Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Leatherneckinlv
    3. Posts
    • Profile
    • Following 0
    • Followers 1
    • Topics 24
    • Posts 291
    • Best 1
    • Controversial 0
    • Groups 0

    Posts made by Leatherneckinlv

    • RE: 19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
              2 submarines moved from 62 Sea Zone to 51 Sea Zone
              1 cruiser and 1 destroyer moved from 10 Sea Zone to 51 Sea Zone
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from South Australia to Queensland
              2 aaGuns moved from New South Wales to Queensland
              1 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 infantry placed in New South Wales
              1 armour, 1 artillery and 1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      LeatherneckinlvL
      Leatherneckinlv
    • RE: 19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 2 carriers, 3 fighters and 1 submarine; Remaining resources: 3 PUs; 
      
          Combat Move - Americans
              3 fighters moved from Yakut S.S.R. to Vologda
              1 bomber moved from Russia to Ukraine
              2 fighters moved from Russia to Vologda
              2 artilleries moved from Western United States to 10 Sea Zone
              2 infantry moved from Western United States to 10 Sea Zone
              3 fighters moved from Soviet Far East to Yakut S.S.R.
              2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
              1 bomber and 3 fighters moved from Western United States to Soviet Far East
      
          Combat - Americans
              Air Battle in Ukraine
                  Americans attacks with 1 units heading to Ukraine
                  Germans launches 1 interceptors out of Ukraine
                      Attackers Fire,  : 0/1 hits, 0.17 expected hits
                      Defenders Fire,  : 0/1 hits, 0.17 expected hits
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Ukraine
                      AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                  Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                  Bombing raid in Ukraine causes 3 damage total. 
              Battle in Vologda
                  Americans attack with 5 fighters
                  Germans defend with 1 mech_infantry
                      Americans roll dice for 5 fighters in Vologda, round 2 : 3/5 hits, 2.50 expected hits
                      Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Vologda
                  Americans win with 4 fighters remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 fighter
                  Casualties for Germans: 1 mech_infantry
              Cleaning up after air battles
      
          Non Combat Move - Americans
              4 fighters moved from Vologda to Russia
              1 bomber moved from Ukraine to Russia
              2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far East
              1 fighter moved from Eastern United States to Western United States
      
          Place Units - Americans
              3 fighters placed in Western United States
              1 carrier placed in 101 Sea Zone
              1 carrier and 1 submarine placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 3 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 3 PUs
      
          Purchase Units - British
              British repair damage of 4x factory_major; Remaining resources: 14 PUs; 
              British buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 fighters moved from Nenetsia to Samara
              2 fighters moved from Russia to Samara
              5 infantry moved from Scotland to United Kingdom
              1 infantry moved from Belgian Congo to French Equatorial Africa
              1 fighter moved from Union of South Africa to French Equatorial Africa
      
          Combat - British
              Battle in Samara
                  British attack with 4 fighters
                  Italians defend with 1 armour
                      British roll dice for 4 fighters in Samara, round 2 : 1/4 hits, 2.00 expected hits
                      Italians roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
                      1 fighter owned by the British and 1 armour owned by the Italians lost in Samara
                  British win with 3 fighters remaining. Battle score for attacker is -4
                  Casualties for British: 1 fighter
                  Casualties for Italians: 1 armour
              Battle in French Equatorial Africa
                  British attack with 1 fighter and 1 infantry
                  Italians defend with 1 mech_infantry
                      British roll dice for 1 fighter and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in French Equatorial Africa
                  British win with 1 fighter remaining. Battle score for attacker is 1
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 mech_infantry
      
          Non Combat Move - British
              1 fighter moved from French Equatorial Africa to Nigeria
              3 fighters moved from Samara to Russia
      
          Place Units - British
              1 armour and 2 artilleries placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1
              British collect 23 PUs (1 lost to blockades); end with 23 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Germans : 0.67
      Defenders Fire,  : : -0.17
      British : -0.67
      Italians : 1.17
      Americans : 0.50
      AA fire in Ukraine : : -0.17
      Attackers Fire,  : : -0.17
      

