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    2. lnxduk
    3. Posts
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    Posts made by lnxduk

    • RE: Rules question

      may they move one space to a carrier and land? for example, if they are in azores on a carrier and the carrier is lost, can they land on a carrier in west med since it’s one move away?

      posted in Axis & Allies Classic
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      lnxduk
    • RE: Rules question

      ok so what happens if the attacker retreats, but the carrier has been lost? do they stay there?

      posted in Axis & Allies Classic
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      lnxduk
    • RE: 2 Hit Battleships? Questions and new Ideas.

      in world they never repair
      in europe/pacific they do at the end of battle

      posted in Axis & Allies Classic
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      lnxduk
    • RE: Rules question

      hmm people keep telling me the fighters can be used as fodder. Is this only in europe? I know in europe/pacific allied ships can be fodder, so if the uk builds a destroyer where there are german subs, the us can attack it with air, and choose to use the destroyer as fodder.

      posted in Axis & Allies Classic
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      lnxduk
    • RE: Rules question

      ok, so if the carrier is taken as a casualty, and then I retreat, do the fighters retreat, and then get 1 move to land? Or do they only live if there is a friendly carrier in the zone they retreat to (with space for them) This issue is sort of confusing.

      posted in Axis & Allies Classic
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      lnxduk
    • Rules question

      I’m too lazy to download the book and look this up:

      If say the uk has a carrier with 2 us fighters on it. It attacks a german fleet somewhere with the carrier and other stuff.
      Do the us planes fire?
      I didn’t think they did, so if not, can they be used for fodder in the battle?
      If the carrier is lost, then they get 1 movemement to land?
      If the carrier is lost first round, and a retreat is called what happens?
      Thanks.

      posted in Axis & Allies Classic
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      lnxduk
    • RE: German strategy for first 2 TURNS?

      ok you seem to think you are right, and I think i’m right. Go to www.aaeuropemc.com and sign up. You can come back here and give me your name there and email, I can answer any questions you have about how to play by email. I will give you germany (no bid) on the condition that you must buy as many tanks as you can the first 2 rounds. after that buy whatever you want. Is this ok? Normally Allies get 12-18 ipc’s in addition to the 12 to balance the game. Good luck, and thanks for accepting the challenge!

      posted in Axis & Allies Europe
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      lnxduk
    • RE: AA for Macs

      triplea is java might be able to work
      it worked on my sun workstation

      posted in General Discussion
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      lnxduk
    • RE: German strategy for first 2 TURNS?

      If you build all tanks, and russia retreats everything to moscow and builds only infantry (and allies fly in a bunch of fighters), moscow will not fall! ever! then it’s only a matter of time before the uk and usa can bring down the reich. another thing, the soviets can convert all those fighters to russian fighters. This is an important offensive force.
      I would love to play against you with your tank only buys. I will even give you the benifit of no-bid (usually the allies get 24-30 ipcs instead of the 12 in the book because the game is not balanced) If you sign up at www.aaeuropemc.com we can register a game!

      posted in Axis & Allies Europe
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      lnxduk
    • RE: German strategy for first 2 TURNS?

      if you only build tanks with germany, you will not be able to take moscow when you get there. You will also will lose your army from counter attacks by the russians. If you like i will play a game with you where i am allies, you are germany, no bid, and you have to build tanks the whole time.

      posted in Axis & Allies Europe
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      lnxduk
    • RE: Russian infantry and artillery

      russian tanks are important, but i don’t think you should be buying a lot of them, without enough infantry, it’s hard to defend moscow and pressure the germans. Also you can get artillary and counter attack the germans in bellorussia which is worth considering. I would match germany. If germany get’s 10 artillary round 1, then 6 russian ones are good usually. the idea is, if there are less german units (lots of german artillary) then it will be easier to destroy the germans in belorussia. If the germans build infantry, you will be less likely to have a good counter attack, so maybe then build infantry and try to hold moscow or make the german send all he’s got there just to take it drawing forces from the defence of berlin.

      posted in Axis & Allies Europe
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      lnxduk
    • RE: Japanese IC in India

      wait till turn 4 or so then maybe build an ic in india. this depends of course. If the ic is in india. Japan ic in india is very popular

      posted in Axis & Allies Classic
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      lnxduk
    • Please post strategy for a&a europe "sealion"

      Sealion is more of a threat than anything else, but it can be pulled off, otherwise, it will put the allies (uk and usa) on the defence early.

