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    Posts made by lexgreat

    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 7

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                  1 fighter moved from Kansu to Chahar

      Combat - Chinese
                  Battle in Chahar
                      Chinese attack with 1 fighter and 1 infantry
                      Japanese defend with 1 fighter
                          Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 :  1/2 hits
                          Japanese roll dice for 1 fighter in Chahar, round 2 :  1/1 hits
                          1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Chahar
                      Chinese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 fighter

      Non Combat Move - Chinese
                  1 fighter moved from Chahar to Kansu
                  1 infantry moved from Shensi to Suiyuyan
                  10 infantry moved from Shensi to Kansu

      Place Units - Chinese
                  3 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 6 PUs total

      triplea_39762_Chi7.tsvg

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;

      Combat Move - Americans
                  1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
                  1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
                  1 battleship, 4 carriers, 2 cruisers, 6 fighters, 5 submarines and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
                  6 bombers moved from New Zealand to 54 Sea Zone
                  1 armour, 1 artillery and 4 infantry moved from Norway to Finland
                        Americans take Finland from Germans
                  1 bomber moved from French Guiana to United Kingdom

      Combat - Americans
                  Battle in New Guinea
                  Battle in 54 Sea Zone
                      Americans attack with 1 battleship, 6 bombers, 4 carriers, 2 cruisers, 5 fighters, 5 submarines and 1 tactical_bomber; ANZAC loiter and taunt
                      Japanese defend with 1 destroyer
                          Americans roll dice for 5 submarines in 54 Sea Zone, round 2 :  2/5 hits
                          Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 :  1/1 hits
                      Units damaged: 1 carrier owned by the Americans
                          1 destroyer owned by the Japanese lost in 54 Sea Zone
                      Americans win, taking New Guinea from Japanese, taking 54 Sea Zone from Neutral with 1 battleship, 6 bombers, 4 carriers, 2 cruisers, 5 fighters, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  2 infantry and 2 mech_infantrys moved from New Zealand to 63 Sea Zone
                  2 infantry, 2 mech_infantrys and 4 transports moved from 63 Sea Zone to 54 Sea Zone
                  2 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
                  2 infantry moved from New South Wales to Queensland
                  1 artillery moved from New South Wales to Queensland
                  1 destroyer moved from 63 Sea Zone to 46 Sea Zone
                  1 destroyer moved from 63 Sea Zone to 49 Sea Zone
                  1 fighter moved from 10 Sea Zone to Samoa
                  1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
                  1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
                  1 aaGun and 3 infantry moved from 123 Sea Zone to Iceland
                  1 aaGun moved from Norway to Finland
                  6 bombers moved from 54 Sea Zone to Queensland
                  1 fighter moved from 54 Sea Zone to Queensland

      Place Units - Americans
                  1 factory_minor placed in Norway
                  1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 58 PUs; end with 60 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

      triplea_39762_Ame7.tsvg

      posted in League
      lexgreatL
      lexgreat
    • RE: 17L, BM, Pherman (Allies) vs Alex

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 16

      Politics - Japanese

      Combat Move - Japanese
                  1 bomber moved from Chahar to 19 Sea Zone
                  1 submarine moved from 36 Sea Zone to 20 Sea Zone
                  1 bomber moved from Chahar to 20 Sea Zone
                  2 armour moved from French Indo China to Shan State
                  1 mech_infantry moved from Malaya to Shan State
                  2 armour, 2 battleships, 8 carriers, 2 cruisers, 7 destroyers, 11 fighters, 1 infantry, 1 mech_infantry, 12 submarines, 4 tactical_bombers and 3 transports moved from 36 Sea Zone to 39 Sea Zone
                  2 submarines moved from 37 Sea Zone to 39 Sea Zone
                  1 infantry moved from 39 Sea Zone to Ceylon

      Combat - Japanese
                  Battle in 20 Sea Zone
                      Japanese attack with 1 bomber and 1 submarine
                      ANZAC defend with 1 destroyer
                      Japanese win with 1 bomber remaining. Battle score for attacker is 2
                      Casualties for ANZAC: 1 destroyer
                      Casualties for Japanese: 1 submarine
                  Battle in 19 Sea Zone
                      Japanese attack with 1 bomber
                      ANZAC defend with 3 transports
                      Japanese win with 1 bomber remaining. Battle score for attacker is 21
                      Casualties for ANZAC: 3 transports
                  Battle in Ceylon

      Non Combat Move - Japanese
                  1 bomber moved from 19 Sea Zone to Kansu
                  1 bomber moved from 20 Sea Zone to Shan State
                  1 aaGun moved from French Indo China to Shan State
                  2 fighters and 4 tactical_bombers moved from Northwest Persia to Iraq
                  1 armour moved from Kazakhstan to Northwest Persia

      Turn Complete - Japanese

      triplea_39571_Jap16.tsvg

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      I meant “ok, your turn” :)

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      ok

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      glad you didnt download yet. I left in a hurry after posting, would like to do a quick check, now.

