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    Posts made by Last Jack

    • RE: * 13L G40 mryogen (allies +8) vs Last Jack (axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 4

      Politics - Germans
                  Germans takes Political Action: Political Action Axis To War With Russians
                      Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                  Germans takes Political Action: Political Action Germans To War With Chinese
                      Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

      Purchase Units - Germans
                  Germans buy 2 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                  1 infantry moved from Poland to Baltic States
                        Germans take Baltic States from Russians
                  10 armour, 11 artilleries and 15 infantry moved from Poland to Eastern Poland
                  1 infantry moved from Romania to Bessarabia
                        Germans take Bessarabia from Russians
                  3 armour, 1 artillery and 10 infantry moved from Romania to Eastern Poland
                  1 infantry moved from Finland to Vyborg
                        Germans take Vyborg from Russians
                  8 infantry moved from Finland to Karelia
                        Germans take Karelia from Russians
                  1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 114 Sea Zone

      Combat - Germans
                  Battle in 114 Sea Zone
                      Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
                      Russians defend with 1 cruiser
                      Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 fighter
                      Casualties for Russians: 1 cruiser

      Non Combat Move - Germans
                  3 submarines moved from 109 Sea Zone to 112 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
                  1 tactical_bomber moved from 114 Sea Zone to Eastern Poland
                  1 bomber moved from Alexandria to Eastern Poland
                  1 bomber moved from 114 Sea Zone to Eastern Poland
                  3 aaGuns moved from Poland to Eastern Poland
                  2 armour moved from Western Germany to Poland
                  1 artillery moved from France to Western Germany
                  1 submarine moved from 119 Sea Zone to 125 Sea Zone
                  1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 119 Sea Zone to 112 Sea Zone

      Place Units - Germans
                  1 infantry placed in Western Germany
                  1 armour and 9 mech_infantrys placed in Germany
                  1 armour placed in Western Germany

      Turn Complete - Germans
                  Germans collect 43 PUs; end with 43 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

      posted in League
      Last JackL
      Last Jack
    • RE: 13L G40 Andul vs. Last Jack (Allies +10)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :4

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from Anglo Egyptian Sudan to Egypt
                  1 destroyer moved from 36 Sea Zone to 41 Sea Zone

      Turn Complete - French

      Territory Summary for French :

      41 Sea Zone : 1 destroyer
          Egypt : 2 infantry
          United Kingdom : 2 infantry

      Production/PUs Summary :

      Germans : 35 / 50
          Russians : 30 / 42
          Japanese : 40 / 39
          Americans : 52 / 72
          Chinese : 8 / 14
          British : 36 / 51
          UK_Pacific : 19 / 19
          Italians : 19 / 24
          ANZAC : 17 / 27
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in League
      Last JackL
      Last Jack
    • RE: 13L G40 Andul vs. Last Jack (Allies +10)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :4

      Purchase Units - ANZAC
                  ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone

      Combat - ANZAC
                  Battle in 35 Sea Zone
                      ANZAC attack with 1 cruiser, 1 destroyer and 1 submarine
                      Japanese defend with 1 battleship, 1 destroyer, 1 submarine and 2 transports
                          ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 :  1/1 hits
                          Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  1/1 hits
                          ANZAC roll dice for 1 cruiser and 1 destroyer in 35 Sea Zone, round 1 :  2/2 hits
                          Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 35 Sea Zone, round 1 :  1/2 hits
                          1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC , 1 battleship owned by the Japanese , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                          2 transports owned by the Japanese lost in 35 Sea Zone
                      ANZAC win, taking 35 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 34
                      Casualties for Japanese: 1 battleship, 1 destroyer, 1 submarine and 2 transports
                      Casualties for ANZAC: 1 destroyer and 1 submarine

      Non Combat Move - ANZAC
                  1 transport moved from 56 Sea Zone to 62 Sea Zone
                  2 destroyers moved from 62 Sea Zone to 54 Sea Zone
                  1 transport moved from 42 Sea Zone to 61 Sea Zone
                  1 fighter moved from New South Wales to Queensland

      Place Units - ANZAC
                  1 carrier and 2 submarines placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 17 PUs; end with 17 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

      Territory Summary for ANZAC :

      Burma : 3 fighters and 1 infantry
          Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
          New Zealand : 1 airfield, 1 harbour and 1 infantry
          New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
          Celebes : 1 flag
          Java : 1 flag, 3 infantry
          Dutch New Guinea : 1 flag
          35 Sea Zone : 1 flag, 1 cruiser
          54 Sea Zone : 2 destroyers
          62 Sea Zone : 1 carrier, 2 submarines and 1 transport
          61 Sea Zone : 1 transport
          Egypt : 2 infantry

      Production/PUs Summary :

      Germans : 35 / 50
          Russians : 30 / 42
          Japanese : 40 / 39
          Americans : 52 / 72
          Chinese : 8 / 14
          British : 36 / 51
          UK_Pacific : 19 / 19
          Italians : 19 / 24
          ANZAC : 17 / 27
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in League
      Last JackL
      Last Jack
    • RE: * 13L G40 mryogen (allies +8) vs Last Jack (axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Politics - Italians
                  Italians takes Political Action: Political Action Axis To War With Russians
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                  Italians takes Political Action: Political Action Italians To War With Chinese
                      Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

      Purchase Units - Italians
                  Italians buy 1 cruiser and 1 transport; Remaining resources: 1 PUs;

      Combat Move - Italians
                  1 artillery and 2 infantry moved from Tunisia to Algeria
                  1 armour, 1 artillery and 2 infantry moved from Malta to 96 Sea Zone
                  1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from 94 Sea Zone to Algeria
                  1 bomber moved from Libya to 81 Sea Zone
                  2 cruisers moved from 96 Sea Zone to 94 Sea Zone
                  1 destroyer moved from 96 Sea Zone to 94 Sea Zone
                  1 battleship moved from 96 Sea Zone to 97 Sea Zone
                  1 armour and 2 infantry moved from Romania to Eastern Poland
                        Italians take Eastern Poland from Russians
                  1 artillery moved from Romania to Eastern Poland

