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    Posts made by Linkler

    • RE: Strategic Rockets (v3)

      @delaja Any thoughts on this? Also I like your nebelwefer/katushka idea but we need units for each team to implement that right m?
      Here’s where I’m at with this now:

      Vengeance Weapon Expansion (or amendment to present rules)

      V-1
      Requires Strategic Rockets
      Cost $1 IPP
      Vehicle Class
      Range 2
      Moves by rail/ naval transport

      Can build 1 rocket (of either kind) per factory at factory location per turn.

      Can be targeted by tactical bombers for 1 round ignoring all other land units present with no defence roll (unless AA and/or fighters present to intercept)

      Can be transported/launched from submarines (req. advanced submarine technology)

      Can be transported/launched from medium, strategic and heavy bombers

      Procedure:

      1. Attacker selects land zone and facility (if applicable) to target
      2. V-1 is subject to AA fire (if present) and fighter interception
        (Not early war fighters) if fighter interceptor rolls a “12” rocket and fighter are immediately destroyed
      3. If Rocket survives attacker rolls a D6
        “1, 2, 3,”  hits land zone defender immediately loses that amount of IPPs (cannot lose more that land zone IPP value per zone per calendar turn)
        “4,5” miss (no effect)
        “6” hit, roll defender facility AA (if applicable) if rocket survives roll D6 again for damage

      V- 2

      Same as V-1 except:
      Also req. Advanced Construction
      Cost $2
      Moves 1
      Cannot be intercepted or shot down by AA

      Any thoughts/ideas/questions ?

      posted in Global War 1936
      LinklerL
      Linkler
    • RE: Strategic Rockets (v3)

      @linkler

      I’d propose V-1s are $1 IPP req strat rockets

      V-2s $2 IPP req strat rockets/ and maybe improved construction instead of jet power? It does apply to more than just ships after all

      Can build 1 of either per turn per major factory at major factory location.

      Can be targeted by tactical bombers for 1 round ignoring all other land units present with no defence roll (unless AA and or fighters present to intercept)

      posted in Global War 1936
      LinklerL
      Linkler
    • RE: Strategic Rockets (v3)

      @delaja

      What about using rockets to target land zone ipps? It would be more realistic historically (I think) and something different as well. Since we can already bomb facilities with bombers and also the rockets of the day weren’t really able to target specific buildings or what have you- even carpet bombing units seams unlikely given the run-out-of-fuel-aiming system that they had.

      If the rockets were cheap enough you could use them to target London for example for a max of 3 IPPs per calendar turn -

      Possible +1 modifier to D6 roll for city zones?
      Something like
      “4 or 5 rolled (miss) no effect
      “if 6 rolled (D6) defender applies damage to facility of his/her choice in zone being attacked”

      V1s subject to AA and fighter interceptions

      V2 being mobile and more expensive but with no way to shoot down

      Any thoughts?

      posted in Global War 1936
      LinklerL
      Linkler
    • RE: Strategic Rockets (v3)

      @david-06
      Hey thanks for collaborating with me on this!
      The level 2 techs thing you said makes sense for like historical reasons I see that just I’m not sure about it for playability reasons because every time we play the Germans have those techs to level 2 by 1939 for sure and it’s pretty early for rockets to start showing up…

      The Allies did strategically bomb the rocket sites in WW2 from what ive read unless I’m mistaken about that, pretty sure though

      I didn’t know that the Germans launched the v-2 s off airfields I though they just fired them from out in the bush kind of thing… did they use airfields to launch the v-1s as well? Just thinking we could add a modifier or extra range if launched from an airfield or something

      posted in Global War 1936
      LinklerL
      Linkler
    • RE: Strategic Rockets (v3)

      @linkler
      V - 2
      Vehicle class
      Single use
      Req. strategic rockets tech and jet fighters
      Cost $2
      Range 4
      Attack 1 D6 vs/ land zone IPP value +1 modifier
      Carpet bomb 1 D12 @ 3
      Moves 1
      Cannot be intercepted
      Can be strategically bombed
      destroyed if more than 3 damage
      No inherent AA

      posted in Global War 1936
      LinklerL
      Linkler
    • RE: Strategic Rockets (v3)