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 7

      Purchase Units - Russians
                  Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 fighter moved from Russia to Bryansk
                  1 bomber moved from Szechwan to Hopei
                  1 infantry moved from Suiyuyan to Hopei
                  2 infantry moved from Russia to Bryansk
                  1 artillery and 1 infantry moved from Russia to Smolensk
                  1 infantry moved from Russia to Smolensk
                  1 artillery moved from Russia to Smolensk

      Combat - Russians
                  Battle in Bryansk
                      Russians attack with 1 fighter and 2 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 :  0/3 hits
                          Italians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                          1 infantry owned by the Russians lost in Bryansk
                          Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 :  1/2 hits
                          Italians roll dice for 1 infantry in Bryansk, round 3 :  1/1 hits
                          1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                      Russians win with 1 fighter remaining. Battle score for attacker is -3
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 2 infantry
                  Battle in Smolensk
                      Russians attack with 2 artilleries and 2 infantry
                      Germans defend with 1 aaGun, 1 artillery and 1 infantry
                          Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 :  0/4 hits
                          Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Smolensk, round 2 :  0/2 hits
                          Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 3 :  2/4 hits
                          Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Smolensk, round 3 :  1/2 hits
                          1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                          Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 4 :  1/3 hits
                          Germans roll dice for 1 artillery in Smolensk, round 4 :  1/1 hits
                          1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                      Russians win, taking Smolensk from Germans with 2 artilleries remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
                      Casualties for Russians: 2 infantry
                  Battle in Hopei
                      Russians attack with 1 bomber and 1 infantry
                      Japanese defend with 1 mech_infantry
                          Russians roll dice for 1 bomber and 1 infantry in Hopei, round 2 :  0/2 hits
                          Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                          Russians roll dice for 1 bomber and 1 infantry in Hopei, round 3 :  0/2 hits
                          Japanese roll dice for 1 mech_infantry in Hopei, round 3 :  0/1 hits
                          Russians roll dice for 1 bomber and 1 infantry in Hopei, round 4 :  0/2 hits
                          Japanese roll dice for 1 mech_infantry in Hopei, round 4 :  0/1 hits
                          Russians roll dice for 1 bomber and 1 infantry in Hopei, round 5 :  1/2 hits
                          Japanese roll dice for 1 mech_infantry in Hopei, round 5 :  0/1 hits
                          1 mech_infantry owned by the Japanese lost in Hopei
                      Russians win, taking Hopei from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mech_infantry

      Non Combat Move - Russians
                  1 bomber moved from Hopei to Kansu
                  1 fighter moved from Bryansk to Tambov
                  6 infantry moved from Russia to Samara
                  1 aaGun moved from Russia to Samara
                  2 aaGuns, 4 armour, 6 artilleries, 55 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Russia to Tambov
                  1 fighter moved from Szechwan to Russia
                  1 mech_infantry moved from Trans-Jordan to Northwest Persia
                  1 submarine moved from 92 Sea Zone to 105 Sea Zone
                  2 mech_infantrys moved from Tambov to Russia
                  1 infantry moved from Tambov to Samara

      Place Units - Russians
                  8 infantry and 2 mech_infantrys placed in Russia

      Turn Complete - Russians
                  Russians collect 19 PUs; end with 19 PUs total
                  Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
                  Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
                  Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs

      triplea_39762_Rus7.tsvg

      posted in League
      lexgreatL
      lexgreat
    • RE: 17L, BM, Pherman (Allies) vs Alex

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 16

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 1 destroyer, 2 fighters, 15 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  4 armour, 2 fighters, 10 mech_infantrys and 6 tactical_bombers moved from Northwest Persia to Iraq
                  3 armour and 3 mech_infantrys moved from Caucasus to Iraq
                  3 bombers moved from Greece to Egypt