      Combat - Italians
                  Battle in 81 Sea Zone
                      Italians attack with 1 bomber
                      British defend with 1 transport
                          1 transport owned by the British lost in 81 Sea Zone
                      Italians win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for British: 1 transport
                  Battle in Algeria
                      Italians attack with 1 armour, 2 artilleries and 4 infantry
                      French defend with 1 fighter and 3 infantry
                          Italians roll dice for 2 cruisers in Algeria, round 2 :  2/2 hits
                          Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Algeria, round 2 :  1/7 hits
                          French roll dice for 1 fighter and 3 infantry in Algeria, round 2 :  2/4 hits
                          3 infantry owned by the French and 2 infantry owned by the Italians lost in Algeria
                          Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Algeria, round 3 :  2/5 hits
                          French roll dice for 1 fighter in Algeria, round 3 :  1/1 hits
                          1 fighter owned by the French and 1 infantry owned by the Italians lost in Algeria
                      Italians win, taking Algeria from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
                      Casualties for French: 1 fighter and 3 infantry
                      Casualties for Italians: 3 infantry

      Non Combat Move - Italians
                  1 fighter moved from Libya to Alexandria
                  1 fighter moved from Romania to Alexandria
                  1 infantry moved from Bulgaria to Romania
                  2 infantry moved from Yugoslavia to Romania
                  1 aaGun moved from Yugoslavia to Romania
                  1 infantry moved from Southern France to Northern Italy
                  1 bomber moved from 81 Sea Zone to Alexandria

      Place Units - Italians
                  1 cruiser and 1 transport placed in 97 Sea Zone

      Turn Complete - Italians
                  Italians collect 17 PUs; end with 18 PUs total
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

      posted in League
      Last JackL
      Last Jack
    • RE: 13L G40 Whackamatt (allies +8) vs Last Jack Game 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :13

      Purchase Units - Japanese
                  Japanese buy 7 armour, 4 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 armour moved from Timguska to Urals
                        Japanese take Urals from Russians
                  1 armour moved from Urals to Novosibirsk
                        Japanese take Novosibirsk from Russians
                  1 armour moved from Evenkiyskiy to Kansu
                  1 infantry moved from Suiyuyan to Kansu
                  1 bomber moved from Yunnan to Kansu
                  3 armour and 1 mech_infantry moved from Yunnan to Shensi
                  2 infantry moved from Yunnan to Szechwan
                  1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
                  1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
                  1 destroyer moved from 55 Sea Zone to 33 Sea Zone
                  3 fighters moved from 55 Sea Zone to 33 Sea Zone
                  2 armour and 1 mech_infantry moved from Siberia to Soviet Far East
                  2 fighters moved from 4 Sea Zone to Soviet Far East

      Combat - Japanese
                  Battle in 33 Sea Zone
                      Japanese attack with 1 destroyer and 3 fighters
                      ANZAC defend with 1 submarine
                          ANZAC roll dice for 1 submarine in 33 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 1 destroyer and 3 fighters in 33 Sea Zone, round 1 :  3/4 hits
                          1 submarine owned by the ANZAC lost in 33 Sea Zone
                      Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                      Casualties for ANZAC: 1 submarine
                  Battle in Szechwan
                      Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Russians defend with 1 mech_infantry
                          Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 1 :  1/4 hits
                          Chinese roll dice for 1 mech_infantry in Szechwan, round 1 :  0/1 hits
                          1 mech_infantry owned by the Russians lost in Szechwan
                      Japanese win, taking Szechwan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Russians: 1 mech_infantry
                  Battle in Kansu
                      Japanese attack with 1 armour, 1 bomber and 1 infantry
                      Russians defend with 2 armour
                          Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Kansu, round 1 :  0/3 hits
                          Chinese roll dice for 2 armour in Kansu, round 1 :  0/2 hits
                          Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Kansu, round 2 :  1/3 hits
                          Chinese roll dice for 2 armour in Kansu, round 2 :  2/2 hits
                          1 armour owned by the Russians , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Kansu
                          Japanese roll dice for 1 bomber in Kansu, round 3 :  1/1 hits
                          Chinese roll dice for 1 armour in Kansu, round 3 :  0/1 hits
                          1 armour owned by the Russians lost in Kansu
                      Japanese win with 1 bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 armour and 1 infantry
                      Casualties for Russians: 2 armour
                  Battle in Soviet Far East
                      Japanese attack with 2 armour, 2 fighters and 1 mech_infantry
                      Americans defend with 1 artillery and 1 infantry
                          Japanese roll dice for 2 armour, 2 fighters and 1 mech_infantry in Soviet Far East, round 1 :  1/5 hits
                          Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 1 :  0/2 hits
                          1 infantry owned by the Americans lost in Soviet Far East
                          Japanese roll dice for 2 armour, 2 fighters and 1 mech_infantry in Soviet Far East, round 2 :  3/5 hits
                          Russians roll dice for 1 artillery in Soviet Far East, round 2 :  0/1 hits
                          1 artillery owned by the Americans lost in Soviet Far East
                      Japanese win, taking Soviet Far East from Russians with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 artillery and 1 infantry
                  Battle in Shensi
                      Japanese attack with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                      Russians defend with 2 armour
                          Japanese roll dice for 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 1 :  3/6 hits
                          Chinese roll dice for 2 armour in Shensi, round 1 :  0/2 hits
                          2 armour owned by the Russians lost in Shensi
                      Japanese win, taking Shensi from Chinese with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                      Casualties for Russians: 2 armour

