No we play no bids.Â
We use the following rules.
- all IC limited to production value.
- Russian disrepair- Russia cannot attack with planes and ships on T1 although they may move during the move phase.
- Germany starts with techs 1-3 and Japan starts with supersubs.
It’s worth noting that the British TP can be used to block an assault on India. The Russians really do not need to send FIGs down. They are far too important in Europe. What the IC in India and Sinkiang do is allow the Allies and Japan to trade back and forth Burma and China. The Japanese cannot attack India without a fleet then. Sinkiang is difficult to attack only form China as that means seeding Burma. If Sinkiang is taken it can be liberated from India. A U.S. fleet keeps the Japanese fleet at home. They really can’t afford to send ships beyond Burma.
In the Pacific I prefer to invest early to stunt the Japanese while keeping the GErmans out of Afirca. Then take France or reinforce through Findland depending on teh state of Russian plight.
In the PAcific, the U.S. should have lost the FIG and AC but retreated the SUB depending. So they either have a BB and TP and maybe a SUb. The T1 Sub build and T2 AC build is all the allies should ever need in teh PAcific to completely hem in Japan. I normally build maybe one more sub dpeending on the board state. The Idea is for teh U.S. to puch in a fleet into Japanese territories. If the Japanese attack they will either lose all their TP cpacity or a large amount of capital ship or plains. Any ofthese losses is incredibly detrimental to Japan. If the Japan player isn’t carefull you can take the Japan SZ which is essentially game over as the transport supply is halted and their IC in Kwangtung should fall.
Three questions:
1. One move when facing a UK IC in India and no significant reinforcement from Russia is to hit Sinkiang along with China on J1….completely eliminating the US from Asia. How would you respond?
2. ICs are already limited to production values, except starting ICs. Are you meaning that starting ICs are also limited? And if so, what are you doing to protect Karelia?
3. Why do you believe that Japan must build an IC on Kwang?
SUD
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Let’s assume I have answered 3 already. The Japanese are forced to buy an IC in Kwangtung. The Russians have Manchuria. If the Japanese use all their forces against the U.S., they are taking a major gamble that if fails will result in disaster. To do so will require vacating Indo-china, and Kwangtung. This means Japan had only four infantry to do this move and risks losing all of the mainland. Set it up and look at it form Japans persepctive. Do you really want to take this gamble knowing the British can take Sinkiang back next turn? That being said many a game has been won by good dice on a poor descision.
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Russia keeps taking EE to block German tanks form pouring in. If the Germans want to go all in with a 55% chance of winning while putting their entire airforce at risk to AA and allowing the British fleet to survive so be it. It only takes one set of good Russian dice to end this game immediately. The Germans invest all their air and tanks to possibly lose the territory on the next turn to counterattack. Not to mention ignoring the British navy means that the Brits can start landing troops into KArelia right away too.
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Von Chirnin sucks because it doesn’t analyse the problem correctly. It has Russia wasting its money to buy an IC and the Uk commiting to two IC. This still leaves one IC for the Japanese to buy, which they will. My version has the Russians not wasting their money. B1, buy IC for India. On J1, the Japanese have to look at it this way. The U.S. can buy IC for Sinkiang. The Brits will then get another turn before the Japanese and can afford to buy the remaining IC’s. If the Japanese do not buy an IC on turn 1 they risk losing the game outright. With two aalied AC in Asia, they really need ARM to make any headway. They must buy an IC and typically it will be in Kwangtung because Russia will have taken Manchuria.