      Savegame

      posted in League
      LeatherneckinlvL
      Leatherneckinlv
    • RE: 19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Combat - Russians
      
          Place Units - Russians
              1 artillery and 6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 13 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      LeatherneckinlvL
      Leatherneckinlv
    • RE: 19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 transport moved from 61 Sea Zone to 62 Sea Zone
              1 destroyer moved from 62 Sea Zone to 45 Sea Zone
              1 artillery moved from New South Wales to South Australia
              1 submarine moved from 34 Sea Zone to 43 Sea Zone
                    ANZAC take 35 Sea Zone from Japanese
              1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
      
          Combat - ANZAC
              Battle in 43 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 43 Sea Zone
                      ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 42 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 42 Sea Zone
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 45 Sea Zone
                  ANZAC attack with 1 destroyer
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 45 Sea Zone
                  ANZAC win with 1 destroyer remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to South Australia
      
          Place Units - ANZAC
              1 factory_minor placed in Queensland
              2 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 0.67
      Japanese : -0.67
      

      Savegame

      posted in League
      LeatherneckinlvL
      Leatherneckinlv
    • RE: 19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 bomber, 3 fighters and 5 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Russia: 5 infantry
              EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 airfield
              EDIT: Turning off Edit Mode
              1 bomber moved from Yakut S.S.R. to Volgograd
              2 submarines moved from 6 Sea Zone to 4 Sea Zone
              3 fighters moved from Western United States to Soviet Far East
              3 fighters moved from Soviet Far East to Yakut S.S.R.
              2 transports moved from 1 Sea Zone to 10 Sea Zone
              1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
              2 artilleries and 2 infantry moved from Central United States to Western United States
              1 armour moved from Soviet Far East to Sakha
              6 fighters moved from Yakut S.S.R. to Novosibirsk
      
          Combat - Americans
              Strategic bombing raid in Volgograd
                      AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                  Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in Volgograd causes 5 damage total. 
              Battle in Novosibirsk
                  Americans attack with 6 fighters
                  Japanese defend with 1 infantry
                      Americans roll dice for 6 fighters in Novosibirsk, round 2 : 4/6 hits, 3.00 expected hits
                      Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Novosibirsk
                  Americans win with 6 fighters remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              6 fighters moved from Novosibirsk to Russia
              1 bomber moved from Volgograd to Russia
      
          Place Units - Americans
              1 bomber and 3 fighters placed in Western United States
              5 submarines placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 51 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Tsinghai to Kansu
              1 fighter moved from Tsinghai to Kansu
      
          Combat - Chinese
              Battle in Kansu
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                  Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kansu to Tsinghai
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 2 PUs; end with 3 PUs
      
          Purchase Units - British
              British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              2 fighters moved from Nenetsia to Russia
              2 fighters moved from Scotland to Nenetsia
              1 artillery and 1 infantry moved from Belgian Congo to Kenya
                    British take Kenya from Italians
              1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
      
          Combat - British
              Battle in Anglo Egyptian Sudan
                  British attack with 1 tactical_bomber
                  Germans defend with 1 infantry
                      British roll dice for 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                      1 tactical_bomber owned by the British and 1 infantry owned by the Germans lost in Anglo Egyptian Sudan
                  Germans win with no units remaining. Battle score for attacker is -8
                  Casualties for British: 1 tactical_bomber
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - British
      
          Place Units - British
              1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
              1 fighter and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 8
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4,2,4,1,5,3
                  Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2
              British collect 17 PUs (8 lost to blockades); end with 18 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Germans : 0.67
      British : 0.50
      AA fire in Volgograd : : -0.17
      Americans : 1.00
      Chinese : 0.17
      Japanese : 0.33
      

      Savegame

      posted in League
      LeatherneckinlvL
      Leatherneckinlv
    • RE: 19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Tsinghai to Kansu
              1 fighter moved from Tsinghai to Kansu
      
          Combat - Chinese
              Battle in Kansu
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                  Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kansu to Tsinghai
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 2 PUs; end with 3 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.17
      Japanese : 0.67
      

