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    2. Linkon
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    L
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    Posts made by Linkon

    • RE: Star Wars Battlefront 2

      I played SW Force Commander this morning, it is from 1999.

      The interface takes some getting use to.  Wikipedia says it was a flop.

      posted in Other Games
      L
      Linkon
    • RE: Paris Riots

      It does seem possible here in the US that some S. American apple pickers will knock over a wasps nests and two of them get stung a few dozen times.

      One of them will have an allergic reaction, but the migrant workers in the apple orchard do not have medical insurance so the allergy kills one.  This could become a focal anger point among all of the illegal migrant low wage workers who riot, pillage, and burn leadinng to another deadly wave of forest fires…

      posted in General Discussion
      L
      Linkon
    • RE: My addiction.

      Plano tackle boxes are ~$4 at Meijers.  They have about 16 comparments.

      posted in Axis & Allies Revised Edition
      L
      Linkon
    • RE: The Americanization of Emily.

      Goto a technical college.  A lot of non-Americans hang out there.

      posted in General Discussion
      L
      Linkon
    • Stack restrictions idea

      This would only affect ground units.  Not aircraft.  Not naval units, but perhaps a naval ship variant is in order.

      1.  How about each territory gets to support 3x the land value of ground units in dice for each round of battle.

      2.  Unsupported ground units do not roll in the given round of battle, but they can become reinforcements in following rounds of battle as units are lost.

      3.  Infantry need to start from the territory of support.  Armor can pass through a territory of support on the way to battle.  Amphib units are supported by the territory where they load on the transport.

      4.  Territories w/ and industrial complex can field double.

      5.  This applies to attack and defense.

      Example
      So Kar has a value of 3 and an IC.  It should be able to support 18 ground units and unlimited air units in attack and defense per round of dice combat.

      posted in House Rules
      L
      Linkon
    • RE: New Allies

      Another way to make it more fair.  Give Japan all of the Western hemisphere US territories.

      The way you have it set up is:

      Ger + UK + 50 % of US.

      vs the original setup of GER + Jpn.

      In my estimation, Ger + (any other country) makes it an interesting and usually fair game.  Adding any more to that will unbalance the economics and/or require a military offset.  You may want to also shift the order of nations in the round to prevent the taking of capitals at the game outset.

      posted in House Rules
      L
      Linkon
    • RE: Radical? Japan Strategy

      Sounds like a luxury move.

      Do it after ground forces secure Novo.

      posted in Axis & Allies Classic
      L
      Linkon
    • RE: US 1 Purchases

      In KGF against veteran level opponents, Ger really has to wait for Jpn to open the eastern front.

      Kar only falls only when Ger gets lucky.  Assuming average odds.  It will not last long.  US and UK will counterstrike on any weak Europe spot with amphib assaults.  After Kar, Ger will present multiple open and lightly defended European targets.

      posted in Axis & Allies Classic
      L
      Linkon
    • RE: New Allies

      It might be more fair to make it:
      1.  GBR / Jpn vs Rus/Ger
      2.  w/ Ger Restricted in round 1.

      or at least no capital attacks round 1.

      posted in House Rules
      L
      Linkon
    • RE: New Allies

      The most even realignment I played w/friends (in the early 90’s ) was US+Ger.

      We had to let the US go first in the round to make it fair.  We played it 3 times.

      UK loses Can, but it is offset when Rus takes Sink and Chn.  You want Rus to take it because it is again on the front lines vs Ger.

      posted in House Rules
      L
      Linkon
    • RE: New Allies

      The W hemisphere is worth 31. 
      EUS  12
      WUS 10
      Mex    2
      ECan  3
      WCan  1
      Ala      2
      Pana  1

      Tot    31

      This is a swing of 62 for whichever side can take it. 
      Whoever gets E & W USA will win the game. 
      GBR has the edge due to to the short tran distance vs Jpn. to the arena.

      posted in House Rules
      L
      Linkon
    • RE: Axis and Allies 2nd ed without bids, Axis Advantage, or RR

      Rus can easily afford to lose a few inf if it kills Ger arm.

      posted in Axis & Allies Classic
      L
      Linkon
    • RE: Axis and Allies 2nd ed without bids, Axis Advantage, or RR

      ncsc,

      Keep in mind that the PC version you play against was not programmed by the IBM staffers who coded Deep Blue to beat Kasparov.  The 5 star generals there can beat the 4 and 3 stars.  I think anyone who has read through enough of this and other heavy-duty A&A strategy boards starts out at about 8 stars.  You sound like you’ve beaten the PC.  Your postings are worth about 6 stars.