      First of all, you save your money the first turn. It’s ok to place your bid (If you save this, they can use the allied bid as anti-sealion which may be good if you don’t go for sealion) normally the allied bid is 24-30 ipc’s so you will want as much of it as possible in russia. If there is not a bid (allies get 12) then it’s ok to save. I recommend 2 artillary save 4 (as if you want a 14 inf buy turn 1) you need a lot of artillary these to do sealion. I would put them in poland/hungary so you don’t look suspicious. This is true especially if you go with the second sealion plan. There are 2 basic type of sealion I will describe. Luckily if you decide not to do the first one, you can always fall back on the second, if that doesn’t work you can still go for the stack. The first one is planning to take the uk on germany turn 3. The second is on turn 4. If you feel you can’t do either, you will have a 7 turn stack (take Moscow on turn 7)

      Turn 1:
      You save all your money, clear the atlantic, there is another naval strategy which describes this in better detail. You can leave the davis strait fleet and us fleet. Also take 1-3 convoys closest to spain. Move your Italian fleet to the straits of gibraltar! If you do not take gibraltar (an important consideration), you might kill 1-2 uk fighters when they sink your fleet which are essential in the defence of the uk. But you can’t use the african artillary on england. Be sure to move the artillary in libya to algeria. so you can land on uk the next round. You may not cash out at 40 the whole time, which will mean 1 less transport on the uk. So do whatever you can to get those extra dollars, if you stack a tank and a man to get the +2 ipcs in ukraine it might be worth it. Make sure to move your artillary toward germany, from any territories that are more than one space from germany.

      Now it is turn 2. you will have ±80 ipc’s to spend there are 2 options. Build a big fleet, or save again. Is it sealion 1 or sealion 2?

      sealion 1:
      If you build the big fleet, it will depend on the number of planes the allies have that can attack it. a combination of destroyers and transports is what you want.
      Turn 2:
      It is important to take as many uk convoys as possible! Again, move any artillary you can to Germany to use in the attack on the uk. Make sure your fighters are in range as well, and use the remaining subs to block reinforcements from the americas if possible.
      Turn 3:
      You can build more transports, don’t assume you can take the uk for sure. If your odds are bad, consider sending in all tanks this round, and next round really hit it, but you already should have calculated from the beginning of turn 2 that you have decent odds here.

      sealion 2:
      This variation of sealion involves saving turn 1 and turn 2, and getting the itallian fleet to the danish sea (if possible) the turn that you build 15 transports (hopefully) that way you have 0-1 bb 1-4 des 10-16 transports in the danish sea otherwise you will have to get destroyers+transports. But their airforce will be weaker from killing your fleet. You will have 10-14 artillary (2 from bid, 1 from africa +10 europe and 1 more if you can build it), fighters, bomber, and 6-22 infantry ready to attack england.
      Note: it might be wise to save 4ipc’s of the bid to aid in the build. sometimes you can earn the money on russia, but unlikely.
      Turn 2:
      Move your artillary so its at least 1 space from germany. You should also load the algerian artillary (moved there turn 1) onto the transport and unload it in france. Italian fleet is in the bay of biscay. All german artillary can be in Germany at the end of turn 3. Keep taking as many convoys of the uk as you can. Don’t worry about the russian one.
      Turn 3:
      Here is the choice again, if sealion 1 isn’t looking good, you went to sealion 2. If sealion 2 is looking bad (opponent has the uk well fortified) then sealion just isn’t going to work. Build a stack instead (I would go with 36 men 3 artillary, i like heavy infantry) If it looks good, then build the fleet (probably all transports) and get the artillary in Germany. and block shipments to uk with remaining subs, get air in range etc. You can put the fleet in danish sea or baltic. Remember if it’s in the baltic then the fighters may not be able to attack it and get back to defend. If you still have your italian fleet then it’s going to danish sea.
      Turn 4:
      You have your fleet, you can probably build more transports/destroyers in the danish sea. That way if say the uk holds with 2 fighters or something, you can send in whatever you have left next round. on your 20 transports or whatever you have.

