i don’t care 2nd or 3rd, 3rd encourages navy (2 hit bb, sub submerge) more so…
these rules are the exact same way i played except capitals are 8… so we will see, it sure was a lot of fun, after this game, it should be easier to decide on changes i guess
I’m thinking make the neutral territories either 2 or 3 in value, and have 2 infantry guarding them. With just one, it allows players to gain ground really fast… but whatever works
mot’s mapview is awsome, check it out, but i can conform to winmap or no map
yes, we need 1-2 more players. Since i haven’t played by forum yet, you will have to tell me which dicey we are using, and i don’t think i should go first
this will prove to be interesting
once we get 4 people, we can decide on the turn order with dicey? or by request… hmm