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    Posts made by lexgreat

    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 10

      Purchase Units - Americans
                  Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 unit repaired.
                  4 bombers moved from Eastern Persia to India
                  1 submarine moved from 44 Sea Zone to 45 Sea Zone
                  1 fighter moved from 56 Sea Zone to 44 Sea Zone
                  5 fighters and 1 tactical_bomber moved from 56 Sea Zone to 45 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Caroline Islands to 45 Sea Zone

      Combat - Americans
                  Battle in India
                      Americans attack with 4 bombers
                      Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                          Americans roll dice for 4 bombers in India, round 2 :  2/4 hits
                          Japanese roll dice for 2 mech_infantrys in India, round 2 :  1/2 hits
                          1 bomber owned by the Americans and 2 mech_infantrys owned by the Japanese lost in India
                      Americans win with 3 bombers remaining. Battle score for attacker is -4
                      Casualties for Americans: 1 bomber
                      Casualties for Japanese: 2 mech_infantrys
                  Battle in 44 Sea Zone
                      Americans attack with 1 fighter
                      Japanese defend with 2 submarines and 1 transport
                      2 submarines owned by the Japanese Submerged
                          1 transport owned by the Japanese lost in 44 Sea Zone
                      Americans win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 45 Sea Zone
                      Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 45 Sea Zone
                      Americans win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  1 artillery moved from Western Australia to 56 Sea Zone
                  1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 fighter, 2 submarines and 1 transport moved from 56 Sea Zone to 54 Sea Zone
                  2 mech_infantrys moved from Western Australia to Queensland
                  1 fighter moved from 44 Sea Zone to Dutch New Guinea
                  6 fighters and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                  2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
                  1 submarine moved from 101 Sea Zone to 91 Sea Zone
                  4 bombers moved from Eastern United States to Gibraltar
                  1 carrier moved from 109 Sea Zone to 92 Sea Zone
                  2 fighters moved from Norway to 92 Sea Zone
                  1 transport moved from 123 Sea Zone to 106 Sea Zone
                  1 infantry moved from Eastern United States to New Brunswick Nova Scotia
                  1 destroyer and 1 transport moved from 119 Sea Zone to 123 Sea Zone
                  1 bomber moved from Norway to Gibraltar
                  3 bombers moved from India to Eastern Persia
                  1 bomber moved from Persia to Egypt

      Place Units - Americans
                  3 fighters placed in Norway
                  1 infantry placed in Eastern United States
                  1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                  1 artillery and 1 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 56 PUs; end with 56 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 destroyer
                  EDIT: Changing ownership of Sumatra from Japanese to Americans
                  EDIT: Changing PUs for Americans from 76 to 80
                  EDIT: Removing units owned by Americans from 54 Sea Zone: 1 fighter
                  EDIT: Adding units owned by Americans to Ceylon: 1 fighter
                  EDIT: Removing units owned by Americans from 54 Sea Zone: 1 artillery, 1 submarine and 2 transports
                  EDIT: Adding units owned by Americans to 54 Sea Zone: 1 transport
                  EDIT: Adding units owned by Americans to Queensland: 1 artillery
                  EDIT: Removing units owned by Americans from Queensland: 1 mech_infantry
                  EDIT: Adding units owned by Americans to 41 Sea Zone: 1 submarine and 1 transport
                  EDIT: Adding units owned by Americans to Sumatra: 1 mech_infantry
                  EDIT: Turning off Edit Mode
                  Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  1 infantry moved from Hopei to Anhwe
                  1 infantry moved from Hopei to Chahar
                  1 infantry moved from Suiyuyan to Chahar
                  1 fighter moved from Shensi to Anhwe