      Combat - Germans
                  Air Battle in Egypt
                      Germans attacks with 3 units heading to Egypt
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in Egypt
                          AA fire in Egypt :  1/3 hits
                      1 bomber killed by AA
                      Bombing raid in Egypt rolls: 4,4 and causes: 6 damage to unit: factory_minor
                      Bombing raid in Egypt causes 6 damage total.
                  Battle in Iraq
                      Germans attack with 7 armour, 2 fighters, 13 mech_infantrys and 6 tactical_bombers
                      British defend with 1 factory_minor, 1 harbour and 7 infantry
                          Germans roll dice for 7 armour, 2 fighters, 13 mech_infantrys and 6 tactical_bombers in Iraq, round 2 :  9/28 hits
                          British roll dice for 7 infantry in Iraq, round 2 :  4/7 hits
                          4 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Iraq
                      Germans win, taking Iraq from British with 7 armour, 2 fighters, 9 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 5
                      Casualties for Germans: 4 mech_infantrys
                      Casualties for British: 7 infantry
                  Cleaning up after air battles

      Non Combat Move - Germans
                  2 aaGuns moved from Northwest Persia to Iraq
                  2 fighters and 6 tactical_bombers moved from Iraq to Greece
                  2 bombers moved from Egypt to Greece
                  5 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                  3 bombers moved from Ukraine to Greece
                  8 infantry moved from Western Germany to France
                  1 battleship, 1 carrier, 1 destroyer, 3 submarines and 4 transports moved from 114 Sea Zone to 113 Sea Zone
                  1 submarine moved from 52 Sea Zone to 63 Sea Zone

      Place Units - Germans
                  3 mech_infantrys placed in Caucasus
                  3 mech_infantrys placed in Volgograd
                  2 fighters and 8 mech_infantrys placed in Western Germany
                  1 destroyer and 1 submarine placed in 110 Sea Zone
                  1 mech_infantry placed in France

      Turn Complete - Germans
                  Germans collect 65 PUs; end with 65 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                  Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                  Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs

      triplea_39571_Ger16.tsvg

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      back, turn tomorrow!

      posted in League
      lexgreatL
      lexgreat
    • RE: 17L, BM, Pherman (Allies) vs Alex

      back, turn tomorrow!

      posted in League
      lexgreatL
      lexgreat
    • RE: 17L, BM, Pherman (Allies) vs Alex

      hi, I wont be able to do turns until Saturday!

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      hi, I wont be able to do turns until Saturday!

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      @JDOW:

      MARTI will deduct those hits from the German attack :P

      :-D

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      @rubioton:

      @alexgreat:

      no complains about Italian dice this time?  :-P

      Yeah Sir, absolutely surprised. My target was one or maybe two hits, but those three were very welcome.  :oops:

      Oh, I oc also meant the sz97 attack. A riskier one with 70%, on purpose, but also went well for you.

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 6

      Purchase Units - ANZAC
                  ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  1 artillery and 1 mech_infantry moved from New South Wales to Queensland
                  1 fighter moved from 63 Sea Zone to Queensland

      Combat - ANZAC
                  Battle in Queensland
                      ANZAC attack with 1 artillery, 1 fighter and 1 mech_infantry
                      Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                      ANZAC win, taking Queensland from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                      Casualties for ANZAC: 1 artillery
                      Casualties for Japanese: 1 infantry

      Non Combat Move - ANZAC
                  1 fighter moved from Queensland to 63 Sea Zone
                  2 fighters moved from New South Wales to New Zealand
                  1 infantry moved from Iraq to Northwest Persia

      Place Units - ANZAC
                  2 armour and 1 mech_infantry placed in New South Wales

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5,4,3,1,5,3,4,6,3,3,1,5,4,3,4,3,4,4,3,5,1,1,5,5,4,2,3
                  ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs total
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs

      Combat Move - French

      Non Combat Move - French
                  2 infantry moved from 112 Sea Zone to Norway
                  1 fighter moved from United Kingdom to Norway

      Turn Complete - French

      triplea_39762_Fre6.tsvg

      posted in League
      lexgreatL
      lexgreat
    • RE: 17L, BM, Pherman (Allies) vs Alex

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

      Game History

      Round: 15

      Purchase Units - Italians
                  Italians buy 8 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 mech_infantry moved from Turkmenistan to Eastern Persia
                        Italians take Eastern Persia from British
                  2 armour moved from Northwest Persia to Persia
                  1 mech_infantry moved from Greece to 97 Sea Zone
                  1 mech_infantry moved from Greece to 97 Sea Zone
                  1 mech_infantry moved from Northern Italy to 97 Sea Zone
                  1 mech_infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                  1 mech_infantry moved from 92 Sea Zone to Gibraltar
                  1 mech_infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                  1 mech_infantry moved from 94 Sea Zone to Algeria
                  1 mech_infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                  1 mech_infantry moved from 94 Sea Zone to Tunisia