      Non Combat Move - Japanese
                  3 armour moved from Malaya to Burma
                  3 armour moved from French Indo China to Burma
                  1 infantry moved from Yunnan to Burma
                  2 armour and 1 mech_infantry moved from Manchuria to Chahar
                  1 infantry moved from Japan to 6 Sea Zone
                  1 armour moved from Japan to 6 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                  1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                  1 bomber moved from Japan to Yunnan
                  2 fighters moved from Soviet Far East to 6 Sea Zone
                  1 carrier and 5 destroyers moved from 4 Sea Zone to 6 Sea Zone
                  3 fighters moved from 33 Sea Zone to 55 Sea Zone
                  1 transport moved from 55 Sea Zone to 35 Sea Zone
                  2 transports moved from 19 Sea Zone to 6 Sea Zone
                  1 bomber moved from Yunnan to Kweichow
                  1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
                  1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                  1 bomber moved from Kansu to Kweichow

      Place Units - Japanese
                  4 artilleries and 4 infantry placed in Japan
                  3 armour placed in Malaya
                  3 armour placed in French Indo China
                  1 armour and 2 mech_infantrys placed in Manchuria

      Turn Complete - Japanese
                  Japanese collect 73 PUs; end with 73 PUs total
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

      Territory Summary for Japanese :

      Iwo Jima : 1 infantry
          Paulau Island : 1 infantry
          Kwangsi : 1 armour and 1 infantry
          Japan : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
          Manchuria : 1 armour, 1 factory_minor and 2 mech_infantrys
          Hainan : 1 harbour
          Shensi : 1 flag, 3 armour and 1 mech_infantry
          Yunnan : 1 flag
          Suiyuyan : 1 flag
          Kweichow : 1 flag, 2 bombers, 2 fighters and 2 tactical_bombers
          Hunan : 1 flag
          Hopei : 1 flag
          Szechwan : 1 flag, 2 infantry
          Chahar : 1 flag, 2 armour and 1 mech_infantry
          Anhwe : 1 flag
          Shan State : 1 flag
          Burma : 1 flag, 27 armour, 1 artillery, 4 infantry and 2 mech_infantrys
          Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
          Borneo : 1 flag
          Kwangtung : 1 flag, 1 harbour
          Philippines : 1 flag, 1 airfield and 1 harbour
          Sakha : 1 flag
          Evenkiyskiy : 1 flag
          Yenisey : 1 flag
          Soviet Far East : 1 flag, 2 armour and 1 mech_infantry
          Amur : 1 flag
          Yakut S.S.R. : 1 flag
          Timguska : 1 flag
          Siberia : 1 flag
          Buryatia : 1 flag
          French Indo China : 1 flag, 3 armour and 1 factory_minor
          Celebes : 1 flag
          Java : 1 flag
          Sumatra : 1 flag
          42 Sea Zone : 1 flag
          Olgiy : 1 flag
          33 Sea Zone : 1 destroyer
          36 Sea Zone : 1 transport
          35 Sea Zone : 1 transport
          Dzavhan : 1 flag
          Central Mongolia : 1 flag
          16 Sea Zone : 1 submarine
          6 Sea Zone : 1 carrier, 5 destroyers, 2 fighters and 4 transports
          Buyant-Uhaa : 1 flag
          Ulaanbaatar : 1 flag
          55 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 7 destroyers and 3 fighters
          Urals : 1 flag
          Novosibirsk : 1 flag, 1 armour

      Production/PUs Summary :

      Germans : 56 / 65
          Russians : 24 / 44
          Japanese : 73 / 78
          Americans : 59 / 84
          Chinese : 3 / 4
          British : 35 / 36
          UK_Pacific : 5 / 7
          Italians : 11 / 3
          ANZAC : 10 / 33
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 3 / 0

      posted in League
      Last JackL
      Last Jack
    • RE: 13L G40 Andul vs. Last Jack (Allies +10)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :4

      Purchase Units - British
                  British buy 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                  2 fighters moved from United Kingdom to 112 Sea Zone
                  1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                  1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
                  1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                  1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
                  1 infantry moved from Persia to Iraq
                  1 battleship and 1 cruiser moved from 76 Sea Zone to 80 Sea Zone
                  1 transport moved from 76 Sea Zone to 81 Sea Zone
                  1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                  1 infantry moved from 76 Sea Zone to Italian Somaliland
                  1 artillery moved from 76 Sea Zone to Italian Somaliland
                  1 mech_infantry moved from Belgian Congo to Italian Somaliland
                  1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                  1 armour and 1 infantry moved from 80 Sea Zone to Iraq

