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    3. Posts
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    Posts made by LederhosenMachtFrei

    • RE: The Good Captain (Allies) vs. Leiderhosen / hansworst (Axis) - Anniversary '41, no bid

      @the_good_captain Submerge. I will live to fight another day

      posted in Play Boardgames
      L
      LederhosenMachtFrei
    • RE: NL (X) vs The_Good_Captain (L)

      Posting the game by hand. I guess I entered the wrong credentials and the game has problem posting. First time starting a game myself, but I just copied the settings of the previous game (bar putting my email in the MARTI dice-email settings).
      @The_Good_Captain you should have the MARTI-emails if I did everything right besides that.
      2021-2-14-World-War-II-v3-1941.tsvg

      posted in Play Boardgames
      L
      LederhosenMachtFrei
    • RE: NL (X) vs The_Good_Captain (L)

      @The_Good_Captain Yes, let’s begin. And let’s ignore techs this round.

      I like to switch things up a bit between games, so I’d either play European Axis or Allies in this round. So if you want to play Axis, by all means do your first more and me and @hansworst will divide the allies.

      If you want to play allies again then let me know and I will post the German move

      posted in Play Boardgames
      L
      LederhosenMachtFrei
    • RE: NL (X) vs The_Good_Captain (L)

      I am up for another. And like Hans I am open to all kinds of tweaks if desired.

      From a Japanese perspective it was great fun. You really had me on my toes. I am used as Japan to just cruise on the mainland up until Caucasus from whence I slowly prepare for the Moscow invasion. So to have an active resistance in the middle east really forced me to change my approach and to play more careful.

      So yeah. If Ozy is up for it I’d like to give it another go. And if Ozy is not up for it we can continue with three ;)

      posted in Play Boardgames
      L
      LederhosenMachtFrei
    • RE: NL (X) vs The_Good_Captain (L)

      TripleA Turn Summary: Japanese round 11

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 11
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 0/1 hits, 0,00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              3 armour, 1 artillery and 2 infantry moved from India to Persia
                    Japanese take Persia from British
              2 armour moved from Burma to Persia
      
          Combat - Japanese
      
          Non Combat Move - Japanese
              2 infantry moved from Yakut S.S.R. to Evenki National Okrug
              3 armour moved from Manchuria to Ningxia
              1 bomber, 1 fighter and 5 infantry moved from Burma to India
              2 transports moved from 37 Sea Zone to 49 Sea Zone
              2 armour and 2 infantry moved from Borneo to 49 Sea Zone
              2 armour, 2 infantry and 2 transports moved from 49 Sea Zone to 37 Sea Zone
              2 armour and 2 infantry moved from 37 Sea Zone to Burma
              2 fighters moved from Japan to 49 Sea Zone
      
          Place Units - Japanese
              1 carrier and 1 destroyer placed in 49 Sea Zone
              1 artillery and 2 infantry placed in India
              1 artillery placed in Japan
              3 armour placed in Manchuria
      
          Turn Complete - Japanese
              Japanese collect 51 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Japanese rolls : 0,00
      

      Savegame

      posted in Play Boardgames
      L
      LederhosenMachtFrei
    • RE: NL (X) vs The_Good_Captain (L)

      @the_good_captain Remove destroyer + fighter

      posted in Play Boardgames
      L
      LederhosenMachtFrei
    • RE: NL (X) vs The_Good_Captain (L)

      @the_good_captain One carrier and a cruiser for this round. Next round depends on what you have left.

      posted in Play Boardgames
      L
      LederhosenMachtFrei
    • RE: NL (X) vs The_Good_Captain (L)

      @the_good_captain Second round finished the fleet battle. Persia I removed the Russian infantry to save a British tank. Feel free to adjust this if desired.

      posted in Play Boardgames
      L
      LederhosenMachtFrei
    • RE: NL (X) vs The_Good_Captain (L)

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 10
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 0/1 hits, 0,00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 5 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 transport moved from 34 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from India to 35 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
              1 artillery and 1 infantry moved from 34 Sea Zone to Persia
              1 infantry moved from India to Persia
              1 armour moved from Burma to Persia
              4 fighters moved from 34 Sea Zone to Persia
              1 infantry moved from Chinghai to Kazakh S.S.R.
              1 armour moved from Chinghai to Urals
              1 armour moved from Ningxia to Kazakh S.S.R.
              1 armour moved from Yakut S.S.R. to Urals
              1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 50 Sea Zone
              2 bombers and 1 fighter moved from French Indo-China Thailand to 50 Sea Zone
      
