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    Posts made by lnxduk

    • RE: How to spend 12 IPCs

      now that i’ve played a few times since the last comment, a sub in the atlantic helps germany alot, since it allows you to clear all their ships, and take the most valuable convoys on turn one with at least 8 subs left over (usually more) although saving isn’t bad too. Otherwise put artillary in poland for the initial strafe. Bids in africa are a waste.

      as allies, i’m thinking that adding armor and infantry to russia is good (allies get usually 24 ipcs because of the bid) This alllows russia to take finland and then norway. This is important because it allows the allies to fly fighters to norway which is good! also boosts the russian income. Allies have a lot of options because of the large ipc’s they are able to place.

      posted in Axis & Allies Europe
      L
      lnxduk
    • RE: Techs???

      i have seen people mention that all teks are bad for russia except IT
      i disagree, I Think that IT is bad for russia unless karelia and russia are secured really well
      what???
      if you tek all your money first turn with russia and get IT, i think you will still lose. Because of the structure of the game, if russia only get’s 1 infantry turn one, germany will move in and hold karelia for the remainer of the game. Even with IT, germany can still take out russia since it’s economy is superior (it can build more infantry than russia can even though russia has IT), and russia cannot recieve reinfocements other than fighters that have to fly over an aa gun!!
      i though i would just point out that no matter what tek you get (if any) with russia early on, you will still lose

      posted in Axis & Allies Classic
      L
      lnxduk
    • RE: What is a good strat for Germany

      sounds good, if they buy men the turn before, you can just go for russia instead. What i am going to do as uk if germany kills my fleet and saves, is buy infantry and artillary, and some fleet., maybe for the atlantic, that way the canadians can sail in as well. That way if they realize they can’t hit england, then i can use the artillary to invade. What if russia places 8 infantry in leningrad turn 1? you can’t possibly guarantee that you will take it, leningrad is really important to send in fighters, i doubt they will let you take it so easily.

      What if you buy 5-6 artillary and save the rest G1? for amphibious assault, arillary are really important. Also, as some one else suggested you can do the first round against uk send all your tanks this will soften it up for the final blow with art/inf. This also gives you an extra turn so you will have 12 or more transports with 1inf and 1art on each. If uk is cashing out at about 14-19, they wouldn’t be able to keep up. Be sure to block the us’s fleet with subs!

      posted in Axis & Allies Europe
      L
      lnxduk
    • RE: Techs???

      what about all tek with usa until hb?
      uk and russia can hold on 3 turns, and once usa has hb, they can bomb germany to submission
      also, the cd doesn’t let you roll more than 6 at a time. Is this a real rule? could usa roll 7 the first and second turns?

      if usa get’s unlucky, it’s over, but with luck…

      what about instead of rr or bid or aa, give germany supersubs and rockets. This would be historically accurate. Then germany would fight for the right to tek, since the odds are really good.

      posted in Axis & Allies Classic
      L
      lnxduk
    • RE: Rookie question…bidding?

      not really a dumb question, i know people who have played for over a year who still think it’s fair to play with standard rules and no bid, then again, they are horrible at the game so…

      anyway the basic idea is that the allies will win 95% of the time against the axis with equal gameplay. Those 5% are probably bad allies dice. Since the game is so one sided, it’s not much fun to play unless it is evened out. What players do, is bid. Say i bid 24, you bid 18, i bid 16, and you pass, then i will get the axis, and before the game starts, i can place 16 ipc’s worth of units on any territory i control. With russia restriced, a common bid of six, the axis will put 2 infantry on libya. In axis and allies europe, the opposite is true, it’s an unfair advantage for the germans, therefore, you bid for allies.

      hope this helps

      posted in Axis & Allies Classic
      L
      lnxduk
    • RE: Any time for advice for a new player?

      iron bliz is free here:
      http://www.the-underdogs.org/game.php?id=3842

      i got it, and it sucks, it’s basically the same thing but buggier and adds marines and destroyers.

      i know ironcross is working on an iron bliz for triplea, but triplea is really slow too, and unpopular (my guess the graphics) If you try to actually play an online game with it, you will know what i’m talking about. once computers get really fast, i guess it wouln’t matter though. It’s ok for clubs and stuff i guess, but if you want to click click click… and you can’t even take back your moves!!, it doesn’t go that fast…yet. In any case, you should at least download it, to try it out.
      triplea.sourceforge.net