      Savegame

      posted in League
      LeatherneckinlvL
      Leatherneckinlv
    • RE: 19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 bomber, 3 fighters and 5 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Russia: 5 infantry
              EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 airfield
              EDIT: Turning off Edit Mode
              1 bomber moved from Yakut S.S.R. to Volgograd
              2 submarines moved from 6 Sea Zone to 4 Sea Zone
              3 fighters moved from Western United States to Soviet Far East
              3 fighters moved from Soviet Far East to Yakut S.S.R.
              2 transports moved from 1 Sea Zone to 10 Sea Zone
              1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
              2 artilleries and 2 infantry moved from Central United States to Western United States
              1 armour moved from Soviet Far East to Sakha
              6 fighters moved from Yakut S.S.R. to Novosibirsk
      
          Combat - Americans
              Strategic bombing raid in Volgograd
                      AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                  Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in Volgograd causes 5 damage total. 
              Battle in Novosibirsk
                  Americans attack with 6 fighters
                  Japanese defend with 1 infantry
                      Americans roll dice for 6 fighters in Novosibirsk, round 2 : 4/6 hits, 3.00 expected hits
                      Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Novosibirsk
                  Americans win with 6 fighters remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              6 fighters moved from Novosibirsk to Russia
              1 bomber moved from Volgograd to Russia
      
          Place Units - Americans
              1 bomber and 3 fighters placed in Western United States
              5 submarines placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 51 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      AA fire in Volgograd : : -0.17
      Americans : 1.00
      Japanese : -0.33
      

      Savegame

      posted in League
      LeatherneckinlvL
      Leatherneckinlv
    • RE: 19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 2 armour and 5 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Smolensk to Belarus
              1 infantry moved from Smolensk to Bryansk
              2 infantry moved from Russia to Tambov
              1 infantry moved from Russia to Samara
              1 tactical_bomber moved from Russia to Tambov
              1 artillery and 1 infantry moved from Smolensk to Bryansk
              1 fighter moved from Russia to Belarus
              1 fighter moved from Russia to Bryansk
              1 infantry moved from Smolensk to Bryansk
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 1 artillery, 1 fighter and 3 infantry
                  Germans defend with 3 infantry
                      Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 2/5 hits, 1.50 expected hits
                      Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Germans lost in Bryansk
                      Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 3 : 1/5 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                  Casualties for Germans: 3 infantry
              Battle in Tambov
                  Russians attack with 2 infantry and 1 tactical_bomber
                  Germans defend with 1 armour
                      Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 armour
              Battle in Belarus
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              1 fighter moved from Belarus to Russia
              1 infantry moved from Smolensk to Archangel
              4 aaGuns, 7 armour, 3 artilleries, 10 infantry and 6 mech_infantrys moved from Smolensk to Russia
              1 fighter moved from Bryansk to Russia
              1 tactical_bomber moved from Tambov to Russia
      
          Place Units - Russians
              2 armour and 5 artilleries placed in Russia
      
          Turn Complete - Russians
              Russians collect 22 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Germans : -2.17
      Russians : 0.33
      

      Savegame

      posted in League
      LeatherneckinlvL
      Leatherneckinlv
    • RE: 19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 6 PUs; 
      
          Combat Move - ANZAC
              1 transport moved from 57 Sea Zone to 61 Sea Zone
              1 infantry moved from New South Wales to South Australia
              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              1 submarine moved from 54 Sea Zone to 35 Sea Zone
              1 submarine moved from 62 Sea Zone to 34 Sea Zone
              1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
      
          Combat - ANZAC
              Battle in 35 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 destroyer and 1 transport
                      ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the ANZAC lost in 35 Sea Zone
                  Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                  Casualties for ANZAC: 1 submarine
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 20 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 artillery, 1 infantry and 1 transport
              EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
              EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport
              EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 artillery and 1 infantry
              EDIT: Changing PUs for ANZAC from 20 to 25
              EDIT: Turning off Edit Mode
      
