Now ships may have too much AA defense for this period of the war. Carriers were paractically defenseless against a concerted air attack at this point of the war. Your AA defenses would be more accurate at the Battle of the Philippine Sea or Leyte Gulf 1944.
The CAP in this game is really to powerful, CAP at this point in the war, did not stop any determined air attack before they reached the ships, heck even at the “Great Marianas Turkey Shoot” a few Japanese planes got through and attacked the ships, causing no damage. This game has airbattles where all the planes are shot down on both sides in the air phase. WOW!
At this time in the war both sides were beginning to add extra AA firepower, and some ships like the Cruisers Atlanta and Juneau were arriving as AA cruisers. Even with the AA cruisers at Santa Cruz the Hornet was lost to air attack.
And the BB’s of the time were not the Mitsubishi nightmares they would be by 1944.
The VP point tweaking has some interesting ideas. Will try some of them. We stopped playing with VP’s pretty quickly.
Subs are good again for this period of the war. IJN subs were at their height in 1942, slipping through defenses and taking out both the Yorktown and Wasp. US subs were busy trying to sort out their torpedo failures and taking down Japanese merchantships, I don’t think US subs took down a capital ship till at least 1944. Anti sub efforts of 1942 were really not that great. The British were just beginning to get a grip on German U boats and not really all that successfully either at this time.
Still you bring up some interesting points that might filter over to AAP which we have been trying to adapt to AAG rules and combat systems. On that games time scale some of your rules are interesting.
I will try your rules at our next game and see how they translate.
Will try your rules on AAG too and see…. Thanks for the ideas.