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    Posts made by lnmajor

    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      By the way,
      dont you have house rules for a BISMARK and YAMATO? I do.
      A N.O. so to speak.

      posted in Other Axis & Allies Variants
      lnmajorL
      lnmajor
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      ok, clarified.
      but, the YAMATO and BISMARK are iconic battleships. you want to talk BISMARK. when that thing broke out into the atlantic ocean it was a pure wrecking machine. ever here the term.“SINK THE BISMARK” the ENGLISH navy were so scared of it they made an all out effort to put it out of buisness. to the shock  of both sides it was crippled by a torpedeo. a foreshadowing of what was the fate of the battleship AIRPOWER.

      posted in Other Axis & Allies Variants
      lnmajorL
      lnmajor
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      UH,WHAT???
      The YAMATO wasnt a iconic battleship???
      Somebodys been drinking this weekend. hey IL The party doesnt start till tommorrow!!!

      posted in Other Axis & Allies Variants
      lnmajorL
      lnmajor
    • RE: Fmg pieces price

      AMEN

      posted in Other Axis & Allies Variants
      lnmajorL
      lnmajor
    • RE: Fmg pieces price

      Definetly want TECHNOLOGY/WEAPONS DEVELOPMENT SET!!!
      Great idea

      posted in Other Axis & Allies Variants
      lnmajorL
      lnmajor
    • RE: Fmg pieces price

      I have like 6 or 7 sets of WOTC pieces. hope FMG does new sculpts or i probably wont be as interested. i dont think that will be the case thou.

      posted in Other Axis & Allies Variants
      lnmajorL
      lnmajor
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      dumb question#27. does OOB stand for “out of the box”?

      posted in Other Axis & Allies Variants
      lnmajorL
      lnmajor
    • RE: Fmg pieces price

      does anyone else wonder how big the “gamer population” is for A+A?

      posted in Other Axis & Allies Variants
      lnmajorL
      lnmajor
    • RE: Table Tactics plastic pieces out - German & British

      im sorry, have to agree with IL. these pieces wont make it on my A+A board. they just dont do it for me. seems like such a waste.

      posted in Other Axis & Allies Variants
      lnmajorL
      lnmajor
    • RE: Fmg pieces price

      dont you need the rulebook for AA50 thou?

      posted in Other Axis & Allies Variants
      lnmajorL
      lnmajor
    • RE: Fmg pieces price

      Probably not cost effective for FMG to sell striped down basic sets becouse their main cost is for producing and designing the molds. if you have been playing this game long enough you know the value of having 2 types of tanks and bombers etc. for alot of people, 2 or 3 full sets of 42 or revised will work just fine. my board is like 4ft.x 8ft.( about as big as a ping pong table)and cost about $200.00. So  for insane people like me and the other loonies on this forum GO FMG!!! I will buy these sets 1 at a time when i have alittle extra money here and there. till then ill have to get by with the pieces i have accumulated over the past 25 years.
      its always about takin it to the next level.

      posted in Other Axis & Allies Variants
      lnmajorL
      lnmajor
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      if GERMANY gets heavy bombers, is there some rule where they can share their tech breakthrus with their allies(ITALY)?

      posted in Other Axis & Allies Variants
      lnmajorL
      lnmajor
    • RE: Is this the worse game?

      well put and researched, timeover51@Dylan:

      @LT04:

      @Dylan:

      Your so polite signing off  :-D

      LOL, some habits die hard.

      yes you grew up so fast now your going to college.

      @timerover51:

      After having studied the entire Solomon Islands campaign for about 45 years, and after having been in the Solomon Islands in 2002, I view it as a poorly designed and researched game with nice components and a somewhat reasonable map that can be used as a starting point for totally reworking the rules and victory conditions, along with putting in some optional rules.  I have landed on the strips at Henderson Field and Munda, walked the strip at Vila, plus landed on strips on small, flat coral islands off of Gizo and Choiseul, and flown over the Slot.  The only islands that you could put airfields on in WW2 or even today are Guadalcanal, New Georgia at Munda and Segi Point, Vella Lavella, and Bougainville.  Malaita was and still is a disease nightmare that neither side got near during the war, and Choiseul and Santa isabel basically have no significant flat areas at all.  Vila on Kolombangara was never more than an emergency strip because while there was enough somewhat level land for the strip, there was no way to put in any taxiways because of the ravines surrounding the runway.

