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    Posts made by Legacy1912

    • RE: Top Three Expansions to Play With

      Hi there,

      My group has tinkered with both the 1936 and 1939 scenarios. We own most of the expansions but as of late our top 3 have been Winter War, US War Plans, and Turkey at War.

      Winter War- We use this to make the Molotov-Ribbentrop pact more of a serious question for the Soviet Union and to give Finland a chance while adding pieces to Russia as well.

      US War Plans- This one is a new favorite and has more potency with the '39 scenario but does work well with the '36 scenario. We use it mainly to help the US set itself better for the war in the Atlantic with Plans Grey and Indigo. Plan Citron also helps in South America as lately Germany has been successfully aligning Argentina which causes problems.

      Turkey at War- Who doesnt love a little added spice to the Mediterranean? The rules are fairly simplistic and Turkey really can become the linchpin for keeping or loosing the Med. If the Allies get it, it will help out France/Free France put the screws to Italy with Britain’s aid. The Axis getting it guarantees Mare Nostrum for Italy and allows for a spring board into the Balkans, Middle East, the Caucasus and Kiev. If the Soviets get it, say goodbye to the Balkans and much of the Middle East. So Turkey can really shake up Europe and the Med so it’s great.

      Hope that helps.

      posted in Global War 1936
      Legacy1912L
      Legacy1912
    • RE: Please Read Before Opening your Anniversary Box 2017!

      I’ve seen several un-boxings now,

      I’ve noticed a trend of pattern, and it all goes back to how the box was packed. If you have the two sheets of roundels, Set up Cards etc on top of your storage boxes then generally they come out fine (Mainly I am guessing due to the two sheets acting to disperse any pressure on the boxes. However if you open the box and all you have is the spacers (which are horrible) on top of the boxes with the rule book and money, chances are the spacers will have caused the creases as they will have buckled under some kind of foreign weight being introduced onto your box during shipping.

      That being said, I suspect this is a combination of manufacturer error in the packing process as well as in shipment, the boxes were obviously stacked or placed into some situation where stuff was placed atop them and despite being double boxed, the weight of the foreign objects was enough to cause the spacers to cause the damage.

      As for broken pieces or warped boards, more than likely those are cases of quality error as, let’s be honest with ourselves, despite quality tests, quality workers on assembly lines and programs to look for and take out such malformed boards and pieces, there are the cases of those pieces which slip through the cracks and sneak into the boxes.

      All I can say is yes, contact Wizards of the Coast and have pictures aplenty for evidence, as, I suspect that as this issue goes on, they may become more stringent on requirements for replacing pieces, or, they may simply put this edition out of print either temporarily or for good if this keeps up.

      posted in Axis & Allies Anniversary Edition
      Legacy1912L
      Legacy1912
    • RE: What's New at Historical Board Gaming?

      Hello, General Hand Grenade,

      Tossing my hat in for the first time on here, but here we go;

      Examining your “Invasion of Hawaii” scenario, I see several effects this could have on the Japanese as follows, and I will break my analysis down step by step:

      1.) The Japanese player has put 3 fighters, 3 Tac. Bombers and 1 Strategic Bomber into Hawaii (Alongside the 3 infantry, 2 artillery, and single tank respectively). Fending off against 8 infantry at a defense of 2 or less.

      2.) Looking at the naval engagement, you have 1 aircraft carrier, 2 cruisers, and the three transports against 2 fighter class units and 2 submarines. Now the aircraft carrier IS a capital ship and therefore takes two hits to sink; as well as defending on a roll of 2 or less.

      The submarines, being able to perform Surprise Strikes can choose to go into the naval battle now that Scrambling has commenced or remain submerged and ignore the combat. Considering the potential for a successful Japanese invasion winning the game, it is probable the US player will bring them in to prevent that.

      Moving on with the naval battle, the subs fire, presuming, by odds at least one of them hits, then the Japanese player must assume a hit and therefore weigh their options to cripple the carrier and make it unusable for planes or lose a cruiser. The obvious option is to lose the carrier (cripple or otherwise lose completely). My reasoning for this will come up later.

      Once the subs have fired, general combat begins and, unfortunately chances are at least one of the planes will hit and which case you lose either a cruiser or the carrier (provided of course it is still alive after the subs strike). The best scenario is to again, lose the carrier first. My reasoning is that although it means two planes no longer have a landing zone within range, this is negligible as, considering what the Japanese player sent in to invade Hawaii with, and how many units the US is defending with, ultimately you WILL lose at least 2, if not 3-4 planes. With this in mind, it would make sense to use the carrier as cannon fodder to absorb hits.

      Now provided of course, the dice are in your favor, you will likely come out of the first round of naval combat with at least one cruiser and the US will have lost their planes, and potentially a submarine. Once the planes are gone, the best course of action for the US player depends on if they still have their submarines AND, how many naval warships are still in the zone.

      IF the US has both subs and the Japanese have only 1 cruiser, or have lost ALL ships then they should remain and sink whatever is left as well as the transports, effectively neutralizing the Japanese threat, however, otherwise it would be better for them to submerge so they will be available for a counter strike on the US’s next turn.

      IF they have 1 sub and the Japanese have 1 cruiser then they go go for the gambit, but again, the safer bet is to submerge or retreat for similar reasons as the above argument.

      Now then, for final analysis, assuming by general odds the Japanese player has come out on top with either one cruiser or just the transports and the US has lost all naval units or submereged subs, and the Japanese have won their naval engagements, they must conduct Non-Combat in which the planes can return to their carriers off Midway or the Japanese player can move the carriers to the sea one around Hawaii to face the counter attack. Most likely, as I said earlier you’ve lost the fighter and Tactical bomber who only had 1 movement left anyway as well as the Strategic bomber (As let’s face it, at this point it has less value than the other aircraft) but the remaining aircraft have homes on the remaining carriers.

      NOW, I would like to point out, that in sea zone 33, from which the transports came, you left a destroyer behind which, considering what the Japanese were intending to do, should have brought the ship along as though it means no naval bombardment, it would have prevented the subs from having surprise strikes in the first place.

      That aside, during non combat, the Japanese player can bring down the carriers, land the planes and bring the destroyer up and that would serve as a good deterrent from a US naval counter. Reasonably though, the destroyer should have been brought in from the start as otherwise this operation is a bit too precarious to be risking the game on as, having gone frame by frame in the video, it seems that not only do the Japanese NOT have any ships in position for a second turn attempt, but, they only have 1 at most 2 transports, a submarine, a single battleship and carrier with tactical bomber aboard it as the remainder of their fleet, which unless in their purchase for that turn they have more warships, they will be in a grinder as the US will have time to rebuild and come into the Pacific while the Japanese are in a vice as, looking at the mainland of Asia, they haven’t made much progress inland to China or any real gains towards India who IS in the war as Hong Kong IS in Japanese hands meaning they attacked either on that turn or previous and now, by having already attacked the US previously they face three nations at war with, at current, a much greater combined economy and better position to crush them.

      Hope this was a good enough analysis,

      Legacy1912

      posted in Marketplace
      Legacy1912L
      Legacy1912
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