder what other nations submarines would look like now with a camo scheme.

      posted in Customizations
      lthautL
      lthaut
    • RE: Fan Edit 1940 Map Re-Painted

      lol Yeah I definitely had Apocalypse Now in mind when hashing out a rough layout. I probably will drop the flash art and just go with the unofficial stamp as even though I’m taking the quickest way to do these model decals it’s still pretty time consuming and tedious. Right now I’m waiting on permission to use the victory conditions seen in Struggle for Europe and Asia on this map although I’ll have to come up with a different point system to make it work.

      As this map has drastic modifications done to it despite for non-profit, educational content will always be helpful in this regard so I thought of something that might meet that intent while being artistically pleasing at the same time. The victory points I plan to add are either worth 1-3 points so what I was thinking was having actual country specific medals used with the highest award being worth 3 points i.e. the Medal of Honor for the United States followed by the Distinguished Service Cross then the Silver Star. An example concept can be seen in the PC game Close Combat (http://www.matrixgames.com/forums/tm.asp?m=2108227&mpage=1&key=�).

      Thoughts and opinions?

      posted in Customizations
      lthautL
      lthaut
    • RE: Fan Edit 1940 Map Re-Painted

      Thanks everyone for the comments. LHoffman what did you have in mind for other places? I may be able to accommodate a side project. Anyway here’s an in progress concept piece for my planned unofficial map stamp on the upcoming grind-house project.

      posted in Customizations
      lthautL
      lthaut
    • RE: Fan Edit 1940 Map Re-Painted

      Oh yeah Munck i almost forgot to say that unfortunately I will not be doing any edits of HBG maps. While that what I’m doing to the 1940 map is in the grey area I feel that any fun edits to their stuff (even if I had permission from HBG) would be more of a product leak since their a fairly new and independent company. I have no idea how they are pulling it off but I hope their successful especially with getting those expansion pack ideas into reality  :-).

      posted in Customizations
      lthautL
      lthaut
    • RE: Fan Edit 1940 Map Re-Painted

      Thank you for the comment Munck. I’m pretty excited for HBG’s 1936 map it’s looking a lot better than when it first appeared as an alpha. For people not being that much into flash art is actually perfect for my intentions :-D Don’t worry though they’ll still be the one that’s up now probably with the added in neutral markers. As far as the grind-house style I’m going for on the next project it’ll be a dirty torn up filter overlay to make it look old, decals for the tackiness and aftermarket look, definitely blood- coffee- and ink stains, then last on the list is sexual appeasement. Still very rough thumbnails but an idea. Figures from Aurora model.

      posted in Customizations
      lthautL
      lthaut
    • RE: Fan Edit 1940 Map Re-Painted

      Some decals for the map done by tracing Tamiya for speed in art rage. I’m thinking of doing stukas, u-boat, b17, zero, Japanese fleet, and a British destroyer next.

      posted in Customizations
      lthautL
      lthaut
    • RE: Fan Edit 1940 Map Re-Painted

      I was thinking of doing that but I’m not sure without community support for doing it. I attempted a 1936 rollback similar to what Cyanight accomplished but it seemed too busy of a map to me. Although I did have everything as a roundel and not as strategically placed as what Cyanight did. If I do the roundel thing I’d go for half sized roundels for the neutrals with a different variation (for instance just the blue and white roundel for Finland instead of a swastika), but hopefully with permission of Cyanight to use his idea of non roundels (Mongolia just being a star except half sized in this case).

      posted in Customizations
      lthautL
      lthaut
    • RE: Fan Edit 1940 Map Re-Painted

      Feel free to add any feedback as I’m looking to make a few changes especially towards a further customized version. I was going to take the customized version towards a kind of grind house direction with coffee stains and a grungy overlay. I’m considering having smaller country markers for the ones not represented with the possibility of a 1939 rollback. If I get permission there will also be a different victory point system borrowed from the board game ‘Struggle for Europe and Asia’. Last on the list is replacing the charts with blowup boxes for congested areas complete with some flash art that I’m willing to paint according to suggestions.

