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    Posts made by lnmajor

    • RE: Stalingrad game

      Hey,
      I dont know if you will like this, but how about special rules for artillery in your STALINGRAD game. Like Long Range Bombardament. The Germans were probably hammering that city with heavy artillery for days. what do you think?

      posted in Other Axis & Allies Variants
      lnmajorL
      lnmajor
    • RE: Next A&A Big Battle game

      Your reading to far into it. Just US,BRITIAN,and Russia against a well fortified GERMANY.Bridges must be taken to speed advance before Germany can blow them. Allies must hold supply lines,Germany can sabatoge and counter attack. Simple and fun.

      posted in Other Axis & Allies Variants
      lnmajorL
      lnmajor
    • RE: Imperious leader’s new innovative combat system for all AA games

      @Imperious:

      Yes in my sleep actually. I get ideas from dreams. Usually I commit a problem to memory and chew on it during the night and eventually some answer appears about midday.

      I think it could work for a Napoleonic game too. fewer units and greater differences between them.

      Artillery could cost 3 per strength hit @ 1-3, and roll 3 dice
      Cavalry could cost 2 per hit @ 1-2 and roll 2 dice
      Infantry could cost 1 per hit @ 1, and roll one die

      Cavalry allows  defender retreats, and on the first round they get three dice @1-2
      Infantry can square, which reduces attacking Cavalry to hit @1 at 1:1 basis
      Artillery can bombard, which means against squares at 1:1 basis a bonus
      against line infantry with no cavalry support they get a first round bonus.

      all one round of combat

      Generals could boost movement +1 or ??

      OUTSTANDING

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Imperious leader’s new innovative combat system for all AA games

      You came up with this system yourself?

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Imperious leader’s new innovative combat system for all AA games

      I keep reading your original post. Trying to wrap my brain around it. Starting to make alittle more sense out of it. What does pip stand for?

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Imperious leader’s new innovative combat system for all AA games

      I do like the idea of being able to add more units and keep the 6d system

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Imperious leader’s new innovative combat system for all AA games

      Honestly, I dont know about this.  :|
      This whole concept is confusing on many levels and i am not sure that this is KISS. Taking out the randomness of the dice a good idea? If your gonna do that your changing the dynamic of the game drastically. Its to close to “your stack is bigger than my stack you die” sort of thing.

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: New Himalayas for Global

      Flashman,
      Really like your revisions of Global map. Just trying to figure out best way to modify existing game board to implement your changes. :?

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Imperious leader’s new innovative combat system for all AA games

      You mention the undervalued misrepresentation of planes on the board in reference to air power. My fix for this is keeping tacs at 12 ipcs but making fighters now 6 ipcs with 2-2-4 against land and naval targets but 3-4-4 against other aircraft. this makes fighters more usable becouse your not so worried that you wont be able to afford to replace them if they get wiped out. Also the idea that a fighter can sink a battleship or carrier is rediculous. maybe one in a million. The cost is also more in line with tanks but the new attack values keep it from becoming a flying tank!  l

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Denmark

      Sounds to me like you left your Capital wide open for UK to walk right in. :|

      posted in Axis & Allies Europe 1940
      lnmajorL
      lnmajor
    • RE: New player country pick

      @special:

      I believe newbies should be dropped in the center of the action, so let them take a major player in the game. Let him have a good taste of what A&A is about. UK is maybe abit too struggling, USA and Russia take too long to get into the game, Japan might have to wait 3 turns too, so germany is a good choice.

      Action from the very beginning!

      I guess you like to go home before midnight. :-P

      posted in Axis & Allies Global 1940
      lnmajorL
      lnmajor
    • RE: City bonus

      That sounds great. Very good ideas here.
      By the way, US doesnt have to use these rules to enforce Honalulu  becouse  it is not an foriegn TT.
      ITs people wont be hostile to US forces.

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: AAG40 Setup Pictures(Larry's Alpha Setup)

      Why white for 4 or more inf. and red for 1 or 2 inf?

      posted in Axis & Allies Global 1940
      lnmajorL
      lnmajor
    • RE: New Himalayas for Global

      This is AWESOME! How did you do this? Map looks like OOB.

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Flying Boats and Seaplanes Unit.

      Sounds pretty cool but very complicated. Implamenting something like this opens up a whole can of worms becouse if you have these, what about PT boats? They were fast attack boats armed with torpedeos and depth charges. if you want these type of units you have to move the game into a 12 die system. 6 die cannot support anymore units that are currently in the game.

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: City bonus

      Two ideas i have been thinking about:

      1. I agree with adding a bonus for controlling a city.
      2. If you control a city you should be required to maintain a certian amount of troops to control the city. enemy occupation of a major city required a commitment of overwhelming force to keep the population under control. remember, the occupants of that city really dont want a foriegn army there.
        Maybe a required commitment of like 10 troops at all times to control the city and recieve the bonus.
      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Italy in Iraq…...which direction from there?

      Just KILL everything in sight! :evil:

      posted in Axis & Allies Global 1940
      lnmajorL
      lnmajor
    • RE: AAG40 Setup Pictures(Larry's Alpha Setup)

      Thanks Calvin,
      your pics are great and very helpful. :-)

      posted in Axis & Allies Global 1940
      lnmajorL
      lnmajor
    • RE: FMG Italy ready before October?

      @Rorschach:

      @reloader-1:

      150 pieces / $29.99 = 0.20¢ per piece.

      That is unbelievably cheap.

      Think about it, there are other sellers selling 48 pieces for $12.

      And others I have seen that sell individual pieces for $2-4 each.  And people buy them!  :-o

      When you look at it that way, 20 cents per piece, thats nothing!
      Great point!

      posted in Other Axis & Allies Variants
      lnmajorL
      lnmajor
    • RE: FMG Italy ready before October?

      $30.00 a set is not bad considering how many individual pieces your getting. Plus the quality. Its just alittle crazy when i think about how much money i will invest in this game to get all the countries. The good thing is you can buy 1 set at a time. If i had to buy the whole thing at once, i might hasitate. by the way, maybe i am not up to speed but what color is the Italy pieces going to be?

      posted in Other Axis & Allies Variants
      lnmajorL
      lnmajor
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