      I have dogs of war too, it’s the worst one i’ve seen though, maybe i don’t know how to use it :P
      there is another version i haven’t been able to get my hands on, it was 1994, i don’t think it has any chance of being better than what’s out anyway.

      your best bet right now is to play on the zone with the origial hasblow game
      in a year i doubt this will be the case
      have fun!

      posted in Axis & Allies Classic
      L
      lnxduk
    • RE: Cool german opening

      thanks ozone, i didn’t think of sending the bomber through eastern europe, there would be an aa gun, but it’s worth the risk

      and you are right, i misread his statement, i though he was going to land british inf on russian soil with the transport, but since the transports are dead, he can’t. He was actually talking about the fighters though

      japan can land all it’s fighters on karelia J2, so that isn’t the problem the fic figher can hit sinking… but i would probably reinforce it with india as allies.

      anyone who didn’t read my uk strat, read it, and tell me what you think.

      posted in Axis & Allies Classic
      L
      lnxduk
    • Really risky uk opening

      after reading the other 2 openings you are probably thinking “oh great, another bad move” if so, you are probably right!

      germany doesn’t have to do this, but it’s best if they do. germany moves the fleet west threatening the uk seazone, and taking gibraltar. Rather than build a fleet, and have the usa block. Or save, and usa buys a carrier. Instead buy all tek with uk

      assuming you roll at least one tek:
      if you get super subs, then you are behind alot, may be able to use the sub in the med especially if germany didn’t block it. industry australia, subs?? maybe, probably not.

      if you get jet fighters, this could help in defence all over the place, but is probably almost as bad as subs

      if you get rockets, not great, but should eventually pay off, and who wouldn’t trade uk money for german cash?

      if you get long range, not only does this help alot, you can also hit the german fleet with your fighters!!

      industrial tek is good too, extra transport or two of men to russia.

      and i think we know what to do with heavy bombers

      if you don’t get anything, tek the next turn, and you better get lucky, otherwise, you have lost the game, this strat is risky like the german and russia strats, don’t use it in a rated game etc… but it’s perfect if you know your opponents lack experience, and maybe you can still pull off a win if uk get’s unlucky?

      the main idea is, almost any tek will help the uk, so why not just get one uk1?

      i can’t promise you a japan opening, but i’ll work on it, i haven’t played japan enough to see anything

      btw, i didn’t make up the german or uk strats, i actually saw them in games

      and no, i don’t actually think this is a good strat, i thought i’d post it since i posted the other 2

      posted in Axis & Allies Classic
      L
      lnxduk
    • RE: Cool german opening

      @Soon_U_Die:

      Ahhh…another World at War room quickie strategy… :)

      On UK 1, they send their BB, sub, and maybe bomber to kill Ger Navy.

      bomber doesn’t reach

      2 Ftrs sink Ger tranny in Baltic, land in Russia.

      tranny is in the north sea, and you killed all the uk trannys can’t land anything anywhere

      and yes, it’s a quicky strat, and requires better than average luck.
      i do agree that russia can beat this strat, but not the way you say. Once russia loses karelia, it get’s really bad for them. Japan lands fighters there on J2, and when russia retreats from karelia, germany only sends about 5-6 tanks or so, the rest are sent back to defend germany. Germany can build up karelia, and land air there with about 8 fighters. at the same time, they can send 10 tanks to counter allied invasions in WE. they build all infantry round 2. The allies may be able to get away with taking eastern, but germany can strafe it with tanks and men. as far as i’m concerned, without karelia, it’s bad news for russia, allies can’t ship stuff in. germany even has a fair (not great, but i got lucky when i ran it) chance of keeping their navy. meanwhile, japan can focus on taking asia fast since germany has bought it lots of time

      what i would do as russia, is build all tanks, take caucasus, and build on russia. and then counter attack and crush karelia.

      i would have to say the same thing, this strat isn’t optimal, but it’s nice to change things up once in say every say, every 50 games. I’d say it’s about as good as my russia strat. I wouldn’t recommend using it in a rated game, as it will not yeild as high percentage of wins, but would be a quick easy win if you are lucky!

      I also like these strats, because it usually messes up their plans, and if they haven’t seen it before, they could make lots of mistakes.