      Combat - Chinese
                  Battle in Anhwe
                      Chinese attack with 1 fighter and 1 infantry
                      Japanese defend with 1 mech_infantry
                          Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 :  0/2 hits
                          Japanese roll dice for 1 mech_infantry in Anhwe, round 2 :  1/1 hits
                          1 infantry owned by the Chinese lost in Anhwe
                      retreated to Anhwe
                      Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry
                  Battle in Chahar
                      Chinese attack with 2 infantry
                      Japanese defend with 1 mech_infantry
                          Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                          Japanese roll dice for 1 mech_infantry in Chahar, round 2 :  0/1 hits
                          Chinese roll dice for 2 infantry in Chahar, round 3 :  0/2 hits
                          Japanese roll dice for 1 mech_infantry in Chahar, round 3 :  0/1 hits
                          Chinese roll dice for 2 infantry in Chahar, round 4 :  0/2 hits
                          Japanese roll dice for 1 mech_infantry in Chahar, round 4 :  0/1 hits
                          Chinese roll dice for 2 infantry in Chahar, round 5 :  0/2 hits
                          Japanese roll dice for 1 mech_infantry in Chahar, round 5 :  0/1 hits
                          Chinese roll dice for 2 infantry in Chahar, round 6 :  0/2 hits
                          Japanese roll dice for 1 mech_infantry in Chahar, round 6 :  0/1 hits
                          Chinese roll dice for 2 infantry in Chahar, round 7 :  0/2 hits
                          Japanese roll dice for 1 mech_infantry in Chahar, round 7 :  1/1 hits
                          1 infantry owned by the Chinese lost in Chahar
                      1 infantry owned by the Chinese retreated to Suiyuyan
                      Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Anhwe to Shensi
                  1 infantry moved from Shensi to Kweichow
                  1 infantry moved from Shensi to Hopei

      Place Units - Chinese
                  2 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 10 PUs total

      Purchase Units - British
                  British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 mech_infantry moved from Eastern Persia to India
                        UK_Pacific take India from Japanese
                  1 marine moved from Cyprus to 99 Sea Zone
                  1 marine moved from Greece to 99 Sea Zone
                  2 cruisers and 2 marines moved from 99 Sea Zone to 96 Sea Zone
                  2 marines moved from 96 Sea Zone to Malta
                  2 artilleries moved from Tunisia to Libya
                  2 carriers moved from 99 Sea Zone to 96 Sea Zone
                  1 fighter moved from 99 Sea Zone to Libya

      Combat - British
                  Battle in Malta
                      British attack with 2 marines
                      Italians defend with 1 artillery
                          British roll dice for 2 cruisers in Malta, round 2 :  0/2 hits
                          British roll dice for 2 marines in Malta, round 2 :  1/2 hits
                          Italians roll dice for 1 artillery in Malta, round 2 :  0/1 hits
                          1 artillery owned by the Italians lost in Malta
                      British win, taking Malta from Italians with 2 marines remaining. Battle score for attacker is 4
                      Casualties for Italians: 1 artillery
                  Battle in Libya
                      British attack with 2 artilleries and 1 fighter
                      Germans defend with 1 infantry and 1 marine
                          British roll dice for 2 artilleries and 1 fighter in Libya, round 2 :  1/3 hits
                          Italians roll dice for 1 infantry and 1 marine in Libya, round 2 :  1/2 hits
                          1 artillery owned by the British and 1 infantry owned by the Germans lost in Libya
                          British roll dice for 1 artillery and 1 fighter in Libya, round 3 :  1/2 hits
                          Italians roll dice for 1 marine in Libya, round 3 :  0/1 hits
                          1 marine owned by the Germans lost in Libya
                      British win, taking Libya from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 infantry and 1 marine
                      Casualties for British: 1 artillery

      Non Combat Move - British
                  1 fighter moved from Libya to 96 Sea Zone
                  3 infantry moved from United Kingdom to 109 Sea Zone
                  1 aaGun moved from United Kingdom to 109 Sea Zone
                  1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
                  1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar
                  1 submarine moved from 109 Sea Zone to 105 Sea Zone
                  2 infantry moved from United Kingdom to Scotland
                  1 mech_infantry moved from Iraq to Egypt
                  1 armour and 1 mech_infantry moved from Eastern Persia to Persia