      Turn 4 on england makes more sence because you can get all the artillary germany owns ready to ship in at the end of turn 3. Of course this only works if england isn’t well fortified, it’s mainly the threat of sealion that helps more than actually doing it. Regardless, england needs 18 infantry or so, forcing them to build/ship in 14, and fly in usa/russian air. This isn’t 100% tested, but the idea is with all this paranoia with england building men, not ships, germany will get an advantage. remember, usa liberating uk convoys doesn’t help uk until the next turn (assuming germany doesn’t take it back!!) uk without ships, is poor, so we have a poor uk with a bunch of men, and nothing to attack germany with. Assuming Germany cannot attack uk and win more than 70% of the time, then you build a huge stack, and crush moscow with little threat of invasion….yeah that’s the idea, uk is set back a turn. Plus if you do build the stack, it’s a 7 turn stack which in my oppinion is very powerful. With the uk set back not pressuring Germany, you might even be able to get some more tanks in you stack.

      arguments against this strategy:
      " Personally I know tend to think that saving money at all as Germany is a bad move against a decent Allied player. If the Allies just save their money with England to possibly buy infantry to defend against the German threat of invasion (I don’t even think England needs the intitial $12. Besides, they don’t seem to be able to do anything with their E1 money anyway), the Sea Lion option seems hopeless anyway, so all that comes out of it seems to be the Germans slowing themselves down eastwards."

      my answer:
      "well, i’m no expert, but if you take all of uk’s convoys by G2, it isn’t effective to save money as uk anymore unless usa can take them back fast. In my experience, uk needs ships turn 1 to fight in the battle of the atlantic, and without them, you will quickly see uk cashing out at 9-16 which buys time no matter which way Germany finally goes.

      also, I don’t see how saving for 1-2 turns slows down on attacking russia. Russia isn’t going to be able to take germany with all the units germany has. Germany has a lot of units, but not quite enough to take out moscow (without some builds). So the game starts in a stalemate between russia and germany. Germany overcomes this with superior production. In any case, those extra 13 infantry wouldn’t do much good a turn earlier because you need a minimum of 2 turns of infantry/artillary to take moscow, so it doesn’t make a difference since they will just be sitting in poland (or east poland).

      Well that’s it, enjoy. I didn’t explain everything in great detail, just the general idea, so you will have to use your own tactics to make it work. If you pull it off go the the europe forum, and post what you did, or if you know just how to beat it, post that too. Also if you go to
      http://dice.aaeuropemc.com/aaeurope/rolllog.html and enter 1588 in the box, you can see a sealion game I played.

      posted in Website/Forum Discussion
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      lnxduk
    • RE: Which Browser do you use?

      first of all, there are stats programs that give you this (superstats) also, what about mozillla! it’s big enough to have it’s own category. I however use galeon which is basically a lighter version of mozilla.

      posted in Website/Forum Discussion
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      lnxduk
    • RE: Odds calc download

      would be great to have the 4 calcs i have, I can email them to the webmaster. Also triplea (or a link to it) would be good, it’s an open source platform independant clone of a&a

      posted in Website/Forum Discussion
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      lnxduk
    • RE: Axis Strategic bombing Strategy

      I would say wait till turn 3 or so, you could get 4 transports only, so with 8 inf (24 ipc’s) You would need a production of 39 to build 1 per turn…

      posted in Axis & Allies Classic
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      lnxduk
    • RE: Axis & Allies graphic design

      do you do computer graphics by any chance?

      posted in Axis & Allies Classic
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      lnxduk
    • RE: Scale and stuff

      dezrtfish said he got a copy for $7.50 on ebay

      posted in Axis & Allies Classic
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      lnxduk
    • RE: Proposal to balance game

      macs are cool, I mainly use linux, but i have windows on computer #3… anyway is this a picture file, or the microsoft word document? I do do both on linux (openoffice), so that will be cool! and yeah, i get +12 for germany, it’s +12 for all countries. Is this ok? hmm thinking what i should get, maybe a fighter for france…

      posted in Axis & Allies Europe
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      lnxduk
    • RE: Proposal to balance game

      cool, I’ll post the game soon, I can wait till monday to do combat, that’s fine. since we aren’t bidding (you start with +12 for each ally) you can just tell me where you want to stuff to be. also you use mapview right?

      posted in Axis & Allies Europe
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      lnxduk
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