      Also, and more importantly, even if you never use this, i think it’s good to know about it just so you can figure out the best thing to do now, so you don’t screw up when the heat is on, and you only have 2 mins to make a move

      can you at least agree with me on that last statement?

      posted in Axis & Allies Classic
      L
      lnxduk
    • RE: Cool german opening

      i am assuming ussr does move the sub and trn into north sea
      you hit the uk seazone with 3-4 fighters both subs, and a bomber
      you will clear with loss of subs another fighter hits the trn off of canada
      doesn’t screw the odds up at all

      "Where do you take the FTR from if you only take the UK sz with 4 FTRs? "
      ? you can land 2 in finland, so range isn’t a problem, what do you mean?

      you buy 2 infantry 5 tanks, if they move in 2 infantry doesn’t matter, you buy all infantry G2, they may hold western europe though and yes, you lose africa, but you can take russia round 2 or 3, and with that extra cash, reinforce germany. Also send your tanks back afterwards to counter allies in western europe. With russia dead, even if germany falls 2-3 turns later, japan will be so powerful, axis can still win…. maybe.

      posted in Axis & Allies Classic
      L
      lnxduk
    • RE: Best russian opening with rr

      this is a risky strat, the whole point of it is to tempt germany to attack. I want them to attack. That way if i get lucky if pays off. I did it today, and he strafed karelia, he got 4 hits, i got 9.
      I though about how few men i could leave in karelia to make germany attack it G1. That way i could counter, and kill armor (that was the general idea anyway) I know it isn’t great, and if you must win, don’t use it. I didn’t realise this when i first posted it, so thanks for all the comments. However, if you are playing a fun game, maybe rr with no bid (allies have an advantage anyway) you could pull it for fun. Plus it does block the cool german opening i posted.

      About the eastern infantry, if i leave one and one, if japan decides to hit both (weakening their attack on other stuff) It doesn’t matter too much, i get finland, so losing sfe doesn’t hurt income. i can easily trade yakut for the next turn or 2 though. Once they hold yakut, i have other allied men in karelia, and i can really build up infantry to attack japan with. and usually trade eventki and kazah, and hold novo with 10 infantry and 2-3 tanks. I can send this small army after japan, if they get lots of industries and all tanks, it can usually crush them down alot. If they do the infantry push, then it’s harder.

      I know you guys are probably better players than me, and would most likely beat me in a game, but why wouldn’t this work? sfe is too far from moscow to defend anyway, why even try to hold it? yakut is kind of far too. Maybe i just have no idea what i’m talking about, and need to look at some top player’s games (where can i get these?)

      thanks for all the ideas, feedback etc. what do you think about the german strat!

      btw, i’ll be sure to try the power block in yakut next game to see how it works. Do I land a fighter there and get an aa gun by R2?

      posted in Axis & Allies Classic
      L
      lnxduk
    • Cool german opening

      i was playing a game where i did my russian opening, and foiled this move, but i later found out how to do it. it’s rr +1lib
      buy 5 tanks 2 inf, or 6 tanks
      anyway, you pick up the 2 on libya, and move in to caucasus with the bb. bombard of course, bring in 3 men from ukraine, and 3 tanks.

      north sea, send both subs, and 5 fighters optional strat bomb russia or optional hit tranny off of cananda or both if your risky.

      africa
      do whatever, bliz around

      noncombat
      move baltic transport to cleared north sea, move 2 infantry from western europe to finland. land 2 fighters there as well.

      land 3 fighters in ee, and move in an aa gun.
      move all infantry in germany and southern europe to eastern, and all tanks to eastern

      you should have 5 infantry 1 tank 2 fighters on finland
      4-5 infantry 3 tanks on caucasus (you can land a jap fighter here to discourage strafing or to take a hit…)
      9 infantry 5 tanks and 3 fighters and aa on eastern europe.
      6 tanks on germany (do this if you plan to clear uk transport) otherwise 5/2

      you can hit karelia with:
      19 infantry, 15 tanks, 5 fighters, and a bomber -1 fighter to aa

      you can hit russia with
      5 infantry, 3 tanks, 5 fighters, and a bomber -1 fighter to aa

      remember that by R2 has lost 7 icps’s from strat bombing, so it has 17 ipc’s, builds 5 infantry. it is nearly impossible to hold both karelia and russia w/o uk fighters, and us/iuk bombers for fodder.