          Combat - Japanese
              Battle in 50 Sea Zone
                  Japanese attack with 2 bombers, 1 carrier, 1 destroyer and 3 fighters
                  Americans defend with 1 carrier, 2 destroyers, 2 fighters and 2 submarines
                      Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer and 3 fighters in 50 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
                      Americans roll dice for 2 submarines in 50 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                      Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 50 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                      1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 50 Sea Zone
                      Japanese roll dice for 2 bombers and 2 fighters in 50 Sea Zone, round 3 : 4/4 hits, 2,67 expected hits
                      Americans roll dice for 1 carrier and 2 fighters in 50 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits
                      1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 50 Sea Zone
                  Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 bomber, 1 carrier, 1 destroyer and 2 fighters
                  Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 2 submarines
              Battle in Persia
                  Japanese attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
                  British defend with 1 aaGun, 5 armour, 1 artillery and 1 infantry; Russians defend with 1 infantry
                      British roll AA dice in Persia : 1/4 hits, 0,67 expected hits
                      1 fighter owned by the Japanese lost in Persia
                      Japanese roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 1/2 hits, 1,17 expected hits
                      Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Persia, round 2 : 3/7 hits, 3,33 expected hits
                      British roll dice for 5 armour, 1 artillery and 2 infantry in Persia, round 2 : 6/8 hits, 3,50 expected hits
                      2 fighters owned by the Japanese, 2 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Persia
                  1 fighter owned by the Japanese retreated
                  British win with 4 armour remaining. Battle score for attacker is -30
                  Casualties for Japanese: 1 armour, 1 artillery, 3 fighters and 2 infantry
                  Casualties for Russians: 1 infantry
                  Casualties for British: 1 armour, 1 artillery and 1 infantry
              Battle in Kazakh S.S.R.
                  Japanese attack with 1 armour and 1 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 armour and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0,67 expected hits
                      Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Kazakh S.S.R.
                  1 armour owned by the Japanese retreated to Chinghai
                  Russians win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Japanese: 1 infantry
              Battle in Urals
                  Japanese attack with 2 armour
                  Russians defend with 1 infantry
                      Japanese roll dice for 2 armour in Urals, round 2 : 1/2 hits, 1,00 expected hits
                      Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Urals
                  Japanese win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -2
                  Casualties for Japanese: 1 armour
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Persia to 34 Sea Zone
              1 fighter moved from 50 Sea Zone to Burma
              1 bomber moved from 50 Sea Zone to Burma
              2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
              1 infantry moved from Suiyuan to Ningxia
              2 transports moved from 36 Sea Zone to 49 Sea Zone
              2 armour and 2 infantry moved from Borneo to 49 Sea Zone
              2 armour, 2 infantry and 2 transports moved from 49 Sea Zone to 37 Sea Zone
              2 armour and 2 infantry moved from 37 Sea Zone to Burma
              3 armour moved from French Indo-China Thailand to India
              3 infantry moved from French Indo-China Thailand to Burma
              1 transport moved from 36 Sea Zone to 62 Sea Zone
      
          Place Units - Japanese
              1 artillery and 2 infantry placed in India
              3 armour placed in Manchuria
              2 armour and 2 infantry placed in Borneo
              1 fighter and 1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 51 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0,67
      Japanese regular : 0,33
      British AA : 0,33
      Japanese rolls : 0,00
      Russians regular : 1,33
      British regular : 2,50
      

      Savegame

      posted in Play Boardgames
      L
      LederhosenMachtFrei
    • RE: NL (X) vs The_Good_Captain (L)

      Apologies for my tardiness. Work was crazy the pas few days.