      Place Units - British
                  3 infantry placed in Persia
                  3 infantry placed in Egypt
                  2 fighters placed in Union of South Africa

      Turn Complete - British
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                      Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,2
                  British collect 38 PUs (3 lost to blockades); end with 38 PUs total
                  Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
                  Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
                  Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs

      Turn Complete - UK_Pacific
                  UK_Pacific collect 5 PUs; end with 5 PUs total

      triplea_39762_UK_10.tsvg

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 10

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  1 infantry moved from Hopei to Anhwe
                  1 infantry moved from Hopei to Chahar
                  1 infantry moved from Suiyuyan to Chahar
                  1 fighter moved from Shensi to Anhwe

      Combat - Chinese
                  Battle in Anhwe
                      Chinese attack with 1 fighter and 1 infantry
                      Japanese defend with 1 mech_infantry
                          Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 :  0/2 hits
                          Japanese roll dice for 1 mech_infantry in Anhwe, round 2 :  1/1 hits
                          1 infantry owned by the Chinese lost in Anhwe
                      retreated to Anhwe
                      Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry
                  Battle in Chahar
                      Chinese attack with 2 infantry
                      Japanese defend with 1 mech_infantry
                          Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                          Japanese roll dice for 1 mech_infantry in Chahar, round 2 :  0/1 hits
                          Chinese roll dice for 2 infantry in Chahar, round 3 :  0/2 hits
                          Japanese roll dice for 1 mech_infantry in Chahar, round 3 :  0/1 hits
                          Chinese roll dice for 2 infantry in Chahar, round 4 :  0/2 hits
                          Japanese roll dice for 1 mech_infantry in Chahar, round 4 :  0/1 hits
                          Chinese roll dice for 2 infantry in Chahar, round 5 :  0/2 hits
                          Japanese roll dice for 1 mech_infantry in Chahar, round 5 :  0/1 hits
                          Chinese roll dice for 2 infantry in Chahar, round 6 :  0/2 hits
                          Japanese roll dice for 1 mech_infantry in Chahar, round 6 :  0/1 hits
                          Chinese roll dice for 2 infantry in Chahar, round 7 :  0/2 hits
                          Japanese roll dice for 1 mech_infantry in Chahar, round 7 :  1/1 hits
                          1 infantry owned by the Chinese lost in Chahar
                      1 infantry owned by the Chinese retreated to Suiyuyan
                      Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Anhwe to Shensi
                  1 infantry moved from Shensi to Kweichow
                  1 infantry moved from Shensi to Hopei

      Place Units - Chinese
                  2 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 10 PUs total

      triplea_39762_Chi10.tsvg

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      Thx

      Rd1
      DiceRolls: 1@3 1@2; Total Hits: 11@3: (2)1@2: (6)

      DiceRolls: 1@2; Total Hits: 01@2: (3)

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      arghh, I forgot my attack on Sumatra. Its up to you if you allow, it was planned as sub and air vs DD (air to land on Ceylon) and land one ground unit, if successful, via TT 56/57/41.

      There is no connex to the combats I made with US, but of course dice have been rolled. However you decide (I would roll in Forums), China and UK are ready to go (it was a long night of planning…).

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 10

      Purchase Units - Americans
                  Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 unit repaired.
                  4 bombers moved from Eastern Persia to India
                  1 submarine moved from 44 Sea Zone to 45 Sea Zone
                  1 fighter moved from 56 Sea Zone to 44 Sea Zone
                  5 fighters and 1 tactical_bomber moved from 56 Sea Zone to 45 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Caroline Islands to 45 Sea Zone

