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    Posts made by limitedwhole

    • RE: Need help : UK is dead before they even start…

      @Soon_U_Die:

      @limitedwhole:

      No we play no bids.Â

      We use the following rules.

      1. all IC limited to production value.
      2. Russian disrepair- Russia cannot attack with planes and ships on T1 although they may move during the move phase.
      3. Germany starts with techs 1-3 and Japan starts with supersubs.

      It’s worth noting that the British TP can be used to block an assault on India.  The Russians really do not need to send FIGs down.  They are far too important in Europe.  What the IC in India and Sinkiang do is allow the Allies and Japan to trade back and forth Burma and China.  The Japanese cannot attack India without a fleet then.  Sinkiang is difficult to attack only form China as that means seeding Burma.  If Sinkiang is taken it can be liberated from India.  A U.S. fleet keeps the Japanese fleet at home.  They really can’t afford to send ships beyond Burma.

      In the Pacific I prefer to invest early to stunt the Japanese while keeping the GErmans out of Afirca.  Then take France or reinforce through Findland depending on teh state of Russian plight.

      In the PAcific, the U.S. should have lost the FIG and AC but retreated the SUB depending.  So they either have a BB and TP and maybe a SUb.  The T1 Sub build and T2 AC build is all the allies should ever need in teh PAcific to completely hem in Japan.  I normally build maybe one more sub dpeending on the board state.  The Idea is for teh U.S. to puch in a fleet into Japanese territories.  If the Japanese attack they will either lose all their TP cpacity or a large amount of capital ship or plains.  Any ofthese losses is incredibly detrimental to Japan.  If the Japan player isn’t carefull you can take the Japan SZ which is essentially game over as the transport supply is halted and their IC in Kwangtung should fall.

      Three questions:

      1.  One move when facing a UK IC in India and no significant reinforcement from Russia is to hit Sinkiang along with China on J1….completely eliminating the US from Asia.  How would you respond?

      2.  ICs are already limited to production values, except starting ICs.  Are you meaning that starting ICs are also limited?  And if so, what are you doing to protect Karelia?

      3.  Why do you believe that Japan must build an IC on Kwang?

      SUD

      1. Let’s assume I have answered 3 already.  The Japanese are forced to buy an IC in Kwangtung.  The Russians have Manchuria.  If the Japanese use all their forces against the U.S., they are taking a major gamble that if fails will result in disaster.  To do so will require vacating Indo-china, and Kwangtung.  This means Japan had only four infantry to do this move and risks losing all of the mainland.  Set it up and look at it form Japans persepctive.  Do you really want to take this gamble knowing the British can take Sinkiang back next turn?  That being said many a game has been won by good dice on a poor descision.

      2. Russia keeps taking EE to block German tanks form pouring in.  If the Germans want to go all in with a 55% chance of winning while putting their entire airforce at risk to AA and allowing the British fleet to survive so be it.  It only takes one set of good Russian dice to end this game immediately.  The Germans invest all their air and tanks to possibly lose the territory on the next turn to counterattack.  Not to mention ignoring the British navy means that the Brits can start landing troops into KArelia right away too.

      3. Von Chirnin sucks because it doesn’t analyse the problem correctly.  It has Russia wasting its money to buy an IC and the Uk commiting to two IC.  This still leaves one IC for the Japanese to buy, which they will.  My version has the Russians not wasting their money.  B1, buy IC for India.  On J1, the Japanese have to look at it this way.  The U.S. can buy IC for Sinkiang.  The Brits will then get another turn before the Japanese and can afford to buy the remaining IC’s.  If the Japanese do not buy an IC on turn 1 they risk losing the game outright.  With two aalied AC in Asia, they really need ARM to make any headway.  They must buy an IC and typically it will be in Kwangtung because Russia will have taken Manchuria.

      posted in Axis & Allies Classic
      L
      limitedwhole
    • RE: Violating Neutrality

      The U.S. need not take Japan.  All they have to do is take the islands.  This created a large swing.  If the Japanese want to take them back they either have to split their navy or vacate the Japanese SZ.  If they vacate the Japanese SZ, they have lost their ability to transport infantry to the mainland and the Allies I.C. should finish off the Japanese.  The U.S. really only need 2-3 Subs, 1FIG, 1AC, 1BB, and 1 TP to cause serious problems for the Japanese in the Pacific.  The subs can often split off form the main fleet as Japan can rarely spare the sorties to try and sink them and doing so requires fully manning their AC which pulls FIGS from the mainland…

      posted in Axis & Allies Classic
      L
      limitedwhole
    • RE: Need help : UK is dead before they even start…

      No we play no bids.