          Combat Move - French
              1 fighter moved from Scotland to Nenetsia
      
          Non Combat Move - French
              Turning on Edit Mode
              EDIT: Removing units owned by French from Anglo Egyptian Sudan: 1 infantry
              EDIT: Adding units owned by French to Ethiopia: 1 infantry
              EDIT: Changing ownership of Ethiopia from Italians to British
              EDIT: Turning off Edit Mode
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : -0.33
      Japanese : 0.67
      

      Savegame

      posted in League
      LeatherneckinlvL
      Leatherneckinlv
    • RE: 19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 6 PUs; 
      
          Combat Move - ANZAC
              1 transport moved from 57 Sea Zone to 61 Sea Zone
              1 infantry moved from New South Wales to South Australia
              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              1 submarine moved from 54 Sea Zone to 35 Sea Zone
              1 submarine moved from 62 Sea Zone to 34 Sea Zone
              1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
      
          Combat - ANZAC
              Battle in 35 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 destroyer and 1 transport
                      ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the ANZAC lost in 35 Sea Zone
                  Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                  Casualties for ANZAC: 1 submarine
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 20 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 artillery, 1 infantry and 1 transport
              EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
              EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport
              EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 artillery and 1 infantry
              EDIT: Changing PUs for ANZAC from 20 to 25
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      ANZAC : -0.33
      Japanese : 0.67
      

      Savegame

      posted in League
      LeatherneckinlvL
      Leatherneckinlv
    • RE: 19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 3 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 39 Sea Zone to 57 Sea Zone
              1 fighter moved from Guam to Soviet Far East
              2 transports moved from 4 Sea Zone to 1 Sea Zone
              6 fighters moved from Soviet Far East to Yakut S.S.R.
              1 bomber moved from Soviet Far East to Yakut S.S.R.
              2 fighters moved from Western United States to Soviet Far East
              1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
              2 artilleries and 2 infantry moved from Eastern United States to Central United States
      
          Non Combat Move - Americans
              2 submarines moved from 4 Sea Zone to 6 Sea Zone
      
          Place Units - Americans
              3 fighters placed in Western United States
              1 destroyer and 1 submarine placed in 10 Sea Zone
              1 destroyer and 2 submarines placed in 101 Sea Zone
              1 fighter placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Sikang to Szechwan
              1 fighter moved from Sikang to Szechwan
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Szechwan to Tsinghai
              10 infantry moved from Sikang to Tsinghai
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 1 artillery and 2 infantry; Remaining resources: 13 PUs; 
      
          Combat Move - British
              2 infantry moved from Rhodesia to Belgian Congo
              1 artillery moved from Rhodesia to Belgian Congo
              1 tactical_bomber moved from French Madagascar to Kenya
              2 fighters moved from Scotland to Nenetsia
              2 fighters moved from United Kingdom to Scotland
      
          Combat - British
              Battle in Kenya
                  British attack with 1 tactical_bomber
                  Germans defend with 1 bomber
                      British roll dice for 1 tactical_bomber in Kenya, round 2 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 bomber in Kenya, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 tactical_bomber in Kenya, round 3 : 1/1 hits, 0.50 expected hits
                      Italians roll dice for 1 bomber in Kenya, round 3 : 0/1 hits, 0.17 expected hits
                      1 bomber owned by the Germans lost in Kenya
                  British win with 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 bomber
      
          Non Combat Move - British
              1 tactical_bomber moved from Kenya to Belgian Congo
      
          Place Units - British
              1 artillery and 2 infantry placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,6,3
              British collect 18 PUs (6 lost to blockades); end with 31 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      British : 0.00
      Italians : -0.33
      Chinese : 0.17
      Japanese : 0.67
      

      Savegame

      posted in League
      LeatherneckinlvL
      Leatherneckinlv
    • RE: 19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Sikang to Szechwan
              1 fighter moved from Sikang to Szechwan
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Szechwan to Tsinghai
              10 infantry moved from Sikang to Tsinghai
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.17
      Japanese : 0.67
      