      Combat - Americans
                  Battle in India
                      Americans attack with 4 bombers
                      Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                          Americans roll dice for 4 bombers in India, round 2 :  2/4 hits
                          Japanese roll dice for 2 mech_infantrys in India, round 2 :  1/2 hits
                          1 bomber owned by the Americans and 2 mech_infantrys owned by the Japanese lost in India
                      Americans win with 3 bombers remaining. Battle score for attacker is -4
                      Casualties for Americans: 1 bomber
                      Casualties for Japanese: 2 mech_infantrys
                  Battle in 44 Sea Zone
                      Americans attack with 1 fighter
                      Japanese defend with 2 submarines and 1 transport
                      2 submarines owned by the Japanese Submerged
                          1 transport owned by the Japanese lost in 44 Sea Zone
                      Americans win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 45 Sea Zone
                      Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 45 Sea Zone
                      Americans win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  1 artillery moved from Western Australia to 56 Sea Zone
                  1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 fighter, 2 submarines and 1 transport moved from 56 Sea Zone to 54 Sea Zone
                  2 mech_infantrys moved from Western Australia to Queensland
                  1 fighter moved from 44 Sea Zone to Dutch New Guinea
                  6 fighters and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                  2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
                  1 submarine moved from 101 Sea Zone to 91 Sea Zone
                  4 bombers moved from Eastern United States to Gibraltar
                  1 carrier moved from 109 Sea Zone to 92 Sea Zone
                  2 fighters moved from Norway to 92 Sea Zone
                  1 transport moved from 123 Sea Zone to 106 Sea Zone
                  1 infantry moved from Eastern United States to New Brunswick Nova Scotia
                  1 destroyer and 1 transport moved from 119 Sea Zone to 123 Sea Zone
                  1 bomber moved from Norway to Gibraltar
                  3 bombers moved from India to Eastern Persia
                  1 bomber moved from Persia to Egypt

      Place Units - Americans
                  3 fighters placed in Norway
                  1 infantry placed in Eastern United States
                  1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                  1 artillery and 1 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 56 PUs; end with 56 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

      triplea_39762_Ame10.tsvg

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      so many tough choices (for both of us, I guess).

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      yes

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 10

      Purchase Units - Russians
                  Russians buy 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 infantry moved from Buryatia to Sakha
                  1 infantry moved from Tambov to Rostov
                        Russians take Rostov from Germans
                  1 artillery and 2 infantry moved from Tambov to Volgograd
                  2 mech_infantrys moved from Archangel to Belarus
                  1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Belarus
                  1 artillery and 2 infantry moved from Russia to Smolensk
                  1 artillery moved from Tambov to Bryansk
                  1 fighter moved from Russia to Bryansk
                  3 infantry moved from Tambov to Bryansk

      Combat - Russians
                  Battle in Belarus
                      Russians attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                      Germans defend with 3 infantry
                          Russians roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 :  3/5 hits
                          Italians roll dice for 3 infantry in Belarus, round 2 :  1/3 hits
                          1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
                      Russians win, taking Belarus from Italians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                      Casualties for Germans: 3 infantry
                      Casualties for Russians: 1 mech_infantry
                  Battle in Smolensk
                      Russians attack with 1 artillery and 2 infantry
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 :  1/3 hits
                          Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  1/1 hits
                          1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                      Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 infantry
                  Battle in Bryansk
                      Russians attack with 1 artillery, 1 fighter and 3 infantry
                      Germans defend with 2 infantry
                          Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 :  2/5 hits
                          Germans roll dice for 2 infantry in Bryansk, round 2 :  1/2 hits
                          2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                      Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 2 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Volgograd
                      Russians attack with 1 artillery and 2 infantry
                      Germans defend with 1 factory_minor and 1 infantry
                          Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 :  0/3 hits
                          Germans roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                          Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 3 :  0/3 hits
                          Germans roll dice for 1 infantry in Volgograd, round 3 :  0/1 hits
                          Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 4 :  1/3 hits
                          Germans roll dice for 1 infantry in Volgograd, round 4 :  1/1 hits
                          1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                      Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Sakha
                      Russians attack with 2 infantry
                      Japanese defend with 1 infantry
                          Russians roll dice for 2 infantry in Sakha, round 2 :  0/2 hits
                          Japanese roll dice for 1 infantry in Sakha, round 2 :  1/1 hits
                          1 infantry owned by the Russians lost in Sakha
                      1 infantry owned by the Russians retreated to Buryatia
                      Japanese win with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 bomber and 1 fighter moved from Belarus to Russia
                  1 mech_infantry moved from Russia to Archangel
                  1 tactical_bomber moved from Belarus to Russia
                  1 fighter moved from Bryansk to Russia
                  1 mech_infantry moved from Russia to Tambov
                  2 infantry moved from Russia to Tambov

