Testing Forum poster
Test summary from TripleA, engine version: 2.6+00000, time: 7:27:03 PM
Savegame
Test summary from TripleA, engine version: 2.6+00000, time: 7:27:03 PM
Savegame
I don’t have one. We’ll need to edit the turn to recreate.
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
1 infantry moved from Central Australia to Western Australia
1 infantry moved from Rhodesia to Mozambique
British take Mozambique from Italians
1 transport moved from SZ 12 East Baltic Sea to SZ 17 English Channel
2 infantry moved from England to SZ 17 English Channel
2 infantry moved from SZ 17 English Channel to France
2 carriers, 3 cruisers, 2 destroyers, 2 submarines and 3 transports moved from SZ 12 East Baltic Sea to SZ 17 English Channel
3 infantry moved from Caucasus to Iran
1 carrier moved from SZ 35 East Atlantic to SZ 17 English Channel
4 fighters moved from SZ 12 East Baltic Sea to France
1 fighter moved from SZ 35 East Atlantic to France
1 bomber moved from England to Eastern Germany
1 cruiser moved from SZ 35 East Atlantic to SZ 17 English Channel
1 artillery and 3 infantry moved from Eastern Canada to SZ 13 Gulf of St Lawrence
2 infantry and 1 transport moved from SZ 13 Gulf of St Lawrence to SZ 33 Atlantic
2 infantry moved from Scotland to England
2 fighters moved from Leningrad to England
1 artillery, 1 infantry and 1 transport moved from SZ 13 Gulf of St Lawrence to SZ 33 Atlantic
Combat - British
Battle in Western Australia
British attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iran
British attack with 3 infantry
Japanese defend with 1 armour
British win, taking Iran from Japanese with 2 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Battle in France
British attack with 5 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking France from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Strategic bombing raid in Eastern Germany
Bombing raid in Eastern Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Eastern Germany causes 2 damage total.
Non Combat Move - British
1 bomber moved from Eastern Germany to England
5 fighters moved from France to SZ 17 English Channel
1 infantry moved from New Zealand to SZ 105 Tasman Sea
1 infantry moved from New South Wales to SZ 105 Tasman Sea
1 infantry moved from Queensland to Central Australia
1 infantry moved from New South Wales to Queensland
2 infantry and 1 transport moved from SZ 105 Tasman Sea to SZ 69 Indian
1 cruiser moved from SZ 99 West Pacific to SZ 94 Pacific
Place Units - British
1 transport placed in SZ 13 Gulf of St Lawrence
1 artillery and 3 infantry placed in England
1 infantry placed in Scotland
2 infantry placed in Eastern Canada
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
Objective 3: British met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 42 PUs; 0 techTokens;
Russians buy 6 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Moscow to Western Russia
1 infantry moved from Moscow to Western Russia
1 infantry moved from Moscow to Western Russia
1 infantry moved from Amurskaya to Northern Manchukuo
1 infantry moved from Vladivostok to Northern Manchukuo
1 infantry moved from Amurskaya to Northern Manchukuo
1 infantry moved from Amurskaya to Northern Manchukuo
1 submarine moved from SZ 35 East Atlantic to SZ 17 English Channel
1 armour moved from Stalingrad to Uzbek
1 bomber moved from Moscow to Uzbek
3 fighters moved from Moscow to Western Russia
1 infantry moved from Moscow to Western Russia
1 infantry moved from Leningrad to Finland
Combat - Russians
Battle in Western Russia
Russians attack with 3 fighters and 4 infantry
Germans defend with 2 halftracks
Russians win, taking Western Russia from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 halftracks
Battle in Uzbek
Russians attack with 1 armour and 1 bomber
Japanese defend with 1 halftrack
Russians win, taking Uzbek from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 halftrack
Battle in Northern Manchukuo
Russians attack with 4 infantry
Japanese defend with 2 infantry
3 infantry owned by the Russians retreated to Amurskaya
Japanese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Yakutsk to Amurskaya
3 armour moved from Sverdlovsk to Southern Russia
1 infantry moved from Stalingrad to Southern Russia
1 armour moved from Stalingrad to Southern Russia
3 fighters moved from Western Russia to Southern Russia
2 infantry moved from Moscow to Southern Russia
1 bomber moved from Uzbek to Stalingrad
Place Units - Russians
2 armour and 2 infantry placed in Moscow
2 armour and 1 infantry placed in Stalingrad
2 armour and 1 infantry placed in Leningrad
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
3 armour placed in Stalingrad
Russians undo move 1.