      221B and others posting on this thread talk about killzones, which is highlighted by Don Rae in his essays.  A&A plays well for this due to the lack of stacking limits.  Killzones are too advanced for the latest PC versions of A&A.  There is some rudimentary math to it, but to do it well (say, to the last 1-2 defending pieces after 3 rolls of combat) is more art.

      Likewise, your post about getting everything Ger can muster to Cauc sets up a kill zone… one of the worst kinds, where the Ger arm get caught on defense, and the surviving Ger forces will be too weak to counter.

      The main idea of kill zones is that a partial bulk of attackers will become defending units without benefit of ftr cover when the opposing player gets to attack.  Also if the defense is overwhelmed, they hit disproportionally fewer, resulting in an economic battle gain to the attacker.  Note that Ger must always guard against this.  The Rus usu only lose inf on their attacks.

      So when you attack on the ground, go big only if the ground forces you leave behind in the newly acquired territory will be large enough to survive on defense against all allied attacks.  Otherwise, try to leave the smallest footprint.  Save the Ger arm for the eventual big attack.

      posted in Axis & Allies Classic
      L
      Linkon
    • RE: Axis and Allies 2nd ed without bids, Axis Advantage, or RR

      @ncscswitch:

      All those allied forces in Northern Europe… all that money poured to defend essentially ONE territory.

      Strategy is fluid.  Anyone bound to a set pattern at the start of a game deserves to lose.

      That transport fleet can just as easilly shift to the Indian ocean and grab IPC’s from India, Persia, Syria, and Africa very quickly, as well as move on Australia (if I did not already take it), New Zealand, and perhaps Hawaii.  Maybe even a transport bound for Brazil.  Or maybe I decide to shut the US down on support in Europe by landing all those Russian bound forces in Alaska.  Sure, you can counter with one build, but that is one build NOT going against Germany.  And I just pull back and send those forces elsewhere, like back against Russia leaving you with idle forces in Western US…

      The point is, if you overload THAT heavy on a Karelia defense, I simply change plans, pump Japan up to about 45-50 IPC’s production while knocking UK down to the mid teens or less, keepign Russia in the 4-5 INF range, and dropping the US into the upper 20’s.  All Germany has to do then is HOLD while Japan builds whatever it wants… like 10 tanks a round to be poured against Russia’s back door, or into Alaska heading for Western US.

      And an economic victory is in easy reach if Germany managed to hold onto much of anything against your overload in northern Europe…

      Just please remember, my original post was as a potential counter that the Axis can use to thwart a “kill Germany first” strategy:  a way of upping the ante and forcing the Allied hand by a concerted push on Russia.  It is an option, a different way of looking at available moves and strategies… and one that has worked for me on more than one occasion.

      Falk and aaf sound like veterans to me.  I use nearly the same allied KGF strategy.  The overloaded KAR becomes a UK/US launchpad for the double amphib attack on EEur.  The US follows, so the USSR can leisurely march in to support the defense.  Rus also has the blitz option into a lightly or undefended SE if there are arm in Kar.  The other option is to park the allied transport fleet off of Spain.  $3 by the UK lands a full boatload followed by the US marines and air defense. before Ger can counter.  This sets up the amphib attack vector to SE and the joint ground + amphib attack on WE.  The UK has a choice of which to take it in the following turn.