      Place Units - Russians
                  3 infantry and 5 mech_infantrys placed in Russia

      Turn Complete - Russians
                  Russians collect 22 PUs; end with 22 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
                  Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs

      triplea_39762_Rus10.tsvg

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      because he beats me so easily any time we play :)

      I hope your family is ok down there (as in “as ok as it can be with this magnitude of disaster”).

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      not sure if I would have attacked, but in any case huge, yes.

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9

      Purchase Units - ANZAC
                  ANZAC buy 1 harbour and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  2 fighters moved from Queensland to Western Australia
                  1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 56 Sea Zone

      Non Combat Move - ANZAC
                  1 aaGun moved from South Australia to Western Australia

      Place Units - ANZAC
                  1 harbour placed in Western Australia
                  1 infantry placed in Queensland

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

      Combat Move - French

      Turn Complete - French

      triplea_39762_Fre9.tsvg

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9

      Purchase Units - Americans
                  Americans buy 1 armour, 4 bombers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 destroyer moved from 125 Sea Zone to 119 Sea Zone
                  1 bomber moved from Norway to 119 Sea Zone
                  1 carrier, 1 destroyer and 2 fighters moved from 112 Sea Zone to 109 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                  1 submarine moved from 46 Sea Zone to 55 Sea Zone
                  5 fighters moved from 54 Sea Zone to 55 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Western Australia to 55 Sea Zone
                  1 bomber moved from Western Australia to 79 Sea Zone
                  5 bombers moved from Western Australia to West India
                  2 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                  2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                  1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                  1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes

      Combat - Americans
                  Battle in Java
                  Battle in Celebes
                  Battle in 79 Sea Zone
                      Americans attack with 1 bomber
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 79 Sea Zone
                      Americans win, taking Java from Japanese, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in West India
                      Americans attack with 5 bombers
                      Japanese defend with 1 infantry
                          Americans roll dice for 5 bombers in West India, round 2 :  2/5 hits
                          Japanese roll dice for 1 infantry in West India, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in West India
                      Americans win with 4 bombers remaining. Battle score for attacker is -9
                      Casualties for Americans: 1 bomber
                      Casualties for Japanese: 1 infantry
                  Battle in 55 Sea Zone
                      Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
                      Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                      Casualties for Americans: 1 submarine
                      Casualties for Japanese: 1 destroyer
                  Battle in 33 Sea Zone
                      Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                      Japanese defend with 1 submarine
                          Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 :  1/3 hits
                          Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Japanese lost in 33 Sea Zone
                      Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in 119 Sea Zone
                      Americans attack with 1 bomber and 1 destroyer
                      Germans defend with 1 submarine
                          Americans roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 2 :  0/2 hits
                          Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 3 :  2/2 hits
                          Germans roll dice for 1 submarine in 119 Sea Zone, round 3 :  0/1 hits
                          1 submarine owned by the Germans lost in 119 Sea Zone
                      Americans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine

      Non Combat Move - Americans
                  1 bomber moved from 119 Sea Zone to Norway
                  1 transport moved from 125 Sea Zone to 123 Sea Zone
                  1 transport moved from 125 Sea Zone to 119 Sea Zone
                  1 bomber moved from 79 Sea Zone to Persia
                  4 bombers moved from West India to Eastern Persia
                  1 artillery moved from Queensland to 54 Sea Zone
                  6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
                  1 destroyer moved from 46 Sea Zone to 42 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                  1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 2 carriers, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                  2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
                  1 submarine moved from 54 Sea Zone to 44 Sea Zone
                  1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 fighter, 2 submarines and 1 transport moved from 54 Sea Zone to 56 Sea Zone
                  1 artillery moved from 56 Sea Zone to Western Australia

