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    Posts made by lnmajor

    • RE: HOT - New Techs

      Heavy tanks should be A4,D4. Sloped armor should stay a seperate tech. enables you to have exactually what you described, an eastern front tank arms race. Other techs could be reduced cost= higher production like russian T-34s. Also i have King Tiger tanks for Germany. Attack 5, defend 4 cost 12 , 2 hits to destroy. only 4 can be built at any one time on the board. thinking about making them more expensive. King tigers were real scary.

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Dijitz House Rules Part 4 - Nation Objectives

      Larrys new NOs for US look exellent and look like they will balance game better becouse they will scale down US income if conditions are not met

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: HOT - New Techs

      would call this tec SLOPED ARMOR becouse a tank is already armored

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Possible Changes from Larry

      Alantic ocean needs to be BIGGER

      posted in Axis & Allies Global 1940
      lnmajorL
      lnmajor
    • RE: Dijitz House Rules Part 1 - The Rules

      Been playing it like that for years. works great. you just have to get used to adjusting attack and defense values for the given situation. as far as tac bombers, remember, 1 tac bomber is really meant to represent a squadron of planes. not 1 plane trying to drop 1 bomb and fly away. just like a aircraft carrier held alot more than 2 planes. see what i mean?

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Dijitz House Rules Part 4 - Nation Objectives

      NOs are good. they can represent added strenghts to an economy like oil, or political power or influence

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Dijitz House Rules Part 1 - The Rules

      You got it!
      Pretty much dead on. Tacs would not lose first round targeting, i think they should be able to target a
      ll the time. That would be their strengh. this can always be countered with
      fighters.    think about this, fighters: attack 2, defend 2 against land and naval targets. but fighters attack 3, defend 4 against tacs and bombers. Tacs attack 2 and defend 2 against fighters and use normal attack values against land and naval targets.Strat bombers always defend from fighters at 1

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Balance Idea: Remove the Gibraltar Naval Base

      Very interesting post about actual #s of subs for Italy. That could definitely change things up abit.

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Wolves of the Sea

      This is sort of related. Does anyone feel the scale of the Atlantic Ocean is too small? I think it should take longer and be harder for US to smash into europe so easily. Seems like Atlantic is too small compared to Pacific.

      posted in Axis & Allies Global 1940
      lnmajorL
      lnmajor
    • RE: Balance Idea: Remove the Gibraltar Naval Base

      Thats a good start. how about another cruiser and 2 more destroyers to keep UK from sinking entire Italian fleet. Is that too much?

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: What would you do with this map?

      Looks like Eric Greener map from 10yrs ago.  Was that his name?

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Wolves of the Sea

      @calvinhobbesliker:

      You’re wasting 6 ipcs to deny 2 ipcs. In addition, 1 Destroyer and multiple planes will kill the lot. If the axis build them on round 2, then it’ll be until round 4 that they get to the US. US, seeing this coming a mile away, blocks with DDs and prepares to counter them. in addition, Russia is eying up Germany
      OUCH! :-o

      posted in Axis & Allies Global 1940
      lnmajorL
      lnmajor
    • RE: Balance Idea: Remove the Gibraltar Naval Base

      Gibralter NB must stay. ILs idea is good. Calvins right, dont weaken UK.
      How about strengthen ITALY? any suggestions?

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Dijitz House Rules Part 1 - The Rules

      My post is pretty self explanitory. do you have a specific question?

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Dijitz House Rules Part 4 - Nation Objectives

      Like these, awesome.

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Dijitz House Rules Part 1 - The Rules

      DOGFIGHTING INVOLVING TACS
      The way i play it is all fighters pair off and resolve dogfight first. if tacs are involved in attack defending fighters can choose to go after tacs or attacking fighters. attacking fighters act sort of like escorts, they defend against fighters and        tie them up so the tacs can get thru and target their objectives. in this case the tacs can choose their targets. if you attack with tacs with no attacking fighters for support against defending fighters, the tacs can choose to defend themselves against fighter attack, or go after land/naval targets. the latter would be a bad choice thou becouse the defending fighters could go after the attacking tacs and just chew them up. after dogfighting is resolved combat as usual.

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Sub-division of House Rules Forum

      great idea, would be very helpful :-)

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: Axis & Allies Global Design Flaws Part 3

      While were on the topic, does anyone feel the oil rich middle east TTs should be worth alot more ipcs ? It would be interesting to have Germany, Russia and England racing to grab and defend all that money. Could be a game changer.

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: The Ultimate Axis and Allies Global 1940 Video of ALL TIME

      Exellent video! Really enjoyed it.Very well done.

      posted in Axis & Allies Global 1940
      lnmajorL
      lnmajor
    • RE: WorldsForge Game Pieces for Axis & Allies games

      Are you talking about the pieces for the Singapore game sold on the FMG website? The fixed artillery for that looks perfect. they want like 2.50 per piece i think and i wont pay that.

      posted in Other Axis & Allies Variants
      lnmajorL
      lnmajor
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