      @The_Good_Captain Could you determine your OOL of the battle in SZ50. Also, just to be sure, should I first sacrifice the Russian infantry or the UK infantry in Persia (although I sincerely hope I roll more than one hit).

      posted in Play Boardgames
      L
      LederhosenMachtFrei
    • RE: NL (X) vs The_Good_Captain (L)

      TripleA Manual Gamesave Post: Japanese round 10

      TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 10
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 0/1 hits, 0,00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 5 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 transport moved from 34 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from India to 35 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
              1 artillery and 1 infantry moved from 34 Sea Zone to Persia
              1 infantry moved from India to Persia
              1 armour moved from Burma to Persia
              4 fighters moved from 34 Sea Zone to Persia
              1 infantry moved from Chinghai to Kazakh S.S.R.
              1 armour moved from Chinghai to Urals
              1 armour moved from Ningxia to Kazakh S.S.R.
              1 armour moved from Yakut S.S.R. to Urals
              1 carrier, 1 destroyer and 2 fighters moved from 36 Sea Zone to 50 Sea Zone
              2 bombers and 1 fighter moved from French Indo-China Thailand to 50 Sea Zone
      
          Combat - Japanese
              Battle in 50 Sea Zone
                  Japanese attack with 2 bombers, 1 carrier, 1 destroyer and 3 fighters
                  Americans defend with 1 carrier, 2 destroyers, 2 fighters and 2 submarines
                      Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer and 3 fighters in 50 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
      

      Combat Hit Differential Summary :

      Japanese regular : 0,17
      Japanese rolls : 0,00
      

      Savegame

      posted in Play Boardgames
      L
      LederhosenMachtFrei
    • RE: NL (X) vs The_Good_Captain (L)

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 9
      
          Research Technology - Japanese
              Japanese spend 0 on tech rolls
                  Japanese rolls : 0/1 hits, 0,00 expected hits
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry; Remaining resources: 3 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 artillery moved from Evenki National Okrug to Novosibirsk
              1 armour moved from Yakut S.S.R. to Novosibirsk
              2 infantry moved from Ningxia to Chinghai
                    Japanese take Chinghai from Chinese
              1 infantry moved from Sikang to Chinghai
              1 armour, 1 artillery, 2 bombers, 3 fighters and 2 infantry moved from India to Persia
              1 artillery and 1 infantry moved from French Madagascar to 32 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
              1 artillery and 1 infantry moved from 34 Sea Zone to Persia
              1 battleship moved from 32 Sea Zone to 34 Sea Zone
              1 cruiser moved from 35 Sea Zone to 34 Sea Zone
              2 fighters moved from 35 Sea Zone to Persia
              2 fighters moved from 32 Sea Zone to Persia
              1 destroyer moved from 32 Sea Zone to 34 Sea Zone
              1 armour moved from Burma to Persia
      
          Combat - Japanese
              Battle in Novosibirsk
                  Japanese attack with 1 armour and 1 artillery
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 armour and 1 artillery in Novosibirsk, round 2 : 0/2 hits, 0,83 expected hits
                      Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 armour and 1 artillery in Novosibirsk, round 3 : 1/2 hits, 0,83 expected hits
                      Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Novosibirsk
                  Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -1
                  Casualties for Japanese: 1 artillery
                  Casualties for Russians: 1 infantry
              Battle in Persia
                  Japanese attack with 2 armour, 2 artilleries, 2 bombers, 7 fighters and 3 infantry
                  Russians defend with 1 aaGun, 6 armour, 2 artilleries and 5 infantry
                      Russians roll AA dice in Persia : 0/9 hits, 1,50 expected hits
                      Japanese roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 0/2 hits, 1,17 expected hits
                      Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 7 fighters and 3 infantry in Persia, round 2 : 8/16 hits, 8,50 expected hits
                      British roll dice for 6 armour, 2 artilleries and 5 infantry in Persia, round 2 : 5/13 hits, 5,33 expected hits
                      3 infantry owned by the Japanese, 5 infantry owned by the Russians, 2 artilleries owned by the Japanese, 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Persia
                      Japanese roll dice for 2 armour, 2 bombers and 7 fighters in Persia, round 3 : 8/11 hits, 7,00 expected hits
                      British roll dice for 5 armour in Persia, round 3 : 3/5 hits, 2,50 expected hits
                      2 fighters owned by the Japanese, 5 armour owned by the Russians and 1 armour owned by the Japanese lost in Persia
                  Japanese win, taking Persia from British with 1 armour, 2 bombers and 5 fighters remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 armour, 2 artilleries, 2 fighters and 3 infantry
                  Casualties for Russians: 6 armour, 2 artilleries and 5 infantry
      