      Place Units - Americans
                  1 armour and 2 fighters placed in Norway
                  4 bombers placed in Eastern United States
                  1 submarine placed in 101 Sea Zone
                  1 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 63 PUs; end with 63 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Suiyuyan to Chahar
                  2 infantry moved from Shensi to Hopei
                  2 infantry moved from Shensi to Kweichow
                  1 fighter moved from Shensi to Kweichow
                  1 infantry moved from Shensi to Hopei

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  0/3 hits
                          Japanese roll dice for 1 artillery in Kweichow, round 2 :  0/1 hits
                          Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 :  1/3 hits
                          Japanese roll dice for 1 artillery in Kweichow, round 3 :  0/1 hits
                          1 artillery owned by the Japanese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery
                  Battle in Hopei
                      Chinese attack with 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 3 infantry in Hopei, round 2 :  0/3 hits
                          Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                          Chinese roll dice for 3 infantry in Hopei, round 3 :  0/3 hits
                          Japanese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                          1 infantry owned by the Chinese lost in Hopei
                          Chinese roll dice for 2 infantry in Hopei, round 4 :  1/2 hits
                          Japanese roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                          1 infantry owned by the Japanese lost in Hopei
                      Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Chahar
                      Chinese attack with 2 infantry
                      Japanese defend with 1 mech_infantry
                          Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                          Japanese roll dice for 1 mech_infantry in Chahar, round 2 :  1/1 hits
                          1 infantry owned by the Chinese lost in Chahar
                      1 infantry owned by the Chinese retreated to Suiyuyan
                      Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Kweichow to Shensi

      Place Units - Chinese
                  2 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs total

      Purchase Units - British
                  British buy 3 artilleries, 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

      Combat Move - British
                  1 transport moved from 112 Sea Zone to 109 Sea Zone
                  2 artilleries moved from Algeria to Tunisia
                        British take Tunisia from Italians
                  4 armour and 4 mech_infantrys moved from Eastern Persia to India
                        UK_Pacific take West India from Japanese
                  2 marines moved from Egypt to 98 Sea Zone
                  2 cruisers and 2 marines moved from 98 Sea Zone to 99 Sea Zone
                  1 fighter moved from 98 Sea Zone to 99 Sea Zone
                  1 carrier moved from 98 Sea Zone to 99 Sea Zone
                  1 carrier moved from 98 Sea Zone to 99 Sea Zone
                  1 marine moved from 99 Sea Zone to Greece
                  1 marine moved from 99 Sea Zone to Cyprus

      Combat - British
                  Battle in Greece
                  Battle in Cyprus
                  Battle in India
                      British attack with 4 armour and 4 mech_infantrys
                      Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 marine
                          British roll dice for 4 armour and 4 mech_infantrys in India, round 2 :  5/8 hits
                          Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in India, round 2 :  2/5 hits
                          2 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 artillery owned by the Japanese, 1 marine owned by the Japanese and 1 armour owned by the Japanese lost in India
                      British win, taking Greece from Italians, taking Cyprus from Italians, taking India from Japanese with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 13
                      Casualties for British: 2 mech_infantrys
                      Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 1 marine

      Non Combat Move - British
                  3 mech_infantrys moved from Persia to Eastern Persia
                  3 armour moved from Iraq to Eastern Persia
                  1 mech_infantry moved from Egypt to Iraq
                  1 fighter moved from 109 Sea Zone to Norway

      Place Units - British
                  1 destroyer, 1 submarine and 1 transport placed in 109 Sea Zone
                  3 artilleries placed in Persia
                  1 mech_infantry placed in Egypt

      Turn Complete - British
                  Total Cost from Convoy Blockades: 5
                      Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
                      Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,3
                  British collect 35 PUs (5 lost to blockades); end with 35 PUs total
                  Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,6,3,6,6,6,5,2,3
                  UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total

      triplea_39762_UK_9.tsvg

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  2 infantry moved from Suiyuyan to Chahar
                  2 infantry moved from Shensi to Hopei
                  2 infantry moved from Shensi to Kweichow
                  1 fighter moved from Shensi to Kweichow
                  1 infantry moved from Shensi to Hopei