      We use the following rules.

      1. all IC limited to production value.
      2. Russian disrepair- Russia cannot attack with planes and ships on T1 although they may move during the move phase.
      3. Germany starts with techs 1-3 and Japan starts with supersubs.

      It’s worth noting that the British TP can be used to block an assault on India.  The Russians really do not need to send FIGs down.  They are far too important in Europe.  What the IC in India and Sinkiang do is allow the Allies and Japan to trade back and forth Burma and China.  The Japanese cannot attack India without a fleet then.  Sinkiang is difficult to attack only form China as that means seeding Burma.  If Sinkiang is taken it can be liberated from India.  A U.S. fleet keeps the Japanese fleet at home.  They really can’t afford to send ships beyond Burma.

      In the Pacific I prefer to invest early to stunt the Japanese while keeping the GErmans out of Afirca.  Then take France or reinforce through Findland depending on teh state of Russian plight.

      In the PAcific, the U.S. should have lost the FIG and AC but retreated the SUB depending.  So they either have a BB and TP and maybe a SUb.  The T1 Sub build and T2 AC build is all the allies should ever need in teh PAcific to completely hem in Japan.  I normally build maybe one more sub dpeending on the board state.  The Idea is for teh U.S. to puch in a fleet into Japanese territories.  If the Japanese attack they will either lose all their TP cpacity or a large amount of capital ship or plains.  Any ofthese losses is incredibly detrimental to Japan.  If the Japan player isn’t carefull you can take the Japan SZ which is essentially game over as the transport supply is halted and their IC in Kwangtung should fall.

      posted in Axis & Allies Classic
      L
      limitedwhole
    • RE: Some I.C.'s are worth more than others

      This is hilarious.  i meant to type “Some I.P.C.'s are worth more than others.”  I guess the title doesn’t say it all.  Discuss. :-D

      posted in Axis & Allies Classic
      L
      limitedwhole
    • RE: US 1 Purchases

      I feel that if you cannot attack in ASia you are dead already.  Allowing Japan to have complete control over their forces is suicide for the team that already has an advantage.  Do you really want to take chances that Japan doesn’t have terrible dice rolls.  3 ARM, 6INF a turn is just too much for the Russians to bear.    Not to mention that an pressure form Japan draws pressure of Germany and German only needs a few INF breathing room on the eastern fornt to go nuts.

      posted in Axis & Allies Classic
      L
      limitedwhole
    • RE: Poll on German Strategy

      Heya Sgt. Rock.  Good point.  i don’t really wnat that many troops in Africa though.  What I try to do, is simply ship troops when needed.  Allot of this depends on how the Egypt attack goes.  If it goes well there may be no need to ship further troops for a turn or so, where if it goes poorly a second turn shipment is certain.  What I like is the ability to hit the Russians with the transports too.  One TP in the Med is worthless.  Two TP is of much more worth.  I feel that it is a nescessary investment that normally pays large dividends.  It’s worth noting that if a first turn Egypt attack works, the Brits cannot really build an IC in South Africa or risk losing outright.

      posted in Axis & Allies Classic
      L
      limitedwhole
    • RE: Need help : UK is dead before they even start…

      Nope, ALWAYS buy an IC in India.  Japan may take it but it will take them forever, especially without an IPC.  Not buying IC in India and Sinkiang is like letting the axis have a free dice roll in which they can win the game outright.  If you cannot attack and counterattack in Asia, it lets Japan dictate exactly where to attack, with how much, and how much to defend with.  This lets them use the minimum forces to attack the U.S. and British territories while funnelling the maximum at Russia a recipe for disaster.  If Japan is allowed to dictate how Asia goes move by move, the Axis should win.  Trust me build an IC.

      posted in Axis & Allies Classic
      L
      limitedwhole
    • Some I.C.'s are worth more than others

      Title says it all.  Discuss.

      posted in Axis & Allies Classic
      L
      limitedwhole
    • RE: US 1 Purchases

      I buy IC for Sinkiang, 1 SUb for Pacific, 1 TP for Atlantic.
      Attack in Asia if possible.  Move bomber to UK.  Mpve both FIGs to WEsetrn Canada where they can hit hawaii seazone and land on British carrier.  Move 2 Inf into Africa.  Move 2 INF from western to Eastern for next turn Africa move.  Move BB, TP, and 1 Inf from wake to Hawaii.