      assuming russia doesn’t retreat from karelia:

      germany can:
      hit karelia, kill bombers, retreat to ee or caucasus!!
      hit karelia, take it, land jap fighters there
      hit russia with 5/3/5/1
      stack ukraine and move a few inf to persia
      sit where they are, and turtle from here.
      <your idea=“” goes=“” here=“”>if russia does retreat from karelia, they can take finland with everything killing 4-6 russians for all that costly german stuff. hoping to take karelia again with a counter from finland and russia. (my favorite move)
      they can strafe caucasus
      they can take caucasus, and attempt to take karelia from a counter

      japan makes attacking russia it’s #1 priority
      that means yakut turn 1 and amphibious to sfe

      this strat works especially well when russia stacks yakut turn 1 and doesn’t move the eventki men to russia and even moves some men on russia to novo

      maybe japan can leave some irresisable targets for russia to hit, if they do though, germany will take they out… japan might be able to get away with stuff it normally cant do.

      what do you think?
      what’s better? this or my russian opening
      i’ll tell you my uk opening next…</your>

      posted in Axis & Allies Classic
      L
      lnxduk
    • RE: Best russian opening with rr

      ok, i have changed the strat again a little because of the strafing, what you do, is send an extra fighter to russia, so you have 14 on russia, and a fighter, and 6 on caucasus 3 tanks, and a fighter and aa. If germany hits caucasus hard, it will hurt russia bad, but this gives uk africa. I know it seems like this isn’t offensive against japan, at first it isn’t, but as russia retreats, they close in one their own ic, and away from the jap one. Also, every time i played this strat, i end up killing japan. This is mainly because india is dead in 2 turns, sort of like mate in 2. If you can trick japan to build an ic there, then you will win, you can move tanks and infantry to sinking, and infantry to persia. regardless, india falls, and russia can help in iraq and egypt too.
      I did this strat tonight rr +1lib, after R1 he said “i wasn’t expecting that, now i can’t do my cool german opening” i ended up losing anyway, but wasn’t because of my strat. (i made mistakes, and had one really really bad battle) Japan did get bad though all infantry japan, no tanks.
      He told me about his german strat for rr +1 lib, it’s really cool, i’ll post it in another thread.
      I think it’s about as good as this russia move. surprises them, but isn’t the most efficant move. This strat is good if you want to kill med fleet asap though since uk fighters land in caucasus

      posted in Axis & Allies Classic
      L
      lnxduk
    • RE: Best russian opening with rr

      i forget to mention, with finland open, usa can walk in turn one, and on usa 2 they can build a walmart!

      posted in Axis & Allies Classic
      L
      lnxduk
    • RE: Best russian opening with rr

      i tried it 2 times today on the zone, the third game, someone i had been playing with did it. we had 6 on caucasus, and 14 in karelia, maybe i’ll put 15 there next time. The german player didn’t strafe it though, and i though he would. With 15 infantry you will get 5 hits, germany can hit with 7/9 which gives them 5 hits also. unless they bring in air taking away from the other attacks, they will lose equal stuff. They also may want to leave one infantry on ukraine. not to mention the computer is rigged for infantry, so i will likely get 6 hits, lol.
      this does allow germany to save the finland tank, but it also gives russia a walk in finland. i do think it’s best for germany to strafe it though.

      Anyway, this strat is really weird, and throws the axis off guard. As it turns out, this strat crushes japan. You mentioned i was throwing infantry away in east russia. Not really if india is open and japan wants to take china. I have a tank and 3 infantry on novo, even with a standard west russia strat it’s common to put one on yakut and one on sfe. Russia is going to lose these eastern territores anyway. As you get farther from you industry, it’s harder to attack/defend stuff. Let japan get closer to you, and it’s hard for them to attack easy for you to defend. Also i almost always take finland with russia so this makes up for loseing sfe.
      What i love about this strat is the uk player can land all of it’s air in caucasus, and threaten the german fleet. I also moved the uk tranny to the coral sea, seazone northeast of australia. Japan kills it with the sub, and i countered pearl forcing japan to build a carrier. At this point japan was really weak, germany had all of africa though, but allies had a nice big fleet.