2 armour and 2 infantry placed in Moscow
1 armour and 2 infantry placed in Stalingrad
Russians undo move 2.
2 armour and 1 infantry placed in Leningrad
2 armour and 1 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Chinese buy 1 armour and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Chinese
3 armour, 1 artillery, 1 fighter and 5 infantry moved from Eastern Sinkiang to Kansu
1 fighter moved from Western Sinkiang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 armour, 1 artillery, 2 fighters and 5 infantry
Japanese defend with 4 armour, 2 artilleries, 1 factory and 5 infantry
3 armour owned by the Chinese retreated to Eastern Sinkiang
Japanese win with 1 armour remaining. Battle score for attacker is 19
Casualties for Chinese: 1 artillery and 5 infantry
Casualties for Japanese: 3 armour, 2 artilleries and 5 infantry
Non Combat Move - Chinese
1 aaGun moved from Eastern Sinkiang to Western Sinkiang
1 infantry moved from Western Sinkiang to Eastern Sinkiang
2 fighters moved from Kansu to Eastern Sinkiang
Place Units - Chinese
1 armour and 1 infantry placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Chinese buy 1 armour and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Chinese
3 armour, 1 artillery, 1 fighter and 5 infantry moved from Eastern Sinkiang to Kansu
1 fighter moved from Western Sinkiang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 armour, 1 artillery, 2 fighters and 5 infantry
Japanese defend with 4 armour, 2 artilleries, 1 factory and 5 infantry
3 armour owned by the Chinese retreated to Eastern Sinkiang
Japanese win with 1 armour remaining. Battle score for attacker is 19
Casualties for Chinese: 1 artillery and 5 infantry
Casualties for Japanese: 3 armour, 2 artilleries and 5 infantry
Non Combat Move - Chinese
1 aaGun moved from Eastern Sinkiang to Western Sinkiang
1 infantry moved from Western Sinkiang to Eastern Sinkiang
2 fighters moved from Kansu to Eastern Sinkiang
Place Units - Chinese
1 armour and 1 infantry placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
You were going to have to gamble on the counter attack, all planes and the AA missing to get a good outcome. The axis successfully rushed in many parts of the map. Part of dice I think is a strategy needs to be more robust than just one push timed for round 5 and 6. But also generally experienced allied players can always stop a round 6 rush on this map. The bad chinese dice gave good opportunity for japan which you did well with and played italy very well too.
To another extent, the axis have not been defeated, just they are no longer going to automatically win. Japan getting bombay was pretty big, means US won’t necessarily automatically kill Japan now. Italy and Germany being strong counters a low income UK. Axis do have a problem that Russia and Germany are about even (production), and Russian army is larger now.
I was surprised how effectively you’ve used the ukraine factory. Usually it is a factory that is too close to the front lines and becomes more a liability than an asset. For example, Germany generally prefers to stack Belo rather than Ukraine. With a factory in ukraine germany needs to prevent russia from capturing it, which means it can’t stack everything in belo, and thus can’t stack belo.
On the plus side Japan captured bombay and italian is doing well. With the directions we chose it’s a bit of a race between Japan or Moscow. Personally I think you should have counter attacked to kill the russian tanks.
About the battle in southern russia - I calced 51%, but if you assume the AA misses on all 4 shots then it is 60% and TUV swing is also then positive for the attacker. Given the allies are backed into a corner with the axis rush, I probably would have attacked with even lower odds, 40% even.
You’re right disaster in this battle would have been the end for Russia, but Russian odds on the German stack were only going to get worse on every following round. Meanwhile German income would have been unstoppable and would have easily had enough to defend the Western front and still hold southern russia. Germany stacked next to moscow tends to kill russia pretty fast as rule of thumb, so a unit for unit trade was a pretty good deal for russia. The stack next to Moscow pretty much forced Russia to take that gamble, so it was not necessarily a bad move to force that since the odds were pretty good too for it to go in Germanys favor.