      Combat - Italians
                  Battle in Persia
                      Italians attack with 2 armour
                      British defend with 1 factory_minor and 1 infantry
                          Italians roll dice for 2 armour in Persia, round 2 :  2/2 hits
                          British roll dice for 1 infantry in Persia, round 2 :  0/1 hits
                          1 infantry owned by the British lost in Persia
                      Italians win, taking Persia from British with 2 armour remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in Algeria
                  Battle in Gibraltar
                  Battle in Tunisia

      Non Combat Move - Italians
                  2 mech_infantrys moved from Northern Italy to Southern Italy
                  1 aaGun moved from Northern Italy to Southern Italy
                  2 artilleries and 6 mech_infantrys moved from Northern Italy to France
                  1 infantry moved from France to Southern France

      Place Units - Italians
                  2 mech_infantrys placed in Southern Italy
                  6 mech_infantrys placed in Northern Italy

      Turn Complete - Italians
                  Italians collect 24 PUs; end with 24 PUs total
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                  Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
                  Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs

      triplea_39571_Ita15.tsvg

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      no complains about Italian dice this time?  :-P

      posted in League
      lexgreatL
      lexgreat
    • RE: 17L, BM, Pherman (Allies) vs Alex

      sorry, was preoccupied with another game system tourney…Moving today!

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      I assumed no scramble vs Norway.

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 infantry, 1 mech_infantry and 1 transport moved from 107 Sea Zone to 91 Sea Zone
                  1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                  1 bomber moved from United Kingdom to Gibraltar
                  1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                  2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                  1 armour and 1 infantry moved from 112 Sea Zone to Norway

      Combat - Americans
                  Battle in Norway
                  Battle in Gibraltar
                      Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                      Italians defend with 1 artillery, 1 harbour and 1 infantry
                          Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Gibraltar, round 2 :  1/3 hits
                          Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  1/2 hits
                          1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                          Americans roll dice for 1 bomber and 1 mech_infantry in Gibraltar, round 3 :  1/2 hits
                          Italians roll dice for 1 artillery in Gibraltar, round 3 :  0/1 hits
                          1 artillery owned by the Italians lost in Gibraltar
                      Americans win, taking Norway from Germans, taking Gibraltar from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                      Casualties for Italians: 1 artillery and 1 infantry
                      Casualties for Americans: 1 infantry

      Non Combat Move - Americans
                  1 bomber moved from Gibraltar to French Guiana
                  1 aaGun, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                  1 aaGun, 1 artillery, 5 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                  1 aaGun, 1 artillery and 3 infantry moved from 112 Sea Zone to Norway
                  1 transport moved from 61 Sea Zone to 63 Sea Zone
                  1 infantry moved from South Australia to New South Wales
                  2 infantry and 2 mech_infantrys moved from Line Islands to 29 Sea Zone
                  1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 29 Sea Zone to 63 Sea Zone
                  2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand
                  6 bombers moved from Western United States to New Zealand

      Place Units - Americans
                  2 transports placed in 101 Sea Zone
                  3 infantry placed in Eastern United States
                  1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                  1 fighter placed in 10 Sea Zone
                  1 artillery and 1 infantry placed in Western United States

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                  Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
                  2 infantry moved from Szechwan to Kweichow
                  1 fighter moved from Szechwan to Kweichow

      Combat - Chinese
                  Chinese creates battle in territory Shensi
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  2/3 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Kweichow
                      Chinese win, taking Shensi from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Kweichow to Kansu
                  8 infantry moved from Szechwan to Shensi

      Place Units - Chinese
                  3 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 9 PUs total

      Purchase Units - British
                  British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 fighter moved from 98 Sea Zone to 96 Sea Zone
                  2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
                  2 artilleries, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone
                  2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
                  2 mech_infantrys moved from India to Shan State
                  2 fighters moved from India to Shan State
                  1 submarine moved from 93 Sea Zone to 97 Sea Zone
                  1 submarine moved from 98 Sea Zone to 99 Sea Zone
                  1 submarine moved from 99 Sea Zone to 97 Sea Zone
                  1 submarine moved from 98 Sea Zone to 96 Sea Zone
                  1 submarine moved from 96 Sea Zone to 97 Sea Zone
                  1 submarine moved from 98 Sea Zone to 96 Sea Zone
                  1 submarine moved from 96 Sea Zone to 95 Sea Zone
                  1 submarine moved from 95 Sea Zone to 97 Sea Zone
                  1 submarine moved from 98 Sea Zone to 97 Sea Zone