      Savegame

      posted in League
      LeatherneckinlvL
      Leatherneckinlv
    • RE: 19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 destroyers, 4 fighters and 3 submarines; Remaining resources: 3 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 39 Sea Zone to 57 Sea Zone
              1 fighter moved from Guam to Soviet Far East
              2 transports moved from 4 Sea Zone to 1 Sea Zone
              6 fighters moved from Soviet Far East to Yakut S.S.R.
              1 bomber moved from Soviet Far East to Yakut S.S.R.
              2 fighters moved from Western United States to Soviet Far East
              1 destroyer and 1 submarine moved from 10 Sea Zone to 4 Sea Zone
              2 artilleries and 2 infantry moved from Eastern United States to Central United States
      
          Non Combat Move - Americans
              2 submarines moved from 4 Sea Zone to 6 Sea Zone
      
          Place Units - Americans
              3 fighters placed in Western United States
              1 destroyer and 1 submarine placed in 10 Sea Zone
              1 destroyer and 2 submarines placed in 101 Sea Zone
              1 fighter placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      LeatherneckinlvL
      Leatherneckinlv
    • RE: 19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 3 armour and 7 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Belarus to Novgorod
              2 infantry moved from Belarus to Baltic States
              1 fighter moved from Belarus to Baltic States
              1 tactical_bomber moved from Belarus to Novgorod
              2 infantry moved from Belarus to Eastern Poland
              1 artillery moved from Belarus to Eastern Poland
      
          Combat - Russians
              Battle in Novgorod
                  Russians attack with 2 infantry and 1 tactical_bomber
                  Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                      Russians roll dice for 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Novgorod
                      Russians roll dice for 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Novgorod
                  Russians win, taking Novgorod from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Baltic States
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 artillery
                      Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Baltic States
                      Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 5 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Baltic States, round 5 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 6 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Baltic States, round 6 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 7 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Baltic States, round 7 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
                  Russians win with 1 fighter remaining. Battle score for attacker is -2
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 artillery
              Battle in Eastern Poland
                  Russians attack with 1 artillery and 2 infantry
                  Germans defend with 1 aaGun and 1 mech_infantry
                      Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 aaGun and 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                      1 aaGun owned by the Germans lost in Eastern Poland
                      Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 2/3 hits, 0.83 expected hits
                      Germans roll dice for 1 mech_infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Eastern Poland
                  Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
                  Casualties for Germans: 1 aaGun and 1 mech_infantry
      
          Non Combat Move - Russians
              1 infantry moved from Kazakhstan to Volgograd
              1 mech_infantry moved from Russia to Rostov
              1 tactical_bomber moved from Novgorod to Russia
              1 fighter moved from Belarus to Russia
              1 fighter moved from Baltic States to Russia
              4 aaGuns, 7 armour, 6 artilleries, 18 infantry and 6 mech_infantrys moved from Belarus to Smolensk
              1 infantry moved from Russia to Bryansk
      
          Place Units - Russians
              3 armour and 7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 31 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Russians : -2.50
      

      Savegame

      posted in League
      LeatherneckinlvL
      Leatherneckinlv
    • RE: 19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 transport moved from 39 Sea Zone to 57 Sea Zone
              1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 submarine and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
      
          Combat Move - French
              1 fighter moved from United Kingdom to Scotland
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                    British take Anglo Egyptian Sudan from Italians
      
          Combat - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      LeatherneckinlvL
      Leatherneckinlv
    • RE: 19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 transport moved from 39 Sea Zone to 57 Sea Zone
              1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 submarine and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      LeatherneckinlvL
      Leatherneckinlv
    • RE: 19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Americans takes Political Action: Political Action Americans To War With Japanese
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
      