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  0/3 hits
                          Japanese roll dice for 1 artillery in Kweichow, round 2 :  0/1 hits
                          Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 :  1/3 hits
                          Japanese roll dice for 1 artillery in Kweichow, round 3 :  0/1 hits
                          1 artillery owned by the Japanese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery
                  Battle in Hopei
                      Chinese attack with 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 3 infantry in Hopei, round 2 :  0/3 hits
                          Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                          Chinese roll dice for 3 infantry in Hopei, round 3 :  0/3 hits
                          Japanese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                          1 infantry owned by the Chinese lost in Hopei
                          Chinese roll dice for 2 infantry in Hopei, round 4 :  1/2 hits
                          Japanese roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                          1 infantry owned by the Japanese lost in Hopei
                      Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Chahar
                      Chinese attack with 2 infantry
                      Japanese defend with 1 mech_infantry
                          Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                          Japanese roll dice for 1 mech_infantry in Chahar, round 2 :  1/1 hits
                          1 infantry owned by the Chinese lost in Chahar
                      1 infantry owned by the Chinese retreated to Suiyuyan
                      Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Kweichow to Shensi

      Place Units - Chinese
                  2 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs total

      triplea_39762_Chi9.tsvg

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9

      Purchase Units - Americans
                  Americans buy 1 armour, 4 bombers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 destroyer moved from 125 Sea Zone to 119 Sea Zone
                  1 bomber moved from Norway to 119 Sea Zone
                  1 carrier, 1 destroyer and 2 fighters moved from 112 Sea Zone to 109 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                  1 submarine moved from 46 Sea Zone to 55 Sea Zone
                  5 fighters moved from 54 Sea Zone to 55 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Western Australia to 55 Sea Zone
                  1 bomber moved from Western Australia to 79 Sea Zone
                  5 bombers moved from Western Australia to West India
                  2 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                  2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                  1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                  1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes

      Combat - Americans
                  Battle in Java
                  Battle in Celebes
                  Battle in 79 Sea Zone
                      Americans attack with 1 bomber
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 79 Sea Zone
                      Americans win, taking Java from Japanese, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in West India
                      Americans attack with 5 bombers
                      Japanese defend with 1 infantry
                          Americans roll dice for 5 bombers in West India, round 2 :  2/5 hits
                          Japanese roll dice for 1 infantry in West India, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in West India
                      Americans win with 4 bombers remaining. Battle score for attacker is -9
                      Casualties for Americans: 1 bomber
                      Casualties for Japanese: 1 infantry
                  Battle in 55 Sea Zone
                      Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
                      Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                      Casualties for Americans: 1 submarine
                      Casualties for Japanese: 1 destroyer
                  Battle in 33 Sea Zone
                      Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                      Japanese defend with 1 submarine
                          Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 :  1/3 hits
                          Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Japanese lost in 33 Sea Zone
                      Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in 119 Sea Zone
                      Americans attack with 1 bomber and 1 destroyer
                      Germans defend with 1 submarine
                          Americans roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 2 :  0/2 hits
                          Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 3 :  2/2 hits
                          Germans roll dice for 1 submarine in 119 Sea Zone, round 3 :  0/1 hits
                          1 submarine owned by the Germans lost in 119 Sea Zone
                      Americans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine

      Non Combat Move - Americans
                  1 bomber moved from 119 Sea Zone to Norway
                  1 transport moved from 125 Sea Zone to 123 Sea Zone
                  1 transport moved from 125 Sea Zone to 119 Sea Zone
                  1 bomber moved from 79 Sea Zone to Persia
                  4 bombers moved from West India to Eastern Persia
                  1 artillery moved from Queensland to 54 Sea Zone
                  6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 56 Sea Zone
                  1 destroyer moved from 46 Sea Zone to 42 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                  1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 2 carriers, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                  2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
                  1 submarine moved from 54 Sea Zone to 44 Sea Zone
                  1 artillery, 1 battleship, 4 carriers, 2 cruisers, 1 fighter, 2 submarines and 1 transport moved from 54 Sea Zone to 56 Sea Zone
                  1 artillery moved from 56 Sea Zone to Western Australia