      The game is much closer to a naval miniatures game than any of the other A&A games, and I have been playing naval miniature games since 1970, starting with Sea Power II by Alnavco.  I find the Battle Box concept just plain weird.  I have been experimenting with a modified A&A battle board, and letting the ships fight one round of combat, and then both sides have to retreat to an adjacent sea area.  That reflects the extremely short duration of the naval engagements during the campaign.  Callaghan’s action on the night of 13 November lasted all of 15 minutes.  Same with air combat, one round and done.  The Japanese were operating initially at the extreme limit of the range of the Zero, and could not engage in an extended air battle.  I have also added a limited number of tanks to the game, using ones from  the Pacific set, although ideally the US tanks should be M3 Stuarts and not M4 Shermans.  For the naval combat, you could also use straight naval miniature rules such as Sea Power, Command at Sea, Seekrieg, the Fletcher Pratt rules for real enthusiasts, or Paul Hague’s rules  in his book Naval War Games.  You could also use the War at Sea rules as well.

      The idea of having bases to operate from is a good idea, although Rabaul was being hit by Kenney’s 5th Air Force whenever possible, with the attacks gradually getting heavier as the campaign went into 1943, with the Marines joining in from Bougainville and Munda by the fall of 1943 and early 1944.  The only way the Japanese could have launched strikes on New Caledonia was take Guadalcanal to attack from there.  Since for both sides, this was only one aspect of the Pacific War, and for the US, there was a constant struggle for priority with the European buildup, I much prefer a variable logistics rate, so that neither player is ever quite sure what the supply situation is going to be.

      Since I should be back in the Solomons next year, I need to finish up the rule rewrite so that my crew can play the game while researching WW2 history in the same area.

      posted in Axis & Allies Guadalcanal
      lnmajorL
      lnmajor
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      LOL!!!
      hysterical!!!

      posted in Other Axis & Allies Variants
      lnmajorL
      lnmajor
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      man, this stuff is like porn for hardcore A+A players.LOL
      playmate of the month, Italian transports!!

      posted in Other Axis & Allies Variants
      lnmajorL
      lnmajor
    • RE: Re: Field Marshal Games Pieces Project Discussion thread

      GO FMG!!!
      love the new pieces project. will be intrested in getting acouple of sets.
      keep us  posted, by the way, i assume that these pieces are the same
      scale as our existing game pieces

      posted in Other Axis & Allies Variants
      lnmajorL
      lnmajor
    • RE: IL's Axis and Allies Global 1939 and 1942 files

      do you print out this map. on a home printer and piece it together, or take it to staples or kinkos and have them do it in like 2 pieces? how did you intend it?

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: IL's Axis and Allies Global 1939 and 1942 files

      why on your map is SZ 51 and 46 both labeled as GILBERT ISLANDS? is this done on pourpous?

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: IL's Axis and Allies Global 1939 and 1942 files

      “guns of naverone”, exactly! those guns were not just artillery. they were much larger, they were heavy duty concrete formations with high caliber machine gunners all over them. they could not be redirected from the sea. the western coast of france is not your average place on the map and i believe require special considerations, especially if your into realism. the rule is not complicated. just -1 to all attcking forces and blockhouses fire preemptively ever round of combat till destroyed. there is already rules for fortifications, these are just on steroids, kind of like super battleships. there are rules for us atomic weapons, which basically could decide the game. if this stuff was not in place in western france the allies would have walked right in basically. this battle was so important and historic its even got its own holiday and A+A game. blockhouses add alittle flavor of this into a global game. consider playtesting it. its great! ya know how long it took to try to get the hang of your 12d system. now it looks like with your global 39 game im going to be going back to 6d(thank god). just playtest my blockhouses, im telling you,you will love it!

      posted in House Rules
      lnmajorL
      lnmajor
    • RE: IL's Axis and Allies Global 1939 and 1942 files

      ive been using the blockhouse rule with your WW2 deluxe game. this rule is generic and probably could be used with any A+A game. still waiting for you to tell me what you think. i cant find any negatives with this one.

      posted in House Rules
      lnmajorL
      lnmajor
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