          Combat - Americans
              Americans creates battle in territory 39 Sea Zone
              Americans creates battle in territory 101 Sea Zone
              Battle in 39 Sea Zone
                  British loiter and taunt; Americans attack with 1 destroyer and 1 submarine; ANZAC loiter and taunt
                  Japanese defend with 6 transports
                      6 transports owned by the Japanese lost in 39 Sea Zone
                      Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Americans win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 42
                  Casualties for Japanese: 6 transports
              Battle in 101 Sea Zone
                  Americans attack with 1 cruiser, 3 destroyers, 1 submarine and 1 transport
                  Germans defend with 1 destroyer and 1 submarine
                      Americans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser, 3 destroyers and 1 transport in 101 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                      Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 101 Sea Zone
                  Americans win, taking 101 Sea Zone from Germans with 1 cruiser, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 14
                  Casualties for Germans: 1 destroyer and 1 submarine
      
          Non Combat Move - Americans
              1 artillery moved from Western United States to 10 Sea Zone
              1 armour moved from Western United States to 10 Sea Zone
              2 infantry moved from Western United States to 10 Sea Zone
              1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 4 Sea Zone
              6 fighters moved from Western United States to Soviet Far East
              1 bomber moved from Western United States to Soviet Far East
              1 artillery and 2 infantry moved from 4 Sea Zone to Soviet Far East
              1 armour moved from 4 Sea Zone to Soviet Far East
              1 artillery and 1 infantry moved from Central United States to Eastern United States
      
          Place Units - Americans
              2 fighters placed in Western United States
              1 destroyer and 1 submarine placed in 10 Sea Zone
              2 destroyers and 1 submarine placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Szechwan to Shensi
              1 infantry moved from Szechwan to Shensi
              1 fighter moved from Kansu to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
                      Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                      Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              10 infantry moved from Szechwan to Sikang
              1 fighter moved from Shensi to Sikang
      
          Place Units - Chinese
              2 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 7 PUs
      
          Purchase Units - British
              British repair damage of 6x factory_minor; Remaining resources: 25 PUs; 
              British buy 1 artillery and 2 fighters; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 transport moved from 39 Sea Zone to 75 Sea Zone
              1 transport moved from 39 Sea Zone to 75 Sea Zone
              1 fighter and 1 tactical_bomber moved from Eastern Persia to Syria
              2 infantry moved from Malaya to Shan State
              2 fighters moved from United Kingdom to Scotland
              5 infantry moved from United Kingdom to Scotland
      
          Combat - British
              Battle in Syria
                  British attack with 1 fighter and 1 tactical_bomber
                  Italians defend with 2 infantry
                      British roll dice for 1 fighter and 1 tactical_bomber in Syria, round 2 : 0/2 hits, 1.17 expected hits
                      Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
                      British roll dice for 1 fighter and 1 tactical_bomber in Syria, round 3 : 2/2 hits, 1.17 expected hits
                      Italians roll dice for 2 infantry in Syria, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Italians lost in Syria
                  British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Italians: 2 infantry
              Battle in Shan State
                  British attack with 2 infantry
                  Japanese defend with 1 artillery
                      British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Shan State
                      British roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Shan State, round 6 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 infantry in Shan State, round 7 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Shan State, round 7 : 0/1 hits, 0.33 expected hits
                  1 infantry owned by the British retreated to Malaya
                  Japanese win with 1 artillery remaining. Battle score for attacker is -3
                  Casualties for British: 1 infantry
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from Syria to Iraq
              1 infantry moved from Eastern Persia to Persia
                    British take Persia from Neutral_Allies
              2 infantry moved from Union of South Africa to Rhodesia
              1 artillery moved from Union of South Africa to Rhodesia
              1 tactical_bomber moved from Union of South Africa to French Madagascar
      
          Place Units - British
              1 artillery and 2 fighters placed in Iraq
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,3,1
              British collect 22 PUs (5 lost to blockades); end with 23 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Germans : -0.50
      British : -1.50
      Italians : -1.33
      Americans : 0.83
      Chinese : -2.17
      Japanese : -0.67
      

      Savegame

      posted in League
      LeatherneckinlvL
      Leatherneckinlv
    • RE: 19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Szechwan to Shensi
              1 infantry moved from Szechwan to Shensi
              1 fighter moved from Kansu to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits
                      Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                      Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              10 infantry moved from Szechwan to Sikang
              1 fighter moved from Shensi to Sikang
      
          Place Units - Chinese
              2 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Chinese : -2.17
      Japanese : 0.33
      