      Combat - British
                  Battle in 112 Sea Zone
                      British attack with 2 destroyers, 2 fighters and 1 transport
                      Germans defend with 1 cruiser and 2 submarines
                          Germans roll dice for 2 submarines in 112 Sea Zone, round 1 :  0/2 hits
                          British roll dice for 2 destroyers, 2 fighters and 1 transport in 112 Sea Zone, round 1 :  2/4 hits
                          Germans roll dice for 1 cruiser in 112 Sea Zone, round 1 :  0/1 hits
                          2 submarines owned by the Germans lost in 112 Sea Zone
                          British roll dice for 2 destroyers, 2 fighters and 1 transport in 112 Sea Zone, round 2 :  4/4 hits
                          Germans roll dice for 1 cruiser in 112 Sea Zone, round 2 :  1/1 hits
                          1 cruiser owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
                      British win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 16
                      Casualties for Germans: 1 cruiser and 2 submarines
                      Casualties for British: 1 destroyer
                  Battle in Western Germany
                      British attack with 1 artillery and 1 infantry
                      Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
                          1 aaGun owned by the Germans lost in Western Germany
                      British converts factory_major into different units
                      British win, taking Western Germany from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                      Casualties for Germans: 1 aaGun
                  Battle in Holland Belgium
                      British attack with 1 armour and 1 infantry
                      Germans defend with 1 infantry
                          British roll dice for 1 cruiser in Holland Belgium, round 1 :  1/1 hits
                          Germans roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                          1 infantry owned by the Germans lost in Holland Belgium
                      British win, taking Holland Belgium from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Italian Somaliland
                      British attack with 1 artillery, 1 infantry and 1 mech_infantry
                      Italians defend with 1 infantry
                          British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Italian Somaliland, round 1 :  0/3 hits
                          Italians roll dice for 1 infantry in Italian Somaliland, round 1 :  0/1 hits
                          British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Italian Somaliland, round 2 :  1/3 hits
                          Italians roll dice for 1 infantry in Italian Somaliland, round 2 :  1/1 hits
                          1 infantry owned by the British and 1 infantry owned by the Italians lost in Italian Somaliland
                      British win, taking Italian Somaliland from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 infantry
                  Battle in Iraq
                      British attack with 1 armour and 2 infantry
                      Neutral_Axis defend with 3 infantry
                          British roll dice for 1 battleship and 1 cruiser in Iraq, round 1 :  0/2 hits
                          British roll dice for 1 armour and 2 infantry in Iraq, round 1 :  2/3 hits
                          Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  1/3 hits
                          1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
                          British roll dice for 1 armour and 1 infantry in Iraq, round 2 :  1/2 hits
                          Neutral_Axis roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                          1 infantry owned by the Neutral_Axis lost in Iraq
                      British win, taking Iraq from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for Neutral_Axis: 3 infantry
                      Casualties for British: 1 infantry

      Non Combat Move - British
                  1 transport moved from 76 Sea Zone to 71 Sea Zone
                  1 carrier moved from 76 Sea Zone to 81 Sea Zone
                  1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                  2 fighters moved from Malta to Egypt
                  1 fighter moved from 112 Sea Zone to 110 Sea Zone
                  1 fighter moved from 112 Sea Zone to United Kingdom
                  1 infantry moved from Siam to French Indo China
                  2 infantry moved from Siam to Shan State
                  1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from India to Burma

      Place Units - British
                  1 carrier and 1 transport placed in 110 Sea Zone
                  1 fighter placed in 110 Sea Zone
                  1 infantry placed in Union of South Africa

      Turn Complete - British
                  British collect 43 PUs; end with 46 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs

      Place Units - UK_Pacific
                  1 armour, 1 artillery and 3 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 19 PUs; end with 19 PUs total
                  Some Units in India change ownership: 1 armour, 1 artillery and 3 infantry

      Territory Summary for British, UK_Pacific :

      Siam : 1 flag
          Yunnan : 1 infantry
          Shan State : 2 infantry
          Burma : 3 aaGuns, 4 armour, 2 artilleries, 2 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
          India : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
          Malaya : 1 harbour
          French Indo China : 1 infantry
          Sumatra : 1 flag, 1 infantry
          Iceland : 1 airfield
          Quebec : 1 factory_minor
          Gibraltar : 1 harbour
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 2 fighters, 1 harbour and 1 infantry
          Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
          Scotland : 2 aaGuns and 1 airfield
          Malta : 1 aaGun and 1 infantry
          United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
          Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
          Western Germany : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
          Holland Belgium : 1 flag, 1 armour and 1 infantry
          Italian Somaliland : 1 flag, 1 artillery and 1 mech_infantry
          Ethiopia : 1 flag, 2 infantry
          112 Sea Zone : 1 destroyer and 1 transport
          80 Sea Zone : 1 battleship, 1 cruiser and 1 transport
          76 Sea Zone : 1 transport
          Iraq : 1 flag, 1 armour and 1 infantry
          Eastern Persia : 1 flag
          71 Sea Zone : 1 transport
          81 Sea Zone : 1 carrier and 1 destroyer
          Persia : 1 flag
          110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports

      Production/PUs Summary :

      Germans : 30 / 50
          Russians : 30 / 42
          Japanese : 40 / 39
          Americans : 52 / 72
          Chinese : 8 / 14
          British : 43 / 51
          UK_Pacific : 19 / 19
          Italians : 17 / 22
          ANZAC : 17 / 28
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in League
      Last JackL
      Last Jack
    • RE: 13L G40 Andul vs. Last Jack (Allies +10)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :4

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Kansu
                  4 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 8 PUs; end with 8 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

      Territory Summary for Chinese :

      Kweichow : 1 infantry
          Kansu : 4 infantry
          Szechwan : 4 artilleries, 1 fighter and 24 infantry

      Production/PUs Summary :

      Germans : 38 / 50
          Russians : 30 / 42
          Japanese : 40 / 39
          Americans : 52 / 72
          Chinese : 8 / 14
          British : 33 / 39
          UK_Pacific : 19 / 19
          Italians : 17 / 22
          ANZAC : 17 / 28
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in League
      Last JackL
      Last Jack
    • RE: 13L G40 Andul vs. Last Jack (Allies +10)

      I clicked too fast the first time and skipped noncombat moves. Instead of editing all my noncoms I just started over. When I redid the combat it worked out exactly the same.

      posted in League
      Last JackL
      Last Jack
    • RE: 13L G40 Andul vs. Last Jack (Allies +10)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :4

      Politics - Americans
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Purchase Units - Americans
                  Americans buy 2 artilleries, 3 destroyers, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone

