Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Lil Blue Spider
    3. Best
    L
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 6
    • Best 1
    • Controversial 0
    • Groups 0

    Best posts made by Lil Blue Spider

    • RE: [Global 1940] My own three house rules (need HBG markers and units and battleships from A&A 1941)

      Be wary when making house rules what your “historical accuracy” does for gameplay.

      None of these three are very well-defined and bounded, leaving them open to mistakes, rule-disagreements and abuse.

      For example, can I negotiate with my ally that in return for sending one German airplane squadron to help against China, I will get German control of a factory on the Chinese coast? Quite the game changer if suddenly Germany can build in the Pacific! Or better even: can the Brits have an agreement with the USA that if they build a factory in Egypt and the Americans help defend it they get to take control of it?
      And what is a ‘Capital ship ability’?
      Etc. etc.

      So, in short:
      Number 1 just adds a whole load of fiddly upkeep stuff to an already long game, and significantly weakens China.
      Number 2 breaks the game.
      Number 3 is not needed, nor historically accurate, nor improving gameplay.

      Nice starting point if you intend to make houserules: https://www.axisandallies.org/p/five-tenants-good-house-rules-axis-allies/

      posted in House Rules
      L
      Lil Blue Spider
    • 1 / 1