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 5
Purchase Units - British
British buy 7 infantry, 1 marine and 3 transports; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
1 infantry moved from New South Wales to Central Australia
British take Central Australia from Japanese
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour, 1 artillery, 2 infantry and 2 marines moved from England to SZ 17 English Channel
1 armour, 1 artillery, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 marines, 2 submarines and 4 transports moved from SZ 17 English Channel to SZ 12 East Baltic Sea
1 armour, 1 artillery, 4 fighters, 2 infantry and 2 marines moved from SZ 12 East Baltic Sea to Novgorod
1 bomber moved from England to Eastern Germany
1 cruiser moved from SZ 93 West Pacific to SZ 99 West Pacific
Combat - British
Strategic bombing raid in Eastern Germany
Bombing raid in Eastern Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Eastern Germany causes 6 damage total.
Battle in Novgorod
British attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 marines
Germans defend with 3 armour and 2 halftracks
British win, taking Novgorod from Germans with 1 armour, 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour and 2 halftracks
Casualties for British: 2 infantry and 1 marine
Non Combat Move - British
4 fighters moved from Novgorod to SZ 12 East Baltic Sea
3 infantry moved from Iran to Caucasus
1 bomber moved from Eastern Germany to England
2 fighters moved from England to Leningrad
1 carrier, 1 cruiser and 1 fighter moved from SZ 45 Mid Atlantic to SZ 35 East Atlantic
1 infantry moved from Queensland to New South Wales
Place Units - British
1 transport placed in SZ 105 Tasman Sea
3 infantry and 1 marine placed in England
2 infantry placed in Scotland
2 transports placed in SZ 13 Gulf of St Lawrence
2 infantry placed in New South Wales
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 5
Purchase Units - British
British buy 7 infantry, 1 marine and 3 transports; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
1 infantry moved from New South Wales to Central Australia
British take Central Australia from Japanese
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 armour, 1 artillery, 2 infantry and 2 marines moved from England to SZ 17 English Channel
1 armour, 1 artillery, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 infantry, 2 marines, 2 submarines and 4 transports moved from SZ 17 English Channel to SZ 12 East Baltic Sea
1 armour, 1 artillery, 4 fighters, 2 infantry and 2 marines moved from SZ 12 East Baltic Sea to Novgorod
1 bomber moved from England to Eastern Germany
1 cruiser moved from SZ 93 West Pacific to SZ 99 West Pacific
Combat - British
Strategic bombing raid in Eastern Germany
Bombing raid in Eastern Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Eastern Germany causes 6 damage total.
Battle in Novgorod
British attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 marines
Germans defend with 3 armour and 2 halftracks
British win, taking Novgorod from Germans with 1 armour, 1 artillery, 4 fighters and 1 marine remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour and 2 halftracks
Casualties for British: 2 infantry and 1 marine
Non Combat Move - British
4 fighters moved from Novgorod to SZ 12 East Baltic Sea
3 infantry moved from Iran to Caucasus
1 bomber moved from Eastern Germany to England
2 fighters moved from England to Leningrad
1 carrier, 1 cruiser and 1 fighter moved from SZ 45 Mid Atlantic to SZ 35 East Atlantic
1 infantry moved from Queensland to New South Wales
Place Units - British
1 transport placed in SZ 105 Tasman Sea
3 infantry and 1 marine placed in England
2 infantry placed in Scotland
2 transports placed in SZ 13 Gulf of St Lawrence
2 infantry placed in New South Wales
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 2x factory; Remaining resources: 0 techTokens; 40 PUs;
Russians buy 5 armour and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Russians
1 infantry moved from Northern Russia to Leningrad
Russians take Leningrad from Germans
1 infantry moved from Northern Russia to Novgorod
1 infantry moved from Northern Russia to Novgorod
1 infantry moved from Northern Russia to Western Russia