      Combat - Americans
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits.  Rolls: 1,2
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3,6
                  Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,6
                  Battle in 35 Sea Zone
                      Americans attack with 1 cruiser, 1 destroyer and 1 submarine
                      Japanese defend with 1 battleship, 1 destroyer, 1 submarine and 2 transports
                          Americans roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 1 submarine in 35 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 1 cruiser and 1 destroyer in 35 Sea Zone, round 1 :  1/2 hits
                      Units damaged: 1 battleship owned by the Japanese
                          Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 35 Sea Zone, round 1 :  1/2 hits
                          1 submarine owned by the Americans lost in 35 Sea Zone
                          Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 cruiser and 1 destroyer in 35 Sea Zone, round 2 :  0/2 hits
                          Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 35 Sea Zone, round 2 :  2/2 hits
                          1 destroyer owned by the Americans and 1 cruiser owned by the Americans lost in 35 Sea Zone
                      Japanese win with 1 battleship, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is -26
                      Casualties for Americans: 1 cruiser, 1 destroyer and 1 submarine

      Non Combat Move - Americans
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 infantry moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies
                  1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                  1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                  1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar

      Place Units - Americans
                  2 artilleries and 2 infantry placed in Eastern United States
                  1 destroyer and 2 transports placed in 101 Sea Zone
                  2 destroyers and 5 submarines placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      Territory Summary for Americans :

      Guam : 1 airfield
          Wake Island : 1 airfield
          Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
          Hawaiian Islands : 1 airfield and 1 harbour
          Midway : 1 airfield
          26 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports
          10 Sea Zone : 2 destroyers and 5 submarines
          54 Sea Zone : 1 destroyer and 2 submarines
          Central United States : 1 factory_major
          Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
          Gibraltar : 1 armour, 2 artilleries and 3 infantry
          86 Sea Zone : 2 transports
          101 Sea Zone : 1 destroyer and 2 transports
          Brazil : 1 flag, 4 infantry
          91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports

      Production/PUs Summary :

      Germans : 38 / 50
          Russians : 30 / 42
          Japanese : 40 / 39
          Americans : 52 / 72
          Chinese : 8 / 15
          British : 33 / 39
          UK_Pacific : 19 / 19
          Italians : 17 / 22
          ANZAC : 17 / 28
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in League
      Last JackL
      Last Jack
    • RE: 13L G40 Whackamatt (allies +8) vs Last Jack Game 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :13

      Politics - Germans

      Purchase Units - Germans
                  Germans buy 3 armour, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 armour and 4 mech_infantrys moved from Slovakia Hungary to Albania
                  1 mech_infantry moved from Slovakia Hungary to Albania
                  3 infantry moved from France to Normandy Bordeaux
                  3 fighters moved from Western Germany to Normandy Bordeaux
                  1 bomber moved from Western Germany to Albania
                  1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                  2 armour, 3 artilleries, 1 infantry and 5 mech_infantrys moved from Ukraine to Rostov
                  2 infantry moved from Belarus to Bryansk
                  2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
                  1 bomber moved from Belarus to Russia
                  2 fighters moved from 112 Sea Zone to 125 Sea Zone

      Combat - Germans
                  Strategic bombing raid in Russia
                          AA guns fire in Russia :  0/1 hits
                      Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                      Bombing raid in Russia causes 5 damage total.
                  Battle in 125 Sea Zone
                      Germans attack with 1 destroyer, 2 fighters and 1 submarine
                      Russians defend with 1 submarine
                          Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  1/1 hits
                          1 submarine owned by the Russians lost in 125 Sea Zone
                      Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                      Casualties for Russians: 1 submarine
                  Battle in Normandy Bordeaux
                      Germans attack with 3 fighters and 3 infantry
                      Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
                          Germans roll dice for 3 fighters and 3 infantry in Normandy Bordeaux, round 1 :  3/6 hits
                          Americans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 1 :  0/2 hits
                          1 artillery owned by the Americans and 1 armour owned by the Americans lost in Normandy Bordeaux
                      Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 3 infantry remaining. Battle score for attacker is 10
                      Casualties for Americans: 1 armour and 1 artillery
                  Battle in Rostov
                      Germans attack with 2 armour, 3 artilleries, 1 infantry and 5 mech_infantrys
                      Russians defend with 1 infantry
                          Germans roll dice for 2 armour, 3 artilleries, 1 infantry and 5 mech_infantrys in Rostov, round 1 :  1/11 hits
                          Russians roll dice for 1 infantry in Rostov, round 1 :  0/1 hits
                          1 infantry owned by the Russians lost in Rostov
                      Germans win, taking Rostov from Russians with 2 armour, 3 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Albania
                      Germans attack with 1 armour, 1 bomber and 5 mech_infantrys
                      Russians defend with 1 armour
                          Germans roll dice for 1 armour, 1 bomber and 5 mech_infantrys in Albania, round 1 :  2/7 hits
                          Russians roll dice for 1 armour in Albania, round 1 :  1/1 hits
                          1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Albania
                      Germans win, taking Albania from Russians with 1 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 armour
                  Battle in Bryansk
                      Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Russians defend with 1 infantry
                          Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 1 :  1/5 hits
                          Russians roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                          1 infantry owned by the Russians lost in Bryansk
                      Germans win, taking Bryansk from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry

      Non Combat Move - Germans
                  1 bomber moved from Russia to Belarus
                  6 infantry moved from Western Germany to France
                  1 carrier moved from 112 Sea Zone to 113 Sea Zone
                  2 fighters moved from 125 Sea Zone to 113 Sea Zone
                  4 infantry moved from Sweden to 113 Sea Zone
                  2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
                  4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
                  4 infantry moved from 115 Sea Zone to Novgorod
                  2 infantry moved from Novgorod to Belarus
                  3 fighters moved from Normandy Bordeaux to Western Germany
                  1 bomber moved from Albania to Western Germany
                  1 infantry moved from Novgorod to Belarus

      Place Units - Germans
                  3 infantry placed in Ukraine
                  1 armour and 2 mech_infantrys placed in Novgorod
                  2 armour and 6 mech_infantrys placed in Western Germany
                  Germans undo move 3.
                  2 armour and 6 mech_infantrys placed in Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,5,6,3,2,1
                  Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

      Territory Summary for Germans :

      Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
          France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 7 infantry
          Western Germany : 1 airfield, 1 bomber, 1 factory_major, 3 fighters and 1 harbour
          Germany : 2 armour, 1 factory_major and 6 mech_infantrys
          Albania : 1 armour and 4 mech_infantrys
          Belarus : 1 flag, 3 aaGuns, 22 armour, 17 artilleries, 1 bomber, 12 infantry and 28 mech_infantrys
          Karelia : 1 flag
          Baltic States : 1 flag
          Bryansk : 1 flag, 2 infantry
          Rostov : 1 flag, 2 armour, 3 artilleries, 1 infantry and 5 mech_infantrys
          Vyborg : 1 flag
          Eastern Poland : 1 flag
          Bessarabia : 1 flag
          Ukraine : 1 flag, 1 factory_minor and 3 infantry
          Western Ukraine : 1 flag
          Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
          125 Sea Zone : 1 flag, 1 destroyer and 1 submarine
          113 Sea Zone : 1 carrier and 2 fighters
          Bulgaria : 1 flag
          Sweden : 1 flag, 3 infantry
          115 Sea Zone : 2 transports
          Yugoslavia : 1 flag
          Finland : 1 flag

      Production/PUs Summary :

      Germans : 57 / 65
          Russians : 26 / 49
          Japanese : 71 / 78
          Americans : 59 / 84
          Chinese : 2 / 4
          British : 35 / 36
          UK_Pacific : 5 / 7
          Italians : 11 / 3
          ANZAC : 10 / 33
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 3 / 0

      posted in League
      Last JackL
      Last Jack
    • RE: 13L G40 Andul vs. Last Jack (Allies +10)

      Kamikazes?

      posted in League
      Last JackL
      Last Jack
    • RE: 13L G40 Andul vs. Last Jack (Allies +10)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :4

      Politics - Americans
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Purchase Units - Americans
                  Americans buy 2 artilleries, 3 destroyers, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone

      posted in League
      Last JackL
      Last Jack
    • RE: * 13L G40 mryogen (allies +8) vs Last Jack (axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - Japanese
                  Japanese buy 2 artilleries, 3 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 infantry moved from Suiyuyan to Kansu
                        Japanese take Kansu from Chinese
                  1 artillery and 1 infantry moved from Suiyuyan to Shensi
                        Japanese take Shensi from Chinese
                  1 artillery, 1 infantry and 1 mech_infantry moved from Hopei to Shensi
                  1 infantry moved from Kweichow to Shensi
                  1 infantry moved from Kweichow to Szechwan
                        Japanese take Szechwan from Chinese

      Combat - Japanese

      Non Combat Move - Japanese
                  2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                  2 bombers moved from Kwangsi to Yunnan
                  3 destroyers moved from 6 Sea Zone to 36 Sea Zone
                  2 transports moved from 19 Sea Zone to 6 Sea Zone
                  1 armour, 1 artillery and 4 infantry moved from Kwangsi to Yunnan
                  2 transports moved from 36 Sea Zone to 6 Sea Zone
                  3 infantry moved from Manchuria to Jehol

      Place Units - Japanese
                  3 destroyers and 1 submarine placed in 6 Sea Zone
                  2 artilleries and 2 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 36 PUs; end with 36 PUs total
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs

      posted in League
      Last JackL
      Last Jack
    • RE: 13L G40 Andul vs. Last Jack (Allies +10)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :4

      Purchase Units - Russians
                  Russians buy 3 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Finland to Norway
                        Russians take Norway from Germans
                  2 mech_infantrys moved from Russia to Rostov
                  2 fighters moved from Russia to Rostov

      Combat - Russians
                  Battle in Rostov
                      Russians attack with 2 fighters and 2 mech_infantrys
                      Germans defend with 1 armour
                          Russians roll dice for 2 fighters and 2 mech_infantrys in Rostov, round 1 :  2/4 hits
                          Germans roll dice for 1 armour in Rostov, round 1 :  0/1 hits
                          1 armour owned by the Germans lost in Rostov
                      Russians win, taking Rostov from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 armour

      Non Combat Move - Russians
                  2 fighters moved from Rostov to Russia
                  1 fighter and 1 tactical_bomber moved from Archangel to Russia
                  1 infantry moved from Archangel to Smolensk
                  2 aaGuns, 1 artillery and 5 infantry moved from Archangel to Vologda
                  2 infantry moved from Shensi to Szechwan
                  1 infantry moved from Kansu to Shensi
                  1 infantry moved from Olgiy to Kansu
                  6 infantry moved from Timguska to Novosibirsk
                  1 infantry moved from Yenisey to Yakut S.S.R.
                  2 aaGuns and 10 infantry moved from Yenisey to Timguska
                  1 armour moved from Volgograd to Russia
                  1 infantry moved from Russia to Tambov

      Place Units - Russians
                  3 armour, 6 infantry and 1 mech_infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 31 PUs; end with 31 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs

      Territory Summary for Russians :

      Shensi : 1 infantry
          Kansu : 1 infantry
          Szechwan : 2 infantry
          Yakut S.S.R. : 1 infantry
          Timguska : 2 aaGuns and 10 infantry
          Olgiy : 1 flag
          Dzavhan : 1 flag
          Central Mongolia : 1 flag
          Ulaanbaatar : 1 flag
          Tsagaan Olom : 1 flag
          Norway : 1 flag, 1 infantry
          Belarus : 1 infantry
          Baltic States : 1 mech_infantry
          Rostov : 2 mech_infantrys
          Russia : 2 aaGuns, 1 airfield, 8 armour, 5 artilleries, 1 factory_major, 3 fighters, 39 infantry, 1 mech_infantry and 1 tactical_bomber
          Tambov : 1 infantry
          Novosibirsk : 6 infantry
          Vologda : 2 aaGuns, 1 artillery and 5 infantry
          Volgograd : 1 factory_minor
          Novgorod : 1 airfield, 1 factory_minor and 1 harbour
          Smolensk : 1 infantry
          115 Sea Zone : 1 submarine
          126 Sea Zone : 1 submarine
          Finland : 1 flag, 3 infantry