          Non Combat Move - Japanese
              2 bombers moved from Persia to French Indo-China Thailand
              1 fighter moved from Persia to French Indo-China Thailand
              4 fighters moved from Persia to 34 Sea Zone
              1 carrier moved from 35 Sea Zone to 34 Sea Zone
              1 carrier moved from 32 Sea Zone to 34 Sea Zone
              1 armour and 1 infantry moved from Borneo to 49 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
              1 armour and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
              1 transport moved from 35 Sea Zone to 49 Sea Zone
              2 armour and 2 infantry moved from Japan to 62 Sea Zone
              2 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
              2 armour and 2 infantry moved from 36 Sea Zone to French Indo-China Thailand
              1 armour moved from Hupeh to Chinghai
              1 armour moved from Hupeh to Burma
              1 artillery moved from Yakut S.S.R. to Evenki National Okrug
              1 armour moved from Stanovoj Chrebet to Evenki National Okrug
              2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
              1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
              1 armour moved from Manchuria to Ningxia
              1 infantry moved from Manchuria to Suiyuan
      
          Place Units - Japanese
              1 factory placed in Manchuria
              1 artillery and 2 infantry placed in India
              2 armour and 2 infantry placed in Borneo
              1 fighter placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 51 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -1,33
      Japanese rolls : 0,00
      Russians regular : 0,33
      British regular : 0,17
      Russians AA : -1,50
      

      Savegame

      posted in Play Boardgames
      L
      LederhosenMachtFrei
    • RE: NL (X) vs The_Good_Captain (L)

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 8
      
          Research Technology - Japanese
              Japanese spend 5 on tech rolls
                  Japanese rolls : 0/1 hits, 0,00 expected hits
      
          Purchase Units - Japanese
              Japanese repair damage of 6x factory; Remaining resources: 37 PUs; 1 techTokens; 
              Japanese buy 3 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 2 PUs; 1 techTokens; 
      
          Combat Move - Japanese
              1 artillery and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug
              1 bomber moved from India to Russia
              6 armour, 4 artilleries and 7 infantry moved from India to Persia
              1 armour and 1 infantry moved from Burma to 37 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
              1 armour and 1 infantry moved from 34 Sea Zone to Trans-Jordan
              3 fighters moved from India to Trans-Jordan
              1 artillery and 1 infantry moved from Australia to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 32 Sea Zone
              1 artillery and 1 infantry moved from 32 Sea Zone to French Madagascar
                    Japanese take French Madagascar from British
              1 armour and 1 infantry moved from Alaska to Western Canada
      
          Combat - Japanese
              Strategic bombing raid in Russia
                      Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
                  Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory
                  Bombing raid in Russia causes 6 damage total. 
              Battle in Persia
                  Japanese attack with 6 armour, 4 artilleries and 7 infantry
                  British defend with 2 infantry
                      Japanese roll dice for 6 armour, 4 artilleries and 7 infantry in Persia, round 2 : 9/17 hits, 6,17 expected hits
                      British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the British lost in Persia
                  Japanese win, taking Persia from British with 6 armour, 4 artilleries and 7 infantry remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
              Battle in Western Canada
                  Japanese attack with 1 armour and 1 infantry
                  Americans defend with 1 infantry
                      Japanese roll dice for 1 armour and 1 infantry in Western Canada, round 2 : 1/2 hits, 0,67 expected hits
                      British roll dice for 1 infantry in Western Canada, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Western Canada
                  Japanese win, taking Western Canada from British with 1 armour remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 1 infantry
              Battle in Evenki National Okrug
                  Japanese attack with 1 artillery and 1 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 artillery and 1 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0,67 expected hits
                      Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenki National Okrug
                  Japanese win, taking Evenki National Okrug from Russians with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Trans-Jordan
                  Japanese attack with 1 armour, 3 fighters and 1 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 armour, 3 fighters and 1 infantry in Trans-Jordan, round 2 : 4/5 hits, 2,67 expected hits
                      British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Trans-Jordan
                  Japanese win, taking Trans-Jordan from British with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Japanese
              1 bomber moved from Russia to India
              3 fighters moved from Trans-Jordan to India
              1 battleship and 1 destroyer moved from 39 Sea Zone to 32 Sea Zone
              1 aaGun and 1 infantry moved from Australia to 39 Sea Zone
              1 aaGun, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 35 Sea Zone
              1 aaGun and 1 infantry moved from 35 Sea Zone to India
              1 carrier and 2 fighters moved from 37 Sea Zone to 32 Sea Zone
              1 carrier and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
              2 infantry moved from Suiyuan to Ningxia
              1 infantry moved from Yunnan to Sikang
              2 armour moved from Suiyuan to Hupeh
              1 armour moved from Yunnan to Burma
              2 fighters moved from Manchuria to 62 Sea Zone
              1 armour moved from Manchuria to Stanovoj Chrebet
              1 infantry moved from Manchuria to Buryatia S.S.R.
              1 bomber moved from Japan to India
              2 armour and 2 infantry moved from Japan to 62 Sea Zone
              1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
              1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
      