      This of course assumes several things as they go last in turn sequence.

      posted in Axis & Allies Classic
      L
      limitedwhole
    • RE: Need help : UK is dead before they even start…

      ALWAYS buy an IC for India on turn 1 and savethe rest of teh money.  Japan MUST buy an IC on the first round or lose the game.  If Russia did its job in Machuria, th eJapanesse are forced to purchase in Kwangtung which a far inferior to Manchuria.  The U.S. should buy for Sinkiang first round.  If by chance the Japanese didn’t purchase an IC on the first round, just laugh as you purchase teh remaining two IC on your round (Austalia and South Africa unless under threat.).  If they did purhcase buy a navy (AC, 2TP, and 2 INF, 1ARm for india).

      posted in Axis & Allies Classic
      L
      limitedwhole
    • RE: What's the best country to be. Please tell why

      I think japan and the U.S. are the most fun to play.  the detnt aspect of the Pacific after the first round is sweet with neither side wanting to attack and risk it all.  Trying to worm your way in and take a few islands while defendinh australia is mad fun.  Putting pressure on Philipines in fun.  Trying to outmanouver your opponents navy is crazy fun.

      To one of the posts above, it is not Japans job to crush the British economy.  It is Germanies.  this is why so many axis players lose miserably.  Africa and teh middle east are the path to victory for Germany.

      posted in Axis & Allies Classic
      L
      limitedwhole
    • RE: Violating Neutrality

      That isn’t to say that well timed bombimg run when they are at twenty wouldn’t do allot of good right before the Japanese roll into India.  The Brits will be put in the poistion of abandoning pressure in Europe for a turn to fortify a possibly lost cause or to abandon an IC.  Tough descision.

      posted in Axis & Allies Classic
      L
      limitedwhole
    • RE: Violating Neutrality

      A;so to jump ion on the Japan debate.  Whether to take New Zealand and Australia really depends on how GErmany is doing in Africa.  In general you want teh UK to be at 20 IPC.  You really need to go no lower.  I am assuming here that the UK player bought an IC in INdia first turn supported by a U.S. IC in SINkiang.  20 prevents a 4 INF, 2ARM buy.  ANy less than twenty isn’t all that worth while.  The idea is simply to cut off their tank supply in India so they can no longer counter attacj the Japanese so that the Japanese can take Sinkiang.

      posted in Axis & Allies Classic
      L
      limitedwhole
    • RE: Violating Neutrality

      Turkey is the bizamm.  I violate it ecvery game on teh first turn with an ARM.  The arm can take two British territories resulting in a 4 point flip on round two.  It can then threaten an unoccupied Russian teritory.  Meet up with a German landing force into russian territory.  Or double back  into Africa.  England will be hard pressed to spare even a single infantry from teh battle with Japan, and there is no way Russia can afford to send unit down.  Also the TP move blociks off the British sub retreat north, and the TP will not be targetted by any ruusian with any sense.  Turkey is KEY.

      posted in Axis & Allies Classic
      L
      limitedwhole
    • RE: I feel sad because of this game. ;_;

      Or better yet just kick his butt.  Always keep the turn sequence card in front of you and go through each step rigorously.  After a few games of this you will never forget.  But don’t fall into his game.  Let him take back his errors and such but win anyways.  I suggest if you own teh game yourself, setting up the board and playing the game a few times against yourself.  This will help you learn how to make the allies play harmoniously which usually amounts to knowing when to support Russia and when to support africa and planning your naval movements at least three turns in advance.  You’ll also learn to think as the other powers and understand their fears.  If you have never played as Germany you will never understand how tenuous the Western Europe/Southern Europe problem is and how to exploit it.  It is simply this that forces can land in Africa and then tag team with your next shipment into Eastern Europe or push into Southern if you use your FIGs as sacrifice against the german navy.When the Germans only need to defend one territory and they know when you are coming it will be relatively easy for them to counter your mves.  This is what I always hated about the Full on towards germany strategy.  It is so predictable and can easily be countered.

      posted in Axis & Allies Classic
      L
      limitedwhole
    • RE: Poll on German Strategy

      I should add one thing.  The first turn Tp build is critical for Germany.  I was flamed once for proposing it but it the most crucial build in the game.  Droping alone ARm into Africa sucks because it is vulnerable.  Dropping two Inf into Africa sucks because they cannot move fast enough down Africa to take South africa.  2 INF, 1Arm will easily secure Africa if done for 2-3 turns.  Taking Africa is critical as the British cannot afford to man more than two transports in Europe and build in India without Africa.  Toss in the occasional strategic bombimg at opportune momnets and Britain is dead without it.

      posted in Axis & Allies Classic
      L
      limitedwhole
    • RE: Poll on German Strategy

      Definately Africa.  It is the most underated region of the game.  The key to understanding Africa is understanding that the allies don’y want to put too many troops in Africa either.  Sure, from NW Africa they can then land onto Europe, but pushing troops too far into Africa, reults in the Germans dropping troops behing you.  Very often Germany can take and hold most of Africa barring a major allied landing with minimal forces.  Given said massive allied landing, the Germans not only caused a major flip in income between them and Britain for several rounds but also deterred a significant allied push.