1 artillery moved from Northern Russia to Western Russia
1 armour moved from Northern Russia to Southern Russia
12 armour, 10 artilleries, 1 bomber, 3 fighters, 1 halftrack and 19 infantry moved from Moscow to Southern Russia
2 armour and 1 infantry moved from Stalingrad to Southern Russia
2 armour moved from Sverdlovsk to Southern Russia
1 infantry moved from Eastern Russia to Southern Russia
1 infantry moved from Amurskaya to Vladivostok
Russians take Vladivostok from Japanese
1 infantry moved from Amurskaya to Northern Manchukuo
Chinese take Northern Manchukuo from Japanese
Combat - Russians
Battle in Southern Russia
Russians attack with 17 armour, 10 artilleries, 1 bomber, 3 fighters, 1 halftrack and 21 infantry
Germans defend with 1 aaGun, 19 armour, 8 artilleries and 21 infantry; Italians defend with 2 fighters
Russians win, taking Southern Russia from Germans with 9 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 62
Casualties for Germans: 19 armour, 8 artilleries and 21 infantry
Casualties for Italians: 2 fighters
Casualties for Russians: 8 armour, 10 artilleries, 1 halftrack and 21 infantry
Battle in Western Russia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Russia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 2 infantry
Germans defend with 1 artillery
Russians win, taking Novgorod from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 infantry moved from Northern Russia to Moscow
1 bomber moved from Southern Russia to Moscow
3 fighters moved from Southern Russia to Moscow
1 infantry moved from Southeastern Siberia to Yakutsk
1 aaGun moved from Northern Russia to Leningrad
1 submarine moved from SZ 17 English Channel to SZ 35 East Atlantic
Place Units - Russians
4 infantry placed in Moscow
2 armour and 1 infantry placed in Stalingrad
3 armour placed in Sverdlovsk
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Test summary from TripleA, engine version: 1.8.0.9, time: 19:22:07
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Chinese buy 1 fighter and 1 infantry; Remaining resources: 0 techTokens; 1 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Inner Mongolia
1 infantry moved from Kansu to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 aaGun, 1 armour, 1 artillery and 4 infantry moved from Kansu to Eastern Sinkiang
2 armour moved from Western Sinkiang to Eastern Sinkiang
1 fighter moved from Inner Mongolia to Eastern Sinkiang
Place Units - Chinese
1 fighter and 1 infantry placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - British
1 fighter moved from SZ 64 South West Indian to French Equatorial Africa
1 armour moved from Kenya-Tanganyika to French Equatorial Africa
1 armour, 1 artillery, 2 fighters and 5 infantry moved from Bombay to Calcutta
2 infantry moved from New South Wales to Queensland
1 cruiser moved from SZ 104 Coral Sea to SZ 93 West Pacific
1 armour moved from Finland to Leningrad
1 fighter moved from SZ 12 East Baltic Sea to Leningrad
1 transport moved from SZ 12 East Baltic Sea to SZ 17 English Channel
1 infantry moved from England to SZ 17 English Channel
1 infantry moved from England to SZ 17 English Channel
2 infantry moved from SZ 17 English Channel to France
2 fighters moved from SZ 17 English Channel to France
3 cruisers moved from SZ 12 East Baltic Sea to SZ 17 English Channel
1 fighter moved from SZ 12 East Baltic Sea to Leningrad
1 carrier, 1 destroyer and 2 transports moved from SZ 12 East Baltic Sea to SZ 17 English Channel
1 bomber moved from England to Eastern Germany
Combat - British
Battle in Calcutta
British attack with 1 armour, 1 artillery, 2 fighters and 5 infantry
Japanese defend with 1 armour, 3 artilleries and 3 infantry
1 artillery owned by the British, 1 armour owned by the British and 1 infantry owned by the British retreated to Bombay
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for British: 4 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Battle in Queensland
British attack with 2 infantry
Japanese defend with 1 infantry
British win, taking Queensland from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Eastern Germany
Bombing raid in Eastern Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Eastern Germany causes 3 damage total.
