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    Topics created by loki17

    • loki17L

      Super urgent question

      Axis & Allies Global 1940
      • • • loki17
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      varianceV

      You have your choice of a PhD or a headache.  Take the headache.

    • loki17L

      Cure for 1914

      Axis & Allies 1914
      • • • loki17
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      ChacmoolC

      I have European war 3 for Iphone. Its ok and kills time when needed. I do like the map.

    • loki17L

      VASSAL Mod

      Software, Tools, and Aides
      • • • loki17
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      loki17L

      Not the best looking but it works
      AA1914.jpg

    • loki17L

      Solution to give CPs a chance

      House Rules
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      general jasonG

      @Flashman:

      Modify US entry: Start @ turn 5.

      Every time the CPs invade a neutral (non-aligned) moves US entry 1 turn sooner.

      Every time the Allies invade a NAN moves US entry 1 turn later.

      First RR or Fall of Moscow moves US entry 1 turn sooner:

      That’s a great mechanic.

      @Flashman:

      The first time the RR is eligible to occur, consider this the first (February) revolution, bringing a Republican, but pro-Allied government to power (welcomed by Washington). The CPs may, but are not obliged to, sign a treaty with this government, or they may choose to fight on. They may decide to delay acceptance in order to gain control of more Russian tt before the armistice, or attempt to take Moscow.

      The 2nd time the RR condition occurs (October - Bolshevik crew) the CPs get their last chance to sign a treaty.

      If the CPs sign a treaty with the Republicans, the war ends for Russia and no 2nd Revolution (Communist takeover) occurs.

      This gives the option of allowing the treaty to occur or not instead of it being automatic. Gives the CPs the power to choose depending on the situation of the war in each game. I like that better that playing with the optional rule or not: Make the rule automatic but the option is up to the Central Powers.

      @Flashman:

      In all cases, if the CPs either sign a treaty with Russia OR capture Moscow for the first time, they get a release of POWs of 1 infantry per full round played per power still at war with Russia.

      Indeed this should be a general rule for countries that lose a capital; they must return POWs to all their active opponents @ 1 inf per power per completed round.

      In the case of USA or (turn 2 entry) Italy the number must be calculated from their starting “at war” round.

      That’s the best idea I’ve heard in a while, and not just for this version of the game but for any A&A game. I’d like to see the idea of POWs explored.

    • loki17L

      Contested Territory Question

      Axis & Allies 1914
      • • • loki17
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      FlashmanF

      I thought he meant that both sides are wiped out.

    • loki17L

      To Scramble or not to Scramble Turn 1 Poll

      Axis & Allies Global 1940
      • • • loki17
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      ghr2G

      @Eqqman:

      @Cow:

      It is why I hate ignoring sz 110 for my G1. Gibraltar merge is pimp with cruiser and bship on top to boot.

      Doesn’t that just give a free pass of sorts to Italy?  They can wave goodbye to the Brits who are probably leaving to go deal with the Germans and use their nearly intact navy to get Cairo all the sooner.

      Uk usually wont care about germany since he is not going sealion.  UK will easily stack 92 and be able to threaten the italian fleet where ever it goes.  (stacking 97 would be the best thing italy can do).

    • loki17L

      J1 DOW doomed for failure

      Axis & Allies Global 1940
      • • • loki17
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      CowC

      Why start new threads about J1? I already have a thread for this.

    • loki17L

      2nd Edition versus Alpha

      Axis & Allies Global 1940
      • • • loki17
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      loki17L

      Real simple, what are the ‘tweaks’ between the 2nd Edition and the latest Alpha rules?  Thanks.  Is it just the setup changes?

    • loki17L

      Check Out Screen Shots

      TripleA Support
      • • • loki17
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      loki17L

      Credit to Veqryn & Bung, thanks for your hard work

    • loki17L

      TripleA blow battleCrap away

      TripleA Support
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      questioneerQ

      stable version for Global 40 Final Alpha (2nd ed) is out now…I’m officially a tripleA convert- down with ABattlemap- time to upgrade my play!!! :-D

    • loki17L

      Vassal Module for Alpha 3 Posted

      Axis & Allies Global 1940
      • • • loki17
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      NollN

      Made by you?
      Graz Loki!

      There’s any way to use a number for units in Vassal? Like an infantry with a “20” number representing 20 infantries?

    • loki17L

      G40 Tourney Discussion/question(s)

      Tournaments
      • • • loki17
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      DizzKneeLand33D

      Or you can come play in the TripleA Octathalon tourney!

      http://www.axisandallies.org/forums/index.php?topic=36770.0

      No experience necessary.  You can enter one bracket or all eight for the same low price.  :-D

    • loki17L

      VassalMod Just In

      Axis & Allies Global 1940
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      loki17L

      image is poor quality, I had to bring the fle size down in order to upload

      this is german round 1 combat move

      G1R1CM.PNG

    • loki17L

      Question on Territories for nations with a captured capital

      Axis & Allies Global 1940
      • • • loki17
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      calvinhobbeslikerC

      You can only take control of an ally’s territory if it has already been captured by an enemy

    • loki17L

      VASSAL MOD added

      Axis & Allies Pacific 1940
      • • • loki17
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      Stoney229S

      @Mysterious:

      It’s probably a virus  :x

      McAfee marks all the downloads green/safe.  Has anyone tried emailing the administrator?

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