TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 units repaired.
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 battleship and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 destroyer and 1 submarine moved from 6 Sea Zone to 7 Sea Zone
4 tactical_bombers moved from Japan to Soviet Far East
3 fighters moved from Japan to Soviet Far East
1 fighter moved from Japan to Soviet Far East
1 infantry moved from Siberia to Soviet Far East
2 battleships, 2 cruisers, 1 destroyer, 2 submarines and 1 transport moved from 37 Sea Zone to 36 Sea Zone
3 carriers, 3 destroyers and 6 fighters moved from 37 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Kwangtung to Yunnan
7 mech_infantrys moved from Kweichow to Yunnan
5 artilleries moved from Kweichow to Yunnan
5 infantry moved from Kweichow to Yunnan
6 fighters moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in 19 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
Americans defend with 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 19 Sea Zone from Americans with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 7 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 1 transport
Americans defend with 1 cruiser and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Yunnan
Japanese attack with 5 artilleries, 5 infantry and 10 mech_infantrys
British defend with 4 infantry and 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 5 artilleries, 2 infantry and 10 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 4 infantry and 1 mech_infantry
Casualties for Japanese: 3 infantry
Battle in Celebes
Battle in Soviet Far East
Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 1 aaGun, 2 armour and 3 infantry
Japanese win, taking Celebes from ANZAC, taking Soviet Far East from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Americans: 1 aaGun, 2 armour and 3 infantry
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers could not land in Soviet Far East and were removed
6 fighters could not land in 35 Sea Zone and were removed
Place Units - Japanese
1 bomber and 2 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total