          Place Units - Japanese
              1 transport placed in 49 Sea Zone
              2 armour and 2 infantry placed in Japan
              1 armour, 1 artillery and 1 infantry placed in India
      
          Turn Complete - Japanese
              Japanese collect 52 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 4,83
      Japanese rolls : 0,00
      Russians regular : 0,67
      British regular : -0,33
      Russians AA : -0,17
      

      Savegame

      posted in Play Boardgames
      L
      LederhosenMachtFrei
    • RE: NL (X) vs The_Good_Captain (L)

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese repair damage of 6x factory; Remaining resources: 42 PUs; 0 techTokens; 
              Japanese buy 4 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              2 infantry moved from India to Persia
              3 fighters moved from Burma to Persia
              1 bomber moved from East Poland to Russia
              2 artilleries and 2 infantry moved from Burma to 37 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
              2 artilleries and 2 infantry moved from 39 Sea Zone to Australia
              1 battleship and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
              1 armour and 1 infantry moved from Japan to 62 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
              1 armour and 1 infantry moved from 64 Sea Zone to Alaska
                    Japanese take Alaska from Americans
      
          Combat - Japanese
              Strategic bombing raid in Russia
                      Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
                  Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory
                  Bombing raid in Russia causes 2 damage total. 
              Battle in Persia
                  Japanese attack with 3 fighters and 2 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 3 fighters and 2 infantry in Persia, round 2 : 3/5 hits, 2,33 expected hits
                      British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Persia
                  Japanese win, taking Persia from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Australia
                  Japanese attack with 2 artilleries and 2 infantry
                  British defend with 1 aaGun and 3 infantry
                      Japanese roll dice for 1 battleship and 1 cruiser in Australia, round 2 : 1/2 hits, 1,17 expected hits
                      Japanese roll dice for 2 artilleries and 2 infantry in Australia, round 2 : 3/4 hits, 1,33 expected hits
                      British roll dice for 3 infantry in Australia, round 2 : 1/3 hits, 1,00 expected hits
                      1 artillery owned by the Japanese and 3 infantry owned by the British lost in Australia
                  Japanese win, taking Australia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 artillery
                  Casualties for British: 3 infantry
      
          Non Combat Move - Japanese
              1 destroyer moved from 37 Sea Zone to 39 Sea Zone
              1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
              2 infantry moved from Burma to India
              1 armour and 1 infantry moved from French Indo-China Thailand to Yunnan
              2 armour and 2 infantry moved from Manchuria to Suiyuan
              1 transport moved from 36 Sea Zone to 49 Sea Zone
              1 armour and 1 infantry moved from Borneo to 49 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone
              1 armour and 1 infantry moved from 37 Sea Zone to Burma
              1 armour and 1 infantry moved from Japan to 62 Sea Zone
              1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
              3 fighters moved from Persia to India
              1 bomber moved from Russia to India
              2 fighters moved from Sikang to Manchuria
      
          Place Units - Japanese
              3 armour placed in India
              1 armour, 1 bomber and 1 infantry placed in Japan
              1 transport placed in 62 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 48 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 2,17
      British regular : -0,33
      Russians AA : -0,17
      

      Savegame

      posted in Play Boardgames
      L
      LederhosenMachtFrei
    • RE: NL (X) vs The_Good_Captain (L)

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 5 armour and 5 infantry; Remaining resources: 4 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 artillery moved from Soviet Far East to Yakut S.S.R.
                    Japanese take Yakut S.S.R. from Russians
              1 artillery moved from Stanovoj Chrebet to Yakut S.S.R.
              1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
              1 armour, 4 artilleries and 7 infantry moved from Burma to India
                    Japanese take India from British
              2 armour moved from French Indo-China Thailand to India
              1 infantry moved from Chinghai to Kazakh S.S.R.
              2 fighters moved from Sikang to Kazakh S.S.R.
              1 bomber moved from French Indo-China Thailand to Caucasus
      