      Production/PUs Summary :

      Germans : 38 / 50
          Russians : 31 / 42
          Japanese : 35 / 50
          Americans : 52 / 82
          Chinese : 10 / 15
          British : 33 / 39
          UK_Pacific : 19 / 19
          Italians : 17 / 22
          ANZAC : 17 / 28
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

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      Last JackL
      Last Jack
    • RE: * 13L G40 mryogen (allies +8) vs Last Jack (axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Politics - Germans

      Purchase Units - Germans
                  Germans buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 tactical_bomber moved from Western Germany to 98 Sea Zone
                  1 fighter moved from Southern Italy to 98 Sea Zone
                  1 bomber moved from Western Germany to 98 Sea Zone

      Combat - Germans
                  Battle in 98 Sea Zone
                      Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                      French defend with 1 destroyer
                          Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 :  1/3 hits
                          French roll dice for 1 destroyer in 98 Sea Zone, round 2 :  1/1 hits
                          1 tactical_bomber owned by the Germans and 1 destroyer owned by the French lost in 98 Sea Zone
                      Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
                      Casualties for Germans: 1 tactical_bomber
                      Casualties for French: 1 destroyer

      Non Combat Move - Germans
                  1 bomber moved from 98 Sea Zone to Alexandria
                  1 fighter moved from 98 Sea Zone to Alexandria
                  6 armour and 8 artilleries moved from Germany to Poland
                  4 armour moved from Western Germany to Poland
                  1 artillery moved from Western Germany to France
                  2 artilleries moved from Normandy Bordeaux to France
                  2 armour moved from Normandy Bordeaux to Western Germany

      Place Units - Germans
                  3 infantry placed in France
                  3 armour and 6 mech_infantrys placed in Germany
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from 107 Sea Zone: 1 submarine
                  EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
                  EDIT: Turning off Edit Mode

      Turn Complete - Germans
                  Germans collect 41 PUs; end with 41 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

      posted in League
      Last JackL
      Last Jack
    • RE: * 13L G40 UnknownSoldier (allies +10) vs Last Jack (axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :4

      Politics - Germans

      Purchase Units - Germans
                  Germans buy 5 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 submarine moved from 93 Sea Zone to 88 Sea Zone
                  1 submarine moved from 112 Sea Zone to 109 Sea Zone
                  1 submarine moved from 106 Sea Zone to 118 Sea Zone

      Combat - Germans
                  Battle in 88 Sea Zone
                      Germans attack with 1 submarine
                      British defend with 1 transport
                          1 transport owned by the British lost in 88 Sea Zone
                          Germans roll dice for 1 submarine in 88 Sea Zone, round 1 :  0/1 hits
                      Germans win with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for British: 1 transport

      Non Combat Move - Germans
                  1 submarine moved from 93 Sea Zone to 97 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Southern Italy to Poland
                  2 armour and 3 mech_infantrys moved from Southern Italy to Yugoslavia
                  4 armour and 2 mech_infantrys moved from Northern Italy to Slovakia Hungary
                  1 armour and 6 mech_infantrys moved from Germany to Poland
                  3 bombers moved from Western Germany to Poland
                  1 fighter and 1 tactical_bomber moved from Western Germany to Poland

      Place Units - Germans
                  4 armour and 6 mech_infantrys placed in Germany
                  1 armour placed in Western Germany

      Turn Complete - Germans
                  Germans collect 44 PUs; end with 44 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

      Territory Summary for Germans :

      Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
          Southern France : 1 flag, 1 factory_minor and 1 harbour
          France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 2 infantry
          Slovakia Hungary : 4 armour and 2 mech_infantrys
          Western Germany : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major and 1 harbour
          Romania : 3 armour, 2 artilleries and 8 infantry
          Poland : 3 aaGuns, 1 armour, 13 artilleries, 3 bombers, 2 fighters, 16 infantry, 6 mech_infantrys and 2 tactical_bombers
          Germany : 4 armour, 1 factory_major and 6 mech_infantrys
          Southern Italy : 1 fighter
          112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
          118 Sea Zone : 1 submarine
          106 Sea Zone : 1 flag
          Bulgaria : 1 flag
          109 Sea Zone : 1 submarine
          97 Sea Zone : 1 submarine
          Yugoslavia : 1 flag, 2 armour and 3 mech_infantrys
          Finland : 1 flag, 9 infantry
          88 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 44 / 54
          Russians : 31 / 32
          Japanese : 38 / 49
          Americans : 52 / 77
          Chinese : 6 / 7
          British : 33 / 30
          UK_Pacific : 17 / 22
          Italians : 14 / 24
          ANZAC : 21 / 31
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

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      Last JackL
      Last Jack
    • RE: 13L G40 Whackamatt (allies +8) vs Last Jack Game 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :12

      Purchase Units - Italians
                  Italians buy nothing; Remaining resources: 1 PUs;

      Combat Move - Italians
                  1 artillery and 1 infantry moved from Northern Italy to Southern France
                  1 fighter moved from Northern Italy to Southern France
                  2 fighters moved from Southern Italy to Southern France

      Combat - Italians
                  Battle in Southern France
                      Italians attack with 1 artillery, 3 fighters and 1 infantry
                      Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
                          Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Southern France, round 1 :  2/5 hits
                          Americans roll dice for 1 armour and 1 artillery in Southern France, round 1 :  0/2 hits
                          1 artillery owned by the Americans and 1 armour owned by the Americans lost in Southern France
                      Italians win, taking Southern France from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 10
                      Casualties for Americans: 1 armour and 1 artillery

