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    Topics created by Lord Raffles

    • L

      HAS ANYONE PLAYED THIS MAP?

      House Rules
      • • • Lord Raffles
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      M

      How about making it, if you don’t controll an oil rich territory, all unit movemt, except INF and ART (they could use horses for that) have only half their movement, and may not blitz.

      MECH, ARM, BB, DD,TP and SS move only 1
      CV,CA and fig move 2
      BOMBERS move 3

      Could also be used in AAR and if defined also AARHE…  Just define oil rich territories first.

    • L

      Buying additional pieces for AAR

      Axis & Allies Revised Edition
      • • • Lord Raffles
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      ?

      I’ll leave that for others who may have some possibilities.

      For me, I have a near triplicate set of AAR figures (only double INF), as well as my original Classic A&A set that I can raid at need.

      The cheapest option may actually be to just buy a second game, especially if you can find a used one…

    • L

      HELP REGARDING SETTING UP A GAME

      Axis & Allies Revised Edition
      • • • Lord Raffles
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      JenniferJ

      Uhm, all the National Advantages out of the box rules? (As in no special modifications like the Larry Harris Tournament Rules or house rules) would be INCREDIBLY over powering for the allies.

      You might want to get the LHTR (Larry Harris) from DAAK.de or Flames of Europe, etc and use those NAs.  Or another good option is to roll a die twice for each nation, the number that comes up is the NA you get (re-roll if you roll the same thing twice in a row) and then let the Axis pick 2 NAs each (Out of the Box versions, 1 if Larry Harris) to kinda even the game out.

      A good bid to counter that is 12-15 IPCs in units for the Axis (either LHTR or Out Of Box.)

      Let us know how it goes.  I find the NAs add a lot of dynamic flavor tot he game.

    • L

      TRIPLE A

      House Rules
      • • • Lord Raffles
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      S

      The best place for discussions about adding rules and maps to TripleA is on the triplea dev forum (http://tripleadev.org/)

      If you look in the doc folder in TripleA, there are some instructions on making alternate maps/scenarios, but as Tonez noted this requires programming, and programming time is in short supply.

    • L

      PAPER UNITS

      House Rules
      • • • Lord Raffles
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      ?

      @SSG:

      Uhhh….Switch, was that last ‘chits’ a typo or a Freudian slip? :-D

      Um, BOTH.  Because keeping up with this little laminated squares is a pain :-)

    • L

      WHAT IS BIDDING?

      Player Help
      • • • Lord Raffles
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      L

      More or less corresponds with what I thought - thanks :)

    • L

      D12 system for A&AR?

      Axis & Allies Revised Edition
      • • • Lord Raffles
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      Imperious LeaderI

      Hey lord BTW the 8/8 and 8/6 means it rolls a secondary attack. German Jet fighters have this because they were able to use their speed to attack a fighter two times in the time it would take that prop plane to get a good look at a Me-262. They were able to even ignore fighters and strike at bombers and then get a pass at the fighters again.

      Battleships get a secondary attack that is not preemtive. The first (highter number) is a preemtive attack.

      The carriers take 2 hits

      german Type XX1 is preemtive even against destroyers and cruisers

      Katyuskas are preemtive

      self propelled artillery hits go against tanks first

      armor hits go against artillery or armor

      infantry must go on infantry first

      Artillery attack preemtively in the first round only

      Tanks +1 attack with matching plane 1/1

      Infantry +1 attack with matching artillery 1/1

      Artillery +1 movement with matching armor 1/1

      many other rules make the numbers look more understandable. Many ask why does a battleship etc. attack twice… but if you look at the other rules as a whole the values are perfect.

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