      In another game, i cashed out at 32 on turn 3 with russia. I had an extra dollar, so i got 11 infantry. This allowed me to stack caucasus with 7 men, and novo with 4 men 3 tanks
      japan get’s an industry for india. I move 7 infantry to persia, and 3 tanks+ 4 men to sinking.
      This strat allows for an immidiate persia push which can force germany out of africa, or japan out of india. Either way, it has helped in games i’ve played.

      anyway, this may not be the most efficiant move, but it certainly has advantages, and if axis doesn’t know all the counters, it will only help you. I have found that R1 dictates the game, and this R1 changes the moves the other 4 need to make. Like in chess, if someone does the sicilian defence, and you don’t know it, then you are at a huge disadvantage. sorry the post is long, thanks if you actually read it all.

      posted in Axis & Allies Classic
      L
      lnxduk
    • RE: Best russian opening with rr

      i’m considering moving one of the russian infantry to caucasus leaving 14 on karelia. and 6/3/2 on caucasus
      this does make karelia vunerable, but makes caucasus much stronger, and the counter for karelia is stronger too. Plus if germany sends all to karelia, then they don’t kill fleet. This helps uk and usa alot not to have to rebuild fleet. If they move to caucasus, they potentially leave their fleet open as well if they don’t kill med sub with the bomber. That will weaken the attack also.
      I am giving germany a shot at destroying russia’s offence at a very high price.
      i will have to test it with with 14 in karelia, and 15 in karelia. to see what is better. It even worked with 16 in karelia when the guy hit caucasus, it held with a tank and 2 fighters.
      tempting for the foolish player to attack russia. if they don’t attack i get a nice peria push out of it.

      posted in Axis & Allies Classic
      L
      lnxduk
    • Best russian opening with rr

      alot of people stack karelia, but this doesn’t give you many options on R1.
      I was experimenting with dropping karelia, and stacking caucausus and moscow instead, and taking it with the counter. But this let’s germany save their finland tank.
      What i came up with has worked well for 2 games

      russia purchace 8 infantry
      non - combat
      move russia and karelia tanks to caucasus
      move russia aa to caucasus
      move both fighters to caucasus
      move eventki infantry to russia
      move yakut infantry to novosibrisk
      move one sfe infantry to yakut, and sfe tank to novo

      place 8 infantry on karelia

      you now have 5 infantry 3 tanks 2 fighters and an aa on caucasus. Germany can hit with 5 infantry 3 tanks, 5 fighters(2 have to fly over 2 aa guns) and a bomber and a bombard probably just use 2 fighters and a bomber. This will be a serious target, and germany can kill it, but it will weaken them alot since uk keeps it’s fleet and egypt is easier to retake or doesn’t get taken. it also costs them 3 tanks and maybe a fighter. even though this kills russia’s offence if germany takes, it, germany loses offence too. germany has to hit it hard to take it, and this leaves uk free.

      If they hit karelia with everything, they will have 3 infantry and 7 tanks left and uk still keeps their fleet. russia has 7 infantry 4 tanks and 2 fighters to counter it. germany loses it’s tanks

      if they attack the fleet, you can send lots of infantry into persia to retake africa.

      what do you think of this strat?

      posted in Axis & Allies Classic
      L
      lnxduk
    • RE: Why russia makes so little ipcs

      i’m pretty sure the money russia get’s in the convoy is supposed to be from the usa, The far east money isn’t represented too well. They don’t get it when archangel falls because this is where the allies landed their supplies.
      if the game were 98% realistic, it would have to start earlier. If it were 98% realistic, and it started in 1941 germany would win since they wouldn’t make the same mistakes they did in the real war. I could argue that the allies made most of their terrible mistakes before the war started. Germany made a few key mistakes once the war was underway that cost them the war.
      regardless, it’s a fun game

      posted in Axis & Allies Europe
      L
      lnxduk
    • RE: Why russia makes so little ipcs

      the game is certainly not 100% realistic, if it were it more realistic, it would be very complex

      posted in Axis & Allies Europe
      L
      lnxduk
    • RE: Amphibious Assault Question

      you can only attack with your forces on your turn
      and yes you can hit with your 8 destroyers
      the thing germany usually does is put infantry in eastern france, and leave the other stuff empty, then you can’t really bombard to do damage. usually you would bombard germany since germany can’t afford to give it up.

      posted in Axis & Allies Europe
      L
      lnxduk
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