Gib R5:
AttRolls: 1@2; Total Hits: 01@2: (5)
DefRolls: 1@2; Total Hits: 11@2: (1)
Posts made by Lemming
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RE: Vance(axis) vs Lemming (allies) G40a3
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RE: Vance(axis) vs Lemming (allies) G40a3
Gib R4:
AttRolls: 2@2; Total Hits: 02@2: (6, 3)
DefRolls: 1@2; Total Hits: 11@2: (2)
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RE: Vance(axis) vs Lemming (allies) G40a3
z125 R3:
AttRolls: 2@2; Total Hits: 22@2: (1, 1)
DefRolls: 1@1; Total Hits: 01@1: (2)
Gib R3:
AttRolls: 2@2; Total Hits: 02@2: (6, 3)
DefRolls: 1@2; Total Hits: 01@2: (6)
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RE: Vance(axis) vs Lemming (allies) G40a3
Syr R2:
AttRolls: 2@1 2@2 1@3 1@4; Total Hits: 42@1: (1, 5)2@2: (3, 2)1@3: (1)1@4: (2)
DefRolls: 2@2 1@3; Total Hits: 02@2: (3, 6)1@3: (6)
z125 R2:
AttRolls: 2@2; Total Hits: 02@2: (5, 4)
DefRolls: 1@1; Total Hits: 01@1: (2)
Gib R2:
AttRolls: 2@2; Total Hits: 02@2: (5, 5)
DefRolls: 1@2; Total Hits: 01@2: (5)
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RE: Vance(axis) vs Lemming (allies) G40a3
UK4
Lon 37IPCs buy 1Fig(10), 2Inf(6), 3Inf(9), 3Art(12) spend all.
Ind 10IPCs buy 1Mech, 1Arm (10) spend all.Combat:
4Inf, 1Art Irq >> Syr
1Fig Egy >> Syr
1Tac Cpr >> Syr
AttRolls: 3@1 2@2 1@3 1@4; Total Hits: 33@1: (6, 4, 6)2@2: (1, 3)1@3: (3)1@4: (4)
DefRolls: 5@2 1@3; Total Hits: 15@2: (5, 6, 3, 1, 5)1@3: (4)
1Inf, 1Mech, 1Arm Egy >> Alx
AttRolls: 2@1 1@3; Total Hits: 22@1: (3, 1)1@3: (2)
DefRolls: 1@2; Total Hits: 01@2: (5)
2Inf Sud load 1TT unload Trj (with 1Cru, 1BB z80 >> z81 bombard)
2Inf, 1Art Egy >> Trj
AttRolls: 3@1 2@2 1@3 1@4; Total Hits: 23@1: (6, 4, 2)2@2: (5, 4)1@3: (3)1@4: (4)
DefRolls: 2@2; Total Hits: 22@2: (1, 2)
1Inf, 1Art load 1TT z106 >> z91 unload Gib
AttRolls: 2@2; Total Hits: 02@2: (4, 3)
DefRolls: 1@2; Total Hits: 01@2: (5)
1SS, 1Des z109 >> z125
AttRolls: 2@2; Total Hits: 02@2: (4, 3)
DefRolls: 1@2; Total Hits: 01@2: (4)
1SS, 1Des z110 >> z105
AttRolls: 2@2; Total Hits: 22@2: (1, 2)
DefRolls: 1@2; Total Hits: 01@2: (5)
3TT from z109, z112 >> z110 load 5Inf, 1Arm >> 112 unload all in Nor (with 2BB z112 >> z110 bombard)
2Fig z112 >> Nor
1Sbr UK >> Nor
AARolls: 3@1; Total Hits: 03@1: (4, 5, 3)
Att (planes are first dices)Rolls: 5@1 3@3 3@4; Total Hits: 55@1: (2, 4, 6, 3, 2)3@3: (3, 5, 3)3@4: (4, 4, 2)
DefRolls: 1@2 3@3; Total Hits: 11@2: (2)3@3: (6, 6, 5)
1SS z39 >> z42 remove 1TT
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RE: Vance(axis) vs Lemming (allies) G40a3
land Fig in Tsi, place 2Inf in Tsi
Collect 7IPCs.