      Combat - British
                  British creates battle in territory 125 Sea Zone
                  Battle in Algeria
                      British attack with 2 artilleries and 2 infantry
                      Italians defend with 1 armour and 1 mech_infantry
                          British roll dice for 2 cruisers in Algeria, round 2 :  0/2 hits
                          British roll dice for 2 artilleries and 2 infantry in Algeria, round 2 :  3/4 hits
                          Italians roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 :  1/2 hits
                          1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 1 infantry owned by the British lost in Algeria
                      British win, taking Algeria from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 armour and 1 mech_infantry
                  Battle in 96 Sea Zone
                      British attack with 1 fighter
                      Italians defend with 1 transport
                          1 transport owned by the Italians lost in 96 Sea Zone
                      British win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 transport
                  Battle in Shan State
                      British attack with 2 fighters and 2 mech_infantrys
                      Japanese defend with 3 infantry
                          British roll dice for 2 fighters and 2 mech_infantrys in Shan State, round 2 :  3/4 hits
                          Japanese roll dice for 3 infantry in Shan State, round 2 :  1/3 hits
                          3 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                      British win, taking Shan State from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
                      Casualties for British: 1 mech_infantry
                      Casualties for Japanese: 3 infantry
                  Battle in 97 Sea Zone
                      British attack with 5 submarines
                      Italians defend with 1 battleship and 2 cruisers
                          British roll dice for 5 submarines in 97 Sea Zone, round 2 :  1/5 hits
                      Units damaged: 1 battleship owned by the Italians
                          Italians roll dice for 1 battleship and 2 cruisers in 97 Sea Zone, round 2 :  3/3 hits
                          3 submarines owned by the British lost in 97 Sea Zone
                          British roll dice for 2 submarines in 97 Sea Zone, round 3 :  0/2 hits
                          Italians roll dice for 1 battleship and 2 cruisers in 97 Sea Zone, round 3 :  1/3 hits
                          1 submarine owned by the British lost in 97 Sea Zone
                      1 submarine owned by the British retreated to 99 Sea Zone
                      Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is -24
                      Casualties for British: 4 submarines

      Non Combat Move - British
                  1 fighter moved from 96 Sea Zone to 92 Sea Zone
                  1 fighter moved from 98 Sea Zone to 92 Sea Zone
                  1 tactical_bomber moved from 98 Sea Zone to Egypt
                  1 infantry moved from Northwest Persia to Caucasus
                  2 mech_infantrys moved from Persia to Northwest Persia
                  6 infantry moved from Iraq to Northwest Persia
                  1 armour and 1 mech_infantry moved from Egypt to Iraq
                  1 mech_infantry moved from French Equatorial Africa to Egypt
                  1 submarine moved from 105 Sea Zone to 112 Sea Zone
                  1 submarine moved from 125 Sea Zone to 112 Sea Zone
                  2 aaGuns moved from United Kingdom to 110 Sea Zone
                  1 armour moved from United Kingdom to 110 Sea Zone
                  3 infantry moved from United Kingdom to 110 Sea Zone
                  2 aaGuns, 1 armour, 1 destroyer, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                  3 infantry moved from 112 Sea Zone to Norway
                  2 aaGuns and 1 armour moved from 112 Sea Zone to Norway
                  1 fighter moved from 112 Sea Zone to Norway
                  2 fighters moved from United Kingdom to Norway
                  1 bomber moved from United Kingdom to Norway
                  2 fighters moved from Shan State to India
                  1 infantry moved from India to Burma
                  1 infantry moved from West India to India

      Place Units - British
                  3 armour placed in Persia
                  1 fighter and 2 mech_infantrys placed in Egypt

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,3
                  British collect 35 PUs (2 lost to blockades); end with 36 PUs total

      Place Units - UK_Pacific
                  2 infantry and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,2,5,4
                  UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                  Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                  Some Units in India change ownership: 2 infantry and 1 mech_infantry

      triplea_39762_UK_6.tsvg

      posted in League
      lexgreatL
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