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    Topics created by LincolnHawk

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      Sub rule

      Axis & Allies Global 1940
      • • • LincolnHawk
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      @AndrewAAGamer
      Thanks so much sir!

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      Nation specific chips

      Customizations
      • • • LincolnHawk
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      @FranceNeedsMorePower Thanks for the response! I will just stick with my white HBG chips.

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      Convoy Dice

      Customizations
      • • • LincolnHawk
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      Imperious LeaderI

      @lincolnhawk Chessex makes custom dice about $1 each, call them, before that make the template for 1,2,3 results. with a transport ship icon, etc. Their is a minimum # of dice that you need to buy, but you can resell those. They also sell the Axis and Allies dice sets, just ask, these are the premium ones with flags for 1 result

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      Der Kuenstler

      Player Locator
      • • • LincolnHawk
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      Der KuenstlerD

      @JHendrix112 Hi Justin - Unfortunately I deleted all of my videos a few years ago after seeing some hurtful criticism on Youtube. I now regret doing that, as I realize now far more people have enjoyed the videos than disliked them. Thank you for the kind feedback. On a good note, a some of my subjects can be found in these forums in written form.

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      Airfix Infantry 1/72

      Customizations
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      I’m curious as to how many people use Airfix/Italerie/Revell/etc 1/72 infantry units in their games. I used to be against this preferring the OOB units, but I have spent a small fortune over the last week buying different sets on eBay to add “spice” to the game. Bottom line is I’m having fun researching the sets and also learning more WW2 history as I go. It’s amazing the detail some of these infantry pieces have! Has anyone else been bit by this bug?

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      Seazone question

      Axis & Allies Global 1940
      • • • LincolnHawk
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      Agree with GHG, the limitation there is because you spend so many resources and so much time building up as the USA, it just wouldn’t seem fair that you could just pick off his invasion force, which in some situations, the USA player can not replace for 2 turns or possibly, ever.      Of course, its still pretty much impossible to invade japan proper unless you are demolishing him economically and even then, it takes quite a bit of time to get the forces over there–however, japan is not the only place he can kami --how is it fair to let him kami a transport that’s coming into iwo jima to set up a US strongpoint there?

      The true limitation of the kamikaze is that there are really only 4 units that can be hit by it; dd ca cv bb    (no subs, transports, or planes, so its a long list), and 2 of those things aren’t sunk by just 1 hit.

      Carriers are the most vulnerable, but they don’t even have to come along, they can wait in the wings and all they bring to the battle is soak hits.

      Plenty of times when the allies attack SZ 6 they do it with like 2-3 naval units and 10+ planes, so the kami isn’t effective alone in stopping him.

      The reason to keep it around in Japan’s pocket is that it ruins his support shots, iirc

      Its a fun flavorful rule but its just piling on because Japan doesn’t really need it in order to survive or thrive, and usually when you try to depend on it it fails miserably in a gigantic blaze of glory.  I say try n dump it (we do in G42 G41 at times)!

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      Artillery

      Axis & Allies: D-Day
      • • • LincolnHawk
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      Hey iv been thinking about doing this as well it makes sense to do it that way I’ll give it some tries over the next few days and let you know how it worked out

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      Enemy on the Horizon

      Marketplace
      • • • LincolnHawk
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      Imperious LeaderI

      I have that and its for only Milton Bradley edition

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