Exactly :-) What do you think?
Posts made by lnmajor
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RE: Begginings of vehicle and units rules inprogressposted in House Rules
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RE: Begginings of vehicle and units rules inprogressposted in House Rules
That all looks really good. There should be special abilities for some units like tank destroyers get to target tanks first. heavy artillery can take premtive shot every round of combat causulties removed before they can fire back.
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RE: Begginings of vehicle and units rules inprogressposted in House Rules
Maybe light tanks should have OOB classic values like ATT;3 DEF;2 MOV;2. COST;5.
Otherwise its too close in values to mech inf. and artillery. -
RE: Who thinks there should be an official Atomic Bomb rule????posted in House Rules
500 IPC’s???
That’s CRAZY!
I would rather buy 166 infantry.
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/quote]See, Thats exactly what i mean. The odds for Germany developing A Bomb tech is CRAZY! You could buy enough tanks to flatten Russia 10X over. -
RE: Who thinks there should be an official Atomic Bomb rule????posted in House Rules
The main problem with A Bomb rules for this game is that 1) Whoever develops this tech will ultimately win the game. so do the “Hail Mary” dump all iPCs into research and you will most likely win.
2) The only country that has the resources to do this is the U.S. Even thou Germany and Japan can build their economy up to compete with the U.S. with comprable IPCs. They must use it all up to feed their war machine. Russia will not sit quietly at peace with Germany while Germany is spending all income on a A Bomb.
Ultimately both these senarios reflect what can and did play out in the real war but will unbalance the game into an unplayable situation. -
French economy question.posted in Axis & Allies Global 1940
Sorry I should know the answer to this but need to clarify with all the rule changes going on. if Paris has fallen, can France continue to collect income on its turn? if they dont have an I.C. they cant place units anyway, right? Or does U.K. suck up whats left of their economy?
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RE: Alpha 4?posted in Axis & Allies Global 1940
wow jennifer, looks like you loved playing Zeno world at war. i like alot of these rules esp. german 2 impulse attack round 1. japan should be allowed to do this 1 time any round in sneak attack. makes thinks very interesting.
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RE: New Idea: barracksposted in House Rules
you can use Monopoly house pieces to represent your barracks
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RE: Mid-Game Setupposted in Axis & Allies Global 1940
Only thing about a mid game setup starting around end of turn 3 is you might as well leave France out of it. maybe a few token infantry in Africa. if France is liberated OK, but forget about the French fleet.
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RE: Best Iron Maiden Album Everposted in General Discussion
You gotta be kidding by not including Number Of The Beast in the choices you offer for best Iron Maiden alblum. That would be the best with Killers a close second.
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RE: Veteren Forces Rules (VFRs)posted in House Rules
I like your vet rules alot. you can also probably use OOB pieces for starting units and FMG pieces for your vet pieces. what do you mean up top by “not global 40”?
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RE: Best House Rules ever!posted in House Rules
I like Anti sub warfare or ASW.
Only destroyers and cruisers can attack subs but must make a detection roll to locate or pin the sub first. each attacking ship gets 1 die roll. 1-3 sub is detected. 4-6 sub has eluded attackers. you only need one ship to get a 1-3 and all ships can attack sub. planes can also attack subs if accompanied by destroyers.
this rule really helps to simulate the stealth abilities of a submarine.
Also subs get to target ships. not such a far stretch. the only condition is if a destroyer is present, and the sub gets a hit, the destroyer has to be taken before a battleship, carrier, or cruiser.
That is ASW -
RE: Tactical Bombers (Dive & Torpedo Bombers)posted in House Rules
also, stratigic bombers should be 15 ipcs.
fighters = 7 ipcs
torpedeo/dive bomers = 10 ipcs
strategic bombers = 15 ipcs
heavy bombers = ?
what do you think? -
RE: Tactical Bombers (Dive & Torpedo Bombers)posted in House Rules
i think its a good idea to reduce fighters to 7 ipcs. keep tacs at 10 or 11 ipcs. these planes need to be cheaper to encourage people to buy them. once your airforce is gone its too hard to replace them. reducing cost on planes will have more aircraft on your carriers and on the board in general. that makes for a better game. people would take more chances with fighters, like tanks and destroyers.
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RE: Tactical Bombers (Dive & Torpedo Bombers)posted in House Rules
i like version 2 of this idea. i use this already. i also have additional rules. torpedo/dive bombers are allowed to target ships. if a tac bomber goes into naval battle and doesnt annonce its targeting a specific ship, use your rules version 2. if tac bombers go into naval battle and you can apply the bonus ( no interceptors or even amount of escorts to interceptors) tacs can target specific ship. if target is battleship, carrier or cruiser, ship gets to fire AA shot @1. same as SBR. thats the way i do it.
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RE: Proposed unit values for FMG and COI using D6 or national D12 valuesposted in Other Axis & Allies Variants
I think the secondaries for BB/CAs should only be for AA fire.
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RE: Transport clarificationposted in Axis & Allies Global 1940
just to clarify, you are saying you cant use a bridging move with transports that are friendly but dont belong to you.
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RE: Proposed unit values for FMG and COI using D6 or national D12 valuesposted in Other Axis & Allies Variants
Definately like the idea tacs choose hit on roll of 1.
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RE: Proposed unit values for FMG and COI using D6 or national D12 valuesposted in Other Axis & Allies Variants
APs should defend at 1. but why not at planes? seems the only defence that transports really had was small anti-aircraft guns against fighters and tacs. I would have it transports ONLY defend @1 against fighters and tacs