      Place Units - Americans
                  1 armour and 2 fighters placed in Norway
                  4 bombers placed in Eastern United States
                  1 submarine placed in 101 Sea Zone
                  1 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 63 PUs; end with 63 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

      triplea_39762_Ame9.tsvg

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      yield nachgeben, weichen, Platz machen
      yep, surrender :)

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      not yielding, no worries.

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      ah no one told me how well India went. And not even one aircraft shot down by AA fire.

      Thx JDOW for scrambling interpretation, scrambling not making sense is what I wanted to say when I just read the attack moves.

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      @rubioton:

      Don’t know, you seem despondent. I prefer playing a little more but it depends on you.
      Cheers

      I was referring to the scramble. I am not resigning :)

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      cant open right now, but unlikely it makes any sense, isnt it?

      posted in League
      lexgreatL
      lexgreat
    • RE: 16L 1/2 Final Play-off BM3 Alexgreat (Allies) vs Rubioton (Axis)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9

      Purchase Units - Russians
                  Russians buy 10 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Kazakhstan to Volgograd
                  1 artillery and 1 infantry moved from Tambov to Volgograd
                  1 fighter moved from Russia to Volgograd
                  1 infantry moved from Russia to Bryansk
                        Russians take Bryansk from Germans
                  2 infantry moved from Russia to Smolensk
                  1 artillery moved from Russia to Smolensk
                  1 infantry moved from Russia to Smolensk
                  1 fighter and 1 tactical_bomber moved from Russia to Smolensk
                  3 mech_infantrys moved from Russia to Archangel
                  1 bomber moved from Russia to Archangel

      Combat - Russians
                  Battle in Volgograd
                      Russians attack with 1 artillery, 1 fighter and 2 infantry
                      Germans defend with 1 factory_minor and 2 mech_infantrys
                          Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 :  1/4 hits
                          Germans roll dice for 2 mech_infantrys in Volgograd, round 2 :  1/2 hits
                          1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                          Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 3 :  1/3 hits
                          Germans roll dice for 1 mech_infantry in Volgograd, round 3 :  0/1 hits
                          1 mech_infantry owned by the Germans lost in Volgograd
                      Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                      Casualties for Germans: 2 mech_infantrys
                      Casualties for Russians: 1 infantry
                  Battle in Smolensk
                      Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                      Germans defend with 3 mech_infantrys
                          Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 :  3/6 hits
                          Germans roll dice for 3 mech_infantrys in Smolensk, round 2 :  1/3 hits
                          3 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                      Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for Germans: 3 mech_infantrys
                      Casualties for Russians: 1 infantry
                  Battle in Archangel
                      Russians attack with 1 bomber and 3 mech_infantrys
                      Germans defend with 2 infantry
                          Russians roll dice for 1 bomber and 3 mech_infantrys in Archangel, round 2 :  1/4 hits
                          Germans roll dice for 2 infantry in Archangel, round 2 :  1/2 hits
                          1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                          Russians roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 3 :  1/3 hits
                          Germans roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                          1 infantry owned by the Germans lost in Archangel
                      Russians win, taking Archangel from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
                      Casualties for Germans: 2 infantry
                      Casualties for Russians: 1 mech_infantry

      Non Combat Move - Russians
                  1 bomber moved from Archangel to Russia
                  1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                  1 fighter moved from Volgograd to Russia
                  4 infantry moved from Russia to Tambov

      Place Units - Russians
                  10 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 22 PUs; end with 22 PUs total
                  Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
                  Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs

      triplea_39762_Rus9.tsvg

      posted in League
      lexgreatL
      lexgreat
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