Battle in France
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking France from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in French Equatorial Africa
British attack with 1 armour and 1 fighter
Germans defend with 1 armour
British win, taking French Equatorial Africa from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Leningrad
British attack with 1 armour and 2 fighters
Germans defend with 1 armour and 1 factory
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Non Combat Move - British
2 fighters moved from Leningrad to SZ 17 English Channel
1 armour moved from SZ 17 English Channel to England
1 bomber moved from Eastern Germany to England
2 fighters moved from France to SZ 17 English Channel
1 transport moved from SZ 64 South West Indian to SZ 60 Western Indian
2 infantry moved from Kenya-Tanganyika to SZ 60 Western Indian
2 infantry and 1 transport moved from SZ 60 Western Indian to SZ 57 Arabian Sea
2 infantry moved from SZ 57 Arabian Sea to Bombay
2 fighters moved from Calcutta to Bombay
1 destroyer moved from SZ 64 South West Indian to SZ 57 Arabian Sea
1 carrier and 1 cruiser moved from SZ 64 South West Indian to SZ 45 Mid Atlantic
1 fighter moved from French Equatorial Africa to SZ 45 Mid Atlantic
2 infantry moved from Kenya-Tanganyika to Rhodesia
1 infantry moved from Iraq to Syria
3 infantry moved from Iraq to Iran
Place Units - British
3 infantry placed in Bombay
1 infantry placed in New South Wales
1 artillery, 2 fighters and 1 infantry placed in England
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective 3: British met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 4x factory; Remaining resources: 0 techTokens; 39 PUs;
Russians buy 6 armour and 3 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Russians
1 infantry moved from Leningrad to Novgorod
1 infantry moved from Leningrad to Novgorod
1 infantry moved from Leningrad to Novgorod
3 infantry moved from Stalingrad to Southern Russia
1 bomber moved from Western Siberia to Ukraine
2 fighters moved from Northern Russia to Southern Russia
1 fighter moved from Northern Russia to Novgorod
8 infantry moved from Buryatia to Amurskaya
1 submarine moved from SZ 15 North Atlantic to SZ 17 English Channel
Combat - Russians
Battle in Amurskaya
Russians attack with 8 infantry
Japanese defend with 1 infantry
Russians win, taking Amurskaya from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern Russia
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians win, taking Southern Russia from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Novgorod
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Ukraine causes 5 damage total.
Non Combat Move - Russians
1 bomber moved from Ukraine to Moscow
1 fighter moved from Novgorod to Moscow
2 fighters moved from Southern Russia to Moscow
2 artilleries and 2 infantry moved from Eastern Russia to Moscow
1 aaGun, 8 armour, 4 artilleries and 13 infantry moved from Western Russia to Moscow
2 armour moved from Sverdlovsk to Moscow
1 infantry moved from Sverdlovsk to Eastern Russia
1 infantry moved from Southern Siberia to Southeastern Siberia
1 halftrack moved from Caucasus to Moscow
1 infantry moved from Moscow to Northern Russia
1 aaGun and 2 infantry moved from Leningrad to Northern Russia
Place Units - Russians
2 armour and 2 infantry placed in Moscow
2 armour and 1 infantry placed in Stalingrad
2 armour placed in Sverdlovsk
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Chinese buy 2 armour, 1 artillery and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Szechwan
3 infantry moved from Inner Mongolia to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Chinese
2 infantry moved from Eastern Sinkiang to Kansu
1 infantry moved from Western Sinkiang to Eastern Sinkiang
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 artillery and 1 infantry placed in Kansu
2 armour placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective 1: Chinese met a national objective for an additional 5 PUs; end with 14 PUs
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Chinese buy 2 armour, 1 artillery and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Szechwan
3 infantry moved from Inner Mongolia to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Chinese
2 infantry moved from Eastern Sinkiang to Kansu
1 infantry moved from Western Sinkiang to Eastern Sinkiang
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 artillery and 1 infantry placed in Kansu
2 armour placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective 1: Chinese met a national objective for an additional 5 PUs; end with 14 PUs
TripleA Manual Gamesave Post for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Chinese buy 2 armour, 1 artillery and 1 infantry; Remaining resources: 0 techTokens; 0 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Szechwan
3 infantry moved from Inner Mongolia to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Chinese
2 infantry moved from Eastern Sinkiang to Kansu
1 infantry moved from Western Sinkiang to Eastern Sinkiang
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 artillery and 1 infantry placed in Kansu
2 armour placed in Western Sinkiang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective 1: Chinese met a national objective for an additional 5 PUs; end with 14 PUs