      My German opening always go as follows.  Note we play with a few house rules that limit IPC production of all territories to IPC limit and Russia cannot attack with ships and planes on th efirst turn due to disrepair and parts shortages.

      Purchase 1 TP, 7INF, hold 3 IPC.
      Attack British fleet and Russian scrub fleet with bomber, 2-3 figs, 1 sub, 1 TP.
      Attack British BB off Gibraltar with Sub and FIG.
      Move TP with ARm to invade turkey (use three IPC).  This blocks off the sub retreat.
      German inf and ARm attack EGypt with blitz.
      German FIg attacks British sub.
      German inf pushed down west coast of Africa.
      Eiether retake or fortify agaainst Russian first assault.

      The extra TP guards the German fleet from air assault.  It allows 1ARm, 2INF forrays into Africa whenever you want.  It also allows 1Arm, 2INF forays into Russian territotries behind their main line.

      posted in Axis & Allies Classic
      L
      limitedwhole
    • RE: Luftwaffe vs Royal Navy

      Agent Smith, you factor in the possibility of a lost Japanese bomber as if it was a battle of attrrition between Japan and Russia.  It is not, hence your error.  It does not matter if the bomber gets shot down.  All that maters is impacting Russias income so that they can afford less infantry on the German front.  See, you say “blah, blah, blah, it only does 3 IPC per turn.”  But that is blatantly wrong.  It does 3.5 per turn.  You are factoring the potential loss of the bomber as if thuis makes the potential bombing run do less damage than it actually does.  It is not attrition between Japan and Russia.  Finally, there is no way it flies over multiple AA guns.

      Finally, you asume that all the allies air power can be flown to U.K.  B.S. I’d like to see a Japan player just trounce you.  Thrown everything at Germany and its like rolling the dice that Japan doesn’t win the game outright.  Here’s a factoid you might not know.  If everyone throws everything at Germany and takes it and Japan throws everything at Russia and takes it, Japan will win.  Most Japaness players surrender when Germany is taken.  That is the wrong thing to do.  It Japan control Russia they will win.

      posted in Axis & Allies Classic
      L
      limitedwhole
    • The Allied Challenge: The ultimate in House Rules

      These are our standard rules.  It makes for a very fun game.

      1. Starting tech, Germany: Rockets, Super Submarines, Jet Fighters
        Japan: Super Subs

      2. I.C. restricted production for all I.C.'s

      3. Germany restricted to two tech investments per turn.

      4. Russian disrepair: Russian FIG’s and naval units may ont take part in the combat round on the first turn.

      This format is awesome.

      posted in House Rules
      L
      limitedwhole
    • RE: Luftwaffe vs Royal Navy

      High Level bomb Russia with that Japanese bomber.  It’s direct strike on their western front infantry production.  3.5 IPC very often cuts them off from two infantry per turn.  Take the eastern two provinces and make forays into the two close to moscow and you force force redirection and cut off another two INF per turn.  Geran bomber and or rockets will cut off another 2.  Bomb the crap out of Russia.  It allows you to impact the eastern front.

      Also German subs are wicked.  Two surviving subs (in seperate sea zones)just off Britain seas zone are a significant threat.  If the British attack them and one of the attack fails you can retreat them into the U.K. sea zone, meaning they can’t build a navy that turn unless they are feeling lucky.  If they send 1 FIG at each thats only a 1/4 chance of taking out both subs.  If they try to invest in a navy and don’t sink these subs, the axis will lose from Britain throwing away an entire turn.  If they don’t attack the German subs, the subs will decimate the just built navy, saving FIGs from casualties, just kill the carrier and retreat.  I actually built two subs one game and extended the eastern front.  The Russians could not afford to divert their FIGs to the baltic for three turns, and the Brits were left holding their sack unable to build a navy.  Sure they sunk one sub a turn which looks like a 0/8 IPC ratio but it created three turns of tempo for only 24 tital I.P.C.  I also used the subs to sink 24 I.P.C. of transports, saving my FIG’s from unlucky hits.

      posted in Axis & Allies Classic
      L
      limitedwhole
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