Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. lnmajor
    3. Posts
    0%
    • Profile
    • Following 0
    • Followers 0
    • Topics 5
    • Posts 375
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by lnmajor

    • RE: New sub rules for all AA games with destroyers and cruisers.

      Looks like these will work nicely. So battleships can never fire at subs? Very good. In first shot sneak attack, what happens if sub misses and there are no destroyers present? If there are destroyers present, must they conduct successful search roll to be attacked by destroyers?

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      Hey WOPR,
      If you choose not to use your WOTC pieces anymore thats fine, but many people on this forum, including myself will want to combine both sets for maximum capablities. if FMG doesnt offer GERMANY in black as an option, I would really have to reconsider if I want to purchese all these pieces to reconfigure my present game. Im kind of sick of spraypainting whole sets of pieces.

      posted in Other Axis & Allies Variants
      lnmajorL
      lnmajor
    • RE: Naval limit

      CRUSADERIV, its like your reading my mind. I have air supremacy rules too.

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: UK industrial complex in Egypt

      @jeffdestroyer:

      It would be difficult to build a factory because UK needs all of its Europe income to defend the homeland on the first round.

      I would only consider building a minor in Egypt if the German air force was decimated during its naval attacks on G1 and Sea Lion odds are low.

      Good point jeffdestroyer. Also think about it, if you attack the Italian navy before it can land troops in N Africa or at least disrupt and slowdown the influx of Italian troops into NAfrica your winning becouse UK starts with a great % of africas IPCs. UK still has a minor IC in S Africa and another in India which isnt far if you use transports. As a matter of fact if you can spend the money, 2 transports in India would be a better buy than a Minor IC in Eygpt,IMO

      posted in Axis & Allies Global 1940
      lnmajorL
      lnmajor
    • RE: UK industrial complex in Egypt

      You are buying a minor IC for Italy if you dont dismantle the Italian navy first. The key to africa for UK is to stop Italy from putting any transports in the Med. Try to get fighters and tac bombers to Malta via Gibralter. Use bombers to transport troops to Malta to reinforce from Italy amphibious assault. Use bombers to bounce between N Africa and Med to add punch to attacks. Try this and let us know how it goes. :-)

      posted in Axis & Allies Global 1940
      lnmajorL
      lnmajor
    • RE: National Advantages for Global 1940

      More NAs for UK. All other major countries had historic stand out weapons. But i cant think of any except RADAR for UK , but thats like a technology not a superweapon. Any suggestions?

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Naval limit

      I hear you about the US and JAP fleets dancing around each other, but there should not be a limit on naval vessels in a sea zone.

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Double impulse surprise attack

      These are all concepts used in ZENO Games World at War AA expansions from the 1990s. Cool stuff. German double impulse attack G1. Jap double impulse suprize attack anytime it wants once during game. can you say Pearl Harbor anyone. Oh yea, Soviets pay Germany 5 IPCs per turn for not attacking them for like the first 4 turns. Like these rules ALOT!

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: TACs overrated ?

      @crusaderiv:

      Picking their target makes them way more formidable weapon.

      You’re right. Airplanes are the powerful piece in A&A games. (like the queen in a chess game)

      That is a very true. Queen in a chess game. Great point!

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Vichy France

      Totally agree with CRUSADERIV and UN SPACY

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Vichy France

      I used to play ZENOs World at War that had extensive Vichy rules. I always thought that the Vichy rules were complicated and bogged the game down for very little gain for either side. these rules were implamented as soon as France falls(G1). Its like you spend all this time setting the game up, crack a beer and ready to roll dice and in turn 1 all of a sudden the rule book comes out and its a bummer.

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: TACs overrated ?

