@delaja Any thoughts on this? Also I like your nebelwefer/katushka idea but we need units for each team to implement that right m?
Here’s where I’m at with this now:
Vengeance Weapon Expansion (or amendment to present rules)
V-1
Requires Strategic Rockets
Cost $1 IPP
Vehicle Class
Range 2
Moves by rail/ naval transport
Can build 1 rocket (of either kind) per factory at factory location per turn.
Can be targeted by tactical bombers for 1 round ignoring all other land units present with no defence roll (unless AA and/or fighters present to intercept)
Can be transported/launched from submarines (req. advanced submarine technology)
Can be transported/launched from medium, strategic and heavy bombers
Procedure:
- Attacker selects land zone and facility (if applicable) to target
- V-1 is subject to AA fire (if present) and fighter interception
(Not early war fighters) if fighter interceptor rolls a “12” rocket and fighter are immediately destroyed - If Rocket survives attacker rolls a D6
“1, 2, 3,” hits land zone defender immediately loses that amount of IPPs (cannot lose more that land zone IPP value per zone per calendar turn)
“4,5” miss (no effect)
“6” hit, roll defender facility AA (if applicable) if rocket survives roll D6 again for damage
V- 2
Same as V-1 except:
Also req. Advanced Construction
Cost $2
Moves 1
Cannot be intercepted or shot down by AA
Any thoughts/ideas/questions ?