          Combat - Japanese
              Strategic bombing raid in Caucasus
                      Russians roll AA dice in Caucasus : 0/1 hits, 0,17 expected hits
                  Bombing raid in Caucasus rolls: 6 and causes: 6 damage to unit: factory
                  Bombing raid in Caucasus causes 6 damage total. 
              Battle in Kazakh S.S.R.
                  Japanese attack with 2 fighters and 1 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 3/3 hits, 1,50 expected hits
                      Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
                  Japanese win with 2 fighters remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Japanese
              2 fighters moved from Kazakh S.S.R. to Sikang
              1 bomber moved from Caucasus to East Poland
              2 infantry moved from French Indo-China Thailand to Burma
              2 fighters moved from French Indo-China Thailand to Burma
              1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
              2 transports moved from 37 Sea Zone to 49 Sea Zone
              2 artilleries and 2 infantry moved from Borneo to 49 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 49 Sea Zone to 37 Sea Zone
              2 artilleries and 2 infantry moved from 37 Sea Zone to Burma
              1 armour and 1 infantry moved from Japan to 62 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
              1 armour and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
              2 transports moved from 36 Sea Zone to 62 Sea Zone
              2 armour and 2 infantry moved from Japan to 62 Sea Zone
              2 armour and 2 infantry moved from 62 Sea Zone to Manchuria
              1 fighter moved from French Indo-China Thailand to Burma
      
          Place Units - Japanese
              2 armour and 2 infantry placed in Borneo
              3 armour and 3 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 44 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 1,50
      Russians regular : 0,67
      Russians AA : -0,17
      

      Savegame

      posted in Play Boardgames
      L
      LederhosenMachtFrei
    • RE: NL (X) vs The_Good_Captain (L)

      We are still game.

      posted in Play Boardgames
      L
      LederhosenMachtFrei
    • RE: NL (X) vs The_Good_Captain (L)

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              1 artillery moved from Buryatia S.S.R. to Soviet Far East
                    Japanese take Soviet Far East from Russians
              1 artillery moved from Buryatia S.S.R. to Stanovoj Chrebet
                    Japanese take Stanovoj Chrebet from Russians
              1 infantry moved from Chinghai to Kazakh S.S.R.
                    Japanese take Kazakh S.S.R. from Russians
              1 infantry moved from Chinghai to Novosibirsk
                    Japanese take Novosibirsk from Russians
              2 artilleries and 5 infantry moved from French Indo-China Thailand to Burma
              2 transports moved from 37 Sea Zone to 49 Sea Zone
              2 artilleries and 2 infantry moved from Borneo to 49 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 49 Sea Zone to 37 Sea Zone
              2 artilleries and 2 infantry moved from 37 Sea Zone to Burma
              1 armour moved from Sikang to Burma
              2 fighters moved from Hupeh to Burma
              4 fighters moved from 37 Sea Zone to Burma
              1 fighter moved from French Indo-China Thailand to Burma
              1 bomber moved from French Indo-China Thailand to India
      
          Combat - Japanese
              Strategic bombing raid in India
                      British roll AA dice in India : 0/1 hits, 0,17 expected hits
                  Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory
                  Bombing raid in India causes 3 damage total. 
              Battle in Burma
                  Japanese attack with 1 armour, 4 artilleries, 7 fighters and 7 infantry
                  British defend with 2 infantry
                      Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/2 hits, 1,17 expected hits
                      Japanese roll dice for 1 armour, 4 artilleries, 7 fighters and 7 infantry in Burma, round 2 : 10/19 hits, 8,33 expected hits
                      British roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from British with 1 armour, 4 artilleries, 7 fighters and 7 infantry remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
      
          Non Combat Move - Japanese
              4 fighters moved from Burma to 37 Sea Zone
              2 fighters moved from Burma to Sikang
              1 fighter moved from Burma to French Indo-China Thailand
              1 bomber moved from India to French Indo-China Thailand
              2 armour and 2 infantry moved from Japan to 62 Sea Zone
              2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
              2 armour and 2 infantry moved from 36 Sea Zone to French Indo-China Thailand
              2 fighters moved from 62 Sea Zone to French Indo-China Thailand
              1 transport moved from 36 Sea Zone to 62 Sea Zone
              1 armour and 1 infantry moved from Japan to 62 Sea Zone
              1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
              2 infantry moved from Ningxia to Chinghai
      
