The only way I know of destroying an aa gun is to put it on a transport and sink it.
Posts made by lnxduk
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RE: Retroactive Actions For Absent Minded Folks???!!!posted in Axis & Allies Europe
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RE: Advanced a&a europeposted in Axis & Allies Europe
hi, aparantly there are 2 versions of advanced historical!!
one is at axisdomain and has the separate italy, the other one you can more easily play at www.attila-products.de That site has a program that lets you view 8 axis and allies maps, check it out! The game is great, I’ve played 3 games, and it is truly better than standard europe. I have not yet played the one at axisdomain, so I don’t know, I have read the rules, and like the one I have played better. If you do sign up at attila’s site, feel free to send me a bid if you want to try a game. -
RE: Industrial Complex in Indiaposted in Axis & Allies Classic
if you are playing with the rule that let’s you destroy industries and aa’s when captured, then it might work, but maybe not. Otherwise it’s not a good idea.
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RE: My starting strategiesposted in Axis & Allies Classic
The strategies for russia and germany are good, Experienced players don’t put an IC on the mainland the first turn with japan if ever. and no offence but imho the usa and uk strategies are terrible. Sbr is generally looked down upon, I would many times leave my bomber where it is rather than chance it to an aa this depends though. the IC in south africa is great, now, you need to build an aa gun for it, and you have diverted a lot of forces from europe.
These strategies may work for the standard rules, but the game is not balanced, you will usually need a bid for axis, and there will be extra units in africa, so it’s unlikely you will be able to hold the sa industry. -
RE: USA kunundrumposted in Axis & Allies Classic
what pisses me off is a german bomber in western europe turn one, what do you do?
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RE: In our game Germany ALWAYS wins- help usposted in Axis & Allies Europe
if the allies don’t start building transports then germany has no pressure on the fatherland and can build a 10 turn stack if he wants. Transports are needed even if you never invade france so that germany stops building men and builds tanks. at that point you know how many turns it is to moscow, and you can transport into leningrad, convert, and be ready for the belocounter
sorry for runons I hope this helps
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RE: Question on Middle east;posted in Axis & Allies Europe
if you want a game that is really historical, check out advanced historical europe
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RE: Britain's Big Moveposted in Axis & Allies Classic
ukcommander:
fighters have a range of 4, the ne atlantic is 2 spaces, they can land in the uk, gibraltar, canada… -
RE: Rules questionposted in Axis & Allies Classic
in the cd version it says “2 fighters were shot down over karelia” or “a bomber was shot down” You don’t get to choose.
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RE: Rules questionposted in Axis & Allies Classic
So you if a bomber and a fighter fly over, you would roll a die for the bomber, say it hits. then one for the fighter, it misses. The bomber dies? Or do you just roll 2 dice and let the attacker choose. Also, could you roll and unrelated battle before air flying over somewhere else, or does that have to come first?
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Rules questionposted in Axis & Allies Classic
I would like to know the correct rules reguarding flying over aa guns in combat.
If you are sending fighters and bombers into battle and they fly over an aa gun on the way there, does the defender roll each plane individually, or does he just roll the number of dice equal to the number of planes, and let the attacker choose casualties. I know in the cd it does it the first way, is this incorrect? Thanks for any info. I know that in actual battle (aa gun is at destination) You would do it the second way.Also, do these have to be resolved before any other combat, or can they be done whenever (as long as they are done before the battle the planes are in is done)
Also, what do you do if there are planes flying over, and attacking the country
do you just roll for the total number of planes? or is it split up between those attacking and flying over? -
German artillaryposted in Axis & Allies Europe
German artillary are overrated. All the time people go and buy 10 turn 1 with germany. If germany does this, it’s quite obvious what russia needs to do. They need to build artillary to attack in belorussia.
I have run the odds calculator, and the more tanks you can get, the less artillary you need. This is because extra infantry will serve as the fodder allowing the tanks to hit more. With artillary, the only fodder you have is the infantry hitting at 1.
The more turns the stack, the more artillary you need (its a bigger stack). With a 7 turn stack, and only 20 tanks (It’s common to get 24 or more) You need no more than 16 artillary to reach near optimal play. Since you start with 9 (10 if you can get the one in africa to europe) I think it’s best to buy only 5-6 more. If you buy more, you might have +3% odds in moscow, but if the russian decides to counter attack in belorussia, the odds there shift about 7-8% for every 3 artillary you swap for 4 infantry.
I would go with 14-16, maybe 18 artillary (you are really short on tanks <20) The only reason I would have more than 20 artillary at a time is if russia somehow lost all it’s offence, and a counter in belorussia is impossible. Russia can build infantry the whole game, and the turn you start with the tanks, it can build artillary, so you can’t really predict what russia is going to do.
If you think I’m wrong or have any comments at all let me know. I know all the really good players counter in belorussia, because it works. This will stop that from happening. What do you think?
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RE: How do you use your carriers?posted in Axis & Allies Classic
yes actually it does because if they are allied fighters, and you want to move the carriers, (split them up) It will matter, you would not be able to switch which carriers the allied fighters are on at that point. So if you want 1 on each, but before you thought you would want 2,1,0 then you are stuck right?
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RE: How do you use your carriers?posted in Axis & Allies Classic
what if there are chips under the carriers?
3 carriers and 3 fighters, how do you know there isn’t 1,1,1, or 0,1,2? -
RE: How do you use your carriers?posted in Axis & Allies Classic
For some reason i thought most people wouldn’t because it’s so annoying to place them there, they are so small. Yeah this is basically a pointless poll, but I was wondering. Also in pacific it might be needed if some are on carriers and others on cap.
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How do you use your carriers?posted in Axis & Allies Classic
I like to put mine on the carrier pieces, sometimes I knock other pieces over by accident trying to balance those fighters on the carriers!
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RE: Crazy (but great) strat for germanyposted in Axis & Allies Europe
sealion is a valid strategy, you can see my version I posted it in “Website/Forum Discussion” I wanted them to post it on the site.
Maybe with different rules germany can get a carrier Possibly, Germany has to spend 1/3 of money on navy/air. But then a bid for axis would be needed.
Otherwise, the europe axis powers didn’t really have carriers, germany had an unfinished one that the russians took but for some reason it sunk when it was being towed to a russian port. The Italians had another that was nearly complete right when the Italians switched sides, I think it was scuttled by Italians so the Germans couldn’t use it! -
RE: About the Game Trayposted in Axis & Allies Pacific
you could use the world tray when playing pacific if you want, just don’t expunge the world pieces when you move them out!
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RE: Crazy (but great) strat for germanyposted in Axis & Allies Europe
I think he meant that there are 2 bb’s which can absorb 2 hits each so you would need 3 hits to cause loss. With the slow strategy, I don’t think Germany can win. I will even fly russian air to uk to defend. If I see the germans saving the initial 12, I know something is up, so I will be more likely to give less to russia.