got global 39 rules file , thank you
Posts made by lnmajor
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RE: IL's Axis and Allies Global 1939 and 1942 filesposted in House Rules
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RE: IL's Axis and Allies Global 1939 and 1942 filesposted in House Rules
by the way, still waiting for your take on my blockhouse rules. keeps u.s. and britain from walking right into france that easily. once german gets tangled up in russia, western france becomes very difficult to hold. a real well fortified atlantic wall is the only way germany can hold the allies off long enough to really damage russia.especialy with 2 sea zones between eastern us and britian. i know your take is to stop this thru sub convoy economic attacks.this gives germany another option incase those attacks dont work out the way germany expects. again im not trying to rewite your rulebook, i know how much you put into it. this rule might not work for what you got going for this particulair game, but the grin on your face when you let those blockhouses fire apon the us and brits as they try to grab a foothold is pricless.
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RE: IL's Axis and Allies Global 1939 and 1942 filesposted in House Rules
i havent purchesed AAP40 yet. if i go with this new map and your rules, what else would i need to play this game? seems like if i go this way their really would not be a need to get AAP40 or the upcoming AAE40. seems like you fixed and steamlined everything before A.H. even has gottin around to AAE40. i have accumulated hundreds of peices over 28 yrs of play, especially after playing your deluxe 39 to 45 last couple of years.
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RE: IL's Axis and Allies Global 1939 and 1942 filesposted in House Rules
SHOT DOWN IN FLAMES!
wasnt trying to reshape your game. i cant wait to play it. ive been playing your deluxe world at war 39 to 45 tile system map for the last 2 years with the 12d system. i highly respect your opinion and wanted to bounce a few rules around to make a more interesting game. maybe i posted this in the wrong topic,my bad. yeah the 1 space movement on ships would not really work, but the sub idea could be the best way of simulating submerged subs in the game without actually removing the subs from the board and keeping track on paper,(which is to slow and confusing, i tried it many times). no matter what, my blockhouse rules kick ass. especially for the ATLANTIC WALL sinarios. please try them in test play one day. ive been following and incorperating your great ideas for years. -
RE: IL's Axis and Allies Global 1939 and 1942 filesposted in House Rules
what do you make of these rules for BLOCKHOUSES.
blockhouse= large cal. fixed artillery cannon to protect against amphibius landings.
cost:10 ipc. takes 2 hits to destroy. when added to shore defense, subtract 1 from all landing force rolls.multipe blockhouses can be built to defend single shoreline but attacker rolls may never be reduced more than -1. paratroopers may dismantle blockhouses if dropped behind enemy lines at start of attack with successful roll. SB may target blockhouses but at half their attack values due to need for accurate hit needed. blockhouses roll premptive attack with 1d at 4, ( maybe 3, havent decided yet) every round of combat. blockhouses may choose to target amphibous assult forces on beach or may shoot at naval vessels and transports and can switch between ethier or each round of combat. a roll of 1 gives blockhouse choice of causilty. use blockhouse pieces from AnA D-day game. these would be different from the fortifcation pieces and could be used together. great piece for the atlantic wall? -
RE: IL's Axis and Allies Global 1939 and 1942 filesposted in House Rules
makes sense when you look at it that way. ever try reducing ship movement to 1, except for maybe destroyers and cruisers? not to slow them down, but to give a better feel for the vastness of the atlantic and pacific. still give +1 movement for navel bases. how about if sub moves 2 spaces its considered surfaced and ASW could have +1. if sub moves only 1 space, its considered submerged and ASW is as stands. submerged subs could have marker put beneath them.
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RE: IL's Axis and Allies Global 1939 and 1942 filesposted in House Rules
new map is outstanding!
why did you do sea zone 14 as one space connecting ITALY to AFRICA? this means ITALY can continuously bridge transports and almost efferlessly flood ITALIAN and GERMAN hardware into NORTH AFRICA. also, 2 spaces from EASTERN U.S. to ENGLAND? leaves no space for a mid-atlantic kill zone for GERMAN U-BOATS. i know U-BOATS can still fire apon enemy ships entering their sea zone, but haveing those ships forced to linger out there for one turn really ups the stakes dont you think? same with sea zone 14.
what are your thoughts on this? -
RE: Vichy Franceposted in Axis & Allies Europe 1940
by the way,
reading all the posts on french territorys in africa. all great ideas, with bases in dakar andsub bases in madagascar, but how in the world can they fit those places in on the upcomming AAE40 and keep it in scale with the AAP40 map? somebody explain how this can possibily work. -
RE: Vichy Franceposted in Axis & Allies Europe 1940
i think that vichy rules are cool for historical accuracy, but they are confusing sometimes and definately slow the game down. everytime ive tried to use vichy rules applied as soon as france or paris falls, out comes the rule book and the momentum of the game takes a nosedive. how much does this really impact the game anyway? probably better off letting the gemans run over the rest of frech controlled territorys in africa and letting the u.s. and the brits decide if they want to defend them or take them back. french navy can ethier go to brits, germans, or be scuttled per zeno world at war rules.
what does anyone think?
by the way happy easter! -
RE: What will be wrong with AAAE: 1940?posted in Axis & Allies Europe 1940
o.k.,
that works, now we have gotten to england and east africa.how much of the map in inches does that take up? you still have to go all the way to india and attempt to keep it in scale with aap40! it just doesnt seem to work. look at imperious leaders maps ( the best ive ever seen) at advancedaxisandallies.com. those are in scale the rising sun game and worldat war europe 1939. i think he originaly tried to design these to work together, and again , by far blows away anything else out there, but these maps which combined are about 10ft.x 4ft. still dont competely work together. -
RE: What will be wrong with AAAE: 1940?posted in Axis & Allies Europe 1940
morethan 1, 3 is too long. 2 turns i think, thats with ships moving 2 spaces per turn. that leaves at least one turn with ships vunerable to u-boat attacks. Also take in to consideration fighters and bombers should not be able to fly from eastern USA to England in one turn without stopping off at Iceland or the Azores, with out refueling, at least fighters for sure.
should transports move only 1 space per turn because fully laiden they would not be able to cruise at destroyer intersepter type speeds? again making them more vulnerable to U-boats. -
RE: What will be wrong with AAAE: 1940?posted in Axis & Allies Europe 1940
its almost like you will need a additional map to sandwich inbetween these 2 maps
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RE: What will be wrong with AAAE: 1940?posted in Axis & Allies Europe 1940
i agree,
but what is considered adaquite amount of spaces for atlantic?
look where the left side of aap40 map cuts off. you have alot of area ( india and the middle east at the bottom and a HUGE chunk of russia before you even get to eastern europe. than the mediterain sea. see what i mean, -
RE: What will be wrong with AAAE: 1940?posted in Axis & Allies Europe 1940
ok,
after having a good look at the aap40 map, how the hell can they possibly mate a europe map with this one and not sacrifice the scale. if they plan to use the same size board 32x 35, i believe, how much area is left to represent the atlantic ocean? they areonly going to be able to include north africa if they want to even get close to representing the mediterainian sea properly. looks like china would be to big compaired to europe. what about the indian ocean?
does anyone else see this as a problem? -
RE: Making Airbases Required for Flight/Landingposted in House Rules
well done!
been trying to think this one out for awhile. one idea i had was you have to purchese airbases for pacific islands, then you have to pay extra to upgrade them to accept bombers. islands with airbases were crucial to the bombing campain against japan. we lost thousands of men invading okanawa just to secure it as an airbase. allways think of islands as unsinkable aircraft carriers