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    lorgarth

    @lorgarth

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    Latest posts made by lorgarth

    • RE: FAQ 1.0 for Bulge

      @frimmel:

      First off check this out:

      http://www.wizards.com/default.asp?x=ah/article/ah20061110a

      Now that is similar to the rule book.

      We have a hex with 6 Allied INF in it (the most that can be in any one hex.) This hex will be attacked by 1 INF, 1 ARM and 1 ART.

      We pull down the combat strip till we have boxes matching the number of our defending units (which for the INF is all the way out you can only have six.)

      We figure the dice we will roll- 1 for the INF, 2 for the ARM and 3 for the ART for six total.

      We roll our dice and each result of less than six is a hit. We get 1,2,3,4,5,6. We can think of these as addresses.

      So we have six hits. Now we use the results to determine what units will be destoyed, retreat or hold their ground.

      Starting in the top left and working our way down we put the dice in the combat strip. In this case each box will have one die. Any unit with one die in its box must retreat one hex. In this case all units must retreat.

      Were the results 1,1,2,2,3,3. We would have three boxes with two dice each and 3 boxes with no dice. In this case 3 Units are destroyed and 3 units would remain in the hex. A unit must have at least two dice in order to be destroyed.

      Were the results 1,1,1,1,1,1 only one unit would be destroyed. All the other hits go to waste and five units hold their ground.

      In all cases the Axis units remain in the hex they attacked from until they are attacked and forced to retreat or moved in the movement phase.

      OK that makes it much clearer then the book states it.

      Thank you for your time in helping me understand this.

      posted in Axis & Allies: Battle of the Bulge
      L
      lorgarth
    • RE: FAQ 1.0 for Bulge

      @frimmel:

      However the two sides alternate choosing hexes to attack from. The game is very fluid in that respect.

      Hope that helps.  :-)

      So it is not that one side does all its attacks first but that if it is the first turn the Axis chooses a hex to attack from and to and that battle is resolved, then the allies choose a battle until niether side can or wants to attack anymore, then it moves to the next phase?

      Thanks

      posted in Axis & Allies: Battle of the Bulge
      L
      lorgarth
    • RE: FAQ 1.0 for Bulge

      @frimmel:

      Let’s assume six or less units in the defending hex.

      Units only retreat if their “address” comes up on the combat strip. When there are more than six units you will have to take each die that scored a hit and re-roll them to determine the address.

      This combat system is very different from the other A&A games. Primarily only the attacker rolls dice. However the two sides alternate choosing hexes to attack from. The game is very fluid in that respect.

      Hope that helps.  :-)

      So to make sure I am understanding this fully.Â

      Axis attacks with 3 tanks 
      Allies have 6 inf
      Axis rolls and only get a hit on 2 out of the 6 dice.
      Allies Remove 2 of the 6 Inf ( if the dice rolled are not the same number )
      Allies maintain control of that Hex
      Axis retreat to the Hex they attacked from.

      Alternately
      Axis attacks with 7 tanks 
      Allies have 3 inf 2 tanks
      Axis rolls and only get a hit on 4 out of the 14 dice. 2 inf 1 tank destroyed
      Allies Remove 2 inf and 1 tank.
      Allies try to retreat the remaing 1 inf and 1 tank but all adjacent Hexes are boarded by Axis controlled Hexes
      Allied units are then destroyed.

      Basically the attacking force has to out number the defending force in order to make them retreat?

      Sorry the rules just are very confusing on this point.
      Thanks for the help.

      posted in Axis & Allies: Battle of the Bulge
      L
      lorgarth
    • RE: FAQ 1.0 for Bulge

      Question:
      When doing combat how exactly is the defense conducted?
        According to the way I read the rules; The attacker roles and things that are hit enough times are destroyed all other remaing defending units are retreated?

      I must not be reading this correctly: example.

        if I attack with one infantry against 4 tanks;  I role my die and hit ; nothing is destriyed but they must retreat?

      Nothing in the rule book states anything about the defending player being able to roll for defnsive hits.  The rules are only talking about the attacker hits;  nothign else.

      Another question

      Say I attack in two different direction and this basically sarrounds enemy units. if I also attack the surrounded units in this same turn they have no place to retreat to, this essentially is an auto kill because the rules state if the unit can not retreat due to ZOC then that unit is removed from the game.

      Again I must be miss reading the rules.

      Thanks

      posted in Axis & Allies: Battle of the Bulge
      L
      lorgarth