      Savegame

      posted in League
      LeatherneckinlvL
      Leatherneckinlv
    • RE: 19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Americans takes Political Action: Political Action Americans To War With Japanese
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
      
          Combat - Americans
              Americans creates battle in territory 39 Sea Zone
              Americans creates battle in territory 101 Sea Zone
              Battle in 39 Sea Zone
                  British loiter and taunt; Americans attack with 1 destroyer and 1 submarine; ANZAC loiter and taunt
                  Japanese defend with 6 transports
                      6 transports owned by the Japanese lost in 39 Sea Zone
                      Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Americans win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 42
                  Casualties for Japanese: 6 transports
              Battle in 101 Sea Zone
                  Americans attack with 1 cruiser, 3 destroyers, 1 submarine and 1 transport
                  Germans defend with 1 destroyer and 1 submarine
                      Americans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 cruiser, 3 destroyers and 1 transport in 101 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                      Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 101 Sea Zone
                  Americans win, taking 101 Sea Zone from Germans with 1 cruiser, 3 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 14
                  Casualties for Germans: 1 destroyer and 1 submarine
      
          Non Combat Move - Americans
              1 artillery moved from Western United States to 10 Sea Zone
              1 armour moved from Western United States to 10 Sea Zone
              2 infantry moved from Western United States to 10 Sea Zone
              1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 4 Sea Zone
              6 fighters moved from Western United States to Soviet Far East
              1 bomber moved from Western United States to Soviet Far East
              1 artillery and 2 infantry moved from 4 Sea Zone to Soviet Far East
              1 armour moved from 4 Sea Zone to Soviet Far East
              1 artillery and 1 infantry moved from Central United States to Eastern United States
      
          Place Units - Americans
              2 fighters placed in Western United States
              1 destroyer and 1 submarine placed in 10 Sea Zone
              2 destroyers and 1 submarine placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.50
      Americans : 0.83
      

      Savegame

      posted in League
      LeatherneckinlvL
      Leatherneckinlv
    • RE: 19L G40 OOB BLAND - Toucan (X) vs Leatherneck (L)

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 submarine moved from 115 Sea Zone to 113 Sea Zone
              1 cruiser moved from 114 Sea Zone to 113 Sea Zone
              2 infantry moved from Novgorod to Baltic States
              2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
              1 submarine moved from 111 Sea Zone to 105 Sea Zone
      
          Combat - Russians
              Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
              Battle in 113 Sea Zone
                  Russians attack with 1 cruiser and 1 submarine
                  Germans defend with 1 destroyer, 1 fighter and 1 tactical_bomber
                      Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone
                      Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                      1 cruiser owned by the Russians lost in 113 Sea Zone
                  Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
                  Casualties for Russians: 1 cruiser and 1 submarine
                  Casualties for Germans: 1 destroyer
              Battle in Baltic States
                  Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2.00 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
              Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
      
          Non Combat Move - Russians
              1 fighter moved from Baltic States to Belarus
              1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
              2 aaGuns, 3 armour, 4 artilleries, 16 infantry and 1 mech_infantry moved from Novgorod to Belarus
              1 infantry moved from Ukraine to Western Ukraine
              2 mech_infantrys moved from Ukraine to Belarus
              1 armour, 2 artilleries and 7 infantry moved from Bryansk to Belarus
              2 armour moved from Russia to Belarus
      
          Place Units - Russians
              1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Russia
              Turning on Edit Mode
              EDIT: Adding units owned by Russians to Soviet Far East: 2 aaGuns and 18 infantry
              EDIT: Removing units owned by Russians from Soviet Far East: 2 aaGuns and 18 infantry
              EDIT: Adding units owned by Russians to Soviet Far East: 2 aaGuns and 18 infantry
              EDIT: Removing units owned by Russians from Siberia: 2 aaGuns and 18 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Russians
              Russians collect 35 PUs; end with 35 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.00
      Russians : -0.33
      

      Savegame

      posted in League
      LeatherneckinlvL
      Leatherneckinlv
    • 1 / 1