      @linkler how about this:
      V - 1 rocket
      Vehicle class
      Single use
      Req. strategic rockets tech
      Cost $1
      Range 3
      Attack 1 D6 vs/ land zone IPP value
      Carpet bomb 1 D12 @ 2
      Moves via rail/ naval transport only
      Can be intercepted/ shot down by AA
      Can be strategically bombed destroyed after 2 points of damage no inherent AA

      posted in Global War 1936
      LinklerL
      Linkler
    • RE: Strategic Rockets (v3)

      @linkler
      Maybe they should be able to attack zone IPPs the same way subs attack convoys

      posted in Global War 1936
      LinklerL
      Linkler
    • RE: Strategic Rockets (v3)

      @david-06
      Good point - also just reading up on it apparently they were very expensive to build and I gather much more devastating than the v1s … somethings yet to consider there i see

      posted in Global War 1936
      LinklerL
      Linkler
    • RE: Strategic Rockets (v3)

      @linkler
      V - 2
      Vehicle class
      Single use
      Req. strategic rockets tech and jet fighters
      Cost $2
      Range 3
      Attack 1 D6 vs/ facilties
      Carpet bomb 1 D12 @ 2
      Moves 1
      Can be intercepted only by jet fighters

      Optional rule: Limit 2 per turn

      posted in Global War 1936
      LinklerL
      Linkler
    • RE: Strategic Rockets (v3)

      @david-06
      V - 1 rocket
      Vehicle class
      Single use
      Req. strategic rockets tech
      Cost $2
      Range 3
      Attack 1 D6 vs/ facilties
      Carpet bomb 1 D12 @ 2
      Moves via rail/ naval transport only
      Can be intercepted/ shot down by AA

      posted in Global War 1936
      LinklerL
      Linkler
    • RE: v4 Map Improvements

      @insanehoshi woah that is cool! even if you were still using a table it would be nice cause the pieces wouldnt fall over
      @Trig not saying a colourless map ala siredblood guy more like the colour of the land zones reflecting type of terrain your ski- troop zones could be snow- coloured graphics and trees kind of thing you know etc maybe keep the nations colour outlining the original - owned land zones I get it’s kind of a personal preference thing
      Speaking of trees couldn’t there be forest terrain along with the jungle? Like to see the Ardennes on there along with some of the Russian forest I’m sure that’s coming eventually anyway maybe not as soon as v4 but would be fun I think

      posted in Global War 1936
      LinklerL
      Linkler
    • RE: v4 Map Improvements

      @insanehoshi Ok I’ve had a few more thoughts on this subject:

      • Why do we need colours on the map at all? Everything is marked with roundels already
      • on magnetizing the board if you are gluing magnets to your pieces anyway couldn’t you put the map on a piece of sheet metal or custom sized white board?
        -A narrow crossing from karalja to Estonia would acomplish the thing I mentioned earlier where if the USSR took karalja they could hide their Baltic fleet behind coastal guns built in karalja or Estonia
        -@Ghetty s visual reference sheets for the different nations should come stock with the map- if he’d agree to that -or something along the lines of what he made- they are really good and if you are trying to play this game with new players almost a must
      posted in Global War 1936
      LinklerL
      Linkler
    • RE: v4 Map Improvements

      @hbg-gw-enthusiast

      Good Ideas! Just for the record the game as it stands is great really appreciate all the hard work from the guys at HBG

      • I wonder if Russia could be scaled down and China and Europe scaled up or skewed for more room in those areas
        -I think I would be cool to see a map with like the satellite image sort of deal like axis and and allies global with opacity where you can see the terrain and cities through the colour of the land zone - that’s probably a tall order I know
      • really like the reef/ocean terrain idea
      • would like to see in KaraIja I think it’s called the gulf of Finland that island where Stalin was going to set up forts and coastal guns so the Germans couldn’t get in to sink his fleet by Leningrad be playable somehow- (maybe a blow-up box) -Ive read historically Stalin’s main motivation for invading the area was to set up defenses there to protect his Baltic fleet
      posted in Global War 1936
      LinklerL
      Linkler
    • RE: Visual Reference Sheets

      @ghetty We don’t have the elite fighter expansion yet but it looks like a good one! I might try to make some thanks for the info

      posted in Global War 1936
      LinklerL
      Linkler
    • RE: Visual Reference Sheets

      @ghetty nice job! Thanks for making these! Have you thought about making some for the expansions so like for Canada and turkey and maybe finland?

      posted in Global War 1936
      LinklerL
      Linkler
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