      posted in Customizations
      lthautL
      lthaut
    • RE: Bunkers & Pillboxes

      That actually does sound like a good idea for coastal artillery. I think that’s more inline with the D-Day game as well I can’t recall.

      posted in House Rules
      lthautL
      lthaut
    • RE: Struggle for Europe and Asia Rules

      http://www.ww2wargame.com/forum/ there’s the link to their forum. Essentially their victory conditions are similar to that there’s territories worth points like the victory cities are, except places like Sicily are worth 1 while the caucuses might be 5. Depending on the date the axis win if they have a certain amount of points which decreases as the game goes on and if they are under a certain amount the allies win. There is also enough leeway room that for a good portion of the game a player would have to be drastically winning to have the game called but at the same time if the allies are not making headway late game they lose. I’ve only briefly tested this on a time scale going to 1947 and it seems to be pretty effective while at the same time making places like that Sicily territory actually worth something in game terms.

      posted in House Rules
      lthautL
      lthaut
    • RE: Fan Edit 1940 Map Re-Painted

      Thank you for the comment John. I was checking out some of your painted Luftwaffe units and I’m pretty impressed. You and spitfire’s models are my inspiration to paint mine as well. I’ve only dabbled in the affair so this attempt will be round two with Vallejo paints.

      posted in Customizations
      lthautL
      lthaut
    • Fan Edit 1940 Map Re-Painted

      Finished a digitally re-painted axis and allies 1940 global fan edit map. Disclaimer to download: I do not condone piracy and the release of this fan edit is for non-profit only under the fair use act given that you must own a commercially available source of the same material. To download the map you need to own both the Europe and Pacific 1940 Axis and Allies games. All rights are reserved by Wizards of the Coast LLC, a subsidiary of Hasbro, Inc.

      posted in Customizations
      lthautL
      lthaut
    • RE: Oztea's 1941 Global Setup

      Hey Oztea I was wondering how you got the numbers for the game? I’ve tried doing year conversions before but gave up after having to deal with countries like china and their number representation in infantry units.

      posted in House Rules
      lthautL
      lthaut
    • RE: Grasshopper's UK Pacific Nation

      Hey YG finally got that map finished and trying to get my post count up. Have you had a chance to check out the board game Struggle for Europe and Asia for ideas on implementing house rules?

      posted in House Rules
      lthautL
      lthaut
    • RE: A simple fix for China…

      I think one fix with china is just making it so that captured territories have to be garrisoned by land units to get there point value to represent partitions and supply logistics. I haven’t tried this yet but it seems like that may dampen the Japanese advance slaughtering china especially in the 1942 scenario.

      posted in House Rules
      lthautL
      lthaut
    • RE: Bunkers & Pillboxes

      Pretty cool bunkers especially if they were painted. Interesting rule I’ve been using with the D-Day bunkers is that the Germans can convert to a coastal defense unit and have a defense of 3 for the first battle turn then going down to 1 afterwards representing them being outflanked similar to the D-Day rules. Since infrastructure is tied into the territories by the point system then the Germans can only have as many bunkers as the territory is worth. I think this is a good cost benefit with limitations kind integration.

      posted in House Rules
      lthautL
      lthaut
    • Struggle for Europe and Asia Rules

      Wondering if anyone’s played the Struggle for Europe and Asia board game. Being a variant of Axis and Allies, it seems really useful for doing a conversion into the 1940 game. At least the most useful part of it seems to me to be the victory conditions that defeat the push mechanic of the original game putting it more on level of chess with rts elements.

      posted in House Rules
      lthautL
      lthaut
    • RE: Posting Images

      What is the number of posts before able to share links? Trying to increase my count now I have an awesome fan edit map I’d like to share.

      posted in Website/Forum Discussion
      lthautL
      lthaut
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