          Place Units - Japanese
              2 artilleries and 2 infantry placed in Borneo
              3 armour and 3 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 44 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 1,50
      British AA : -0,17
      British regular : -0,67
      

      Savegame

      posted in Play Boardgames
      L
      LederhosenMachtFrei
    • RE: NL (X) vs The_Good_Captain (L)

      @The_Good_Captain Thanks for the crash course. I remember having a discussion a few years ago about this situation and I do not remember the outcome at that moment. Will not forget this again

      posted in Play Boardgames
      L
      LederhosenMachtFrei
    • RE: NL (X) vs The_Good_Captain (L)

      I went into EDIT mode to check how the game react with putting units on a transport in a hostile sea zone. Wanted to know if you could stop me from transporting my units by just simple putting a sub at Borneo (I also went to another save game to check the behaviour in the combat phase).
      This topic is a hotly debated one, but in this case I follow the tripleA rules ;)

      posted in Play Boardgames
      L
      LederhosenMachtFrei
    • RE: NL (X) vs The_Good_Captain (L)

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - Japanese
              2 artilleries and 2 infantry moved from Japan to 62 Sea Zone
              2 artilleries and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
              2 fighters moved from 62 Sea Zone to Buryatia S.S.R.
              2 fighters moved from Suiyuan to Buryatia S.S.R.
              2 infantry moved from French Indo-China Thailand to Burma
              1 artillery moved from French Indo-China Thailand to Burma
              1 fighter moved from French Indo-China Thailand to Burma
              4 fighters moved from 36 Sea Zone to Burma
              1 bomber moved from French Indo-China Thailand to India
      
          Combat - Japanese
              Strategic bombing raid in India
                      British roll AA dice in India : 0/1 hits, 0,17 expected hits
                  Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory
                  Bombing raid in India causes 5 damage total. 
              Battle in Buryatia S.S.R.
                  Japanese attack with 2 artilleries, 4 fighters and 2 infantry
                  Russians defend with 5 infantry
                      Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in Buryatia S.S.R., round 2 : 2/8 hits, 4,00 expected hits
                      Russians roll dice for 5 infantry in Buryatia S.S.R., round 2 : 1/5 hits, 1,67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia S.S.R.
                      Japanese roll dice for 2 artilleries, 4 fighters and 1 infantry in Buryatia S.S.R., round 3 : 4/7 hits, 3,67 expected hits
                      Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 1/3 hits, 1,00 expected hits
                      1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R.
                  Japanese win, taking Buryatia S.S.R. from Russians with 2 artilleries and 4 fighters remaining. Battle score for attacker is 9
                  Casualties for Japanese: 2 infantry
                  Casualties for Russians: 5 infantry
              Battle in Burma
                  Japanese attack with 1 artillery, 5 fighters and 2 infantry
                  British defend with 2 infantry
                      Japanese roll dice for 1 artillery, 5 fighters and 2 infantry in Burma, round 2 : 3/8 hits, 4,17 expected hits
                      British roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from British with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 2 infantry
      
          Non Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to 49 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
              1 destroyer moved from 36 Sea Zone to 37 Sea Zone
              4 fighters moved from Burma to 37 Sea Zone
              1 fighter moved from Burma to French Indo-China Thailand
              1 infantry moved from Ningxia to Chinghai
              1 infantry moved from Sikang to Chinghai
              2 infantry moved from Suiyuan to Ningxia
              1 armour moved from Hupeh to Sikang
              2 fighters moved from Buryatia S.S.R. to 62 Sea Zone
              2 fighters moved from Buryatia S.S.R. to Hupeh
              1 bomber moved from India to French Indo-China Thailand
              2 transports moved from 36 Sea Zone to 49 Sea Zone
              2 artilleries and 2 infantry moved from Borneo to 49 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 49 Sea Zone to 37 Sea Zone
              2 artilleries and 2 infantry moved from 37 Sea Zone to French Indo-China Thailand
      
          Place Units - Japanese
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 49 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
              2 artilleries and 2 infantry placed in Borneo
              3 armour and 3 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 38 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -2,83
      British AA : -0,17
      Russians regular : -0,67
      British regular : 0,33
      

      Savegame

      posted in Play Boardgames
      L
      LederhosenMachtFrei
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