      @crusaderiv:

      Why call it tactical bombers rather then figther bombers?
      Ya…well, the good spelling should be light bomber.

      my games use them as ethier dive bombers or at sea torpedeo bombers. they are always allowed to pick their targets. by the way the larger bombers b-17, b-24s etc. have a poor defense value becouse they dont get off the ground in a ground attack and in SBRs they were sitting ducks for fighter attacks. basically an offensive weapon.
      I agreed. I also use torpedo and dive bombers and use the same rules.
      Much better…

      Picking their target makes them way more formidable weapon

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: J1 What do you buy and do?

      Where would you place minor complex?

      posted in Axis & Allies Pacific 1940
      lnmajorL
      lnmajor
    • RE: TACs overrated ?

      my games use them as ethier dive bombers or at sea torpedeo bombers. they are always allowed to pick their targets. by the way the larger bombers b-17, b-24s etc. have a poor defense value becouse they dont get off the ground in a ground attack and in SBRs they were sitting ducks for fighter attacks. basically an offensive weapon.

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: I'm on the fence about buying

      Players with ADD? WOW, that must be an experience :roll:
      I had a friend who sounded really interested in playing so I had him over one night for a game. he is reasonably intellegent but could not grasp the game. Was trying to move the wrong pieces and whatnot. At one point I was like, “dude, what are you doing!?” turns out he said he was COLOR BLIND and would that make a difference!!! :-o

      posted in Axis & Allies Global 1940
      lnmajorL
      lnmajor
    • RE: I'm on the fence about buying

      @Razor:

      Stop being so cheap, just buy the game, I tell you, spend the extra money and get what you really want.
      @Plasticdeathbydice:

      Tiger - Time is the question here….if you only have so much time, stick with AA42 or AA50.  If you have a place to setup the game and leave it, so you can play the game over a couple of different sessions, I HIGHLY recommend AAG40.  The first couple of times you play it can be daunting, but the strategies are so much more varied and the board/pcs are fantastic!  I think Imperious Leader has the right idea, (except for the buying 6 copies part…) buy AAE40 to get used to it, and make your decision from that point…

      Have fun!

      What they said!!!
      by the way ,IL, why do you need 6 copies of this game

      posted in Axis & Allies Global 1940
      lnmajorL
      lnmajor
    • RE: Are Bombers too powerful at 12 ipc's

      I guess you need the air base to get the extra move. I think bombers should only be allowed to operate from air bases anyway.

      posted in Axis & Allies Global 1940
      lnmajorL
      lnmajor
    • RE: Are Bombers too powerful at 12 ipc's

      @calvinhobbesliker:

      @docfav7:

      Our first Global Game, US hit the long range bombers.  With Air bases, they effectively move 9 SPACES!!  It was a definite game changer in our game.

      LRA only increases range by 1, not 2

      LRA only 1 not 2? since when?

      posted in Axis & Allies Global 1940
      lnmajorL
      lnmajor
    • RE: Are Bombers too powerful at 12 ipc's

      @special:

      Wellll… those apples would taste interesting  but complicated  :)

      (as in multiple values)

      depends if your game is checkers or chess :-D

      posted in Axis & Allies Global 1940
      lnmajorL
      lnmajor
    • RE: Are Bombers too powerful at 12 ipc's

      @special:

      @lnmajor:

      Bombers should be 15 ipc. Tacs should be 12ipc. And everyone dont freakout but in my opinion, fighters should be 6 ipc. Tacs should basically replace what the fighter was but better and the fighter should be more in line to what a tank or sub costs and an more expendable unit.

      fighters 6 ?  No one would ever buy a tank again  :-D

      (unless you mean it would become for example a 2-2-4 unit?)

      You got it! fighter becomes a 2-2-4 unit. and you still cant land a tank on a aircraft carrier in the middle of the Pacific. fighters 2-2-4 against ground unit only. fighters in air combat against tacs and bombers 3-4-4. All air units in combat must square off against each other before they can attack ground forces. how ya like them apples :-D

      posted in Axis & Allies Global 1940
      lnmajorL
      lnmajor
    • 1 / 1