      The well defended allied transport fleet is a severe menace and the key to KGF.  UK can set it up even G1 sank all her ships.  UK1 buy AC +trn.  US lands ftrs from E & W US on the UK AC.  US also moves in trn from EUS.  US buys 3 trn and some inf.  By US2 troops are flowing into F/N reaching Kar on US3.  UK ftrs on Kar make it hard for Ger to win an attack.  While they defend Kar, the allies are free to attack Cauc and Ukr as needed.  This becomes attritional to Ger.  So US/UK will spend 2 rounds to build up the fleet, 1-2 rounds supporting Rus, and then stage either
      1.  the immediate EE amphib w/ground sppt from Kar, or
      2.  Stage on Spain.
      3.  WE being poorly defended would invite immediate attack.

      This starts the Ger collapse by round 6 at the latest, given average dice.  They should be able to get Berlin by round 9, so if Jpn plays well, they may take Rus by then.

      The added UK/US forces allow Rus to maintain EVO, Novo, and Kaz against whatever  Jpn has.  The main objective is to prevent Jpn from landing ftrs right next door to the capital.

      The idea of KGF is also meant to preserve Rus.  Defense often costs less than offense.  In Europe, I would favor attacks when my net offensive dice force is 40+% more than the net dice strength of the defenders.  For capital attacks I would allow 25% overstrength and allow the other allies to mop it up… when I am desperate.  Otherwise, I will wait and outbuild until the attack odds are sufficient.  There are other leisurely means, such as Battleship amphib attrition and SBR’s when an opponent is stubbornly stacked on a capital.

      You should search the web sites for Don Rae’s essays about infantry push and especially strafable dead-zones.  There is also some math and art to strafing, which most A&A veteran’s are familiar with.

      posted in Axis & Allies Classic
      L
      Linkon
    • Solar community development up for vote in Livermore, CA

      http://www.cnn.com/2005/TECH/science/11/08/solar.suburb.ap/index.html

      Pac Gas Light, and a home developer based in LA want to build 2450 new solar homes that will feature top line energy efficiency technologies built into each.

      The reason it is up for vote is that the only land they found for this project was set aside as open space.  Environmental groups want to preserve that space and the endangered species living there.  Other suburban planners are concerned that urban sprawl and traffic jams will result.

      posted in General Discussion
      L
      Linkon
    • Cheerleaders arrested in Tampa.

      http://msnbc.msn.com/id/9956517/

      Scandal only.  Nothing political.

      posted in General Discussion
      L
      Linkon
    • People angry about Abercrombie & Fitch shirt.

      http://msnbc.msn.com/id/4594392

      WV has the highest armed forces enlistment % rate of any state in the Union. 
      The A & F  shirt says they are all related (inbred).

      Other shirts have lead to a “Girl-cott”
      http://msnbc.msn.com/id/9928580/

      Sample slogans:
      “Blondes are adored, brunettes are ignored”

      and

      “I make you look fat.”

      In spite of (or maybe, because of) all this, sales are up.

      posted in General Discussion
      L
      Linkon
    • US businessman held hostage in China over billing dispute

      Forbes magazine has an article about the dangers of doing business in China.

      This guy, David Ji seemed to be a pro.  He built a $ billion +  DVD importing business.

      He went back there to sort out a billing dispute last year. 
      A major supplier who he had a deal with ousted their CEO and replaced him with a party crony.
      Ji was siezed by police in his hotel. 
      They have not let him come back.

      http://www.forbes.com/home_asia/free_forbes/2005/1114/142.html

      He’s not the only one.

      http://www.forbes.com/home_asia/free_forbes/2005/1114/142sidebar.html

      posted in General Discussion
      L
      Linkon
    • RE: What should Japan attack.

      Allow me to clarify,

      Japan’s naval forces need only prevent the Americans from taking Japan.

      They still need at least 4 transports to ship inf to the mainland for the drive on Rus.

      Taking any Allied islands should be considered a luxury move.  Do it after critical territories are secured.

      Sending transports and marines to take any island territory or Australia before mainland forces reach Novo will be counterproductive to the Axis cause.

      Jpn can establish Pacific naval dominance with an overwhelming attack on US naval forces by Haw.  That should suffice on most games.

      posted in Axis & Allies Classic
      L
      Linkon
    • RE: Axis and Allies was reccomended to me

      Games of Risk usually go to the most popular person of the group. They are the ones who can continue to form alliances as the game progresses.

      posted in Axis & Allies Classic
      L
      Linkon
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