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    Topics created by Levgre

    • L

      Germany: All out naval first couple rounds

      Axis & Allies Europe
      • • • Levgre
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      A

      Or you can build a huge navy and invade Britain. I have done it twice.

    • L

      Minneapolis: Looking to play

      Player Locator
      • • • Levgre
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      nuedancN

      id be down.  i also have a a few friends who might be too.  we could meet at a library or whatever.  let me know

    • L

      Anyone ever play Axis and Allies in a free for all format?

      House Rules
      • • • Levgre
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      cyanC

      @Cobert:

      I like unlimited attacking (in Risk only), it adds an element of surprise since you can attack right into your opponents gut.

      Im playing a free-for-all game later tonight.  Im probably going to be Russia, jus to add a challenge.

      I sense an early treaty with Germany and a war with the UK in my future…Russia in africa/india might not be a bad idea.

      ithink japan will be the most intresting to play. probably most likely to piss everyone off. it has no common enemy everyone except german yis in the grasp of japan. even then if japan want safrica they may start a war. you may have to give up ypu 2 eaxstern countries as appesment. but don’t forget to attack sinkiang first turn.  w.r russia should fall to you to so german should evacuvate it 1st turn.

    • L

      Long range artillery fire

      House Rules
      • • • Levgre
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      JenniferJ

      4-6 was still good in the game though.  Since you could only have 2 + aircraft per territory…

    • L

      Aggressive Allied Strategy

      Axis & Allies: D-Day
      • • • Levgre
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      L

      “Did you take into consideration that the Naval Bombardment can only target the pillboxes?”

      Yeah.  They just need to take out the pillboxes at Omaha(bombing is out of the question because of the 3 AA, otherwise that would work nice), taking on 7 is a lot better than 9…

      "I would think that you could get yourself in trouble simply getting to Cherbourg if you do this. If your opponent is in the habit of abandoning it he can bog you down pretty good around Utah. You might try encircling St. Lo from the Cherbourg side while  concentrating your Ftrs in those reinforcement zones. That might force the Germans in on the Caen side and bring them in range of the British overrunning that city faster leaving less for the US to root out of St. Lo. Not march on St. Lo per se but march on the reinforcement zones on that side of the board. Overrun it with your tanks.

      I certainly agree that clearing the Omaha beachhead is a no. 1 priority."

      Personally, I like it when the Cherbourg Axis units assault the beach.  The majority of the first American units are infantry so it’s hard to get a quick start anyhow, and if the battle goes down at the beach, the Axis only have 15 units or so (plus you can bomb them), so although they may inflict some heavy damage at first eventually they die off and you only have to march one infantry (or one tank to move faster) up to Cherbourg.  And, if they get lucky at the beach you know how much you have to compensate, while when you have to march all the way to Cherbourg there is a chance that you could misestimate.

      Although, maybe I just haven’t seen an Axis player handle a Utah beach well yet.

      I’ll try the reinforcement rush sometime, it sounds like it could work out well…

      the thing is, with how I have done this strat games so far the brits are hurting a lot more than the U.S., and I generally end up with more than sufficient in St. Lo units while Caen is in danger of being pincered by both the Rouen/Chartres reinforcements and some of the Renn/Chartres reinforcements,  so I don’t even know if I’d want Renn/Chartres going to Chartres.

    • L

      Question on 2 rule technicalities

      Axis & Allies: D-Day
      • • • Levgre
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      frimmelF

      According to the FAQ from Avalon Hill you must declare your moves before the units are strafed and the move must be legal assuming no loses to strafing.

      We have always played that the city has to be clear of the Axis at the begining and end of the turn. Moving a unit in during the turn doesn’t change control. Control is in step five of combat. The Axis move is after the Allies move. The Axis would move into the Allied controlled city. Combat would occur and if there are no Axis units left control would stay with the Allies. That isn’t in the FAQ.

      http://www.wizards.com/default.asp?x=ah/faqs/axisdday

      Hope that helps.

    • L

      Fighter Strategies

      Axis & Allies: D-Day
      • • • Levgre
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      B

      I haven’t played D-day as much as I would like (not enough players in my area), but your fighter strats seem pretty solid.  I especially like your ideas on preventing the Germans from advancing on Allied units after they’re already on the board (Techniques 2-4).  I usually just kill the incoming reinforcements, especially if I can managed to convince the German player to place reinforcements further from places I’m focusing on, like Caen or St. Lo.  Next time I manage to play I’ll have to expand my thinking on the use of air cover.

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