      Non Combat Move - Italians
                  3 fighters moved from Southern France to Southern Italy
                  2 aaGuns, 2 armour and 1 infantry moved from Northern Italy to Southern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 8
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,2,3,4,3,2,5,6,6,3
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,4,1,1,6,5
                  Italians collect 2 PUs (8 lost to blockades); end with 3 PUs total

      Territory Summary for Italians :

      Malta : 1 flag
          Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
          Northern Italy : 1 factory_minor
          Southern Italy : 4 aaGuns, 1 airfield, 4 armour, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry

      Production/PUs Summary :

      Germans : 52 / 59
          Russians : 30 / 49
          Japanese : 72 / 78
          Americans : 61 / 84
          Chinese : 2 / 4
          British : 35 / 36
          UK_Pacific : 5 / 7
          Italians : 10 / 3
          ANZAC : 9 / 21
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 3 / 0

      posted in League
      Last JackL
      Last Jack
    • RE: * 13L G40 mryogen (allies +8) vs Last Jack (axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 2

      Purchase Units - Italians
                  Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 armour, 1 artillery and 2 infantry moved from Greece to 97 Sea Zone
                  1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta
                  1 bomber and 2 fighters moved from Southern Italy to Malta
                  1 artillery and 2 infantry moved from Libya to Tunisia
                        Italians take Tunisia from French
                  1 infantry moved from Northern Italy to Southern France
                        Italians take Southern France from French
                  1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                        Italians take Alexandria from British

      Combat - Italians
                  Battle in Malta
                      Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
                      British defend with 1 aaGun, 1 fighter and 1 infantry
                      Italians win, taking Malta from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 18
                      Casualties for British: 1 aaGun, 1 fighter and 1 infantry

      Non Combat Move - Italians
                  Turning on Edit Mode
                  EDIT: Removing units owned by Italians from Malta: 1 fighter
                  EDIT: Turning off Edit Mode
                  1 fighter moved from Malta to Libya
                  1 bomber moved from Malta to Libya
                  1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Romania
                  1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
                  1 fighter moved from Northern Italy to Romania
                  1 infantry moved from Greece to Bulgaria

      Place Units - Italians
                  1 infantry placed in Southern Italy
                  1 destroyer placed in 97 Sea Zone

      Turn Complete - Italians
                  Italians collect 15 PUs; end with 15 PUs total
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

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      Last JackL
      Last Jack
    • RE: * 13L G40 mryogen (allies +8) vs Last Jack (axis)

      My Italian land units didn’t offload in Malta. I started rolling the battle without knowing so we should keep the AA results (Italians lost one fighter)

      Sorry for the mixup

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      Last JackL
      Last Jack
    • RE: 13L G40 captain walker (allies +9) vs Last Jack (axis) game 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :11

      Politics - Germans

      Purchase Units - Germans
                  Germans buy 2 armour, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  3 infantry moved from Belarus to Bryansk
                  1 fighter and 1 tactical_bomber moved from Poland to Bryansk
                  1 mech_infantry moved from Eastern Poland to Bryansk
                  3 infantry moved from Western Germany to Holland Belgium
                  2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium

      Combat - Germans
                  Battle in Bryansk
                      Germans attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                      Russians defend with 3 infantry
                          Germans roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 1 :  2/6 hits
                          Russians roll dice for 3 infantry in Bryansk, round 1 :  2/3 hits
                          2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                          Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 :  2/4 hits
                          Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Bryansk
                      Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 2 infantry
                      Casualties for Russians: 3 infantry
                  Battle in Holland Belgium
                      Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                      British defend with 1 artillery and 2 infantry
                          Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 1 :  2/7 hits
                          British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 :  0/3 hits
                          2 infantry owned by the British lost in Holland Belgium
                          Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 :  0/7 hits
                          British roll dice for 1 artillery in Holland Belgium, round 2 :  0/1 hits
                          Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 3 :  3/7 hits
                          British roll dice for 1 artillery in Holland Belgium, round 3 :  1/1 hits
                          1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
                      Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 artillery and 2 infantry

      Non Combat Move - Germans
                  2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
                  4 infantry moved from Germany to Poland
                  3 mech_infantrys moved from Eastern Poland to Belarus
                  7 infantry moved from Novgorod to Belarus
                  1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine

      Place Units - Germans
                  3 infantry placed in Novgorod
                  3 infantry placed in Ukraine
                  2 armour and 5 mech_infantrys placed in Germany
                  1 fighter placed in Western Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                  Germans collect 50 PUs; end with 50 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

      Territory Summary for Germans :

      France : 1 flag, 1 airfield and 1 factory_minor
          Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 18 infantry and 2 tactical_bombers
          Poland : 4 infantry
          Germany : 2 armour, 1 factory_major and 5 mech_infantrys
          Holland Belgium : 2 infantry
          Belarus : 1 flag, 1 aaGun, 11 artilleries, 7 infantry and 3 mech_infantrys
          Karelia : 1 flag
          Baltic States : 1 flag
          Bryansk : 1 flag, 1 infantry and 1 mech_infantry
          Vyborg : 1 flag
          Eastern Poland : 1 flag
          Bessarabia : 1 flag
          Ukraine : 1 flag, 5 armour, 1 factory_minor, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
          Western Ukraine : 1 flag
          Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
          113 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 submarines and 3 transports
          Bulgaria : 1 flag
          Yugoslavia : 1 flag
          Finland : 1 flag

      Production/PUs Summary :

      Germans : 50 / 60
          Russians : 22 / 31
          Japanese : 57 / 67
          Americans : 56 / 77
          Chinese : 9 / 11
          British : 26 / 31
          UK_Pacific : 6 / 6
          Italians : 26 / 31
          ANZAC : 10 / 15
          French : 3 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

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      Last Jack
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