Map. -
RE: Vance(axis) vs Lemming (allies) G40a3
Att
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 6, 2)1@3: (3)
DefRolls: 2@2; Total Hits: 12@2: (5, 2)
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RE: Vance(axis) vs Lemming (allies) G40a3
Att
Rolls: 5@1 1@3; Total Hits: 15@1: (3, 4, 6, 5, 4)1@3: (3)
DefRolls: 3@2; Total Hits: 23@2: (1, 3, 2)
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RE: Vance(axis) vs Lemming (allies) G40a3
Att
Rolls: 6@1 1@3; Total Hits: 16@1: (6, 6, 3, 6, 2, 5)1@3: (2)
defRolls: 4@2; Total Hits: 14@2: (6, 1, 5, 4)
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RE: Vance(axis) vs Lemming (allies) G40a3
China4
6IPCs buy 2Inf.
Combat:
6Inf, 1Fig Sik >> She
1Inf Tsi >> She
AttRolls: 7@1 1@3; Total Hits: 17@1: (5, 6, 5, 3, 6, 5, 5)1@3: (2)
DefRolls: 5@2; Total Hits: 15@2: (2, 6, 6, 3, 6)
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RE: Vance(axis) vs Lemming (allies) G40a3
non-combat and placement as per map.
Collect 83+1=84IPCs.
Map. -
RE: Vance(axis) vs Lemming (allies) G40a3
Def
Rolls: 1@2; Total Hits: 01@2: (5)
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RE: Vance(axis) vs Lemming (allies) G40a3
US4
80IPCs buy 3TT(21), 1SS(6), 1CV(16), 1Fig, 1Tac(21), 3Inf(9), 1Arm(6) save 1.
Combat:1Sbr Mid >> z6
1Fig, 1Tac z16 >> z6
1Fig Haw >> z6
3SS, 1Des z26 >> z6
Will assume no scramble
AttRolls: 4@2 6@3 2@4; Total Hits: 54@2: (6, 2, 5, 3)6@3: (3, 6, 6, 3, 2, 6)2@4: (6, 2)
1TT load 1Art z6 >> z20 unload For
1TT load 1Mech z6 >> z20 unload Ksi
1TT load 1Inf, 1Arm z6 >> z20 unload Hon -
RE: Lemming (Allies) v Wheatbeer (Axis) g40 a2
shucks I screwed myself not blocking your taking back Ala. Squeezing every last dollar of US economy and building a far in Ala is critical for what comes next since it will be drawn out…
Think I can pretty much concede since there is no viable threat left. -
RE: Lemming (Allies) vs Alsch (Axis) G40 A+2
OK I was concerned to see Jap troops in the far east and almost wanted to add 12IPCs!
Wait the map for Rus looks strange, did you do any other tweaks in test-play? -
RE: Lemming (Allies) vs Alsch (Axis) G40 A+2
and German luck caps it all off :lol:
Looks like our games favors Axis. The main issue with Alpha+2 rules is this UK conundrum - you can’t not react to the early Sea Lion threat and it sets you up bad initially. Oh well… -
RE: Lemming (Allies) vs Alsch (Axis) G40 A+2
no scramble. I didn’t see that you could take Gibraltar. I should’ve parked the BB in z110 instead since it can’t run. That’s 2 UK planes I can’t afford gone, with the entire Medit fleet sigh…
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RE: Vance(axis) vs Lemming (allies) G40a3
retreat Nov.
Non-combat as per map (sorry forgot to tack Bess which should be combat)
Place 2Inf, 1Art in Nov; 3Inf in Sukr, 1Inf, 2Arm in Rus.
Collect 35IPCs. -
RE: Vance(axis) vs Lemming (allies) G40a3
R2:
AttRolls: 3@2 2@3 1@4; Total Hits: 33@2: (3, 1, 1)2@3: (4, 4)1@4: (4)
DefRolls: 4@2; Total Hits: 14@2: (2, 4, 6, 4)
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RE: Vance(axis) vs Lemming (allies) G40a3
Think you rolled one extra @2 in Wgr, but no matter.
Rus4
34IPCs buy 2Arm(12), 6Inf(18), 1Art(4) spend all.Combat:
1Inf Bel > Bal3Inf, 3Art, 2Fig, 1Tac Nov >> Kar
AttRolls: 6@2 2@3 1@4; Total Hits: 26@2: (6, 6, 2, 4, 3, 5)2@3: (4, 5)1@4: (3)
DefRolls: 6@2; Total Hits: 36@2: (3, 3, 6, 1, 1, 2)